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Adventure Title
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden
Session
Date Played
2021-05-19 00:14:00 UTC
Levels Gained
GP +/-
Downtime +/-
Location Played
Roll20
DM Name
Gary T.
DM DCI Number
0000000
Notes
**The party reached Sunblight** the Deurgar fortress that sent the great Chardalyn wyrm to destroy Ten-Towns. Tyr's Justice, Torinn of Bahamut, *(Egan)* shadowy monk of curious philosophies, even *(Rahm Pibb)* the combat-shy bard and *(Rampart)* the distracted artificer, we have all shown usefulness in entering this cave of stone. Dahr, the young berserker of the Uthgardt Elk Tribe, has shown himself to be a fine warrior. He has dispatched five deurgar just on second and third levels of this darkdwarf house. I have lost count of how many Tyr has brought to justice, but it is close to a score. One of Xardorok's sons, called Nildar, is dead; his pet ogre zombie is destroyed too. Another Sunblight whelp, Durth, has pleaded to be allowed to return to the Underdark. The paladin saw fit to grant him this mercy, though I did not care for it. A dark dwarf shaman named Grandolpha Muzgardt has also been destroyed. She was treacherous, attempting to turn on Xardorok and work to overthrow him. If you have no honor, how can you be trusted in this thing? She was *kayana* and met the same fate as the many dark dwarven soldiers who have sought to stop us from discovering the madman who built the Chardalyn wyrm. Some darkdwarfs who were to be guarding fortress, we sneak onto roof and throw these guards over side. Pushing enemy is not cooking, but is not fighting, so will be okay with Unkalaki elders I think.