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Adventure Title
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
Session
Date Played
2021-05-26 20:06:00 UTC
2021-05-26 20:06:00 UTC
Levels Gained
GP +/-
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Gary T.
Gary T.
DM DCI Number
0000000
0000000
Notes
**The frontal assault on Sunblight continues.** In the throne room, we faced a more than a handful of wolf-like creatures with mushrooms on them, and still more without the plants. The bard, he calls them "Quaggoth." The mushrooms come from a spore creature that the bard treats as if we **saved a Myconid king** or tribe elder. Mixed in with these Quaggoth are so many darkdwarf guards; they also bring other creatures to help. Things that eat metal we killed; Tyr with the *mafah'liki* spirit guardians plus the monk, Egan with his magic sword and feet. Dahr and Torinn killed an "Amber Hulk", some enormous bug from below the ground. Tyr sustains us, Bahamut and Uthgradt have granted Torinn and Dhar many sure strikes. The bard has been most helpful and accurate with his spells and the little machine man's healing cannon has protected us from many, many wounds. **We have been battling for some minutes *(13 rounds tonight!)* straight** and still have two dozen dark dwarves we can see approaching us. We are sure there are still more within the forge that come to seek their deaths. I sit in a screened away cave they call "arrow turret" and watch Tyr's *mafah'liki* destroy those who charge the gate. The bells toll, the spiritual sword of Tyr flies, and the wicked pile themselves at the gate. The dead of Dougan's Hole will find their murders offset by the blood of many darkdwarfs and quaggoths.
**The frontal assault on Sunblight continues.** In the throne room, we faced a more than a handful of wolf-like creatures with mushrooms on them, and still more without the plants. The bard, he calls them "Quaggoth." The mushrooms come from a spore creature that the bard treats as if we **saved a Myconid king** or tribe elder. Mixed in with these Quaggoth are so many darkdwarf guards; they also bring other creatures to help. Things that eat metal we killed; Tyr with the *mafah'liki* spirit guardians plus the monk, Egan with his magic sword and feet. Dahr and Torinn killed an "Amber Hulk", some enormous bug from below the ground. Tyr sustains us, Bahamut and Uthgradt have granted Torinn and Dhar many sure strikes. The bard has been most helpful and accurate with his spells and the little machine man's healing cannon has protected us from many, many wounds. **We have been battling for some minutes *(13 rounds tonight!)* straight** and still have two dozen dark dwarves we can see approaching us. We are sure there are still more within the forge that come to seek their deaths. I sit in a screened away cave they call "arrow turret" and watch Tyr's *mafah'liki* destroy those who charge the gate. The bells toll, the spiritual sword of Tyr flies, and the wicked pile themselves at the gate. The dead of Dougan's Hole will find their murders offset by the blood of many darkdwarfs and quaggoths.