Danifae Melarn

Season:
S8
Race:
Elf (Drow)
Class:
Barbarian (Zealot)
Background:
Mercenary Veteran (w/ Safe Haven)
Lifestyle:
Comfortable
Current Level:
20
XP Level:
3
Total XP:
1000
XP to Level:
1700
XP for Next:
2700
ACP Level:
4
ACP to Level:
2.0
Milestone Level:
20
Total GP:
32693.18
Total Downtime:
1011
Tag:
Great Weapon Striker
Faction:
Bregan D'Aerthe
Faction Rank:
Heroic (rank 4)
Renown Rank:
Notorious (rank 2)
Total Renown:
2
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
28
Magic Item Limit:
10
Belt of Fire Giant Strength,
Bag of Holding ,
Fritter, the 7-Legged Spider,
Ring of Protection,
Bregan D'Arthe Handgonne,
Circlet of Blasting,
Dust of Disappearance,
Blessing of Health,
Vault of the Efreeti (Portable Hole),
+1 Wand of the War Mage,
Gloves of Thievery,
Gauntlets of Ogre Power,
Cloak of Displacement,
Cloak of elvenkind (piwafwi),
Periapt of wound closure,
The Mantle of Deziwai (mantle of spell resistance),
Dagger of Venom,
Horn of the Endless Maze,
Gloves of Missile Snaring,
Animated Shield,
Tavern Prizes,
Manual of Gainful Exercise,
Manual of Bodily Health,
Ioun Stone of Insight,
Spellguard Shield,
Nine lives stealer (longsword),
Nimoar's Shield (+3),
Greataxe +3,
Chardalyn Breastplate (Armor of Necrotic Resistance),
Shield of the Uven Rune,
Revolver of the Ild Rune,
Rod of Lordly Might,
Robe of Eyes,
Helm of the Scavenger,
Oathbow,
Medal of Kelp (Scarab of Protection)

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2022-02-16 20:01 DDHC-DMM Dungeon of the Mad Mage 3 10 10 Show

We find mirrors that make shadow copies of our party members. A brief struggle disables the nasty contraptions. Exploring the corridors, we eliminate two or three dozen goblins and bugbears, then track down a party that had been charmed, knocking out the blackguard that held them entranced. The Thayan wizard ran through a portal, but we couldn't make it work. I'm sure that's not the last we've heard from them.

We recovered a bronze mask shaped like the visage of Halaster Blackcloak. (50g) Keeping it with us in case it's useful later.

2022-02-02 20:12 DDHC-DMM Dungeon of the Mad Mage 1 25.3 10 Show

Assigned to guard duty for Junior, JB's experiment? Kid? Golem creature? Who knows what the hell D-Con actually counts as. Beats me, but Parts is a member of Bregan d'Arthe, so he's okay. Good spellslinger and handy in a fight.
He wanted to go meet a contact for a bottle or two of Zzarr down at the Yawning Portal Inn and I didn't mind that. But then he goes and promises some folks—that he just met!—that he'd venture into Undermountain with them. Couple might know what they're doing, like the archer and the genasi. The tiefling is completely wet behind the ears.

I mean, this is not too inconvenient since I had a contact I needed to check on in Skullport, but I was expecting 8 easy and boring hours of drinking ale. Messing around in an insane arch-wizard's tower? That's dumb, and worse if that insane arch-mage is Halaster Blackcloak.
Anyway, I paid our money to Durnan, the Yawning Portal's owner. Like you haven't heard of him. You better believe I used my expense account! ...so our strange crew was lowered in a big tub on ropes and pulleys to the first level of Undermountain.

First thing down there, one of them found a one-way secret door to the north side and left an unscouted passage behind us. This is going to get bad. Then Parts the wonder-boy falls through a door when trying to open it with his Thieves Tools. A door with stacks of plates on the other side. The racket is an alarm and within a minute, there's a doppleganger and some human bandits running around in cast off vampire spawn clothing. Not very convincing and they all died pretty fast, but a nuisance all the same. Pulled a few usable items off of them, but no real treasure.
How's Parts follow up with an encore? Decides to sit down in an ancient alabaster throne carved like snakes and gets poisoned half to death. I was thinking this was going to be a looong night, but I might have just been pulled into active dungeoneering duty for a few days or a week.

2022-08-17 20:29 DDHC-DMM Dungeon of the Mad Mage 28 296.36 10 Rope of Climbing Show

Past the hallway of ropers, the party meets Darribeth Meltimer, a Chondathan mage. After a short discussion, it becomes clear she has been down here too long and has become a little bit mad, discussing everything with her toad. Aidan and DCon begin to suspect the toad familiar is not what it seems. DCon destroys the quasit-in-toad-shape with a burst of magic missiles. Though this traumatises the poor mage a bit, it does allow the party to convince her to return to the surface. A visit to the Hospice of St. Laupinn, a temple of Ilmater, and a donation from DCon provides a greater restoration for Danibeth, restoring her sanity.
Dani sponsors Daribeth's coach fare back to Amphail to find her wife and Daribeth gifts Dani a rope of climbing in return.

Returning to the caverns we prowl through until we are ambushed by a pair of House Aryvndar sentries and a number of quaggoth. The sentries make good use of their innate spells, but we win through, moving in to destroy the outpost on the other side.

Long Rest; Blessing of Corellon d100 = [[10]]. Dani wakes up male.

2022-05-04 20:44 DDHC-DMM Dungeon of the Mad Mage 14 10 Show

More mop up duty. A room with a cold rune and nothing else within. Put down a zombified beholder and a Xanathar Guild-run pit fighting ring. They didn't have two coppers on the lot of them. Guess they were betting for chores.

A hallway full of petrified statues, one of which was a damn mind flayer and D-Con went and woke it up. It messed with my head something awful, but never got close enough to really do more than give me the nastiest stun I've had in ages. A bunch of other unfortunate souls were reverted back from stone. Some goats, a wererat, two Bregan D'arthe junior operatives. So green behind the ears they were still carrying their equipment from Menzobarrenzan. Oh also restored a pretty tough lizardman and an orc warband leader that looked like he knew the score.

We got them back to the Yawning Portal and connected with folks from around the city that could help get them home. Did you know there's four or five orc or half-orcish shaman in Waterdeep? There are even some merchants that have frequent trade with the lizardfolk from up near the Saltmarshes. This city is full of interesting characters.
Long Rest; Blessing of Corellon d100=[[17]] Dani wakes up Male.

2022-04-27 20:21 DDHC-DMM Dungeon of the Mad Mage 13 -54.4 10 Ring of Swimming Show

The battle with the gricks and the flesh golem continued through a rough curving tunnel. On the other side I disovered a laboratory with all kinds of tubes full of lightning and a floor of copper. Sooty copper after D-con heard my warning that there was another half dozen flesh golems over there. He sure does have a gift with fireball. Practice, mostly.
The lab was under the control of a floating flameskull, too, but this one threw lightning bolts instead of fireballs. D-Con assures me this is very unique. We burned and slaughtered the flesh golems, but the flameskull retreated through a door. Once I slaughtered the last of the big fleshy jerks between me and the door, I find it's arcane locked. * grr. RAGE. * Geran did a masterful job of opening the door, where we found 13 large barrels of embalming fluids, all with ghouls climbing from them, slavering and staring at us. Ghouls are just so gross and unneccesary.

But get this, with them is a 12 foot tall stone golemstatue lumbering toward us to protect the damn ligntning-flame-skull... who immediately tried to electrocute me with a lightning bolt. D-con read the damn thing's diary or whatever looking for new spells. He said the rude bitch skull is what's left of a Halaster Apprentice called Trenzia. Trenzia is a sucky, awful remains of a person and she should go bother someone else.

We cleaned up the ghouls fast. (fireball + embalming fluid makes a big boom) and then hacked, chiseled and cracked away at the golemstatue trying to pulverize TenK. ... 10K. Then'kai? I don't even know what language his name is in, much less how to spell it.
Point is, by the time we had won free of the room of ghouls and golems, the skull had vanished and we could find no trace her. In our search, we did discover a trio of wights that beat the unholy night out of me. That sucked way worse than the fleshy guys or the stone statue guy, but Aidan was patching me up and keeping me on my feet while we drove back the undead scourge. I still think it would be very helpful to have a not-a-revenant-cleric or paladin around in times like those.

After I got smashed by the wights, we found that room had some quality veins of copper. Made notes on the map. Will sell some copies to the dwarves for a good bit of coin. We headed back up to resupply at the market and rest overnight. Goblins are turning that place into a semi-respectable hub and their prices are at a much lower markup than Durnan. I like Durnan, but he knows what he's got and he prices like it.

Looking for the path down to Level 3 and skullport, we found a dead hafling adventurer that got stuck in an armoire in an old bedroom. Poor guy. Found the rest of the giant spider colony he was running from too. We were too late to save any of the humanoids the arachnids had taken, but we did a pretty good job with our pest extermination.

The only unexplored dead end on my map of Level 2 is that room with the undead, zombie beholder that Aiden discovered, so I guess that's about to be a thing. Oh, joy.
Long Rest, Blessing of Corellon d100=[[53]], Dani remains female.
Danifae's share of found wealth (+47.6g), purchased the found silvered dagger (-102g)

2022-08-03 22:06 DDHC-DMM Dungeon of the Mad Mage 27 1 203.77 10 Show

Descending into the fourth level, we encounter a pair of ettin and a tunnel of piercers. We meet a mad human calling themselves The Alchemist. They offer us potions of their invention in exchange for materials gathered from elsewhere in Undermountain and a warning about drow posted to the east.
The party avoids a conflict with a number of Xorn and close in on this remaining force from House Aruvyndar when we encounter a room with a half dozen ropers.

Long Rest; Blessing of Corellon d100 = [[09]]. Dani wakes up male.

2022-05-11 20:53 DDHC-DMM Dungeon of the Mad Mage 15 800 10 Pot of Awakening, Dust of Disappearance Show

This dungeon system gets weirder and wierder. Started in a long hallway with the "forcible disassembly" of two animated ballista. They were there to guard [[INFORMATION REDACTED.]] The logistics for the supply line and the contracts on the distribution will take time to arrange, but the benefits are obvious.
We also found a pack (flock?) of owlbears (they tried to eat us), a magic potted plant (it didn't do very much), dragon bones (they didn't do anything at all), and a boring library because the only book that hadn't fallen to scraps was a spellbook. There were some funerary urns and, whatever D-Con does to see magic, he spotted one of them glowing. Had a pouch of magic dust. He says it's only enough for one use.
Long Rest; Blessing of Corellon d100 = [[53]]. Dani wakes up Female.

2022-05-18 20:06 DDHC-DMM Dungeon of the Mad Mage 16 10 Show

Tahn'kai found his way back to the surface and took off. Where to, he didn't say. No note or anything.
On our way to the stairs to the third level, we came across a fellow in a different armor design. Glowing blue lights on this one. Calls himself Gizmo. No magic spears for this guy; he shoots lightning out of his hands. Maybe I should put these reports in a book called "That's Not Something I've Seen Before." Volo's probably already used that title.

As for the third level, the first three rooms were an unremarkable catacomb, some tunnels, and a dead end with some rot trolls and a pack of grick with a grick alpha. I mean I'd never seen leperous trolls that spread disease, but I'm not a troll doctor either.

A little further in, we found and took down a room of quaggoth and a quaggoth thonot, which is some kind of psionic quaggoth? He had a few nifty tricks, but D-Con figured him out just in time.

The new guy—Gizmo—was holding rear guard with Phash and signalled something was moving in the tunnels to his southeast. Turns out it was a draegloth. It was fast, mean, big as an ogre, with four arms and a lot of legs. Talk about your Underdark horror stories that I would've been happier thinking were just made up. All the benefits of a daemon, lots of the benefits of drow, and they do not go down without a real fight.
We got one killed before the other two could close the distance, but it takes some doing to put a pair of them down.

2022-05-25 20:09 DDHC-DMM Dungeon of the Mad Mage 17 10 Show

Close combat with several drider, a number of phase spiders, and a whole hallway of quaggoth. Nothing of note to report.

2022-06-01 20:35 DDHC-DMM Dungeon of the Mad Mage 18 35.75 10 Show

Discovered a dozen or so Drow all of one House (House symbol not identified yet) had desecrated a temple to Dumathoin and using it as a temple to the Spider Queen. This was obviously the source of all of the driders and who the quaggoths and phase spiders were protecting. The priestess, mage, and house captain evacuated via teleportation magic, but we cleared the rest of them, including the yochlol she summoned.

After resting we searched the nearby areas, finding a vein of pyrite along with some chunks of ore in one of the Quaggoth rooms and the house drow elites had some weapons in good enough condition for resale.
We unfortunately also found 4 prisoners who were likely killed in their cells while we were in the combat in the next room. We did find Myra Moonshadow, a sun elf wizard locked in another room, but uninjured. She seems a little too interested in the ancient history of the drow's flight into the Underdark. Geran and Aidan are unnerved by her. I'll stay wary too.
Long Rest; Blessing of Corellon d100 = [[43]]. Dani wakes up male.

2022-04-20 20:21 DDHC-DMM Dungeon of the Mad Mage 12 20.83 10 Show

The party regrouped with D-con & Phash, offloaded some of their loot at the goblin market, then began to explore further. We found and slew a gargantuan gelatinous cube, discovered a decomposed wizard's apprentice in a room filled with 20,000 gallons of water (and recovered his glass wand arcane focus, which sold for 25g.)
Just above that room we then discovered the headquarters for a group of Xanathar's toughs lead by Shunn Shurruth (a LE male drow cursed with the eyes of an arachnid.) Shunn, Dani & D-con parleyed, agreed no quarrel is needed and Shunn offered us a finder's fee of 50gp each if we recover and bring him a stone key from some wererats that stole it from him.

Moving through the tunnels, we came on a tunnel with more gricks, another grick alpha, a pair of carrion crawlers, and flesh golems. Beyond it lay an altar to Dumathoin, the dwarven god of secrets and mining and in the chamber beyond that one was a library occupied by 4 more flesh golems and a flameskull.

2022-04-13 20:01 DDHC-DMM Dungeon of the Mad Mage 11 321.1 10 Show

Hallath was patient while we rested a bit after the debacle in the privvies. He was really trying. The pacing was steady the whole time we were bandaging up, rehydrating, etc.
Then he was off at a quick jog, trying to work us back through the tunnels to find a way northeast of Rex's room.

We found where the fourth target was holed up. Hallath had told us she was a priestess of Shar.. we didn't know that she'd hired a drow assassin, a dwarven tough, and a blackguard paladin of Shar. It was a tough fight working through and the drow assassin's poisons dropped Danifae for a few seconds, but Aidan pulled her back up and they finished the fight. Halleth completed his task of vengeance as the priestess died and he reclaimed his holy symbol of Waukeen. His vengeance completed, Hallath faded into dust. Aidan & Dani collected his ashes into a phial to be returned to the Church of Waukeen.

Long Rest, Blessing of Corellon = [[78]] Dani remains Female

2022-08-31 20:28 DDHC-DMM Dungeon of the Mad Mage 30 10 Show

The party came to learn that the fifth level of Undermountain is a druid's forest under the watch of Wyllow and is called the Wyllowood. The druid heirophant charged us with clearing a nearby cavern of a conclave of cloakers, ray-like aberrations from the UnderDark that Danni has significant experience fighting.

We cleared out three of the nasty things from the nearby crystal cavern and Wyllow had one of her* Awakend Elk* show us to a tunnel that had been dug by an umber hulk. Nocreth found trailsign indicating that the deurgar that we hunt went down this tunnel. We have headed down in pursuit.

Long Rest; Blessing of Corellon d100 = [[33]]. Dani wakes up male.

2022-09-07 00:01 DDHC-DMM Dungeon of the Mad Mage 31 785.36 10 Dagger of Blindsight (Story Award) Show

Moving into the 6th level of Undermountain, we find the umber hulk tunnel leads into a series of passages and chambers built by the Melairkyn dwarves as a temple to Dumathoin. Aidan uses locate object to confirm that the dagger of blindsight and the deurgar thieves. A hard fought, pitched battle begins against a dozen deurgar and several cloakers, but in the end the party evicts them from the High Temple, recovering Azrock's dagger and a small fortune in valuables the dark dwarves had pillaged from this once great dwarven stronghold.

2022-04-06 20:03 DDHC-DMM Dungeon of the Mad Mage 10 2.6 10 Show

We secured the drow mage and 3 wererats, setting Phash to watch them. D-con squared her away, then tucked away the mage's spellbook. Hallath was still pacing, frantic in his desire to cross the hall, but unable to pass Aidan in giant constrictor snake form. Once ready and we'd removed the magic wards on the door across the hall, we moved in to find nothics. We started with cleaning them up, then a trio of awful things that Hallath called gibbering mouthers.

Around the corner, four more nothics and a daemon called a mezzoloth were torturing a human named Rex the Hammer. Rex had the grave misfortune of being cornered by a daemon, and the worser misfortune of being the evil idiot that broke Hallath's legs before throwing him into that pit. Aidan cast heat metal on the mezzoloth's trident, hampering it from torturing Rex, but Hallath did his fist of vengeance thing and killed the 3rd "Fine" fellow of Daggerford. "Aiden beats trident. Revenant obliterates Rex." Sounds like rules for a card game. A fun one.

Geran seems to be getting more and more bothered by Halleth's "effectiveness" in his justice. I'm hoping our former-acolyte can locate and wrap up his business with the last of his killers quickly, move on to his peace and rest with Waukeen, and Geran will let the matter rest too.

Don't get me wrong. Geran is really growing on me. I got no issues with his bow-work, his lock-work, or his stories; he's just, well... more of a rule follower than the rest of us. I'm not wild about dragging every jaywalker or litterer back up to the Yawning Portal so they can get a jury trial in a year or whatever. That's a lot of talking and paper justice. It doesn't do anything. Revenant justice seems to be as direct as Drow justice and as thorough.

I've come to respect Hallath and will miss him. He's a decent sort with more integrity than a lot of folks. More dedicated to the Lady of Trade than most folks are to their pantheons, too.

Oh, my. I've written all of this and didn't even talk about the otyughs in the privy or the time Aiden theew a fireball. That was... a situation, alright. Shame I ran out of room on this page and can't give all the shitty details what a pity

2022-03-30 20:06 DDHC-DMM Dungeon of the Mad Mage 9 98 10 Circlet of Human Perfection Show

The crew dented and broke up some flying cutlery & cookware in an abandoned kitchen, raided a wizard's bedchamber for some blank books, and then—following Halleth's lead toward one of the 4 "Fine Fellows of Daggerford" adventurers that murdered him on the floor above—cleared out a slavery operation run by Yek the Tall, saving 8 humans and half-elves. D-Con removed Yek's Circlet of Human Perfection, revealing that Yek was actually a goblin. The treacherous miscreant had lied to us about keeping slaves. I stove his head nearly in with the haft of my axe and left him to the bugbear's entertainment for justice. We do not abide depriving peacable humanoids of their right to be free.

The freed men and women were healed and fed (wish I could cast goodberry), then escorted back to the lift up to the Yawning Portal. We're keeping the priesthood that patronizes the place quite busy with basilisk-victim depetrifying and fattening up starved slaves and the like.
The adventurer Copper Stormforge (NE male shield dwarf scout), formerly of the Fine Fellows of Daggerford did not fare as well and perished while in the torture devices of Yek the Tall. Technically. Cause of death: pissed-off revenant's holy justice.

Our ecletic crew continued to explore the Arcane Chambers of the second level, finding a lot of trash, but also a mage named Rizzeryl (NE drow mage, male and of no house.) & quasit familiar (that I split in twain like all demons should be), a pack of wererats (don't look at me, I want'd to put them all down. 'Twas Geran that insisted on removing the curse on the trio caught in his hypnotic pattern.), but also some half dozen rust monsters, and a zombified beholder.

2022-03-23 20:06 DDHC-DMM Dungeon of the Mad Mage 8 -52.38 10 Driftglobe Show

Destroyed the nests of three Manticores, the Troll used to feed them, and uncovered a lot of dead adventurers. 11 of them got stoned by a basilisk, so we sent a map and word with a Tormite priest to find them some help. Took a bath and a good night's sleep in the Yawning Portal before we moved to the second level.

Second level so far was a shady goblin market for "found items" that fell off of a cart. It's run by Yek the Tall, a goblin that used a magic doodad to turn himself human. Yek's a bully; rules with bugbear hired muscle and fear. I don't like him, but he's not a fan of the Xanathar and he's neutral to Bregan d'Arthe. Might be a good place to unload found items. I'll include this intelligence in my report to the Bregan d'Arthe intelligence officer.

Halleth says we're getting closer to the adventurers that murdered him and threw him in that pit. That is going to be an interesting conversation based on that pulverizing Hal gave that worm on the 1st level. Note to Self: mind the splash zone next time.

Sold a lot of our salvage at market. Purchased a poisoner's kit (-50g), vial of alchemist's fire (-50g) (troll repellent), and most of a burglar's pack (-11g) to expand our denied entry and countermeasure options. Worst case, I can use the ball bearings for shot in the company-issued handgonne. Similar calibre. I think.
Long Rest, Blessing of Corellon d100= [[97]] Dani remains female

2022-07-27 19:50 DDHC-DMM Dungeon of the Mad Mage 26 74.86 10 Show

The shopkeeper is an oni. What the hell? Thankfully, Geran decided to respond to this new threat by casting greater invisibility on Dani and then retreating to shoot from cover. Between D-Con's defensive magics and Dani being invisible, the oni never scored a wound on either of them before they destroyed it. Geran and Tigre talked our way out of the mess with the hobgoblin captain of the watch, who didn't take kindly to one of the bugbears feeding goblin children to an oni.

As we began to hunt through lower Skullport looking for a trail to follow the IronEye clan and retrieve Azrok's dagger, we ended up in a tavern brawl with a deurgar and spectator that work for the fish (Xanathatr's guild) and as we emerged from the back door of the Black Tankard, we were accosted by a dozen Thayan warriors. We neutralized them and continued out of Skullport until we regrouped on the edge of town and prepped to descend to the 4th level.

2022-03-16 20:04 DDHC-DMM Dungeon of the Mad Mage 7 56.78 10 Wand of Secrets Show

It's your standard evening of dungeoneering. a half dozen gricks, Halleth the Revenant killed one of the guys that killed him, carved up a flesh golem and bandits and a chopped down an animated statue of a sauhagin holding a box with a withered heart just before acid fell from the ceiling and melted it. That's all standard stuff right?

Oh and D-Con decided to sit in every throne or chair he saw. One dropped a magic wand on his head. Another dropped like 100 skulls into the room. Couple others were just old chairs. He got crossways with some kind of bad juju elder rune, but was able to decurse himself like right away. I guess the rune should've been a "Keep out" sign cause there are three hungry manticores sitting on the other side. Sheesh. On the bright side, we did find a couple handfuls of coin, a half dozen semi-precious gemstones, and some disguise kits that are in resale condition. It's not a vast fortune, but it will pay rent!

2022-09-14 20:26 DDHC-DMM Dungeon of the Mad Mage 292.5 10 Show

The band continues to clear the lost level of Undermountain, destroying the duergar raiding band wherever they are found.
Long Rest; Blessing of Corellon d100 = [[01]]. Dani wakes up male.

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2022-02-16 20:01 DDHC-DMM Dungeon of the Mad Mage 3 10 Show

We find mirrors that make shadow copies of our party members. A brief struggle disables the nasty contraptions. Exploring the corridors, we eliminate two or three dozen goblins and bugbears, then track down a party that had been charmed, knocking out the blackguard that held them entranced. The Thayan wizard ran through a portal, but we couldn't make it work. I'm sure that's not the last we've heard from them.

We recovered a bronze mask shaped like the visage of Halaster Blackcloak. (50g) Keeping it with us in case it's useful later.

2022-02-02 20:12 DDHC-DMM Dungeon of the Mad Mage 1 10 Show

Assigned to guard duty for Junior, JB's experiment? Kid? Golem creature? Who knows what the hell D-Con actually counts as. Beats me, but Parts is a member of Bregan d'Arthe, so he's okay. Good spellslinger and handy in a fight.
He wanted to go meet a contact for a bottle or two of Zzarr down at the Yawning Portal Inn and I didn't mind that. But then he goes and promises some folks—that he just met!—that he'd venture into Undermountain with them. Couple might know what they're doing, like the archer and the genasi. The tiefling is completely wet behind the ears.

I mean, this is not too inconvenient since I had a contact I needed to check on in Skullport, but I was expecting 8 easy and boring hours of drinking ale. Messing around in an insane arch-wizard's tower? That's dumb, and worse if that insane arch-mage is Halaster Blackcloak.
Anyway, I paid our money to Durnan, the Yawning Portal's owner. Like you haven't heard of him. You better believe I used my expense account! ...so our strange crew was lowered in a big tub on ropes and pulleys to the first level of Undermountain.

First thing down there, one of them found a one-way secret door to the north side and left an unscouted passage behind us. This is going to get bad. Then Parts the wonder-boy falls through a door when trying to open it with his Thieves Tools. A door with stacks of plates on the other side. The racket is an alarm and within a minute, there's a doppleganger and some human bandits running around in cast off vampire spawn clothing. Not very convincing and they all died pretty fast, but a nuisance all the same. Pulled a few usable items off of them, but no real treasure.
How's Parts follow up with an encore? Decides to sit down in an ancient alabaster throne carved like snakes and gets poisoned half to death. I was thinking this was going to be a looong night, but I might have just been pulled into active dungeoneering duty for a few days or a week.

2022-08-17 20:29 DDHC-DMM Dungeon of the Mad Mage 28 10 Show

Past the hallway of ropers, the party meets Darribeth Meltimer, a Chondathan mage. After a short discussion, it becomes clear she has been down here too long and has become a little bit mad, discussing everything with her toad. Aidan and DCon begin to suspect the toad familiar is not what it seems. DCon destroys the quasit-in-toad-shape with a burst of magic missiles. Though this traumatises the poor mage a bit, it does allow the party to convince her to return to the surface. A visit to the Hospice of St. Laupinn, a temple of Ilmater, and a donation from DCon provides a greater restoration for Danibeth, restoring her sanity.
Dani sponsors Daribeth's coach fare back to Amphail to find her wife and Daribeth gifts Dani a rope of climbing in return.

Returning to the caverns we prowl through until we are ambushed by a pair of House Aryvndar sentries and a number of quaggoth. The sentries make good use of their innate spells, but we win through, moving in to destroy the outpost on the other side.

Long Rest; Blessing of Corellon d100 = [[10]]. Dani wakes up male.

2022-05-04 20:44 DDHC-DMM Dungeon of the Mad Mage 14 10 Show

More mop up duty. A room with a cold rune and nothing else within. Put down a zombified beholder and a Xanathar Guild-run pit fighting ring. They didn't have two coppers on the lot of them. Guess they were betting for chores.

A hallway full of petrified statues, one of which was a damn mind flayer and D-Con went and woke it up. It messed with my head something awful, but never got close enough to really do more than give me the nastiest stun I've had in ages. A bunch of other unfortunate souls were reverted back from stone. Some goats, a wererat, two Bregan D'arthe junior operatives. So green behind the ears they were still carrying their equipment from Menzobarrenzan. Oh also restored a pretty tough lizardman and an orc warband leader that looked like he knew the score.

We got them back to the Yawning Portal and connected with folks from around the city that could help get them home. Did you know there's four or five orc or half-orcish shaman in Waterdeep? There are even some merchants that have frequent trade with the lizardfolk from up near the Saltmarshes. This city is full of interesting characters.
Long Rest; Blessing of Corellon d100=[[17]] Dani wakes up Male.

2022-04-27 20:21 DDHC-DMM Dungeon of the Mad Mage 13 10 Show

The battle with the gricks and the flesh golem continued through a rough curving tunnel. On the other side I disovered a laboratory with all kinds of tubes full of lightning and a floor of copper. Sooty copper after D-con heard my warning that there was another half dozen flesh golems over there. He sure does have a gift with fireball. Practice, mostly.
The lab was under the control of a floating flameskull, too, but this one threw lightning bolts instead of fireballs. D-Con assures me this is very unique. We burned and slaughtered the flesh golems, but the flameskull retreated through a door. Once I slaughtered the last of the big fleshy jerks between me and the door, I find it's arcane locked. * grr. RAGE. * Geran did a masterful job of opening the door, where we found 13 large barrels of embalming fluids, all with ghouls climbing from them, slavering and staring at us. Ghouls are just so gross and unneccesary.

But get this, with them is a 12 foot tall stone golemstatue lumbering toward us to protect the damn ligntning-flame-skull... who immediately tried to electrocute me with a lightning bolt. D-con read the damn thing's diary or whatever looking for new spells. He said the rude bitch skull is what's left of a Halaster Apprentice called Trenzia. Trenzia is a sucky, awful remains of a person and she should go bother someone else.

We cleaned up the ghouls fast. (fireball + embalming fluid makes a big boom) and then hacked, chiseled and cracked away at the golemstatue trying to pulverize TenK. ... 10K. Then'kai? I don't even know what language his name is in, much less how to spell it.
Point is, by the time we had won free of the room of ghouls and golems, the skull had vanished and we could find no trace her. In our search, we did discover a trio of wights that beat the unholy night out of me. That sucked way worse than the fleshy guys or the stone statue guy, but Aidan was patching me up and keeping me on my feet while we drove back the undead scourge. I still think it would be very helpful to have a not-a-revenant-cleric or paladin around in times like those.

After I got smashed by the wights, we found that room had some quality veins of copper. Made notes on the map. Will sell some copies to the dwarves for a good bit of coin. We headed back up to resupply at the market and rest overnight. Goblins are turning that place into a semi-respectable hub and their prices are at a much lower markup than Durnan. I like Durnan, but he knows what he's got and he prices like it.

Looking for the path down to Level 3 and skullport, we found a dead hafling adventurer that got stuck in an armoire in an old bedroom. Poor guy. Found the rest of the giant spider colony he was running from too. We were too late to save any of the humanoids the arachnids had taken, but we did a pretty good job with our pest extermination.

The only unexplored dead end on my map of Level 2 is that room with the undead, zombie beholder that Aiden discovered, so I guess that's about to be a thing. Oh, joy.
Long Rest, Blessing of Corellon d100=[[53]], Dani remains female.
Danifae's share of found wealth (+47.6g), purchased the found silvered dagger (-102g)

2022-08-03 22:06 DDHC-DMM Dungeon of the Mad Mage 27 10 Show

Descending into the fourth level, we encounter a pair of ettin and a tunnel of piercers. We meet a mad human calling themselves The Alchemist. They offer us potions of their invention in exchange for materials gathered from elsewhere in Undermountain and a warning about drow posted to the east.
The party avoids a conflict with a number of Xorn and close in on this remaining force from House Aruvyndar when we encounter a room with a half dozen ropers.

Long Rest; Blessing of Corellon d100 = [[09]]. Dani wakes up male.

2022-05-11 20:53 DDHC-DMM Dungeon of the Mad Mage 15 10 Show

This dungeon system gets weirder and wierder. Started in a long hallway with the "forcible disassembly" of two animated ballista. They were there to guard [[INFORMATION REDACTED.]] The logistics for the supply line and the contracts on the distribution will take time to arrange, but the benefits are obvious.
We also found a pack (flock?) of owlbears (they tried to eat us), a magic potted plant (it didn't do very much), dragon bones (they didn't do anything at all), and a boring library because the only book that hadn't fallen to scraps was a spellbook. There were some funerary urns and, whatever D-Con does to see magic, he spotted one of them glowing. Had a pouch of magic dust. He says it's only enough for one use.
Long Rest; Blessing of Corellon d100 = [[53]]. Dani wakes up Female.

2022-05-18 20:06 DDHC-DMM Dungeon of the Mad Mage 16 10 Show

Tahn'kai found his way back to the surface and took off. Where to, he didn't say. No note or anything.
On our way to the stairs to the third level, we came across a fellow in a different armor design. Glowing blue lights on this one. Calls himself Gizmo. No magic spears for this guy; he shoots lightning out of his hands. Maybe I should put these reports in a book called "That's Not Something I've Seen Before." Volo's probably already used that title.

As for the third level, the first three rooms were an unremarkable catacomb, some tunnels, and a dead end with some rot trolls and a pack of grick with a grick alpha. I mean I'd never seen leperous trolls that spread disease, but I'm not a troll doctor either.

A little further in, we found and took down a room of quaggoth and a quaggoth thonot, which is some kind of psionic quaggoth? He had a few nifty tricks, but D-Con figured him out just in time.

The new guy—Gizmo—was holding rear guard with Phash and signalled something was moving in the tunnels to his southeast. Turns out it was a draegloth. It was fast, mean, big as an ogre, with four arms and a lot of legs. Talk about your Underdark horror stories that I would've been happier thinking were just made up. All the benefits of a daemon, lots of the benefits of drow, and they do not go down without a real fight.
We got one killed before the other two could close the distance, but it takes some doing to put a pair of them down.

2022-05-25 20:09 DDHC-DMM Dungeon of the Mad Mage 17 10 Show

Close combat with several drider, a number of phase spiders, and a whole hallway of quaggoth. Nothing of note to report.

2022-06-01 20:35 DDHC-DMM Dungeon of the Mad Mage 18 10 Show

Discovered a dozen or so Drow all of one House (House symbol not identified yet) had desecrated a temple to Dumathoin and using it as a temple to the Spider Queen. This was obviously the source of all of the driders and who the quaggoths and phase spiders were protecting. The priestess, mage, and house captain evacuated via teleportation magic, but we cleared the rest of them, including the yochlol she summoned.

After resting we searched the nearby areas, finding a vein of pyrite along with some chunks of ore in one of the Quaggoth rooms and the house drow elites had some weapons in good enough condition for resale.
We unfortunately also found 4 prisoners who were likely killed in their cells while we were in the combat in the next room. We did find Myra Moonshadow, a sun elf wizard locked in another room, but uninjured. She seems a little too interested in the ancient history of the drow's flight into the Underdark. Geran and Aidan are unnerved by her. I'll stay wary too.
Long Rest; Blessing of Corellon d100 = [[43]]. Dani wakes up male.

2022-04-20 20:21 DDHC-DMM Dungeon of the Mad Mage 12 10 Show

The party regrouped with D-con & Phash, offloaded some of their loot at the goblin market, then began to explore further. We found and slew a gargantuan gelatinous cube, discovered a decomposed wizard's apprentice in a room filled with 20,000 gallons of water (and recovered his glass wand arcane focus, which sold for 25g.)
Just above that room we then discovered the headquarters for a group of Xanathar's toughs lead by Shunn Shurruth (a LE male drow cursed with the eyes of an arachnid.) Shunn, Dani & D-con parleyed, agreed no quarrel is needed and Shunn offered us a finder's fee of 50gp each if we recover and bring him a stone key from some wererats that stole it from him.

Moving through the tunnels, we came on a tunnel with more gricks, another grick alpha, a pair of carrion crawlers, and flesh golems. Beyond it lay an altar to Dumathoin, the dwarven god of secrets and mining and in the chamber beyond that one was a library occupied by 4 more flesh golems and a flameskull.

2022-04-13 20:01 DDHC-DMM Dungeon of the Mad Mage 11 10 Show

Hallath was patient while we rested a bit after the debacle in the privvies. He was really trying. The pacing was steady the whole time we were bandaging up, rehydrating, etc.
Then he was off at a quick jog, trying to work us back through the tunnels to find a way northeast of Rex's room.

We found where the fourth target was holed up. Hallath had told us she was a priestess of Shar.. we didn't know that she'd hired a drow assassin, a dwarven tough, and a blackguard paladin of Shar. It was a tough fight working through and the drow assassin's poisons dropped Danifae for a few seconds, but Aidan pulled her back up and they finished the fight. Halleth completed his task of vengeance as the priestess died and he reclaimed his holy symbol of Waukeen. His vengeance completed, Hallath faded into dust. Aidan & Dani collected his ashes into a phial to be returned to the Church of Waukeen.

Long Rest, Blessing of Corellon = [[78]] Dani remains Female

2022-08-31 20:28 DDHC-DMM Dungeon of the Mad Mage 30 10 Show

The party came to learn that the fifth level of Undermountain is a druid's forest under the watch of Wyllow and is called the Wyllowood. The druid heirophant charged us with clearing a nearby cavern of a conclave of cloakers, ray-like aberrations from the UnderDark that Danni has significant experience fighting.

We cleared out three of the nasty things from the nearby crystal cavern and Wyllow had one of her* Awakend Elk* show us to a tunnel that had been dug by an umber hulk. Nocreth found trailsign indicating that the deurgar that we hunt went down this tunnel. We have headed down in pursuit.

Long Rest; Blessing of Corellon d100 = [[33]]. Dani wakes up male.

2022-09-07 00:01 DDHC-DMM Dungeon of the Mad Mage 31 10 Show

Moving into the 6th level of Undermountain, we find the umber hulk tunnel leads into a series of passages and chambers built by the Melairkyn dwarves as a temple to Dumathoin. Aidan uses locate object to confirm that the dagger of blindsight and the deurgar thieves. A hard fought, pitched battle begins against a dozen deurgar and several cloakers, but in the end the party evicts them from the High Temple, recovering Azrock's dagger and a small fortune in valuables the dark dwarves had pillaged from this once great dwarven stronghold.

2022-04-06 20:03 DDHC-DMM Dungeon of the Mad Mage 10 10 Show

We secured the drow mage and 3 wererats, setting Phash to watch them. D-con squared her away, then tucked away the mage's spellbook. Hallath was still pacing, frantic in his desire to cross the hall, but unable to pass Aidan in giant constrictor snake form. Once ready and we'd removed the magic wards on the door across the hall, we moved in to find nothics. We started with cleaning them up, then a trio of awful things that Hallath called gibbering mouthers.

Around the corner, four more nothics and a daemon called a mezzoloth were torturing a human named Rex the Hammer. Rex had the grave misfortune of being cornered by a daemon, and the worser misfortune of being the evil idiot that broke Hallath's legs before throwing him into that pit. Aidan cast heat metal on the mezzoloth's trident, hampering it from torturing Rex, but Hallath did his fist of vengeance thing and killed the 3rd "Fine" fellow of Daggerford. "Aiden beats trident. Revenant obliterates Rex." Sounds like rules for a card game. A fun one.

Geran seems to be getting more and more bothered by Halleth's "effectiveness" in his justice. I'm hoping our former-acolyte can locate and wrap up his business with the last of his killers quickly, move on to his peace and rest with Waukeen, and Geran will let the matter rest too.

Don't get me wrong. Geran is really growing on me. I got no issues with his bow-work, his lock-work, or his stories; he's just, well... more of a rule follower than the rest of us. I'm not wild about dragging every jaywalker or litterer back up to the Yawning Portal so they can get a jury trial in a year or whatever. That's a lot of talking and paper justice. It doesn't do anything. Revenant justice seems to be as direct as Drow justice and as thorough.

I've come to respect Hallath and will miss him. He's a decent sort with more integrity than a lot of folks. More dedicated to the Lady of Trade than most folks are to their pantheons, too.

Oh, my. I've written all of this and didn't even talk about the otyughs in the privy or the time Aiden theew a fireball. That was... a situation, alright. Shame I ran out of room on this page and can't give all the shitty details what a pity

2022-03-30 20:06 DDHC-DMM Dungeon of the Mad Mage 9 10 Show

The crew dented and broke up some flying cutlery & cookware in an abandoned kitchen, raided a wizard's bedchamber for some blank books, and then—following Halleth's lead toward one of the 4 "Fine Fellows of Daggerford" adventurers that murdered him on the floor above—cleared out a slavery operation run by Yek the Tall, saving 8 humans and half-elves. D-Con removed Yek's Circlet of Human Perfection, revealing that Yek was actually a goblin. The treacherous miscreant had lied to us about keeping slaves. I stove his head nearly in with the haft of my axe and left him to the bugbear's entertainment for justice. We do not abide depriving peacable humanoids of their right to be free.

The freed men and women were healed and fed (wish I could cast goodberry), then escorted back to the lift up to the Yawning Portal. We're keeping the priesthood that patronizes the place quite busy with basilisk-victim depetrifying and fattening up starved slaves and the like.
The adventurer Copper Stormforge (NE male shield dwarf scout), formerly of the Fine Fellows of Daggerford did not fare as well and perished while in the torture devices of Yek the Tall. Technically. Cause of death: pissed-off revenant's holy justice.

Our ecletic crew continued to explore the Arcane Chambers of the second level, finding a lot of trash, but also a mage named Rizzeryl (NE drow mage, male and of no house.) & quasit familiar (that I split in twain like all demons should be), a pack of wererats (don't look at me, I want'd to put them all down. 'Twas Geran that insisted on removing the curse on the trio caught in his hypnotic pattern.), but also some half dozen rust monsters, and a zombified beholder.

2022-03-23 20:06 DDHC-DMM Dungeon of the Mad Mage 8 10 Show

Destroyed the nests of three Manticores, the Troll used to feed them, and uncovered a lot of dead adventurers. 11 of them got stoned by a basilisk, so we sent a map and word with a Tormite priest to find them some help. Took a bath and a good night's sleep in the Yawning Portal before we moved to the second level.

Second level so far was a shady goblin market for "found items" that fell off of a cart. It's run by Yek the Tall, a goblin that used a magic doodad to turn himself human. Yek's a bully; rules with bugbear hired muscle and fear. I don't like him, but he's not a fan of the Xanathar and he's neutral to Bregan d'Arthe. Might be a good place to unload found items. I'll include this intelligence in my report to the Bregan d'Arthe intelligence officer.

Halleth says we're getting closer to the adventurers that murdered him and threw him in that pit. That is going to be an interesting conversation based on that pulverizing Hal gave that worm on the 1st level. Note to Self: mind the splash zone next time.

Sold a lot of our salvage at market. Purchased a poisoner's kit (-50g), vial of alchemist's fire (-50g) (troll repellent), and most of a burglar's pack (-11g) to expand our denied entry and countermeasure options. Worst case, I can use the ball bearings for shot in the company-issued handgonne. Similar calibre. I think.
Long Rest, Blessing of Corellon d100= [[97]] Dani remains female

2022-07-27 19:50 DDHC-DMM Dungeon of the Mad Mage 26 10 Show

The shopkeeper is an oni. What the hell? Thankfully, Geran decided to respond to this new threat by casting greater invisibility on Dani and then retreating to shoot from cover. Between D-Con's defensive magics and Dani being invisible, the oni never scored a wound on either of them before they destroyed it. Geran and Tigre talked our way out of the mess with the hobgoblin captain of the watch, who didn't take kindly to one of the bugbears feeding goblin children to an oni.

As we began to hunt through lower Skullport looking for a trail to follow the IronEye clan and retrieve Azrok's dagger, we ended up in a tavern brawl with a deurgar and spectator that work for the fish (Xanathatr's guild) and as we emerged from the back door of the Black Tankard, we were accosted by a dozen Thayan warriors. We neutralized them and continued out of Skullport until we regrouped on the edge of town and prepped to descend to the 4th level.

2022-03-16 20:04 DDHC-DMM Dungeon of the Mad Mage 7 10 Show

It's your standard evening of dungeoneering. a half dozen gricks, Halleth the Revenant killed one of the guys that killed him, carved up a flesh golem and bandits and a chopped down an animated statue of a sauhagin holding a box with a withered heart just before acid fell from the ceiling and melted it. That's all standard stuff right?

Oh and D-Con decided to sit in every throne or chair he saw. One dropped a magic wand on his head. Another dropped like 100 skulls into the room. Couple others were just old chairs. He got crossways with some kind of bad juju elder rune, but was able to decurse himself like right away. I guess the rune should've been a "Keep out" sign cause there are three hungry manticores sitting on the other side. Sheesh. On the bright side, we did find a couple handfuls of coin, a half dozen semi-precious gemstones, and some disguise kits that are in resale condition. It's not a vast fortune, but it will pay rent!

2022-09-14 20:26 DDHC-DMM Dungeon of the Mad Mage 10 Show

The band continues to clear the lost level of Undermountain, destroying the duergar raiding band wherever they are found.
Long Rest; Blessing of Corellon d100 = [[01]]. Dani wakes up male.

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2022-02-16 20:01 DDHC-DMM Dungeon of the Mad Mage 3 10 10 Show

We find mirrors that make shadow copies of our party members. A brief struggle disables the nasty contraptions. Exploring the corridors, we eliminate two or three dozen goblins and bugbears, then track down a party that had been charmed, knocking out the blackguard that held them entranced. The Thayan wizard ran through a portal, but we couldn't make it work. I'm sure that's not the last we've heard from them.

We recovered a bronze mask shaped like the visage of Halaster Blackcloak. (50g) Keeping it with us in case it's useful later.

2022-02-02 20:12 DDHC-DMM Dungeon of the Mad Mage 1 25.3 10 Show

Assigned to guard duty for Junior, JB's experiment? Kid? Golem creature? Who knows what the hell D-Con actually counts as. Beats me, but Parts is a member of Bregan d'Arthe, so he's okay. Good spellslinger and handy in a fight.
He wanted to go meet a contact for a bottle or two of Zzarr down at the Yawning Portal Inn and I didn't mind that. But then he goes and promises some folks—that he just met!—that he'd venture into Undermountain with them. Couple might know what they're doing, like the archer and the genasi. The tiefling is completely wet behind the ears.

I mean, this is not too inconvenient since I had a contact I needed to check on in Skullport, but I was expecting 8 easy and boring hours of drinking ale. Messing around in an insane arch-wizard's tower? That's dumb, and worse if that insane arch-mage is Halaster Blackcloak.
Anyway, I paid our money to Durnan, the Yawning Portal's owner. Like you haven't heard of him. You better believe I used my expense account! ...so our strange crew was lowered in a big tub on ropes and pulleys to the first level of Undermountain.

First thing down there, one of them found a one-way secret door to the north side and left an unscouted passage behind us. This is going to get bad. Then Parts the wonder-boy falls through a door when trying to open it with his Thieves Tools. A door with stacks of plates on the other side. The racket is an alarm and within a minute, there's a doppleganger and some human bandits running around in cast off vampire spawn clothing. Not very convincing and they all died pretty fast, but a nuisance all the same. Pulled a few usable items off of them, but no real treasure.
How's Parts follow up with an encore? Decides to sit down in an ancient alabaster throne carved like snakes and gets poisoned half to death. I was thinking this was going to be a looong night, but I might have just been pulled into active dungeoneering duty for a few days or a week.

2022-08-17 20:29 DDHC-DMM Dungeon of the Mad Mage 28 296.36 10 Rope of Climbing Show

Past the hallway of ropers, the party meets Darribeth Meltimer, a Chondathan mage. After a short discussion, it becomes clear she has been down here too long and has become a little bit mad, discussing everything with her toad. Aidan and DCon begin to suspect the toad familiar is not what it seems. DCon destroys the quasit-in-toad-shape with a burst of magic missiles. Though this traumatises the poor mage a bit, it does allow the party to convince her to return to the surface. A visit to the Hospice of St. Laupinn, a temple of Ilmater, and a donation from DCon provides a greater restoration for Danibeth, restoring her sanity.
Dani sponsors Daribeth's coach fare back to Amphail to find her wife and Daribeth gifts Dani a rope of climbing in return.

Returning to the caverns we prowl through until we are ambushed by a pair of House Aryvndar sentries and a number of quaggoth. The sentries make good use of their innate spells, but we win through, moving in to destroy the outpost on the other side.

Long Rest; Blessing of Corellon d100 = [[10]]. Dani wakes up male.

2022-05-04 20:44 DDHC-DMM Dungeon of the Mad Mage 14 10 Show

More mop up duty. A room with a cold rune and nothing else within. Put down a zombified beholder and a Xanathar Guild-run pit fighting ring. They didn't have two coppers on the lot of them. Guess they were betting for chores.

A hallway full of petrified statues, one of which was a damn mind flayer and D-Con went and woke it up. It messed with my head something awful, but never got close enough to really do more than give me the nastiest stun I've had in ages. A bunch of other unfortunate souls were reverted back from stone. Some goats, a wererat, two Bregan D'arthe junior operatives. So green behind the ears they were still carrying their equipment from Menzobarrenzan. Oh also restored a pretty tough lizardman and an orc warband leader that looked like he knew the score.

We got them back to the Yawning Portal and connected with folks from around the city that could help get them home. Did you know there's four or five orc or half-orcish shaman in Waterdeep? There are even some merchants that have frequent trade with the lizardfolk from up near the Saltmarshes. This city is full of interesting characters.
Long Rest; Blessing of Corellon d100=[[17]] Dani wakes up Male.

2022-04-27 20:21 DDHC-DMM Dungeon of the Mad Mage 13 -54.4 10 Ring of Swimming Show

The battle with the gricks and the flesh golem continued through a rough curving tunnel. On the other side I disovered a laboratory with all kinds of tubes full of lightning and a floor of copper. Sooty copper after D-con heard my warning that there was another half dozen flesh golems over there. He sure does have a gift with fireball. Practice, mostly.
The lab was under the control of a floating flameskull, too, but this one threw lightning bolts instead of fireballs. D-Con assures me this is very unique. We burned and slaughtered the flesh golems, but the flameskull retreated through a door. Once I slaughtered the last of the big fleshy jerks between me and the door, I find it's arcane locked. * grr. RAGE. * Geran did a masterful job of opening the door, where we found 13 large barrels of embalming fluids, all with ghouls climbing from them, slavering and staring at us. Ghouls are just so gross and unneccesary.

But get this, with them is a 12 foot tall stone golemstatue lumbering toward us to protect the damn ligntning-flame-skull... who immediately tried to electrocute me with a lightning bolt. D-con read the damn thing's diary or whatever looking for new spells. He said the rude bitch skull is what's left of a Halaster Apprentice called Trenzia. Trenzia is a sucky, awful remains of a person and she should go bother someone else.

We cleaned up the ghouls fast. (fireball + embalming fluid makes a big boom) and then hacked, chiseled and cracked away at the golemstatue trying to pulverize TenK. ... 10K. Then'kai? I don't even know what language his name is in, much less how to spell it.
Point is, by the time we had won free of the room of ghouls and golems, the skull had vanished and we could find no trace her. In our search, we did discover a trio of wights that beat the unholy night out of me. That sucked way worse than the fleshy guys or the stone statue guy, but Aidan was patching me up and keeping me on my feet while we drove back the undead scourge. I still think it would be very helpful to have a not-a-revenant-cleric or paladin around in times like those.

After I got smashed by the wights, we found that room had some quality veins of copper. Made notes on the map. Will sell some copies to the dwarves for a good bit of coin. We headed back up to resupply at the market and rest overnight. Goblins are turning that place into a semi-respectable hub and their prices are at a much lower markup than Durnan. I like Durnan, but he knows what he's got and he prices like it.

Looking for the path down to Level 3 and skullport, we found a dead hafling adventurer that got stuck in an armoire in an old bedroom. Poor guy. Found the rest of the giant spider colony he was running from too. We were too late to save any of the humanoids the arachnids had taken, but we did a pretty good job with our pest extermination.

The only unexplored dead end on my map of Level 2 is that room with the undead, zombie beholder that Aiden discovered, so I guess that's about to be a thing. Oh, joy.
Long Rest, Blessing of Corellon d100=[[53]], Dani remains female.
Danifae's share of found wealth (+47.6g), purchased the found silvered dagger (-102g)

2022-08-03 22:06 DDHC-DMM Dungeon of the Mad Mage 27 203.77 10 Show

Descending into the fourth level, we encounter a pair of ettin and a tunnel of piercers. We meet a mad human calling themselves The Alchemist. They offer us potions of their invention in exchange for materials gathered from elsewhere in Undermountain and a warning about drow posted to the east.
The party avoids a conflict with a number of Xorn and close in on this remaining force from House Aruvyndar when we encounter a room with a half dozen ropers.

Long Rest; Blessing of Corellon d100 = [[09]]. Dani wakes up male.

2022-05-11 20:53 DDHC-DMM Dungeon of the Mad Mage 15 800 10 Pot of Awakening, Dust of Disappearance Show

This dungeon system gets weirder and wierder. Started in a long hallway with the "forcible disassembly" of two animated ballista. They were there to guard [[INFORMATION REDACTED.]] The logistics for the supply line and the contracts on the distribution will take time to arrange, but the benefits are obvious.
We also found a pack (flock?) of owlbears (they tried to eat us), a magic potted plant (it didn't do very much), dragon bones (they didn't do anything at all), and a boring library because the only book that hadn't fallen to scraps was a spellbook. There were some funerary urns and, whatever D-Con does to see magic, he spotted one of them glowing. Had a pouch of magic dust. He says it's only enough for one use.
Long Rest; Blessing of Corellon d100 = [[53]]. Dani wakes up Female.

2022-05-18 20:06 DDHC-DMM Dungeon of the Mad Mage 16 10 Show

Tahn'kai found his way back to the surface and took off. Where to, he didn't say. No note or anything.
On our way to the stairs to the third level, we came across a fellow in a different armor design. Glowing blue lights on this one. Calls himself Gizmo. No magic spears for this guy; he shoots lightning out of his hands. Maybe I should put these reports in a book called "That's Not Something I've Seen Before." Volo's probably already used that title.

As for the third level, the first three rooms were an unremarkable catacomb, some tunnels, and a dead end with some rot trolls and a pack of grick with a grick alpha. I mean I'd never seen leperous trolls that spread disease, but I'm not a troll doctor either.

A little further in, we found and took down a room of quaggoth and a quaggoth thonot, which is some kind of psionic quaggoth? He had a few nifty tricks, but D-Con figured him out just in time.

The new guy—Gizmo—was holding rear guard with Phash and signalled something was moving in the tunnels to his southeast. Turns out it was a draegloth. It was fast, mean, big as an ogre, with four arms and a lot of legs. Talk about your Underdark horror stories that I would've been happier thinking were just made up. All the benefits of a daemon, lots of the benefits of drow, and they do not go down without a real fight.
We got one killed before the other two could close the distance, but it takes some doing to put a pair of them down.

2022-05-25 20:09 DDHC-DMM Dungeon of the Mad Mage 17 10 Show

Close combat with several drider, a number of phase spiders, and a whole hallway of quaggoth. Nothing of note to report.

2022-06-01 20:35 DDHC-DMM Dungeon of the Mad Mage 18 35.75 10 Show

Discovered a dozen or so Drow all of one House (House symbol not identified yet) had desecrated a temple to Dumathoin and using it as a temple to the Spider Queen. This was obviously the source of all of the driders and who the quaggoths and phase spiders were protecting. The priestess, mage, and house captain evacuated via teleportation magic, but we cleared the rest of them, including the yochlol she summoned.

After resting we searched the nearby areas, finding a vein of pyrite along with some chunks of ore in one of the Quaggoth rooms and the house drow elites had some weapons in good enough condition for resale.
We unfortunately also found 4 prisoners who were likely killed in their cells while we were in the combat in the next room. We did find Myra Moonshadow, a sun elf wizard locked in another room, but uninjured. She seems a little too interested in the ancient history of the drow's flight into the Underdark. Geran and Aidan are unnerved by her. I'll stay wary too.
Long Rest; Blessing of Corellon d100 = [[43]]. Dani wakes up male.

2022-04-20 20:21 DDHC-DMM Dungeon of the Mad Mage 12 20.83 10 Show

The party regrouped with D-con & Phash, offloaded some of their loot at the goblin market, then began to explore further. We found and slew a gargantuan gelatinous cube, discovered a decomposed wizard's apprentice in a room filled with 20,000 gallons of water (and recovered his glass wand arcane focus, which sold for 25g.)
Just above that room we then discovered the headquarters for a group of Xanathar's toughs lead by Shunn Shurruth (a LE male drow cursed with the eyes of an arachnid.) Shunn, Dani & D-con parleyed, agreed no quarrel is needed and Shunn offered us a finder's fee of 50gp each if we recover and bring him a stone key from some wererats that stole it from him.

Moving through the tunnels, we came on a tunnel with more gricks, another grick alpha, a pair of carrion crawlers, and flesh golems. Beyond it lay an altar to Dumathoin, the dwarven god of secrets and mining and in the chamber beyond that one was a library occupied by 4 more flesh golems and a flameskull.

2022-04-13 20:01 DDHC-DMM Dungeon of the Mad Mage 11 321.1 10 Show

Hallath was patient while we rested a bit after the debacle in the privvies. He was really trying. The pacing was steady the whole time we were bandaging up, rehydrating, etc.
Then he was off at a quick jog, trying to work us back through the tunnels to find a way northeast of Rex's room.

We found where the fourth target was holed up. Hallath had told us she was a priestess of Shar.. we didn't know that she'd hired a drow assassin, a dwarven tough, and a blackguard paladin of Shar. It was a tough fight working through and the drow assassin's poisons dropped Danifae for a few seconds, but Aidan pulled her back up and they finished the fight. Halleth completed his task of vengeance as the priestess died and he reclaimed his holy symbol of Waukeen. His vengeance completed, Hallath faded into dust. Aidan & Dani collected his ashes into a phial to be returned to the Church of Waukeen.

Long Rest, Blessing of Corellon = [[78]] Dani remains Female

2022-08-31 20:28 DDHC-DMM Dungeon of the Mad Mage 30 10 Show

The party came to learn that the fifth level of Undermountain is a druid's forest under the watch of Wyllow and is called the Wyllowood. The druid heirophant charged us with clearing a nearby cavern of a conclave of cloakers, ray-like aberrations from the UnderDark that Danni has significant experience fighting.

We cleared out three of the nasty things from the nearby crystal cavern and Wyllow had one of her* Awakend Elk* show us to a tunnel that had been dug by an umber hulk. Nocreth found trailsign indicating that the deurgar that we hunt went down this tunnel. We have headed down in pursuit.

Long Rest; Blessing of Corellon d100 = [[33]]. Dani wakes up male.

2022-09-07 00:01 DDHC-DMM Dungeon of the Mad Mage 31 785.36 10 Dagger of Blindsight (Story Award) Show

Moving into the 6th level of Undermountain, we find the umber hulk tunnel leads into a series of passages and chambers built by the Melairkyn dwarves as a temple to Dumathoin. Aidan uses locate object to confirm that the dagger of blindsight and the deurgar thieves. A hard fought, pitched battle begins against a dozen deurgar and several cloakers, but in the end the party evicts them from the High Temple, recovering Azrock's dagger and a small fortune in valuables the dark dwarves had pillaged from this once great dwarven stronghold.

2022-04-06 20:03 DDHC-DMM Dungeon of the Mad Mage 10 2.6 10 Show

We secured the drow mage and 3 wererats, setting Phash to watch them. D-con squared her away, then tucked away the mage's spellbook. Hallath was still pacing, frantic in his desire to cross the hall, but unable to pass Aidan in giant constrictor snake form. Once ready and we'd removed the magic wards on the door across the hall, we moved in to find nothics. We started with cleaning them up, then a trio of awful things that Hallath called gibbering mouthers.

Around the corner, four more nothics and a daemon called a mezzoloth were torturing a human named Rex the Hammer. Rex had the grave misfortune of being cornered by a daemon, and the worser misfortune of being the evil idiot that broke Hallath's legs before throwing him into that pit. Aidan cast heat metal on the mezzoloth's trident, hampering it from torturing Rex, but Hallath did his fist of vengeance thing and killed the 3rd "Fine" fellow of Daggerford. "Aiden beats trident. Revenant obliterates Rex." Sounds like rules for a card game. A fun one.

Geran seems to be getting more and more bothered by Halleth's "effectiveness" in his justice. I'm hoping our former-acolyte can locate and wrap up his business with the last of his killers quickly, move on to his peace and rest with Waukeen, and Geran will let the matter rest too.

Don't get me wrong. Geran is really growing on me. I got no issues with his bow-work, his lock-work, or his stories; he's just, well... more of a rule follower than the rest of us. I'm not wild about dragging every jaywalker or litterer back up to the Yawning Portal so they can get a jury trial in a year or whatever. That's a lot of talking and paper justice. It doesn't do anything. Revenant justice seems to be as direct as Drow justice and as thorough.

I've come to respect Hallath and will miss him. He's a decent sort with more integrity than a lot of folks. More dedicated to the Lady of Trade than most folks are to their pantheons, too.

Oh, my. I've written all of this and didn't even talk about the otyughs in the privy or the time Aiden theew a fireball. That was... a situation, alright. Shame I ran out of room on this page and can't give all the shitty details what a pity

2022-03-30 20:06 DDHC-DMM Dungeon of the Mad Mage 9 98 10 Circlet of Human Perfection Show

The crew dented and broke up some flying cutlery & cookware in an abandoned kitchen, raided a wizard's bedchamber for some blank books, and then—following Halleth's lead toward one of the 4 "Fine Fellows of Daggerford" adventurers that murdered him on the floor above—cleared out a slavery operation run by Yek the Tall, saving 8 humans and half-elves. D-Con removed Yek's Circlet of Human Perfection, revealing that Yek was actually a goblin. The treacherous miscreant had lied to us about keeping slaves. I stove his head nearly in with the haft of my axe and left him to the bugbear's entertainment for justice. We do not abide depriving peacable humanoids of their right to be free.

The freed men and women were healed and fed (wish I could cast goodberry), then escorted back to the lift up to the Yawning Portal. We're keeping the priesthood that patronizes the place quite busy with basilisk-victim depetrifying and fattening up starved slaves and the like.
The adventurer Copper Stormforge (NE male shield dwarf scout), formerly of the Fine Fellows of Daggerford did not fare as well and perished while in the torture devices of Yek the Tall. Technically. Cause of death: pissed-off revenant's holy justice.

Our ecletic crew continued to explore the Arcane Chambers of the second level, finding a lot of trash, but also a mage named Rizzeryl (NE drow mage, male and of no house.) & quasit familiar (that I split in twain like all demons should be), a pack of wererats (don't look at me, I want'd to put them all down. 'Twas Geran that insisted on removing the curse on the trio caught in his hypnotic pattern.), but also some half dozen rust monsters, and a zombified beholder.

2022-03-23 20:06 DDHC-DMM Dungeon of the Mad Mage 8 -52.38 10 Driftglobe Show

Destroyed the nests of three Manticores, the Troll used to feed them, and uncovered a lot of dead adventurers. 11 of them got stoned by a basilisk, so we sent a map and word with a Tormite priest to find them some help. Took a bath and a good night's sleep in the Yawning Portal before we moved to the second level.

Second level so far was a shady goblin market for "found items" that fell off of a cart. It's run by Yek the Tall, a goblin that used a magic doodad to turn himself human. Yek's a bully; rules with bugbear hired muscle and fear. I don't like him, but he's not a fan of the Xanathar and he's neutral to Bregan d'Arthe. Might be a good place to unload found items. I'll include this intelligence in my report to the Bregan d'Arthe intelligence officer.

Halleth says we're getting closer to the adventurers that murdered him and threw him in that pit. That is going to be an interesting conversation based on that pulverizing Hal gave that worm on the 1st level. Note to Self: mind the splash zone next time.

Sold a lot of our salvage at market. Purchased a poisoner's kit (-50g), vial of alchemist's fire (-50g) (troll repellent), and most of a burglar's pack (-11g) to expand our denied entry and countermeasure options. Worst case, I can use the ball bearings for shot in the company-issued handgonne. Similar calibre. I think.
Long Rest, Blessing of Corellon d100= [[97]] Dani remains female

2022-07-27 19:50 DDHC-DMM Dungeon of the Mad Mage 26 74.86 10 Show

The shopkeeper is an oni. What the hell? Thankfully, Geran decided to respond to this new threat by casting greater invisibility on Dani and then retreating to shoot from cover. Between D-Con's defensive magics and Dani being invisible, the oni never scored a wound on either of them before they destroyed it. Geran and Tigre talked our way out of the mess with the hobgoblin captain of the watch, who didn't take kindly to one of the bugbears feeding goblin children to an oni.

As we began to hunt through lower Skullport looking for a trail to follow the IronEye clan and retrieve Azrok's dagger, we ended up in a tavern brawl with a deurgar and spectator that work for the fish (Xanathatr's guild) and as we emerged from the back door of the Black Tankard, we were accosted by a dozen Thayan warriors. We neutralized them and continued out of Skullport until we regrouped on the edge of town and prepped to descend to the 4th level.

2022-03-16 20:04 DDHC-DMM Dungeon of the Mad Mage 7 56.78 10 Wand of Secrets Show

It's your standard evening of dungeoneering. a half dozen gricks, Halleth the Revenant killed one of the guys that killed him, carved up a flesh golem and bandits and a chopped down an animated statue of a sauhagin holding a box with a withered heart just before acid fell from the ceiling and melted it. That's all standard stuff right?

Oh and D-Con decided to sit in every throne or chair he saw. One dropped a magic wand on his head. Another dropped like 100 skulls into the room. Couple others were just old chairs. He got crossways with some kind of bad juju elder rune, but was able to decurse himself like right away. I guess the rune should've been a "Keep out" sign cause there are three hungry manticores sitting on the other side. Sheesh. On the bright side, we did find a couple handfuls of coin, a half dozen semi-precious gemstones, and some disguise kits that are in resale condition. It's not a vast fortune, but it will pay rent!

2022-09-14 20:26 DDHC-DMM Dungeon of the Mad Mage 292.5 10 Show

The band continues to clear the lost level of Undermountain, destroying the duergar raiding band wherever they are found.
Long Rest; Blessing of Corellon d100 = [[01]]. Dani wakes up male.