Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Dagger of Venom (R)
rare
Dungeon of the Mad Mage T3
Dungeon of the Mad Mage T3
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Notes:
Dagger of Venom
Weapon (dagger), rare
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
You can take a Bonus Action to magically coat the blade with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 Poison damage and have the Poisoned condition for 1 minute. The weapon can’t be used this way again until the next dawn.
Gauntlets of Ogre Power (U-A)
uncommon
Dungeon of the Mad Mage T3 s30
Dungeon of the Mad Mage T3
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Notes:
Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.
Wand of Magic Missiles (U)
uncommon
Forge of fury/trade w Frieda
Trade Log
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Notes:
Wand of Magic Missiles
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Brooch of Shielding
uncommon
SJ-DC-SOS-01 Starship Under Siege/Bernie McKean/Priya
Trade Log
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Notes:
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
Ioun Stone of Protection (R,A)
rare
Trade Daeran Windheart/DDEP06-02 Return to White Plume
Trade Log
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Notes:
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. You gain a +1 bonus to AC while this dusty rose prism orbits your head.
Amulet of the Devout +2 (R,A)
rare
Trade Inka
Trade Log
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Ring of Protection (R,A)
rare
Trade, Zarana
Trade Log
Show
Notes:
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and Saving Throws.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Dagger of Venom (R) | rare | Dungeon of the Mad Mage T3 | Dungeon of the Mad Mage T3 | Show | ||
Notes:
Dagger of Venom You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. |
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Gauntlets of Ogre Power (U-A) | uncommon | Dungeon of the Mad Mage T3 s30 | Dungeon of the Mad Mage T3 | Show | ||
Notes:
Gauntlets of Ogre Power Wondrous item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them. |
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Wand of Magic Missiles (U) | uncommon | Forge of fury/trade w Frieda | Trade Log | Show | ||
Notes:
Wand of Magic Missiles The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Brooch of Shielding | uncommon | SJ-DC-SOS-01 Starship Under Siege/Bernie McKean/Priya | Trade Log | Show | ||
Notes:
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. |
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Ioun Stone of Protection (R,A) | rare | Trade Daeran Windheart/DDEP06-02 Return to White Plume | Trade Log | Show | ||
Notes:
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. You gain a +1 bonus to AC while this dusty rose prism orbits your head. |
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Amulet of the Devout +2 (R,A) | rare | Trade Inka | Trade Log | Show | ||
Ring of Protection (R,A) | rare | Trade, Zarana | Trade Log | Show | ||
Notes:
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and Saving Throws. |