Season:
Race:
Eladrin
Class:
Ranger
Background:
Outlander
Lifestyle:
Wealthy
Current Level:
16
ACP to Level:
4.0
Total GP:
82204.66
Total Downtime:
360
Tag:
Frontline Games, Reroll Tavern, United the Faction Discord Server
Faction:
Emerald Enclave
Renown Rank:
Springwarden (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Flail+1, Martial Attacks Technique,
Health Potion,
Coiling Grasp Tattoo,
Bead of Nourishment,
Talking Doll,
Decanter of Endless Water,
Bag of Holding,
Headband of Intellect,
Decanter of Endless Water,
Crystal Rapier,
Sentinel Shield,
Serpent Scale Armor ,
Giant Slayer Shortsword,
Folding Boat,
Demon Skin, Plate,
Iggwilv’s Horn,
Hellrider's Badge - Klysandral's Champion ,
Belt of Hill Giant Strength,
Spirit Spear (Spear of Warning),
Antler Horn (Eagle Whistle),
Rashemi Hot Stone (Thermal Cube),
Horn of Silent Alarm, Guardian,
Dark Shard Amulet (Harmonious),
Dragon Seed Staff (Staff of the Woodlands, Guardian),
Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic),
Wakened Scaled Ornament (White Dragon Tooth Amulet),
Periapt of Proof against Poison,
Ring of Fire Resistance, Temperate,
Clockwork Amulet,
Stout (+2 Longsword),
Lash of Immolation,
Ruby of the war mage with the minor property Sentinel – Fiends (Demons),
Ring of Free Action,
The Mind Fortress (Ring of Mind Shielding),
Solbane (Sun Staff),
Moon-Touched Longsword, Guardian,
Sekolahian Worshipping Statuette,
Wand of Magic Missiles,
Horn of Valhalla (Silver),
Mithral Chain Mail,
Butcher's Bib,
Dragon Wing Longbow (Radiant),
Pipe of Smoke Monsters,
Belt of Fire Giant Strength,
Adamantine Half-Plate,
Wakened Dragon's Wrath Glaive (Radiant),
Clockwork Amulet,
Saddle of the Cavalier,
Shield, +2 (Yata Mirror),
Darkshard Amulet,
Figurine of Wondrous Power - Onyx Dog,
Forcebreaker Sling,
Enduring Spellbook, Waterborne Property,
Hat of Wizardry,
Vicious Greataxe,
Heartscale (Amethyst Lodestone, Language Draconic),
Animated Shield,
Half Plate, +2,
Horn of Silent Alarm,
Cloak of the Bat,
All Purpose Tool, +3,
Atlas of Endless Horizons,
Piper's Guzheng (Instrument of the Bards, Anstruth Harp),
Piper's Violin (Instrument of Scribing),
Absorbing Tattoo, Fire. (Flame Mark) Guardian Property,
Herder’s Horn (Horn of Silent Alarm),
Amulet of Health,
Crown of Whirling Comets,
Crystal Blade (Greatsword),
Unbreakable Arrow (Compass Minor Property),
Bracers of Defense,
Familiar’s Rapier (Frost Brand Rapier),
Talking Doll (Big Bunny)

Log Entries

Date Played Adventure Title Session ▲ Levels GP Downtime Magic Items
2024-06-19 19:30 CCC-GHC-BK1-4 I Am The Fire 1 700 10 Ring of Fire Resistance, Temperate Show

Option to level up
10 downtime days
700 gp each
Spell Scroll: Identify
Ring of Fire Resistance [rare, attunement]
This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item.
You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.
Story Award: Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the Border Kingdoms. You also have her favor in any future dealings with Rymdyl.

2024-07-14 18:00 PO-BMG-DRW-KS-03 The Monoliths at Sunrise 1 1250 10 Lash of Immolation, Ruby of the war mage with the minor property Sentinel – Fiends (Demons) Show

GOLD

Call to Action

• Pouch of gold worth 1,000 gp

Part 1

• Pouch of gold worth 500 gp

Part 2

• Pouch of gems worth 1,000 gp

Wrap-Up

• Pouch of gold worth 2,500 g

Total Gold: 5,000

MAGIC ITEMS AND MISCELLANY

• Lash of immolation

• Ruby of the war mage with the minor property Sentinel – Fiends (Demons)

• Oil of slipperines

• Potion of growth

• Spell scroll of fireball

STORY AWARDS

• A FORCE FOR GOOD

You have proven yourself as a force for good in the eyes of Karvaas’nan’thok the Redeemer. The Redeemer holds you in high regard.

2024-05-17 18:00 DDHC-KGV-07 - Axe From the Grave 1 1 57 10 Periapt of Proof against Poison Show

Money: 57,5gp

Items: Rare Magic Item from the Golden Vault.
Rules: This item must be found in the Dungeon Master’s Guide (DMG), Tasha’s Cauldron of Everything (TCE), or Xanathar’s Guide to Everything (XGE) and may not be an item that increases or changes an ability score or grants any number of wishes. These items must also follow all campaign rules for granting magic items for in the D&D Adventurers League Dungeon Masters Guide.
I chose Periapt of Proof against Poison

2024-06-08 18:00 WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo 1 -2000 10 Dragon Seed Staff (Staff of the Woodlands, Guardian), Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic), Dragon’s Heartscale (Amethyst Lodestone, Language Draconic) Show

Table 52: WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo
6/8/24 DM Kaellie Clein-Cunningham

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

Item/Awards Gold
Advance Payment 1000 gp
Chardalyn Amulet 250 gp
Purple Jade Figurine 250 gp
Auction Payment 500 gp
Nightmare King Idol 500 gp
Amethyst Plate Armor 1500 gp
Dragon Lord Award 1000 gp
Total 5000gp/ 5 Players = 1000 gp each

Only me Ehz I spent gold on Purple Worm Poison, and other stuff, -3000g
1000g + -3000 = -2000

Magic Items
Dragon’s Heartscale (Amethyst Lodestone FtoD 22)

Dragon Seed Staff (Staff of the Woodlands DMG 204)

Fey Dragon Tattoo (Masquerade Tattoo TCoE 131)

Rybolslav’s Rum (Keoghtom's Ointment DMG 176)
Wondrous Item, uncommon.
“The smell of the sea emanates from the azure-emerald liquid.”
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Spell scroll 2nd level: Rime’s Binding Ice (FTD 21)
Spell Scroll, uncommon.

“The spell scroll is made from dried kelp and silk.”
You call forth a draconic spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Draconic Spirit stat block. When you cast this spell, choose a family of dragon: chromatic, gem, or metallic. The creature resembles a dragon of the chosen family, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the

Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.

  • - (a vial of meltwater)

Spell scroll 2nd level: Nathair’s Mischief (FTD 20)
Spell Scroll, uncommon.
You fill a 20-foot cube you can see within range with fey and draconic magic. Roll on the Mischievous Surge table to determine the magical effect produced, and roll again at the start of each of your turns until the spell ends. You can move the cube up to 10 feet before you roll.

Mischievous Surge

D4 Effect
1 The smell of apple pie fills the air, and each creature in the cube must succeed on a Wisdom saving throw or become charmed by you until the start of your next turn.
2 Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces
3 Each creature in the cube must succeed on a Wisdom saving throw or begin giggling until the start of your next turn. A giggling creature is incapacitated and uses all its movement to move in a random direction.
4 Drops of molasses hover in the cube, making it difficult terrain until the start of your next turn.

Story Awards

Shadow Dragon:
Characters can summon a shadow faerie dragon from their own shadow, once per dawn for 1d4 hours. The shadow dragon has the statistics of a faerie dragon. They cannot attack, defend, or otherwise play any role in combat.

Pact of The Dragon Lord
Characters gain a monochromatic black tattoo of a Dragon.
Training. The Dragon Lord offers characters the gift to gain tool proficiency in Water Vehicles. Characters must spend 50 days in the abode of the archfey, The Dragon Lord to learn the tool or skill.
Magical Gift: Training Notes
A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

Pact of the Roaring Tide (Warlock, Cleric)
Characters gain a tattoo of a goldfish, if they swear allegiance or form a pact with the fathomless patron, Ryboslav, The Roaring Tide.
You can spend five downtime as an action to gain temporary golden scales, gills and webbed hands and feet. These features grant you an hour of water breathing and a swim speed of 30 feet. This feature cannot be used again until the next dawn. Each time this feature is used you must spend a further five downtime.

Mask of the Zodiacs: Dragon

2024-07-01 00:00 BMG-DRW-OD-03 Something on the Move 1 800 10 Clockwork Amulet, Alchemical compendium Show

DM: Tim
DCI#: 71339623
Date & Time: 07/01/2024 to 12:00 AM
Location: Roll20
VD&DC AL DM Session 272
Module/Adventure title/tier: Something on the Move (T2)
Module/Adventure code: BMG-DRW-OD-03
Players: @Dave , @Ian , @Jon , @Kevin

Rewards:
1 level up, 10 downtime days
3200 GP in total, 800 gp each

Spell scroll of Leomund’s tiny
Potion of greater healing
Clockwork amulet
Alchemical compendium

2024-07-03 19:30 CCC-GHC-BK1-5 For the Glory of Bloutar! 1 1050 10 Stout (+2 Longsword) Show

Stout (+2 Longsword)

Consumable Items

Potion of Healing
Potion of Climbing
Spell Scroll: Blink
Spell Scroll: Fabricate
Spell Scroll: Major Image
Gold: 1050 gp each

2024-04-14 13:00 DDHC-Descent Into The Lost Caverns of Tsojcanth 1 664 10 Bracers of Defense, Giant Slayer Shortsword, Folding Boat, Tasha's Creeping Keelboat, Demon Skin, Plate, Iggwilv’s Horn Show

L1 Gems worth 200 gp each in statue mouths (up to 6).
L2 Giant Slayer (shortsword). The sword's name (Longtooth) is engraved into the blade in Gnomish.
L4 Pouch on Minotaur's skeleton - 5 diamonds x 100 gp each.
L7 Elf corpse - silvered rapier and Bracers of Defense.
L8 Under troll beds - 120 gp, 4 gems x 50 gp each, gnome-sized wooden denture set with mother-of-pearl teeth (worth 50 gp), 20 silvered arrows, Potion of Greater Healing.
L11 Under fomorian's beds - two ivory mammoth tusks (600 gp, 100 llbs each), Spell Scroll of Levitate, copper bowl with lapis lazuli handles (750 gp.)
L12 Folding Boat
L19 Uncut gems stashed behind crystal formation 500 gp
664g each player.
Iggwilv's Horn
Potion of Polychromy
Demon Skin (Plate).
Potion of Healing (Greater)
Bracers of Defense
Giant Slayer Shortsword
Folding Boat
Tasha's Creeping Keelboat

2024-04-20 14:00 DDEP09-02 Hellfire Requiem 1 1 10 Hellrider's Badge - Klysandral's Champion Show

Hellrider's Badge - Klysandral's Champion

2024-05-18 18:00 PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir 1 1000 10 Spirit Spear (Spear of Warning), Antler Horn (Eagle Whistle), Rashemi Hot Stone (Thermal Cube) Show

Thayan Jewelry and gems worth 5000g / 5 players = 1000g each
Spirit Spear (Spear of Warning)
Antler Horn (Eagle Whistle)
Rashemi Hot Stone (Thermal Cube)
Potion of Advantage
Potion of Healing (Greater)
Potion of Heroism
Story Awards: An Ally of Mulsantir
You came to Mulsantir in their time of need and have proven yourself to be a worthy ally. The Rashemi treat you favorably and with respect.

2024-06-08 11:00 PO-BMG-DRW-KS-02 1 800 10 Dark Shard Amulet (Harmonious), Starshot Hand Crossbow Show

Rewards, DRW-KS-02

You may choose to gain a level.
10 downtime days
4,000 gp distributed among the party (800 gp each)
Dark Shard Amulet (Harmonious)
Potion of Greater Healing
Potion of Psionic Fortitude
Spellwrought Tattoo (Gaseous Form)
Starshot Hand Crossbow
SA: The Great Stag
SA: The Unordained

2021-09-29 18:00 DDHC-CKM Joy of Extradimensional Spaces 1 1 10 Flail+1, Martial Attacks Technique Show
2023-04-22 18:00 SJ-DC-TRIDEN-UPR Under pressure 1 100 10 Javelin of Lightning Show

DM: Lassastrix

SJ-DC-TRIDEN-UPR Under Pressure

Level if desired

10 days downtime

Gold: 500/5 = 100 gp per character

ELEMENTAL GEM

Wondrous Item, uncommon

This gem contains a mote of elemental energy. When you use an Action to break the gem, an elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.

Red Corundum: Fire Elemental

2023-08-02 17:00 SJ-DC-OJE On the Jagged Edge 1 166.66 10 Bag of Holding Show

500/3=166.66
Bag of Holding
Potion of Healing (common)
Potion of Climbing
Spell Scroll of Cure Wounds
Spell Scroll of Lesser Restoration

2023-01-13 13:00 SJ-DC-RFJK-01 BRINGING HOME THE BACON 1 250 10 Coiling Grasp Tattoo, Bead of Nourishment Show

Adventure Code: SJ-DC-RFJK-01

Adventure Name: Bringing Home the Bacon

Date: 2023-01-11

DM: Jeff Kuta, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

250 gp per player
(10 gp per head of swine delivered safely, to a maximum of 250)

Coiling Grasp Tattoo Wondrous Item (tattoo), uncommon (requires attunement)
One copy available to each character

Produced by a special needle, this magic tattoo has long intertwining designs.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in Tasha’s Cauldron of Everything.

This item is found in Tasha's Cauldron of Everything.

Wicked. Formerly wielded by fearsome marauders and monsters of Wildspace, this pseudo-sentient tattoo yearns to hunt and pillage. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.

Bead of Nourishment Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Chaplain Phered'sen

This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.

This item is found in Xanathar’s Guide to Everything.

Perfume of Bewitching Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Raialeth

This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic.

This item is found in Xanathar's Guide to Everything.

Walloping Ammunition Weapon (bullet), common
One copy available to each character, if the party had an Extreme Success assisting Gaines

This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.

This item is found in Xanathar's Guide to Everything.

2023-01-18 19:00 CCC-SEA-01-01 All Good Dead Men 1 2 10 Talking Doll, Decanter of Endless Water Show

Magic Item(s)
Decanter of Endless Water
Talking Doll
Story Award(s)
Career as a Buccaneer (only Malkoz, Willy)
Career as a Buccaneer
You have willingly received a neck tattoo a mouth full of red teeth marking you as a member of the Red Tooth Grins, one of the infamous pirate companies of the Moonsea. Your notoriety precedes you, for good or ill.
This story award may be relevant in your future adventures in and around the Moonsea region. This tattoo can be removed by a painful process known by a back-alley alchemist down by the docks in Phlan.
Consumable(s)
Potion of Greater Healing
Gold
Up to 2d6 gp/# of players = 2 gp
+10 DTD, and a level up if you choose to take it!

2022-09-17 11:00 DDAL05-16 Parnast Under Siege 1 1 200 10 Headband of Intellect Show

Epic at Reroll Tavern, Kansas City MO

2023-01-28 11:00 DDAL05-12 Bad Business in Parnast 1 100 10 Gauntlets of Ogre Power Show

Welcomed to Village of Parnast

2024-03-17 18:00 CCC-SDREAM-01-01 - From Every Winter, Spring 1 1 125 10 Decanter of Endless Water Show

Level Gained: At Your Own Discretion

Downtime: 10

Gold: 125 GP each

_Consumable:

  • 1 x Potion of Healing

_Treasure:

Decanter of Endless Water

Wondrous Item, uncommon

This fey-craft mithral flask is crafted with attention to minute detail. This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

• "Stream" produces 1 gallon of water.

• "Fountain" produces 5 gallons of water.

• "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

This item is found in the Dungeon Masters Guide.

Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting.

Story Award

Quaint Country Home
The character inherits a share of Calven’s cottage in Elventree, following his passing. In future adventures in this storyline, the characters are considered to have a place to stay and a base of operations in the Elventree area.

2022-11-06 12:00 DDEP00-01 The Red War 1 1 190 10 Headband of Intellect, Winged Boots, Health Potion Show

EPIC, United The Factions Discord Server and War Horn (UTF Epic Event). Extra Life Day donated to childrens hospital.

2024-08-14 19:00 CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) 1 650 10 The Mind Fortress (Ring of Mind Shielding) Show

Option to level up
10 downtime days
650 gp each
Potion of Greater Healing
Potion of Climbing
The Mind Fortress (Ring of Mind Shielding) -- uncommon, attunement

The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.

The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state.

The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

Date Played Adventure Title Tier Session ▲ ACP TCP Downtime Renown
2024-06-19 19:30 CCC-GHC-BK1-4 I Am The Fire 1 10 Show

Option to level up
10 downtime days
700 gp each
Spell Scroll: Identify
Ring of Fire Resistance [rare, attunement]
This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item.
You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.
Story Award: Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the Border Kingdoms. You also have her favor in any future dealings with Rymdyl.

2024-07-14 18:00 PO-BMG-DRW-KS-03 The Monoliths at Sunrise 1 10 Show

GOLD

Call to Action

• Pouch of gold worth 1,000 gp

Part 1

• Pouch of gold worth 500 gp

Part 2

• Pouch of gems worth 1,000 gp

Wrap-Up

• Pouch of gold worth 2,500 g

Total Gold: 5,000

MAGIC ITEMS AND MISCELLANY

• Lash of immolation

• Ruby of the war mage with the minor property Sentinel – Fiends (Demons)

• Oil of slipperines

• Potion of growth

• Spell scroll of fireball

STORY AWARDS

• A FORCE FOR GOOD

You have proven yourself as a force for good in the eyes of Karvaas’nan’thok the Redeemer. The Redeemer holds you in high regard.

2024-05-17 18:00 DDHC-KGV-07 - Axe From the Grave 1 10 Show

Money: 57,5gp

Items: Rare Magic Item from the Golden Vault.
Rules: This item must be found in the Dungeon Master’s Guide (DMG), Tasha’s Cauldron of Everything (TCE), or Xanathar’s Guide to Everything (XGE) and may not be an item that increases or changes an ability score or grants any number of wishes. These items must also follow all campaign rules for granting magic items for in the D&D Adventurers League Dungeon Masters Guide.
I chose Periapt of Proof against Poison

2024-06-08 18:00 WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo 1 10 Show

Table 52: WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo
6/8/24 DM Kaellie Clein-Cunningham

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

Item/Awards Gold
Advance Payment 1000 gp
Chardalyn Amulet 250 gp
Purple Jade Figurine 250 gp
Auction Payment 500 gp
Nightmare King Idol 500 gp
Amethyst Plate Armor 1500 gp
Dragon Lord Award 1000 gp
Total 5000gp/ 5 Players = 1000 gp each

Only me Ehz I spent gold on Purple Worm Poison, and other stuff, -3000g
1000g + -3000 = -2000

Magic Items
Dragon’s Heartscale (Amethyst Lodestone FtoD 22)

Dragon Seed Staff (Staff of the Woodlands DMG 204)

Fey Dragon Tattoo (Masquerade Tattoo TCoE 131)

Rybolslav’s Rum (Keoghtom's Ointment DMG 176)
Wondrous Item, uncommon.
“The smell of the sea emanates from the azure-emerald liquid.”
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Spell scroll 2nd level: Rime’s Binding Ice (FTD 21)
Spell Scroll, uncommon.

“The spell scroll is made from dried kelp and silk.”
You call forth a draconic spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Draconic Spirit stat block. When you cast this spell, choose a family of dragon: chromatic, gem, or metallic. The creature resembles a dragon of the chosen family, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the

Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.

  • - (a vial of meltwater)

Spell scroll 2nd level: Nathair’s Mischief (FTD 20)
Spell Scroll, uncommon.
You fill a 20-foot cube you can see within range with fey and draconic magic. Roll on the Mischievous Surge table to determine the magical effect produced, and roll again at the start of each of your turns until the spell ends. You can move the cube up to 10 feet before you roll.

Mischievous Surge

D4 Effect
1 The smell of apple pie fills the air, and each creature in the cube must succeed on a Wisdom saving throw or become charmed by you until the start of your next turn.
2 Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces
3 Each creature in the cube must succeed on a Wisdom saving throw or begin giggling until the start of your next turn. A giggling creature is incapacitated and uses all its movement to move in a random direction.
4 Drops of molasses hover in the cube, making it difficult terrain until the start of your next turn.

Story Awards

Shadow Dragon:
Characters can summon a shadow faerie dragon from their own shadow, once per dawn for 1d4 hours. The shadow dragon has the statistics of a faerie dragon. They cannot attack, defend, or otherwise play any role in combat.

Pact of The Dragon Lord
Characters gain a monochromatic black tattoo of a Dragon.
Training. The Dragon Lord offers characters the gift to gain tool proficiency in Water Vehicles. Characters must spend 50 days in the abode of the archfey, The Dragon Lord to learn the tool or skill.
Magical Gift: Training Notes
A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

Pact of the Roaring Tide (Warlock, Cleric)
Characters gain a tattoo of a goldfish, if they swear allegiance or form a pact with the fathomless patron, Ryboslav, The Roaring Tide.
You can spend five downtime as an action to gain temporary golden scales, gills and webbed hands and feet. These features grant you an hour of water breathing and a swim speed of 30 feet. This feature cannot be used again until the next dawn. Each time this feature is used you must spend a further five downtime.

Mask of the Zodiacs: Dragon

2024-07-01 00:00 BMG-DRW-OD-03 Something on the Move 1 10 Show

DM: Tim
DCI#: 71339623
Date & Time: 07/01/2024 to 12:00 AM
Location: Roll20
VD&DC AL DM Session 272
Module/Adventure title/tier: Something on the Move (T2)
Module/Adventure code: BMG-DRW-OD-03
Players: @Dave , @Ian , @Jon , @Kevin

Rewards:
1 level up, 10 downtime days
3200 GP in total, 800 gp each

Spell scroll of Leomund’s tiny
Potion of greater healing
Clockwork amulet
Alchemical compendium

2024-07-03 19:30 CCC-GHC-BK1-5 For the Glory of Bloutar! 1 10 Show

Stout (+2 Longsword)

Consumable Items

Potion of Healing
Potion of Climbing
Spell Scroll: Blink
Spell Scroll: Fabricate
Spell Scroll: Major Image
Gold: 1050 gp each

2024-04-14 13:00 DDHC-Descent Into The Lost Caverns of Tsojcanth 1 10 Show

L1 Gems worth 200 gp each in statue mouths (up to 6).
L2 Giant Slayer (shortsword). The sword's name (Longtooth) is engraved into the blade in Gnomish.
L4 Pouch on Minotaur's skeleton - 5 diamonds x 100 gp each.
L7 Elf corpse - silvered rapier and Bracers of Defense.
L8 Under troll beds - 120 gp, 4 gems x 50 gp each, gnome-sized wooden denture set with mother-of-pearl teeth (worth 50 gp), 20 silvered arrows, Potion of Greater Healing.
L11 Under fomorian's beds - two ivory mammoth tusks (600 gp, 100 llbs each), Spell Scroll of Levitate, copper bowl with lapis lazuli handles (750 gp.)
L12 Folding Boat
L19 Uncut gems stashed behind crystal formation 500 gp
664g each player.
Iggwilv's Horn
Potion of Polychromy
Demon Skin (Plate).
Potion of Healing (Greater)
Bracers of Defense
Giant Slayer Shortsword
Folding Boat
Tasha's Creeping Keelboat

2024-04-20 14:00 DDEP09-02 Hellfire Requiem 1 10 Show

Hellrider's Badge - Klysandral's Champion

2024-05-18 18:00 PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir 1 10 Show

Thayan Jewelry and gems worth 5000g / 5 players = 1000g each
Spirit Spear (Spear of Warning)
Antler Horn (Eagle Whistle)
Rashemi Hot Stone (Thermal Cube)
Potion of Advantage
Potion of Healing (Greater)
Potion of Heroism
Story Awards: An Ally of Mulsantir
You came to Mulsantir in their time of need and have proven yourself to be a worthy ally. The Rashemi treat you favorably and with respect.

2024-06-08 11:00 PO-BMG-DRW-KS-02 1 10 Show

Rewards, DRW-KS-02

You may choose to gain a level.
10 downtime days
4,000 gp distributed among the party (800 gp each)
Dark Shard Amulet (Harmonious)
Potion of Greater Healing
Potion of Psionic Fortitude
Spellwrought Tattoo (Gaseous Form)
Starshot Hand Crossbow
SA: The Great Stag
SA: The Unordained

2021-09-29 18:00 DDHC-CKM Joy of Extradimensional Spaces 1 10 Show
2023-04-22 18:00 SJ-DC-TRIDEN-UPR Under pressure 1 10 Show

DM: Lassastrix

SJ-DC-TRIDEN-UPR Under Pressure

Level if desired

10 days downtime

Gold: 500/5 = 100 gp per character

ELEMENTAL GEM

Wondrous Item, uncommon

This gem contains a mote of elemental energy. When you use an Action to break the gem, an elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.

Red Corundum: Fire Elemental

2023-08-02 17:00 SJ-DC-OJE On the Jagged Edge 1 10 Show

500/3=166.66
Bag of Holding
Potion of Healing (common)
Potion of Climbing
Spell Scroll of Cure Wounds
Spell Scroll of Lesser Restoration

2023-01-13 13:00 SJ-DC-RFJK-01 BRINGING HOME THE BACON 1 10 Show

Adventure Code: SJ-DC-RFJK-01

Adventure Name: Bringing Home the Bacon

Date: 2023-01-11

DM: Jeff Kuta, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

250 gp per player
(10 gp per head of swine delivered safely, to a maximum of 250)

Coiling Grasp Tattoo Wondrous Item (tattoo), uncommon (requires attunement)
One copy available to each character

Produced by a special needle, this magic tattoo has long intertwining designs.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in Tasha’s Cauldron of Everything.

This item is found in Tasha's Cauldron of Everything.

Wicked. Formerly wielded by fearsome marauders and monsters of Wildspace, this pseudo-sentient tattoo yearns to hunt and pillage. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.

Bead of Nourishment Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Chaplain Phered'sen

This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.

This item is found in Xanathar’s Guide to Everything.

Perfume of Bewitching Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Raialeth

This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic.

This item is found in Xanathar's Guide to Everything.

Walloping Ammunition Weapon (bullet), common
One copy available to each character, if the party had an Extreme Success assisting Gaines

This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.

This item is found in Xanathar's Guide to Everything.

2023-01-18 19:00 CCC-SEA-01-01 All Good Dead Men 1 10 Show

Magic Item(s)
Decanter of Endless Water
Talking Doll
Story Award(s)
Career as a Buccaneer (only Malkoz, Willy)
Career as a Buccaneer
You have willingly received a neck tattoo a mouth full of red teeth marking you as a member of the Red Tooth Grins, one of the infamous pirate companies of the Moonsea. Your notoriety precedes you, for good or ill.
This story award may be relevant in your future adventures in and around the Moonsea region. This tattoo can be removed by a painful process known by a back-alley alchemist down by the docks in Phlan.
Consumable(s)
Potion of Greater Healing
Gold
Up to 2d6 gp/# of players = 2 gp
+10 DTD, and a level up if you choose to take it!

2022-09-17 11:00 DDAL05-16 Parnast Under Siege 1 10 Show

Epic at Reroll Tavern, Kansas City MO

2023-01-28 11:00 DDAL05-12 Bad Business in Parnast 1 10 Show

Welcomed to Village of Parnast

2024-03-17 18:00 CCC-SDREAM-01-01 - From Every Winter, Spring 1 10 Show

Level Gained: At Your Own Discretion

Downtime: 10

Gold: 125 GP each

_Consumable:

  • 1 x Potion of Healing

_Treasure:

Decanter of Endless Water

Wondrous Item, uncommon

This fey-craft mithral flask is crafted with attention to minute detail. This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

• "Stream" produces 1 gallon of water.

• "Fountain" produces 5 gallons of water.

• "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

This item is found in the Dungeon Masters Guide.

Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting.

Story Award

Quaint Country Home
The character inherits a share of Calven’s cottage in Elventree, following his passing. In future adventures in this storyline, the characters are considered to have a place to stay and a base of operations in the Elventree area.

2022-11-06 12:00 DDEP00-01 The Red War 1 10 Show

EPIC, United The Factions Discord Server and War Horn (UTF Epic Event). Extra Life Day donated to childrens hospital.

2024-08-14 19:00 CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) 1 10 Show

Option to level up
10 downtime days
650 gp each
Potion of Greater Healing
Potion of Climbing
The Mind Fortress (Ring of Mind Shielding) -- uncommon, attunement

The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.

The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state.

The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

Date Played Adventure Title Session ▲ XP GP Downtime Renown Magic Items
2024-06-19 19:30 CCC-GHC-BK1-4 I Am The Fire 1 700 10 Ring of Fire Resistance, Temperate Show

Option to level up
10 downtime days
700 gp each
Spell Scroll: Identify
Ring of Fire Resistance [rare, attunement]
This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item.
You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.
Story Award: Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the Border Kingdoms. You also have her favor in any future dealings with Rymdyl.

2024-07-14 18:00 PO-BMG-DRW-KS-03 The Monoliths at Sunrise 1 1250 10 Lash of Immolation, Ruby of the war mage with the minor property Sentinel – Fiends (Demons) Show

GOLD

Call to Action

• Pouch of gold worth 1,000 gp

Part 1

• Pouch of gold worth 500 gp

Part 2

• Pouch of gems worth 1,000 gp

Wrap-Up

• Pouch of gold worth 2,500 g

Total Gold: 5,000

MAGIC ITEMS AND MISCELLANY

• Lash of immolation

• Ruby of the war mage with the minor property Sentinel – Fiends (Demons)

• Oil of slipperines

• Potion of growth

• Spell scroll of fireball

STORY AWARDS

• A FORCE FOR GOOD

You have proven yourself as a force for good in the eyes of Karvaas’nan’thok the Redeemer. The Redeemer holds you in high regard.

2024-05-17 18:00 DDHC-KGV-07 - Axe From the Grave 1 57 10 Periapt of Proof against Poison Show

Money: 57,5gp

Items: Rare Magic Item from the Golden Vault.
Rules: This item must be found in the Dungeon Master’s Guide (DMG), Tasha’s Cauldron of Everything (TCE), or Xanathar’s Guide to Everything (XGE) and may not be an item that increases or changes an ability score or grants any number of wishes. These items must also follow all campaign rules for granting magic items for in the D&D Adventurers League Dungeon Masters Guide.
I chose Periapt of Proof against Poison

2024-06-08 18:00 WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo 1 -2000 10 Dragon Seed Staff (Staff of the Woodlands, Guardian), Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic), Dragon’s Heartscale (Amethyst Lodestone, Language Draconic) Show

Table 52: WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo
6/8/24 DM Kaellie Clein-Cunningham

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

Item/Awards Gold
Advance Payment 1000 gp
Chardalyn Amulet 250 gp
Purple Jade Figurine 250 gp
Auction Payment 500 gp
Nightmare King Idol 500 gp
Amethyst Plate Armor 1500 gp
Dragon Lord Award 1000 gp
Total 5000gp/ 5 Players = 1000 gp each

Only me Ehz I spent gold on Purple Worm Poison, and other stuff, -3000g
1000g + -3000 = -2000

Magic Items
Dragon’s Heartscale (Amethyst Lodestone FtoD 22)

Dragon Seed Staff (Staff of the Woodlands DMG 204)

Fey Dragon Tattoo (Masquerade Tattoo TCoE 131)

Rybolslav’s Rum (Keoghtom's Ointment DMG 176)
Wondrous Item, uncommon.
“The smell of the sea emanates from the azure-emerald liquid.”
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Spell scroll 2nd level: Rime’s Binding Ice (FTD 21)
Spell Scroll, uncommon.

“The spell scroll is made from dried kelp and silk.”
You call forth a draconic spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Draconic Spirit stat block. When you cast this spell, choose a family of dragon: chromatic, gem, or metallic. The creature resembles a dragon of the chosen family, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the

Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.

  • - (a vial of meltwater)

Spell scroll 2nd level: Nathair’s Mischief (FTD 20)
Spell Scroll, uncommon.
You fill a 20-foot cube you can see within range with fey and draconic magic. Roll on the Mischievous Surge table to determine the magical effect produced, and roll again at the start of each of your turns until the spell ends. You can move the cube up to 10 feet before you roll.

Mischievous Surge

D4 Effect
1 The smell of apple pie fills the air, and each creature in the cube must succeed on a Wisdom saving throw or become charmed by you until the start of your next turn.
2 Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces
3 Each creature in the cube must succeed on a Wisdom saving throw or begin giggling until the start of your next turn. A giggling creature is incapacitated and uses all its movement to move in a random direction.
4 Drops of molasses hover in the cube, making it difficult terrain until the start of your next turn.

Story Awards

Shadow Dragon:
Characters can summon a shadow faerie dragon from their own shadow, once per dawn for 1d4 hours. The shadow dragon has the statistics of a faerie dragon. They cannot attack, defend, or otherwise play any role in combat.

Pact of The Dragon Lord
Characters gain a monochromatic black tattoo of a Dragon.
Training. The Dragon Lord offers characters the gift to gain tool proficiency in Water Vehicles. Characters must spend 50 days in the abode of the archfey, The Dragon Lord to learn the tool or skill.
Magical Gift: Training Notes
A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

Pact of the Roaring Tide (Warlock, Cleric)
Characters gain a tattoo of a goldfish, if they swear allegiance or form a pact with the fathomless patron, Ryboslav, The Roaring Tide.
You can spend five downtime as an action to gain temporary golden scales, gills and webbed hands and feet. These features grant you an hour of water breathing and a swim speed of 30 feet. This feature cannot be used again until the next dawn. Each time this feature is used you must spend a further five downtime.

Mask of the Zodiacs: Dragon

2024-07-01 00:00 BMG-DRW-OD-03 Something on the Move 1 800 10 Clockwork Amulet, Alchemical compendium Show

DM: Tim
DCI#: 71339623
Date & Time: 07/01/2024 to 12:00 AM
Location: Roll20
VD&DC AL DM Session 272
Module/Adventure title/tier: Something on the Move (T2)
Module/Adventure code: BMG-DRW-OD-03
Players: @Dave , @Ian , @Jon , @Kevin

Rewards:
1 level up, 10 downtime days
3200 GP in total, 800 gp each

Spell scroll of Leomund’s tiny
Potion of greater healing
Clockwork amulet
Alchemical compendium

2024-07-03 19:30 CCC-GHC-BK1-5 For the Glory of Bloutar! 1 1050 10 Stout (+2 Longsword) Show

Stout (+2 Longsword)

Consumable Items

Potion of Healing
Potion of Climbing
Spell Scroll: Blink
Spell Scroll: Fabricate
Spell Scroll: Major Image
Gold: 1050 gp each

2024-04-14 13:00 DDHC-Descent Into The Lost Caverns of Tsojcanth 1 664 10 Bracers of Defense, Giant Slayer Shortsword, Folding Boat, Tasha's Creeping Keelboat, Demon Skin, Plate, Iggwilv’s Horn Show

L1 Gems worth 200 gp each in statue mouths (up to 6).
L2 Giant Slayer (shortsword). The sword's name (Longtooth) is engraved into the blade in Gnomish.
L4 Pouch on Minotaur's skeleton - 5 diamonds x 100 gp each.
L7 Elf corpse - silvered rapier and Bracers of Defense.
L8 Under troll beds - 120 gp, 4 gems x 50 gp each, gnome-sized wooden denture set with mother-of-pearl teeth (worth 50 gp), 20 silvered arrows, Potion of Greater Healing.
L11 Under fomorian's beds - two ivory mammoth tusks (600 gp, 100 llbs each), Spell Scroll of Levitate, copper bowl with lapis lazuli handles (750 gp.)
L12 Folding Boat
L19 Uncut gems stashed behind crystal formation 500 gp
664g each player.
Iggwilv's Horn
Potion of Polychromy
Demon Skin (Plate).
Potion of Healing (Greater)
Bracers of Defense
Giant Slayer Shortsword
Folding Boat
Tasha's Creeping Keelboat

2024-04-20 14:00 DDEP09-02 Hellfire Requiem 1 10 Hellrider's Badge - Klysandral's Champion Show

Hellrider's Badge - Klysandral's Champion

2024-05-18 18:00 PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir 1 1000 10 Spirit Spear (Spear of Warning), Antler Horn (Eagle Whistle), Rashemi Hot Stone (Thermal Cube) Show

Thayan Jewelry and gems worth 5000g / 5 players = 1000g each
Spirit Spear (Spear of Warning)
Antler Horn (Eagle Whistle)
Rashemi Hot Stone (Thermal Cube)
Potion of Advantage
Potion of Healing (Greater)
Potion of Heroism
Story Awards: An Ally of Mulsantir
You came to Mulsantir in their time of need and have proven yourself to be a worthy ally. The Rashemi treat you favorably and with respect.

2024-06-08 11:00 PO-BMG-DRW-KS-02 1 800 10 Dark Shard Amulet (Harmonious), Starshot Hand Crossbow Show

Rewards, DRW-KS-02

You may choose to gain a level.
10 downtime days
4,000 gp distributed among the party (800 gp each)
Dark Shard Amulet (Harmonious)
Potion of Greater Healing
Potion of Psionic Fortitude
Spellwrought Tattoo (Gaseous Form)
Starshot Hand Crossbow
SA: The Great Stag
SA: The Unordained

2021-09-29 18:00 DDHC-CKM Joy of Extradimensional Spaces 1 10 Flail+1, Martial Attacks Technique Show
2023-04-22 18:00 SJ-DC-TRIDEN-UPR Under pressure 1 100 10 Javelin of Lightning Show

DM: Lassastrix

SJ-DC-TRIDEN-UPR Under Pressure

Level if desired

10 days downtime

Gold: 500/5 = 100 gp per character

ELEMENTAL GEM

Wondrous Item, uncommon

This gem contains a mote of elemental energy. When you use an Action to break the gem, an elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.

Red Corundum: Fire Elemental

2023-08-02 17:00 SJ-DC-OJE On the Jagged Edge 1 166.66 10 Bag of Holding Show

500/3=166.66
Bag of Holding
Potion of Healing (common)
Potion of Climbing
Spell Scroll of Cure Wounds
Spell Scroll of Lesser Restoration

2023-01-13 13:00 SJ-DC-RFJK-01 BRINGING HOME THE BACON 1 250 10 Coiling Grasp Tattoo, Bead of Nourishment Show

Adventure Code: SJ-DC-RFJK-01

Adventure Name: Bringing Home the Bacon

Date: 2023-01-11

DM: Jeff Kuta, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

250 gp per player
(10 gp per head of swine delivered safely, to a maximum of 250)

Coiling Grasp Tattoo Wondrous Item (tattoo), uncommon (requires attunement)
One copy available to each character

Produced by a special needle, this magic tattoo has long intertwining designs.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in Tasha’s Cauldron of Everything.

This item is found in Tasha's Cauldron of Everything.

Wicked. Formerly wielded by fearsome marauders and monsters of Wildspace, this pseudo-sentient tattoo yearns to hunt and pillage. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.

Bead of Nourishment Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Chaplain Phered'sen

This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.

This item is found in Xanathar’s Guide to Everything.

Perfume of Bewitching Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Raialeth

This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic.

This item is found in Xanathar's Guide to Everything.

Walloping Ammunition Weapon (bullet), common
One copy available to each character, if the party had an Extreme Success assisting Gaines

This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.

This item is found in Xanathar's Guide to Everything.

2023-01-18 19:00 CCC-SEA-01-01 All Good Dead Men 1 2 10 Talking Doll, Decanter of Endless Water Show

Magic Item(s)
Decanter of Endless Water
Talking Doll
Story Award(s)
Career as a Buccaneer (only Malkoz, Willy)
Career as a Buccaneer
You have willingly received a neck tattoo a mouth full of red teeth marking you as a member of the Red Tooth Grins, one of the infamous pirate companies of the Moonsea. Your notoriety precedes you, for good or ill.
This story award may be relevant in your future adventures in and around the Moonsea region. This tattoo can be removed by a painful process known by a back-alley alchemist down by the docks in Phlan.
Consumable(s)
Potion of Greater Healing
Gold
Up to 2d6 gp/# of players = 2 gp
+10 DTD, and a level up if you choose to take it!

2022-09-17 11:00 DDAL05-16 Parnast Under Siege 1 200 10 Headband of Intellect Show

Epic at Reroll Tavern, Kansas City MO

2023-01-28 11:00 DDAL05-12 Bad Business in Parnast 1 100 10 Gauntlets of Ogre Power Show

Welcomed to Village of Parnast

2024-03-17 18:00 CCC-SDREAM-01-01 - From Every Winter, Spring 1 125 10 Decanter of Endless Water Show

Level Gained: At Your Own Discretion

Downtime: 10

Gold: 125 GP each

_Consumable:

  • 1 x Potion of Healing

_Treasure:

Decanter of Endless Water

Wondrous Item, uncommon

This fey-craft mithral flask is crafted with attention to minute detail. This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

• "Stream" produces 1 gallon of water.

• "Fountain" produces 5 gallons of water.

• "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

This item is found in the Dungeon Masters Guide.

Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting.

Story Award

Quaint Country Home
The character inherits a share of Calven’s cottage in Elventree, following his passing. In future adventures in this storyline, the characters are considered to have a place to stay and a base of operations in the Elventree area.

2022-11-06 12:00 DDEP00-01 The Red War 1 190 10 Headband of Intellect, Winged Boots, Health Potion Show

EPIC, United The Factions Discord Server and War Horn (UTF Epic Event). Extra Life Day donated to childrens hospital.

2024-08-14 19:00 CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) 1 650 10 The Mind Fortress (Ring of Mind Shielding) Show

Option to level up
10 downtime days
650 gp each
Potion of Greater Healing
Potion of Climbing
The Mind Fortress (Ring of Mind Shielding) -- uncommon, attunement

The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.

The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state.

The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.