Danifae Melarn
Bag of Holding ,
Fritter, the 7-Legged Spider,
Ring of Protection,
Bregan D'Arthe Handgonne,
Circlet of Blasting,
Dust of Disappearance,
Blessing of Health,
Vault of the Efreeti (Portable Hole),
+1 Wand of the War Mage,
Gloves of Thievery,
Gauntlets of Ogre Power,
Cloak of Displacement,
Cloak of elvenkind (piwafwi),
Periapt of wound closure,
The Mantle of Deziwai (mantle of spell resistance),
Dagger of Venom,
Horn of the Endless Maze,
Gloves of Missile Snaring,
Animated Shield,
Tavern Prizes,
Manual of Gainful Exercise,
Manual of Bodily Health,
Ioun Stone of Insight,
Spellguard Shield,
Nine lives stealer (longsword),
Nimoar's Shield (+3),
Greataxe +3,
Chardalyn Breastplate (Armor of Necrotic Resistance),
Shield of the Uven Rune,
Revolver of the Ild Rune,
Rod of Lordly Might,
Robe of Eyes,
Helm of the Scavenger,
Oathbow,
Medal of Kelp (Scarab of Protection)
Log Entries
Date Played | Adventure Title | Session | Levels ▲ | GP | Downtime | Magic Items | ||
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2022-04-13 20:01 | DDHC-DMM Dungeon of the Mad Mage | 11 | 321.1 | 10 | Show | |||
Hallath was patient while we rested a bit after the debacle in the privvies. He was really trying. The pacing was steady the whole time we were bandaging up, rehydrating, etc. We found where the fourth target was holed up. Hallath had told us she was a priestess of Shar.. we didn't know that she'd hired a drow assassin, a dwarven tough, and a blackguard paladin of Shar. It was a tough fight working through and the drow assassin's poisons dropped Danifae for a few seconds, but Aidan pulled her back up and they finished the fight. Halleth completed his task of vengeance as the priestess died and he reclaimed his holy symbol of Waukeen. His vengeance completed, Hallath faded into dust. Aidan & Dani collected his ashes into a phial to be returned to the Church of Waukeen. Long Rest, Blessing of Corellon = [[78]] Dani remains Female |
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2019-04-12 20:54 | CCC-GLIP-01-01 Glip Dak | 75 | 5 | Aark’s Greatsword (Greatsword +1) | Show | |||
Story Award: Vadd Narkoz Guard Captain Hrogar invites you to a private ceremony within the central hall of Glip Dak, a massive Netherese building of exotic stone. There he and other officers thank you for your service and discretion, awarding you the title Vadd Narkoz, "Strong Warrior", in this private proclamation. The hobgoblins of Glip Dak acknowledge you as a worthy and trusted ally. |
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2018-05-28 21:14 | DM Quest: Dedicated DM | Belt of Fire Giant Strength | Show DM Log | |||||
2022-04-20 20:21 | DDHC-DMM Dungeon of the Mad Mage | 12 | 20.83 | 10 | Show | |||
The party regrouped with D-con & Phash, offloaded some of their loot at the goblin market, then began to explore further. We found and slew a gargantuan gelatinous cube, discovered a decomposed wizard's apprentice in a room filled with 20,000 gallons of water (and recovered his glass wand arcane focus, which sold for 25g.) Moving through the tunnels, we came on a tunnel with more gricks, another grick alpha, a pair of carrion crawlers, and flesh golems. Beyond it lay an altar to Dumathoin, the dwarven god of secrets and mining and in the chamber beyond that one was a library occupied by 4 more flesh golems and a flameskull. |
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2022-04-27 20:21 | DDHC-DMM Dungeon of the Mad Mage | 13 | -54.4 | 10 | Ring of Swimming | Show | ||
The battle with the gricks and the flesh golem continued through a rough curving tunnel. On the other side I disovered a laboratory with all kinds of tubes full of lightning and a floor of copper. Sooty copper after D-con heard my warning that there was another half dozen flesh golems over there. He sure does have a gift with fireball. Practice, mostly. But get this, with them is a 12 foot tall stone golemstatue lumbering toward us to protect the damn ligntning-flame-skull... who immediately tried to electrocute me with a lightning bolt. D-con read the damn thing's diary or whatever looking for new spells. He said the rude bitch skull is what's left of a Halaster Apprentice called Trenzia. Trenzia is a sucky, awful remains of a person and she should go bother someone else. We cleaned up the ghouls fast. (fireball + embalming fluid makes a big boom) and then hacked, chiseled and cracked away at the golemstatue trying to pulverize TenK. ... 10K. Then'kai? I don't even know what language his name is in, much less how to spell it. After I got smashed by the wights, we found that room had some quality veins of copper. Made notes on the map. Will sell some copies to the dwarves for a good bit of coin. We headed back up to resupply at the market and rest overnight. Goblins are turning that place into a semi-respectable hub and their prices are at a much lower markup than Durnan. I like Durnan, but he knows what he's got and he prices like it. Looking for the path down to Level 3 and skullport, we found a dead hafling adventurer that got stuck in an armoire in an old bedroom. Poor guy. Found the rest of the giant spider colony he was running from too. We were too late to save any of the humanoids the arachnids had taken, but we did a pretty good job with our pest extermination. The only unexplored dead end on my map of Level 2 is that room with the undead, zombie beholder that Aiden discovered, so I guess that's about to be a thing. Oh, joy. |
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2022-05-04 20:44 | DDHC-DMM Dungeon of the Mad Mage | 14 | 10 | Show | ||||
More mop up duty. A room with a cold rune and nothing else within. Put down a zombified beholder and a Xanathar Guild-run pit fighting ring. They didn't have two coppers on the lot of them. Guess they were betting for chores. A hallway full of petrified statues, one of which was a damn mind flayer and D-Con went and woke it up. It messed with my head something awful, but never got close enough to really do more than give me the nastiest stun I've had in ages. A bunch of other unfortunate souls were reverted back from stone. Some goats, a wererat, two Bregan D'arthe junior operatives. So green behind the ears they were still carrying their equipment from Menzobarrenzan. Oh also restored a pretty tough lizardman and an orc warband leader that looked like he knew the score. We got them back to the Yawning Portal and connected with folks from around the city that could help get them home. Did you know there's four or five orc or half-orcish shaman in Waterdeep? There are even some merchants that have frequent trade with the lizardfolk from up near the Saltmarshes. This city is full of interesting characters. |
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2022-05-11 20:53 | DDHC-DMM Dungeon of the Mad Mage | 15 | 800 | 10 | Pot of Awakening, Dust of Disappearance | Show | ||
This dungeon system gets weirder and wierder. Started in a long hallway with the "forcible disassembly" of two animated ballista. They were there to guard [[INFORMATION REDACTED.]] The logistics for the supply line and the contracts on the distribution will take time to arrange, but the benefits are obvious. |
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2022-05-18 20:06 | DDHC-DMM Dungeon of the Mad Mage | 16 | 10 | Show | ||||
Tahn'kai found his way back to the surface and took off. Where to, he didn't say. No note or anything. As for the third level, the first three rooms were an unremarkable catacomb, some tunnels, and a dead end with some rot trolls and a pack of grick with a grick alpha. I mean I'd never seen leperous trolls that spread disease, but I'm not a troll doctor either. A little further in, we found and took down a room of quaggoth and a quaggoth thonot, which is some kind of psionic quaggoth? He had a few nifty tricks, but D-Con figured him out just in time. The new guy—Gizmo—was holding rear guard with Phash and signalled something was moving in the tunnels to his southeast. Turns out it was a draegloth. It was fast, mean, big as an ogre, with four arms and a lot of legs. Talk about your Underdark horror stories that I would've been happier thinking were just made up. All the benefits of a daemon, lots of the benefits of drow, and they do not go down without a real fight. |
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2022-05-25 20:09 | DDHC-DMM Dungeon of the Mad Mage | 17 | 10 | Show | ||||
Close combat with several drider, a number of phase spiders, and a whole hallway of quaggoth. Nothing of note to report. |
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2022-06-01 20:35 | DDHC-DMM Dungeon of the Mad Mage | 18 | 35.75 | 10 | Show | |||
Discovered a dozen or so Drow all of one House (House symbol not identified yet) had desecrated a temple to Dumathoin and using it as a temple to the Spider Queen. This was obviously the source of all of the driders and who the quaggoths and phase spiders were protecting. The priestess, mage, and house captain evacuated via teleportation magic, but we cleared the rest of them, including the yochlol she summoned. After resting we searched the nearby areas, finding a vein of pyrite along with some chunks of ore in one of the Quaggoth rooms and the house drow elites had some weapons in good enough condition for resale. |
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2022-04-06 20:03 | DDHC-DMM Dungeon of the Mad Mage | 10 | 2.6 | 10 | Show | |||
We secured the drow mage and 3 wererats, setting Phash to watch them. D-con squared her away, then tucked away the mage's spellbook. Hallath was still pacing, frantic in his desire to cross the hall, but unable to pass Aidan in giant constrictor snake form. Once ready and we'd removed the magic wards on the door across the hall, we moved in to find nothics. We started with cleaning them up, then a trio of awful things that Hallath called gibbering mouthers. Around the corner, four more nothics and a daemon called a mezzoloth were torturing a human named Rex the Hammer. Rex had the grave misfortune of being cornered by a daemon, and the worser misfortune of being the evil idiot that broke Hallath's legs before throwing him into that pit. Aidan cast heat metal on the mezzoloth's trident, hampering it from torturing Rex, but Hallath did his fist of vengeance thing and killed the 3rd "Fine" fellow of Daggerford. "Aiden beats trident. Revenant obliterates Rex." Sounds like rules for a card game. A fun one. Geran seems to be getting more and more bothered by Halleth's "effectiveness" in his justice. I'm hoping our former-acolyte can locate and wrap up his business with the last of his killers quickly, move on to his peace and rest with Waukeen, and Geran will let the matter rest too. Don't get me wrong. Geran is really growing on me. I got no issues with his bow-work, his lock-work, or his stories; he's just, well... more of a rule follower than the rest of us. I'm not wild about dragging every jaywalker or litterer back up to the Yawning Portal so they can get a jury trial in a year or whatever. That's a lot of talking and paper justice. It doesn't do anything. Revenant justice seems to be as direct as Drow justice and as thorough. I've come to respect Hallath and will miss him. He's a decent sort with more integrity than a lot of folks. More dedicated to the Lady of Trade than most folks are to their pantheons, too. Oh, my. I've written all of this and didn't even talk about the otyughs in the privy or the time Aiden theew a fireball. That was... a situation, alright. Shame I ran out of room on this page and can't give all the shitty details what a pity |
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2022-03-30 20:06 | DDHC-DMM Dungeon of the Mad Mage | 9 | 98 | 10 | Circlet of Human Perfection | Show | ||
The crew dented and broke up some flying cutlery & cookware in an abandoned kitchen, raided a wizard's bedchamber for some blank books, and then—following Halleth's lead toward one of the 4 "Fine Fellows of Daggerford" adventurers that murdered him on the floor above—cleared out a slavery operation run by Yek the Tall, saving 8 humans and half-elves. D-Con removed Yek's Circlet of Human Perfection, revealing that Yek was actually a goblin. The treacherous miscreant had lied to us about keeping slaves. I stove his head nearly in with the haft of my axe and left him to the bugbear's entertainment for justice. We do not abide depriving peacable humanoids of their right to be free. The freed men and women were healed and fed (wish I could cast goodberry), then escorted back to the lift up to the Yawning Portal. We're keeping the priesthood that patronizes the place quite busy with basilisk-victim depetrifying and fattening up starved slaves and the like. Our ecletic crew continued to explore the Arcane Chambers of the second level, finding a lot of trash, but also a mage named Rizzeryl (NE drow mage, male and of no house.) & quasit familiar (that I split in twain like all demons should be), a pack of wererats (don't look at me, I want'd to put them all down. 'Twas Geran that insisted on removing the curse on the trio caught in his hypnotic pattern.), but also some half dozen rust monsters, and a zombified beholder. |
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2022-03-23 20:06 | DDHC-DMM Dungeon of the Mad Mage | 8 | -52.38 | 10 | Driftglobe | Show | ||
Destroyed the nests of three Manticores, the Troll used to feed them, and uncovered a lot of dead adventurers. 11 of them got stoned by a basilisk, so we sent a map and word with a Tormite priest to find them some help. Took a bath and a good night's sleep in the Yawning Portal before we moved to the second level. Second level so far was a shady goblin market for "found items" that fell off of a cart. It's run by Yek the Tall, a goblin that used a magic doodad to turn himself human. Yek's a bully; rules with bugbear hired muscle and fear. I don't like him, but he's not a fan of the Xanathar and he's neutral to Bregan d'Arthe. Might be a good place to unload found items. I'll include this intelligence in my report to the Bregan d'Arthe intelligence officer. Halleth says we're getting closer to the adventurers that murdered him and threw him in that pit. That is going to be an interesting conversation based on that pulverizing Hal gave that worm on the 1st level. Note to Self: mind the splash zone next time. Sold a lot of our salvage at market. Purchased a poisoner's kit (-50g), vial of alchemist's fire (-50g) (troll repellent), and most of a burglar's pack (-11g) to expand our denied entry and countermeasure options. Worst case, I can use the ball bearings for shot in the company-issued handgonne. Similar calibre. I think. |
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2022-03-16 20:04 | DDHC-DMM Dungeon of the Mad Mage | 7 | 56.78 | 10 | Wand of Secrets | Show | ||
It's your standard evening of dungeoneering. a half dozen gricks, Halleth the Revenant killed one of the guys that killed him, carved up a flesh golem and bandits and a chopped down an animated statue of a sauhagin holding a box with a withered heart just before acid fell from the ceiling and melted it. That's all standard stuff right? |
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2019-09-13 12:21 | Purchase Log | Show Purchase | ||||||
3 Potions of greater healing |
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2018-05-27 01:10 | Trade Log | 28 | Show Trade Log | |||||
Starting Wealth (10g), This is your life, (18gp) XGE's This is Your LifeBorn in Menzoberranzan to House Melarn. Matron mother only had two children (a boy & girl set of twins) by Danifae’s father (a cartographer that was attempting to map the Upperdark) before he was torn apart by a hook horror in the tunnels... conveniently just a few days before Matron Melarn took her position upon her mother’s death (apparent suicide). As a child, others saw my twin & I as different. We had few other friends. As we grew, we learned the requirements of our deadly society. My devotion to my people—and to Selvetarm, Dark Seldarine god of war—lifted me in combat, making me powerful and dangerous. In my first century of life, there were 11 influential events. It was in my 111th year that I was afflicted with the “Blessing of Corellon.” The surface elves may revel in any who can alter their gender like their god, but I found it terrifying. I fled to Bregan d’Aerthe and Jarlaxle told me my reputation was lost amongst the council. I’ve worked for him for 12 years now. |
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2022-07-20 23:31 | DDHC-DMM Dungeon of the Mad Mage | 25 | 104.17 | 10 | Show | |||
Cleaned out a chimera nest, recovering a small pile of coin. Encountered the posted guards of the hobgoblin Legion of Azrok. His captain and partner, Lurana, promised 1,000gp and free passage through their desmense if we hunt down duergar thieves of Clan Ironeye who stole Azrok's dagger of blindsight. They were last seen stopping in for resupply at a tavern called The Black Tankard before heading deeper into Undermountain. |
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2022-07-27 19:50 | DDHC-DMM Dungeon of the Mad Mage | 26 | 74.86 | 10 | Show | |||
The shopkeeper is an oni. What the hell? Thankfully, Geran decided to respond to this new threat by casting greater invisibility on Dani and then retreating to shoot from cover. Between D-Con's defensive magics and Dani being invisible, the oni never scored a wound on either of them before they destroyed it. Geran and Tigre talked our way out of the mess with the hobgoblin captain of the watch, who didn't take kindly to one of the bugbears feeding goblin children to an oni. As we began to hunt through lower Skullport looking for a trail to follow the IronEye clan and retrieve Azrok's dagger, we ended up in a tavern brawl with a deurgar and spectator that work for the fish (Xanathatr's guild) and as we emerged from the back door of the Black Tankard, we were accosted by a dozen Thayan warriors. We neutralized them and continued out of Skullport until we regrouped on the edge of town and prepped to descend to the 4th level. |
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2022-03-09 20:00 | DDHC-DMM Dungeon of the Mad Mage | 6 | 10 | Show | ||||
So. many. kobolds. How do they all fit in such tiny rooms. It's like they never end. We finished camping 3 hours ago and we already are headed back to fortify and sleep. Didn't even find any coin or salvage. Definitely not our best day. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2022-04-13 20:01 | DDHC-DMM Dungeon of the Mad Mage | 11 | 10 | Show | ||||
Hallath was patient while we rested a bit after the debacle in the privvies. He was really trying. The pacing was steady the whole time we were bandaging up, rehydrating, etc. We found where the fourth target was holed up. Hallath had told us she was a priestess of Shar.. we didn't know that she'd hired a drow assassin, a dwarven tough, and a blackguard paladin of Shar. It was a tough fight working through and the drow assassin's poisons dropped Danifae for a few seconds, but Aidan pulled her back up and they finished the fight. Halleth completed his task of vengeance as the priestess died and he reclaimed his holy symbol of Waukeen. His vengeance completed, Hallath faded into dust. Aidan & Dani collected his ashes into a phial to be returned to the Church of Waukeen. Long Rest, Blessing of Corellon = [[78]] Dani remains Female |
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2019-04-12 20:54 | CCC-GLIP-01-01 Glip Dak | 1 | 2 | 2 | 5 | 0.5 | Show | |
Story Award: Vadd Narkoz Guard Captain Hrogar invites you to a private ceremony within the central hall of Glip Dak, a massive Netherese building of exotic stone. There he and other officers thank you for your service and discretion, awarding you the title Vadd Narkoz, "Strong Warrior", in this private proclamation. The hobgoblins of Glip Dak acknowledge you as a worthy and trusted ally. |
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2018-05-28 21:14 | DM Quest: Dedicated DM | Show DM Log | ||||||
2022-04-20 20:21 | DDHC-DMM Dungeon of the Mad Mage | 12 | 10 | Show | ||||
The party regrouped with D-con & Phash, offloaded some of their loot at the goblin market, then began to explore further. We found and slew a gargantuan gelatinous cube, discovered a decomposed wizard's apprentice in a room filled with 20,000 gallons of water (and recovered his glass wand arcane focus, which sold for 25g.) Moving through the tunnels, we came on a tunnel with more gricks, another grick alpha, a pair of carrion crawlers, and flesh golems. Beyond it lay an altar to Dumathoin, the dwarven god of secrets and mining and in the chamber beyond that one was a library occupied by 4 more flesh golems and a flameskull. |
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2022-04-27 20:21 | DDHC-DMM Dungeon of the Mad Mage | 13 | 10 | Show | ||||
The battle with the gricks and the flesh golem continued through a rough curving tunnel. On the other side I disovered a laboratory with all kinds of tubes full of lightning and a floor of copper. Sooty copper after D-con heard my warning that there was another half dozen flesh golems over there. He sure does have a gift with fireball. Practice, mostly. But get this, with them is a 12 foot tall stone golemstatue lumbering toward us to protect the damn ligntning-flame-skull... who immediately tried to electrocute me with a lightning bolt. D-con read the damn thing's diary or whatever looking for new spells. He said the rude bitch skull is what's left of a Halaster Apprentice called Trenzia. Trenzia is a sucky, awful remains of a person and she should go bother someone else. We cleaned up the ghouls fast. (fireball + embalming fluid makes a big boom) and then hacked, chiseled and cracked away at the golemstatue trying to pulverize TenK. ... 10K. Then'kai? I don't even know what language his name is in, much less how to spell it. After I got smashed by the wights, we found that room had some quality veins of copper. Made notes on the map. Will sell some copies to the dwarves for a good bit of coin. We headed back up to resupply at the market and rest overnight. Goblins are turning that place into a semi-respectable hub and their prices are at a much lower markup than Durnan. I like Durnan, but he knows what he's got and he prices like it. Looking for the path down to Level 3 and skullport, we found a dead hafling adventurer that got stuck in an armoire in an old bedroom. Poor guy. Found the rest of the giant spider colony he was running from too. We were too late to save any of the humanoids the arachnids had taken, but we did a pretty good job with our pest extermination. The only unexplored dead end on my map of Level 2 is that room with the undead, zombie beholder that Aiden discovered, so I guess that's about to be a thing. Oh, joy. |
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2022-05-04 20:44 | DDHC-DMM Dungeon of the Mad Mage | 14 | 10 | Show | ||||
More mop up duty. A room with a cold rune and nothing else within. Put down a zombified beholder and a Xanathar Guild-run pit fighting ring. They didn't have two coppers on the lot of them. Guess they were betting for chores. A hallway full of petrified statues, one of which was a damn mind flayer and D-Con went and woke it up. It messed with my head something awful, but never got close enough to really do more than give me the nastiest stun I've had in ages. A bunch of other unfortunate souls were reverted back from stone. Some goats, a wererat, two Bregan D'arthe junior operatives. So green behind the ears they were still carrying their equipment from Menzobarrenzan. Oh also restored a pretty tough lizardman and an orc warband leader that looked like he knew the score. We got them back to the Yawning Portal and connected with folks from around the city that could help get them home. Did you know there's four or five orc or half-orcish shaman in Waterdeep? There are even some merchants that have frequent trade with the lizardfolk from up near the Saltmarshes. This city is full of interesting characters. |
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2022-05-11 20:53 | DDHC-DMM Dungeon of the Mad Mage | 15 | 10 | Show | ||||
This dungeon system gets weirder and wierder. Started in a long hallway with the "forcible disassembly" of two animated ballista. They were there to guard [[INFORMATION REDACTED.]] The logistics for the supply line and the contracts on the distribution will take time to arrange, but the benefits are obvious. |
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2022-05-18 20:06 | DDHC-DMM Dungeon of the Mad Mage | 16 | 10 | Show | ||||
Tahn'kai found his way back to the surface and took off. Where to, he didn't say. No note or anything. As for the third level, the first three rooms were an unremarkable catacomb, some tunnels, and a dead end with some rot trolls and a pack of grick with a grick alpha. I mean I'd never seen leperous trolls that spread disease, but I'm not a troll doctor either. A little further in, we found and took down a room of quaggoth and a quaggoth thonot, which is some kind of psionic quaggoth? He had a few nifty tricks, but D-Con figured him out just in time. The new guy—Gizmo—was holding rear guard with Phash and signalled something was moving in the tunnels to his southeast. Turns out it was a draegloth. It was fast, mean, big as an ogre, with four arms and a lot of legs. Talk about your Underdark horror stories that I would've been happier thinking were just made up. All the benefits of a daemon, lots of the benefits of drow, and they do not go down without a real fight. |
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2022-05-25 20:09 | DDHC-DMM Dungeon of the Mad Mage | 17 | 10 | Show | ||||
Close combat with several drider, a number of phase spiders, and a whole hallway of quaggoth. Nothing of note to report. |
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2022-06-01 20:35 | DDHC-DMM Dungeon of the Mad Mage | 18 | 10 | Show | ||||
Discovered a dozen or so Drow all of one House (House symbol not identified yet) had desecrated a temple to Dumathoin and using it as a temple to the Spider Queen. This was obviously the source of all of the driders and who the quaggoths and phase spiders were protecting. The priestess, mage, and house captain evacuated via teleportation magic, but we cleared the rest of them, including the yochlol she summoned. After resting we searched the nearby areas, finding a vein of pyrite along with some chunks of ore in one of the Quaggoth rooms and the house drow elites had some weapons in good enough condition for resale. |
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2022-04-06 20:03 | DDHC-DMM Dungeon of the Mad Mage | 10 | 10 | Show | ||||
We secured the drow mage and 3 wererats, setting Phash to watch them. D-con squared her away, then tucked away the mage's spellbook. Hallath was still pacing, frantic in his desire to cross the hall, but unable to pass Aidan in giant constrictor snake form. Once ready and we'd removed the magic wards on the door across the hall, we moved in to find nothics. We started with cleaning them up, then a trio of awful things that Hallath called gibbering mouthers. Around the corner, four more nothics and a daemon called a mezzoloth were torturing a human named Rex the Hammer. Rex had the grave misfortune of being cornered by a daemon, and the worser misfortune of being the evil idiot that broke Hallath's legs before throwing him into that pit. Aidan cast heat metal on the mezzoloth's trident, hampering it from torturing Rex, but Hallath did his fist of vengeance thing and killed the 3rd "Fine" fellow of Daggerford. "Aiden beats trident. Revenant obliterates Rex." Sounds like rules for a card game. A fun one. Geran seems to be getting more and more bothered by Halleth's "effectiveness" in his justice. I'm hoping our former-acolyte can locate and wrap up his business with the last of his killers quickly, move on to his peace and rest with Waukeen, and Geran will let the matter rest too. Don't get me wrong. Geran is really growing on me. I got no issues with his bow-work, his lock-work, or his stories; he's just, well... more of a rule follower than the rest of us. I'm not wild about dragging every jaywalker or litterer back up to the Yawning Portal so they can get a jury trial in a year or whatever. That's a lot of talking and paper justice. It doesn't do anything. Revenant justice seems to be as direct as Drow justice and as thorough. I've come to respect Hallath and will miss him. He's a decent sort with more integrity than a lot of folks. More dedicated to the Lady of Trade than most folks are to their pantheons, too. Oh, my. I've written all of this and didn't even talk about the otyughs in the privy or the time Aiden theew a fireball. That was... a situation, alright. Shame I ran out of room on this page and can't give all the shitty details what a pity |
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2022-03-30 20:06 | DDHC-DMM Dungeon of the Mad Mage | 9 | 10 | Show | ||||
The crew dented and broke up some flying cutlery & cookware in an abandoned kitchen, raided a wizard's bedchamber for some blank books, and then—following Halleth's lead toward one of the 4 "Fine Fellows of Daggerford" adventurers that murdered him on the floor above—cleared out a slavery operation run by Yek the Tall, saving 8 humans and half-elves. D-Con removed Yek's Circlet of Human Perfection, revealing that Yek was actually a goblin. The treacherous miscreant had lied to us about keeping slaves. I stove his head nearly in with the haft of my axe and left him to the bugbear's entertainment for justice. We do not abide depriving peacable humanoids of their right to be free. The freed men and women were healed and fed (wish I could cast goodberry), then escorted back to the lift up to the Yawning Portal. We're keeping the priesthood that patronizes the place quite busy with basilisk-victim depetrifying and fattening up starved slaves and the like. Our ecletic crew continued to explore the Arcane Chambers of the second level, finding a lot of trash, but also a mage named Rizzeryl (NE drow mage, male and of no house.) & quasit familiar (that I split in twain like all demons should be), a pack of wererats (don't look at me, I want'd to put them all down. 'Twas Geran that insisted on removing the curse on the trio caught in his hypnotic pattern.), but also some half dozen rust monsters, and a zombified beholder. |
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2022-03-23 20:06 | DDHC-DMM Dungeon of the Mad Mage | 8 | 10 | Show | ||||
Destroyed the nests of three Manticores, the Troll used to feed them, and uncovered a lot of dead adventurers. 11 of them got stoned by a basilisk, so we sent a map and word with a Tormite priest to find them some help. Took a bath and a good night's sleep in the Yawning Portal before we moved to the second level. Second level so far was a shady goblin market for "found items" that fell off of a cart. It's run by Yek the Tall, a goblin that used a magic doodad to turn himself human. Yek's a bully; rules with bugbear hired muscle and fear. I don't like him, but he's not a fan of the Xanathar and he's neutral to Bregan d'Arthe. Might be a good place to unload found items. I'll include this intelligence in my report to the Bregan d'Arthe intelligence officer. Halleth says we're getting closer to the adventurers that murdered him and threw him in that pit. That is going to be an interesting conversation based on that pulverizing Hal gave that worm on the 1st level. Note to Self: mind the splash zone next time. Sold a lot of our salvage at market. Purchased a poisoner's kit (-50g), vial of alchemist's fire (-50g) (troll repellent), and most of a burglar's pack (-11g) to expand our denied entry and countermeasure options. Worst case, I can use the ball bearings for shot in the company-issued handgonne. Similar calibre. I think. |
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2022-03-16 20:04 | DDHC-DMM Dungeon of the Mad Mage | 7 | 10 | Show | ||||
It's your standard evening of dungeoneering. a half dozen gricks, Halleth the Revenant killed one of the guys that killed him, carved up a flesh golem and bandits and a chopped down an animated statue of a sauhagin holding a box with a withered heart just before acid fell from the ceiling and melted it. That's all standard stuff right? |
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2019-09-13 12:21 | Purchase Log | Show Purchase | ||||||
3 Potions of greater healing |
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2018-05-27 01:10 | Trade Log | Show Trade Log | ||||||
Starting Wealth (10g), This is your life, (18gp) XGE's This is Your LifeBorn in Menzoberranzan to House Melarn. Matron mother only had two children (a boy & girl set of twins) by Danifae’s father (a cartographer that was attempting to map the Upperdark) before he was torn apart by a hook horror in the tunnels... conveniently just a few days before Matron Melarn took her position upon her mother’s death (apparent suicide). As a child, others saw my twin & I as different. We had few other friends. As we grew, we learned the requirements of our deadly society. My devotion to my people—and to Selvetarm, Dark Seldarine god of war—lifted me in combat, making me powerful and dangerous. In my first century of life, there were 11 influential events. It was in my 111th year that I was afflicted with the “Blessing of Corellon.” The surface elves may revel in any who can alter their gender like their god, but I found it terrifying. I fled to Bregan d’Aerthe and Jarlaxle told me my reputation was lost amongst the council. I’ve worked for him for 12 years now. |
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2022-07-20 23:31 | DDHC-DMM Dungeon of the Mad Mage | 25 | 10 | Show | ||||
Cleaned out a chimera nest, recovering a small pile of coin. Encountered the posted guards of the hobgoblin Legion of Azrok. His captain and partner, Lurana, promised 1,000gp and free passage through their desmense if we hunt down duergar thieves of Clan Ironeye who stole Azrok's dagger of blindsight. They were last seen stopping in for resupply at a tavern called The Black Tankard before heading deeper into Undermountain. |
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2022-07-27 19:50 | DDHC-DMM Dungeon of the Mad Mage | 26 | 10 | Show | ||||
The shopkeeper is an oni. What the hell? Thankfully, Geran decided to respond to this new threat by casting greater invisibility on Dani and then retreating to shoot from cover. Between D-Con's defensive magics and Dani being invisible, the oni never scored a wound on either of them before they destroyed it. Geran and Tigre talked our way out of the mess with the hobgoblin captain of the watch, who didn't take kindly to one of the bugbears feeding goblin children to an oni. As we began to hunt through lower Skullport looking for a trail to follow the IronEye clan and retrieve Azrok's dagger, we ended up in a tavern brawl with a deurgar and spectator that work for the fish (Xanathatr's guild) and as we emerged from the back door of the Black Tankard, we were accosted by a dozen Thayan warriors. We neutralized them and continued out of Skullport until we regrouped on the edge of town and prepped to descend to the 4th level. |
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2022-03-09 20:00 | DDHC-DMM Dungeon of the Mad Mage | 6 | 10 | Show | ||||
So. many. kobolds. How do they all fit in such tiny rooms. It's like they never end. We finished camping 3 hours ago and we already are headed back to fortify and sleep. Didn't even find any coin or salvage. Definitely not our best day. |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
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2022-04-13 20:01 | DDHC-DMM Dungeon of the Mad Mage | 11 | 321.1 | 10 | Show | |||
Hallath was patient while we rested a bit after the debacle in the privvies. He was really trying. The pacing was steady the whole time we were bandaging up, rehydrating, etc. We found where the fourth target was holed up. Hallath had told us she was a priestess of Shar.. we didn't know that she'd hired a drow assassin, a dwarven tough, and a blackguard paladin of Shar. It was a tough fight working through and the drow assassin's poisons dropped Danifae for a few seconds, but Aidan pulled her back up and they finished the fight. Halleth completed his task of vengeance as the priestess died and he reclaimed his holy symbol of Waukeen. His vengeance completed, Hallath faded into dust. Aidan & Dani collected his ashes into a phial to be returned to the Church of Waukeen. Long Rest, Blessing of Corellon = [[78]] Dani remains Female |
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2019-04-12 20:54 | CCC-GLIP-01-01 Glip Dak | 75 | 5 | 0.5 | Aark’s Greatsword (Greatsword +1) | Show | ||
Story Award: Vadd Narkoz Guard Captain Hrogar invites you to a private ceremony within the central hall of Glip Dak, a massive Netherese building of exotic stone. There he and other officers thank you for your service and discretion, awarding you the title Vadd Narkoz, "Strong Warrior", in this private proclamation. The hobgoblins of Glip Dak acknowledge you as a worthy and trusted ally. |
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2018-05-28 21:14 | DM Quest: Dedicated DM | Belt of Fire Giant Strength | Show DM Log | |||||
2022-04-20 20:21 | DDHC-DMM Dungeon of the Mad Mage | 12 | 20.83 | 10 | Show | |||
The party regrouped with D-con & Phash, offloaded some of their loot at the goblin market, then began to explore further. We found and slew a gargantuan gelatinous cube, discovered a decomposed wizard's apprentice in a room filled with 20,000 gallons of water (and recovered his glass wand arcane focus, which sold for 25g.) Moving through the tunnels, we came on a tunnel with more gricks, another grick alpha, a pair of carrion crawlers, and flesh golems. Beyond it lay an altar to Dumathoin, the dwarven god of secrets and mining and in the chamber beyond that one was a library occupied by 4 more flesh golems and a flameskull. |
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2022-04-27 20:21 | DDHC-DMM Dungeon of the Mad Mage | 13 | -54.4 | 10 | Ring of Swimming | Show | ||
The battle with the gricks and the flesh golem continued through a rough curving tunnel. On the other side I disovered a laboratory with all kinds of tubes full of lightning and a floor of copper. Sooty copper after D-con heard my warning that there was another half dozen flesh golems over there. He sure does have a gift with fireball. Practice, mostly. But get this, with them is a 12 foot tall stone golemstatue lumbering toward us to protect the damn ligntning-flame-skull... who immediately tried to electrocute me with a lightning bolt. D-con read the damn thing's diary or whatever looking for new spells. He said the rude bitch skull is what's left of a Halaster Apprentice called Trenzia. Trenzia is a sucky, awful remains of a person and she should go bother someone else. We cleaned up the ghouls fast. (fireball + embalming fluid makes a big boom) and then hacked, chiseled and cracked away at the golemstatue trying to pulverize TenK. ... 10K. Then'kai? I don't even know what language his name is in, much less how to spell it. After I got smashed by the wights, we found that room had some quality veins of copper. Made notes on the map. Will sell some copies to the dwarves for a good bit of coin. We headed back up to resupply at the market and rest overnight. Goblins are turning that place into a semi-respectable hub and their prices are at a much lower markup than Durnan. I like Durnan, but he knows what he's got and he prices like it. Looking for the path down to Level 3 and skullport, we found a dead hafling adventurer that got stuck in an armoire in an old bedroom. Poor guy. Found the rest of the giant spider colony he was running from too. We were too late to save any of the humanoids the arachnids had taken, but we did a pretty good job with our pest extermination. The only unexplored dead end on my map of Level 2 is that room with the undead, zombie beholder that Aiden discovered, so I guess that's about to be a thing. Oh, joy. |
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2022-05-04 20:44 | DDHC-DMM Dungeon of the Mad Mage | 14 | 10 | Show | ||||
More mop up duty. A room with a cold rune and nothing else within. Put down a zombified beholder and a Xanathar Guild-run pit fighting ring. They didn't have two coppers on the lot of them. Guess they were betting for chores. A hallway full of petrified statues, one of which was a damn mind flayer and D-Con went and woke it up. It messed with my head something awful, but never got close enough to really do more than give me the nastiest stun I've had in ages. A bunch of other unfortunate souls were reverted back from stone. Some goats, a wererat, two Bregan D'arthe junior operatives. So green behind the ears they were still carrying their equipment from Menzobarrenzan. Oh also restored a pretty tough lizardman and an orc warband leader that looked like he knew the score. We got them back to the Yawning Portal and connected with folks from around the city that could help get them home. Did you know there's four or five orc or half-orcish shaman in Waterdeep? There are even some merchants that have frequent trade with the lizardfolk from up near the Saltmarshes. This city is full of interesting characters. |
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2022-05-11 20:53 | DDHC-DMM Dungeon of the Mad Mage | 15 | 800 | 10 | Pot of Awakening, Dust of Disappearance | Show | ||
This dungeon system gets weirder and wierder. Started in a long hallway with the "forcible disassembly" of two animated ballista. They were there to guard [[INFORMATION REDACTED.]] The logistics for the supply line and the contracts on the distribution will take time to arrange, but the benefits are obvious. |
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2022-05-18 20:06 | DDHC-DMM Dungeon of the Mad Mage | 16 | 10 | Show | ||||
Tahn'kai found his way back to the surface and took off. Where to, he didn't say. No note or anything. As for the third level, the first three rooms were an unremarkable catacomb, some tunnels, and a dead end with some rot trolls and a pack of grick with a grick alpha. I mean I'd never seen leperous trolls that spread disease, but I'm not a troll doctor either. A little further in, we found and took down a room of quaggoth and a quaggoth thonot, which is some kind of psionic quaggoth? He had a few nifty tricks, but D-Con figured him out just in time. The new guy—Gizmo—was holding rear guard with Phash and signalled something was moving in the tunnels to his southeast. Turns out it was a draegloth. It was fast, mean, big as an ogre, with four arms and a lot of legs. Talk about your Underdark horror stories that I would've been happier thinking were just made up. All the benefits of a daemon, lots of the benefits of drow, and they do not go down without a real fight. |
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2022-05-25 20:09 | DDHC-DMM Dungeon of the Mad Mage | 17 | 10 | Show | ||||
Close combat with several drider, a number of phase spiders, and a whole hallway of quaggoth. Nothing of note to report. |
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2022-06-01 20:35 | DDHC-DMM Dungeon of the Mad Mage | 18 | 35.75 | 10 | Show | |||
Discovered a dozen or so Drow all of one House (House symbol not identified yet) had desecrated a temple to Dumathoin and using it as a temple to the Spider Queen. This was obviously the source of all of the driders and who the quaggoths and phase spiders were protecting. The priestess, mage, and house captain evacuated via teleportation magic, but we cleared the rest of them, including the yochlol she summoned. After resting we searched the nearby areas, finding a vein of pyrite along with some chunks of ore in one of the Quaggoth rooms and the house drow elites had some weapons in good enough condition for resale. |
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2022-04-06 20:03 | DDHC-DMM Dungeon of the Mad Mage | 10 | 2.6 | 10 | Show | |||
We secured the drow mage and 3 wererats, setting Phash to watch them. D-con squared her away, then tucked away the mage's spellbook. Hallath was still pacing, frantic in his desire to cross the hall, but unable to pass Aidan in giant constrictor snake form. Once ready and we'd removed the magic wards on the door across the hall, we moved in to find nothics. We started with cleaning them up, then a trio of awful things that Hallath called gibbering mouthers. Around the corner, four more nothics and a daemon called a mezzoloth were torturing a human named Rex the Hammer. Rex had the grave misfortune of being cornered by a daemon, and the worser misfortune of being the evil idiot that broke Hallath's legs before throwing him into that pit. Aidan cast heat metal on the mezzoloth's trident, hampering it from torturing Rex, but Hallath did his fist of vengeance thing and killed the 3rd "Fine" fellow of Daggerford. "Aiden beats trident. Revenant obliterates Rex." Sounds like rules for a card game. A fun one. Geran seems to be getting more and more bothered by Halleth's "effectiveness" in his justice. I'm hoping our former-acolyte can locate and wrap up his business with the last of his killers quickly, move on to his peace and rest with Waukeen, and Geran will let the matter rest too. Don't get me wrong. Geran is really growing on me. I got no issues with his bow-work, his lock-work, or his stories; he's just, well... more of a rule follower than the rest of us. I'm not wild about dragging every jaywalker or litterer back up to the Yawning Portal so they can get a jury trial in a year or whatever. That's a lot of talking and paper justice. It doesn't do anything. Revenant justice seems to be as direct as Drow justice and as thorough. I've come to respect Hallath and will miss him. He's a decent sort with more integrity than a lot of folks. More dedicated to the Lady of Trade than most folks are to their pantheons, too. Oh, my. I've written all of this and didn't even talk about the otyughs in the privy or the time Aiden theew a fireball. That was... a situation, alright. Shame I ran out of room on this page and can't give all the shitty details what a pity |
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2022-03-30 20:06 | DDHC-DMM Dungeon of the Mad Mage | 9 | 98 | 10 | Circlet of Human Perfection | Show | ||
The crew dented and broke up some flying cutlery & cookware in an abandoned kitchen, raided a wizard's bedchamber for some blank books, and then—following Halleth's lead toward one of the 4 "Fine Fellows of Daggerford" adventurers that murdered him on the floor above—cleared out a slavery operation run by Yek the Tall, saving 8 humans and half-elves. D-Con removed Yek's Circlet of Human Perfection, revealing that Yek was actually a goblin. The treacherous miscreant had lied to us about keeping slaves. I stove his head nearly in with the haft of my axe and left him to the bugbear's entertainment for justice. We do not abide depriving peacable humanoids of their right to be free. The freed men and women were healed and fed (wish I could cast goodberry), then escorted back to the lift up to the Yawning Portal. We're keeping the priesthood that patronizes the place quite busy with basilisk-victim depetrifying and fattening up starved slaves and the like. Our ecletic crew continued to explore the Arcane Chambers of the second level, finding a lot of trash, but also a mage named Rizzeryl (NE drow mage, male and of no house.) & quasit familiar (that I split in twain like all demons should be), a pack of wererats (don't look at me, I want'd to put them all down. 'Twas Geran that insisted on removing the curse on the trio caught in his hypnotic pattern.), but also some half dozen rust monsters, and a zombified beholder. |
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2022-03-23 20:06 | DDHC-DMM Dungeon of the Mad Mage | 8 | -52.38 | 10 | Driftglobe | Show | ||
Destroyed the nests of three Manticores, the Troll used to feed them, and uncovered a lot of dead adventurers. 11 of them got stoned by a basilisk, so we sent a map and word with a Tormite priest to find them some help. Took a bath and a good night's sleep in the Yawning Portal before we moved to the second level. Second level so far was a shady goblin market for "found items" that fell off of a cart. It's run by Yek the Tall, a goblin that used a magic doodad to turn himself human. Yek's a bully; rules with bugbear hired muscle and fear. I don't like him, but he's not a fan of the Xanathar and he's neutral to Bregan d'Arthe. Might be a good place to unload found items. I'll include this intelligence in my report to the Bregan d'Arthe intelligence officer. Halleth says we're getting closer to the adventurers that murdered him and threw him in that pit. That is going to be an interesting conversation based on that pulverizing Hal gave that worm on the 1st level. Note to Self: mind the splash zone next time. Sold a lot of our salvage at market. Purchased a poisoner's kit (-50g), vial of alchemist's fire (-50g) (troll repellent), and most of a burglar's pack (-11g) to expand our denied entry and countermeasure options. Worst case, I can use the ball bearings for shot in the company-issued handgonne. Similar calibre. I think. |
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2022-03-16 20:04 | DDHC-DMM Dungeon of the Mad Mage | 7 | 56.78 | 10 | Wand of Secrets | Show | ||
It's your standard evening of dungeoneering. a half dozen gricks, Halleth the Revenant killed one of the guys that killed him, carved up a flesh golem and bandits and a chopped down an animated statue of a sauhagin holding a box with a withered heart just before acid fell from the ceiling and melted it. That's all standard stuff right? |
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2019-09-13 12:21 | Purchase Log | Show Purchase | ||||||
3 Potions of greater healing |
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2018-05-27 01:10 | Trade Log | 28 | Show Trade Log | |||||
Starting Wealth (10g), This is your life, (18gp) XGE's This is Your LifeBorn in Menzoberranzan to House Melarn. Matron mother only had two children (a boy & girl set of twins) by Danifae’s father (a cartographer that was attempting to map the Upperdark) before he was torn apart by a hook horror in the tunnels... conveniently just a few days before Matron Melarn took her position upon her mother’s death (apparent suicide). As a child, others saw my twin & I as different. We had few other friends. As we grew, we learned the requirements of our deadly society. My devotion to my people—and to Selvetarm, Dark Seldarine god of war—lifted me in combat, making me powerful and dangerous. In my first century of life, there were 11 influential events. It was in my 111th year that I was afflicted with the “Blessing of Corellon.” The surface elves may revel in any who can alter their gender like their god, but I found it terrifying. I fled to Bregan d’Aerthe and Jarlaxle told me my reputation was lost amongst the council. I’ve worked for him for 12 years now. |
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2022-07-20 23:31 | DDHC-DMM Dungeon of the Mad Mage | 25 | 104.17 | 10 | Show | |||
Cleaned out a chimera nest, recovering a small pile of coin. Encountered the posted guards of the hobgoblin Legion of Azrok. His captain and partner, Lurana, promised 1,000gp and free passage through their desmense if we hunt down duergar thieves of Clan Ironeye who stole Azrok's dagger of blindsight. They were last seen stopping in for resupply at a tavern called The Black Tankard before heading deeper into Undermountain. |
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2022-07-27 19:50 | DDHC-DMM Dungeon of the Mad Mage | 26 | 74.86 | 10 | Show | |||
The shopkeeper is an oni. What the hell? Thankfully, Geran decided to respond to this new threat by casting greater invisibility on Dani and then retreating to shoot from cover. Between D-Con's defensive magics and Dani being invisible, the oni never scored a wound on either of them before they destroyed it. Geran and Tigre talked our way out of the mess with the hobgoblin captain of the watch, who didn't take kindly to one of the bugbears feeding goblin children to an oni. As we began to hunt through lower Skullport looking for a trail to follow the IronEye clan and retrieve Azrok's dagger, we ended up in a tavern brawl with a deurgar and spectator that work for the fish (Xanathatr's guild) and as we emerged from the back door of the Black Tankard, we were accosted by a dozen Thayan warriors. We neutralized them and continued out of Skullport until we regrouped on the edge of town and prepped to descend to the 4th level. |
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2022-03-09 20:00 | DDHC-DMM Dungeon of the Mad Mage | 6 | 10 | Show | ||||
So. many. kobolds. How do they all fit in such tiny rooms. It's like they never end. We finished camping 3 hours ago and we already are headed back to fortify and sleep. Didn't even find any coin or salvage. Definitely not our best day. |