Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Lash of Immolation
rare
PO-BMG-DRW-KS-03 The Monoliths at Sunrise
PO-BMG-DRW-KS-03 The Monoliths at Sunrise
Show
Notes:
Weapon (Whip), Rare
The handle knot is inscribed with an old Raumviran saying. Translated, it reads: "Kindle not the flames of strife, let peace prevail through all life." The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.
You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target.
Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whip’s rune. Doing so increases the extra fire damage dealt by the whip to 2d6.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Dark Shard Amulet (Harmonious)
common
PO-BMG-DRW-KS-02
PO-BMG-DRW-KS-02
Show
Notes:
Wondrous item, common (requires attunement by a warlock)
Harmonious: Attuning to this item takes only 1 minute.
A jet-black jagged crystal dangles from roughly threaded strands of dried grass and bark. This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:
You can use the amulet as a spellcasting focus for your warlock spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
Sekolahian Worshipping Statuette
common
PO-BMG-DRW-KS-01 - The Thief of Thay
PO-BMG-DRW-KS-01 - The Thief of Thay
Show
Notes:
Wondrous Item, Common
Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour.
Wakened Scaled Ornament (White Dragon Tooth Amulet)
very_rare
PO-BMG-DRWEP-KS-01 The Siege of Mulsantir
Trade Log
Show
Notes:
Wakened Scaled Ornament (White Dragon Tooth Amulet) Wondrous Item, Very Rare (Requires Attunement) This ornament comes from the White Dragon Lodge, one of the oldest and largest berserker lodges in Rashemen. This white dragon’s tooth has been fitted onto a necklace and remains razor sharp. This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes. You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself. When you would take damage of the type dealt by the breath of the dragon in whose hoard the ornament became Wakened, you can use your reaction to take no damage instead, and you regain hit points equal to the damage you would have taken. Once this property is used, it can't be used again until the next dawn. This item cannot gain or lose power or change states unless a story award allows it to and describes how it happens.
Antler Horn (Eagle Whistle)
rare
PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir
PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir
Show
Notes:
This milk-white horn is fashioned from the tine of a great stag's antler. A vremyonni enchanted it that it may grant flight to berserkers as they charge into the battle. Despite its size, it creates the sound of a bellowing war horn when blown.
Rashemi Hot Stone (Thermal Cube)
common
PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir
PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir
Show
Notes:
Rashmen is a land of bitterly cold winters and short, cool summers. Outsiders who are welcome to stay in Rashemen are gifted hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat.
Spirit Spear (Spear of Warning)
uncommon
PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir
PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir
Show
Notes:
The blade of this spear is made from the long claws of an ice troll. Its shaft is made of Rashemi ash. It is believed that the spirits of Rashemen themselves warn the wielder of this weapon when danger is near.
Unbreakable Arrow (Compass Minor Property)
common
PO-BMG-DRWEP-END Endgame: Horrors from Beyond
PO-BMG-DRWEP-END Endgame: Horrors from Beyond
Show
Notes:
Ammunition (arrow), Common
This arrow was retrieved from the Battle of Almorel in the Endless Wastes. Its proximity to the aberrant hordes that spewed forth from the Infinite Staircase has caused it to behave abnormally. It is limp, like an overcooked noodle, until someone grasps it; at that point it takes on the physical characteristics of a traditional wooden arrow. If it is placed on the ground for a few moments, it wriggles about until the arrowhead is pointed north.
This arrow can’t be broken, except when it is within an antimagic field.
Compass. The wielder can use an action to learn which way is north.
Crown of Whirling Comets
very_rare
PO-BMG-DRWEP-END Endgame: Horrors from Beyond
PO-BMG-DRWEP-END Endgame: Horrors from Beyond
Show
Notes:
Wondrous Item, Very Rare (requires attunement)
This delicate silver tiara is decorated with stellar iconography. While you wear the crown, the gems on the tiara’s points detach and closely orbit your head. The crown has 6 charges for the following properties, which you can use while wearing the crown:
Star Flight. As a bonus action, you can spend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. While flying, you glow faintly with starlight.
Starlight Strike. As an action, you can spend any number of charges to launch bolts of frigid starlight. You launch a number of bolts equal to the number of charges spent, and you can direct the bolts to target one creature or several, so long as all creatures are within 120 feet of you and you can see them. The bolts automatically strike their targets, and each bolt deals 2d4 cold damage.
Whirling Hail. As an action, you can spend 3 charges and cast the ice storm spell (save DC 16).
The crown regains 1d6 expended charges daily at dawn. This item is from The Book of Many Things.
Crystal Blade (Greatsword)
rare
PO-BMG-DRWEP-END Endgame: Horrors from Beyond
PO-BMG-DRWEP-END Endgame: Horrors from Beyond
Show
Notes:
Weapon (greatsword), Rare (requires attunement)
This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.
The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.
While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.
This item is from Fizban’s Treasury of Dragons.
Atlas of Endless Horizons
rare
DRWEP-OD-03 The Undead in Our Closets
DRWEP-OD-03 The Undead in Our Closets
Show
All Purpose Tool, +3
very_rare
DRWEP-OD-03 The Undead in Our Closets
DRWEP-OD-03 The Undead in Our Closets
Show
Adamantine Half-Plate
uncommon
DDHC-TOA
Trade Log
Show
Horn of Valhalla (Silver)
rare
DDHC-KGV-Affair on the Concordant Express
DDHC-KGV-Affair on the Concordant Express
Show
Mithral Chain Mail
uncommon
DDHC-KGV-Affair on the Concordant Express
DDHC-KGV-Affair on the Concordant Express
Show
Wand of Magic Missiles
uncommon
DDHC-KGV-Affair on the Concordant Express
DDHC-KGV-Affair on the Concordant Express
Show
Vicious Greataxe
rare
DDHC-KGV Affair on the Concordant Express
Trade Log
Show
Periapt of Proof against Poison
rare
DDHC-KGV-07 - Axe From the Grave
DDHC-KGV-07 - Axe From the Grave
Show
Notes:
Wondrous Item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Notes: Immunity: Poison, Immunity: Poisoned, Warding, Jewelry
Iggwilv’s Horn
rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
DDHC-Descent Into The Lost Caverns of Tsojcanth
Show
Notes:
Wondrous Item, rare (requires attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.
Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.
Giant Slayer Shortsword
rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
DDHC-Descent Into The Lost Caverns of Tsojcanth
Show
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Lash of Immolation | rare | PO-BMG-DRW-KS-03 The Monoliths at Sunrise | PO-BMG-DRW-KS-03 The Monoliths at Sunrise | Show | ||
Notes:
Weapon (Whip), Rare The handle knot is inscribed with an old Raumviran saying. Translated, it reads: "Kindle not the flames of strife, let peace prevail through all life." The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail. You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target. Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whip’s rune. Doing so increases the extra fire damage dealt by the whip to 2d6. Once the rune has been invoked, it can’t be invoked again until the next dawn. |
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Dark Shard Amulet (Harmonious) | common | PO-BMG-DRW-KS-02 | PO-BMG-DRW-KS-02 | Show | ||
Notes:
Wondrous item, common (requires attunement by a warlock) Harmonious: Attuning to this item takes only 1 minute. A jet-black jagged crystal dangles from roughly threaded strands of dried grass and bark. This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits: You can use the amulet as a spellcasting focus for your warlock spells. You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. |
||||||
Sekolahian Worshipping Statuette | common | PO-BMG-DRW-KS-01 - The Thief of Thay | PO-BMG-DRW-KS-01 - The Thief of Thay | Show | ||
Notes:
Wondrous Item, Common Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour. |
||||||
Wakened Scaled Ornament (White Dragon Tooth Amulet) | very_rare | PO-BMG-DRWEP-KS-01 The Siege of Mulsantir | Trade Log | Show | ||
Notes:
Wakened Scaled Ornament (White Dragon Tooth Amulet) Wondrous Item, Very Rare (Requires Attunement) This ornament comes from the White Dragon Lodge, one of the oldest and largest berserker lodges in Rashemen. This white dragon’s tooth has been fitted onto a necklace and remains razor sharp. This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes. You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself. When you would take damage of the type dealt by the breath of the dragon in whose hoard the ornament became Wakened, you can use your reaction to take no damage instead, and you regain hit points equal to the damage you would have taken. Once this property is used, it can't be used again until the next dawn. This item cannot gain or lose power or change states unless a story award allows it to and describes how it happens. |
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Antler Horn (Eagle Whistle) | rare | PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir | PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir | Show | ||
Notes:
This milk-white horn is fashioned from the tine of a great stag's antler. A vremyonni enchanted it that it may grant flight to berserkers as they charge into the battle. Despite its size, it creates the sound of a bellowing war horn when blown. |
||||||
Rashemi Hot Stone (Thermal Cube) | common | PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir | PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir | Show | ||
Notes:
Rashmen is a land of bitterly cold winters and short, cool summers. Outsiders who are welcome to stay in Rashemen are gifted hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat. |
||||||
Spirit Spear (Spear of Warning) | uncommon | PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir | PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir | Show | ||
Notes:
The blade of this spear is made from the long claws of an ice troll. Its shaft is made of Rashemi ash. It is believed that the spirits of Rashemen themselves warn the wielder of this weapon when danger is near. |
||||||
Unbreakable Arrow (Compass Minor Property) | common | PO-BMG-DRWEP-END Endgame: Horrors from Beyond | PO-BMG-DRWEP-END Endgame: Horrors from Beyond | Show | ||
Notes:
Ammunition (arrow), Common This arrow was retrieved from the Battle of Almorel in the Endless Wastes. Its proximity to the aberrant hordes that spewed forth from the Infinite Staircase has caused it to behave abnormally. It is limp, like an overcooked noodle, until someone grasps it; at that point it takes on the physical characteristics of a traditional wooden arrow. If it is placed on the ground for a few moments, it wriggles about until the arrowhead is pointed north. This arrow can’t be broken, except when it is within an antimagic field. Compass. The wielder can use an action to learn which way is north. |
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Crown of Whirling Comets | very_rare | PO-BMG-DRWEP-END Endgame: Horrors from Beyond | PO-BMG-DRWEP-END Endgame: Horrors from Beyond | Show | ||
Notes:
Wondrous Item, Very Rare (requires attunement) This delicate silver tiara is decorated with stellar iconography. While you wear the crown, the gems on the tiara’s points detach and closely orbit your head. The crown has 6 charges for the following properties, which you can use while wearing the crown: Star Flight. As a bonus action, you can spend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. While flying, you glow faintly with starlight. Starlight Strike. As an action, you can spend any number of charges to launch bolts of frigid starlight. You launch a number of bolts equal to the number of charges spent, and you can direct the bolts to target one creature or several, so long as all creatures are within 120 feet of you and you can see them. The bolts automatically strike their targets, and each bolt deals 2d4 cold damage. Whirling Hail. As an action, you can spend 3 charges and cast the ice storm spell (save DC 16). The crown regains 1d6 expended charges daily at dawn. This item is from The Book of Many Things. |
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Crystal Blade (Greatsword) | rare | PO-BMG-DRWEP-END Endgame: Horrors from Beyond | PO-BMG-DRWEP-END Endgame: Horrors from Beyond | Show | ||
Notes:
Weapon (greatsword), Rare (requires attunement) This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage. The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt. While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light. This item is from Fizban’s Treasury of Dragons. |
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Atlas of Endless Horizons | rare | DRWEP-OD-03 The Undead in Our Closets | DRWEP-OD-03 The Undead in Our Closets | Show | ||
All Purpose Tool, +3 | very_rare | DRWEP-OD-03 The Undead in Our Closets | DRWEP-OD-03 The Undead in Our Closets | Show | ||
Adamantine Half-Plate | uncommon | DDHC-TOA | Trade Log | Show | ||
Horn of Valhalla (Silver) | rare | DDHC-KGV-Affair on the Concordant Express | DDHC-KGV-Affair on the Concordant Express | Show | ||
Mithral Chain Mail | uncommon | DDHC-KGV-Affair on the Concordant Express | DDHC-KGV-Affair on the Concordant Express | Show | ||
Wand of Magic Missiles | uncommon | DDHC-KGV-Affair on the Concordant Express | DDHC-KGV-Affair on the Concordant Express | Show | ||
Vicious Greataxe | rare | DDHC-KGV Affair on the Concordant Express | Trade Log | Show | ||
Periapt of Proof against Poison | rare | DDHC-KGV-07 - Axe From the Grave | DDHC-KGV-07 - Axe From the Grave | Show | ||
Notes:
Wondrous Item, rare Notes: Immunity: Poison, Immunity: Poisoned, Warding, Jewelry |
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Iggwilv’s Horn | rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | DDHC-Descent Into The Lost Caverns of Tsojcanth | Show | ||
Notes:
Wondrous Item, rare (requires attunement) Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. |
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Giant Slayer Shortsword | rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | DDHC-Descent Into The Lost Caverns of Tsojcanth | Show |