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Adventure Title
Dungeon of the Mad Mage floor 18, session 50 (Lyria)
Session
50
Date Played
2026-04-04 22:53:00 UTC
Levels Gained
1
GP +/-
1600
Downtime +/-
10.0
Location Played
Online
DM Name
Snooze
DM DCI Number
7319085757
Notes
KK, Cael, aasimar bard 14 Simira, Lyria, aasimar tempest cleric 13 FotD, Tiziano, tortle barbarian, 15 Bluehell, Deyrus, elven fighter arcane archer Ttrpger, Raven Höod, kenku gloomstalker ranger 16 New sewer-people popping in. Lots of door checking. Mostly empty rooms apart from a vampire that was quickly killed.In one room, about to grab a golden horn from the wall, Lyria had a vision of a large room with pillars and 6 adventurers tied to them. Lyria was a dragon with necrotic breath getting to kill them in the form of the dragon Umraxal. A voice was telling them to kill the adventurers. Corridor to the south east: Two obsidian statues, faceless women, holding two silver threads between them. Conjuration magic. Necromantic shadow curtains cover the wall between them. Cael steps through the curtain, then Lyria. Double door says, “The shadow is the key”. The rest steps through. The rod we found last time fits the indentation on the floor. Light shadow of the key on the door. Piles of skulls and bones, shadowy, grey and miserable. World goes sepia. Long corridor to the south. Umbraxal’s lair. welcome to umbraxakar's lair, a dragon held in the grip of despair conjures memories of his departed friend: upon sunlight's blade, he met his end Tiziano found the dining room and had a vision of Vanrak, Tiziano was a dragon. Several visions, all from the dragon’s view. While the group are discussing visions in the corridor Deyrus checks another door and finds three vampire spawn in a room to the south. A double door leads to Gaston, a yeti and more enemies. Raven senses the dragon further south. Through some corridors and secret doors, finding an amethyst sarcophagus. After much effort stored in Cael’s portable hole. Dragon is behind the doors to the north. 1600 GP + Cloak of the Bat

Magic Items

Name Rarity Location Table Result Counts?
Cloak of the bat (R-A) Rare Dungeon of the Mad Mage floor 18 true
Wondrous Item, Rare (Requires Attunement) While wearing this cloak, you have Advantage on Dexterity (Stealth) checks. In an area of Dim Light or Darkness, you can grip the edges of the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed. While wearing the cloak in an area of Dim Light or Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can’t be used this way again until the next dawn.