Goretah Character Sheet

Season:
Season 12
Race:
Triton
Class:
Druid Circle of Stars 12, Cleric 1 , Ranger Fey Wanderer 3
Background:
Sage
Lifestyle:
Wealthy
Current Level:
16
ACP to Level:
4.0
Total GP:
58114.99
Total Downtime:
295
Tag:
Reroll Tavern, Roll20, Foundry
Faction:
Emerald Enclave
Renown Rank:
Springwarden (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Moon Sickle +1,
Decanter of Endless Water,
Staff of the Woodlands,
Barrier Tattoo (Rare),
Bell Branch,
Talking Doll,
Elemental Essence Shard (Water),
Horn of Silent Alarm,
Necklace of Adaptation,
Potion of Healing (Greater 4x),
Moon Sickle, +2,
Bag of Holding,
Ruby of the War Mage,
Necklace of Prayer Beads,
Amulet of the Devout, +3,
Clothes of Mending,
Periapt of Proof Against Poison,
Elven Chain,
Lor’Shon Va’Na’Eel (Rod of Absorption) (VR,A),
Half Plate, +2, Stone ,
Brazier of Commanding Fire Elementals,
Moon Sickle, +3,
Atlas of endless horizons,
Araelathila (Elven Thrower),
Bapar Ghalmrin's Imperishable Ark (Chest of Preserving),
Driftglobe,
Spellguard Shield, Minor Property Harmonious,
Ioun Stone (Fortitude),
Cloak of Billowing, Guardian property,
Clockwork Amulet,
Belmore (+3 Hand Crossbow, Guardian),
Scimitar of Speed ,
Vicious Mace,
Plate, +2,
Antimagic Breastplate,
Wand of Pyrotechnics,
Goggles of Night,
Belt of Fire Giant Strength,
Ioun Stone of Insight,
Dragon-Touched Focus (Chromatic, Wakened)

Log Entries

Date Played Adventure Title Session Levels ▲ GP Downtime Magic Items
2024-01-08 23:32 Downtime Activity 1 -10 Show

Downtime Activity to level up 1 level.

2023-01-02 21:15 DDHC-JttRC-Trail of Destruction 1 1 800 10 Decanter of Endless Water, Tan Bag of Tricks Show

Trail of Destruction
DM: Arthur
Date: 02-01-2023 (happy new year)
players: Mike, Tim, Javier, Jon, Ray
rewards: 800 gp each , potions of resistance (fire), tan bag of tricks, decanter of endless water

2023-01-14 18:00 DDAL-DRW-OD-01 Something In The Way 1 1 633.33 10 Moon-Touch Longsword, Bracers of Defense Show

Potion of Healing (Greater)
Moon touched Longsword
Bracers of Defense
Spell Scroll of Hatse
833.33 gold
-200 gold for in game use

2023-02-23 18:30 CCC-GHC-BK3-5 Duskwood Wild Magic Pools 1 1 750 10 Wand of Web Show

Potion of Mind Reading, Wand of Web, Potion of Animal Friendship, 3000/4=750g each.

2023-01-04 17:00 SJ-DC-DEW The Devil's Work 1 1 833.33 10 Cloak of the Bat (Flavor, Cloak of Count Rhodar Von Glauer) Show

SJ-DC-DEW The Devil's Work, Playtest before publish on DWB Discord.
1 Potion of Resistance Fire
2 Potion of Resistance Necrotic

2023-01-13 19:00 DDAL00-02d Lost Tales of Myth Drannor 1 1 138 10 Velahr'Kerym (Flametongue Longsword) Show

DDAL00-02D Lost Tales of Myth Drannor (Echoes of the Weeping War)

Players: @ChaGheil @corgibutt @Lele (She/Her) @mada @Chamodeus (Charlie)
Gold earned: 690gp, 138gp to each player.
Option to Level Up, 10 DT

Rewards: Velahr'Kerym (Flame Tongue Longsword) / Weapon, rare (requires attunement) / This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

2023-12-16 18:00 DDHC-KGV-13 - Fire and Darkness 1 1 2150 10 Brazier of Commanding Fire Elementals, Moon Sickle, +3 Show

10750/5=2150gp
Brazier of Commanding Fire Elementals
A magic item of their choice of a specific rarity (Very Rare) as payment. The item is delivered to the characters the next day. This item must be found in the Dungeon Master’s Guide (DMG), Tasha’s Cauldron of Everything (TCE), or Xanathar’s Guide to Everything (XGE) and may not be an item that increases or changes an ability score or grants any number of wishes. These items must also follow all campaign rules for granting magic items for in the D&D Adventurers League Dungeon Masters Guide. The characters can never keep or benefit from the item they were sent to recover, though if the adventure offers a choice of whom to deliver it to, that choice remains.
Moon Sickle, +3

2024-06-09 13:00 PO-BMG-MOONEP-MD02 1 1 10000 10 Clockwork Amulet, Robe of Stars Show

Table 77: BMG-MOON-MDE02
6/9/24 DM Jose Jimenez

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

A chest of gems and treasure worth 50,000gp

Total 50,000gp/ 5 Players = 10,000 gp each

Magic Items

ROBE OF STARS

Wondrous item, very rare (requires attunement)

A surprisingly unassuming looking indigo robe, the interior is a deep black, with swirls of purple galaxies and stars flickering within that dazzle for just a moment before being displaced.

This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.

Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.

While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.

CLOCKWORK AMULET

Wondrous item, common

Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing.

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

POTION OF HEROISM

Potion, rare

A surprisingly small vial of liquid that holds a dose of a deep blue liquid. Sparkling motes of possibility seem to float in the liquid, appearing momentarily before vanishing.

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

POTION OF SPEED

Potion, very rare

Sitting inside a fancy bottle, the liquid in this bottle swirls red with yellow streaks and the aftertaste is like an electric shock.

When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.

POTION OF WATER BREATHING

Potion, rare

A simple bottle about the size of a dagger’s hilt with a clear, fizzy liquid inside. Tastes sugary sweet. There is a linen tag attached that reads ‘Now with speech!’.

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it..

Story Awards
HERO OF KARADOR

You have saved Karador and the Feywild from monstruous plots. You are considered a hero among the fey and Ffolk of Gwynneth, and beyond. Your name will be sung and your tales scribed for many generations to come!

2025-04-07 22:15 Downtime Activity Level Up 2 -20 Show
2022-05-21 10:00 DDALPG v11 starting level 5 5 Show
2023-01-13 08:00 WBW-DC-PAW-01 Sick as a Dog 1 1130 10 Bell Branch, Talking Doll Show

Adventure Code: WBW-DC-PAW-01

Adventure Name: Sick as a Dog

Date: 2023-01-13

DM: Kuta#8444, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

4620 gp, divided equally among the party
1130 gp among 4 characters

Bell Branch Wondrous item, rare (requires attunement by a druid or warlock)

Talking Doll Wondrous item, common (requires attunement)

Potion of lightning resistance
One copy available to each character

When you drink this potion, you can resistance to lightning damage for 1 hour.

Potion of animal friendship
One copy available to each character

When you drink this potion, you can cast the animal friendship spell (DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

Spell scroll of nondetection

One copy available to each character.

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Story Award
Archfey Gift: Charm of Animal Conjuring

This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.

A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

2023-01-04 21:59 Trade Log -5 Cloak of the Bat (Flavor, Cloak of Count Rhodar Von Glauer) > Barrier Tattoo (Rare) Show Trade Log

Trading between my characters Goretah to Tarawar

2022-10-10 23:01 Trade Log -5 Greatsword of Wounding > Ring of Free Action Show Trade Log

My character Hal to character Goretah

2022-08-29 20:35 Trade Log -5 Ioun Stone of Protection > Ring of Free Action Show Trade Log

Adventure League Facebook Trading, Player Jason Bata, Character: Akatatu, From DDAL09-10 Tipping the Scales

2023-01-03 00:48 Trade Log -5 Tan Bag of Tricks > Headband of Intellect Show Trade Log

Trading between my characters Goretah to Willy

2023-01-03 00:10 Trade Log -5 Ring of Free Action > Staff of the Woodlands Show Trade Log

Trading between my characters Goretah to Tarawar

2022-10-10 20:44 Trade Log -5 Opal of the Ild Rune > Greatsword of Wounding Show Trade Log

Adventure League, Facebook Trading group, Player Name: Marinella L, DCI 6320824889, Character: Luxuria

2023-02-06 22:30 DDHC-JttRC-Between Tangled Roots 1 10 Necklace of Prayer Beads Show
2023-02-17 19:30 DDAL05-5 A Dish Best Served Cold 1 350 10 Cloak of Displacement Show
2023-02-06 21:00 SJ-DC-Kandlekeep Rekonstruction 2 900 10 Hat of Wizardry Show

Completed the module
Scroll of Air Bubble

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2024-01-08 23:32 Downtime Activity -10 Show

Downtime Activity to level up 1 level.

2023-01-02 21:15 DDHC-JttRC-Trail of Destruction 1 10 Show

Trail of Destruction
DM: Arthur
Date: 02-01-2023 (happy new year)
players: Mike, Tim, Javier, Jon, Ray
rewards: 800 gp each , potions of resistance (fire), tan bag of tricks, decanter of endless water

2023-01-14 18:00 DDAL-DRW-OD-01 Something In The Way 1 10 Show

Potion of Healing (Greater)
Moon touched Longsword
Bracers of Defense
Spell Scroll of Hatse
833.33 gold
-200 gold for in game use

2023-02-23 18:30 CCC-GHC-BK3-5 Duskwood Wild Magic Pools 1 10 Show

Potion of Mind Reading, Wand of Web, Potion of Animal Friendship, 3000/4=750g each.

2023-01-04 17:00 SJ-DC-DEW The Devil's Work 1 10 Show

SJ-DC-DEW The Devil's Work, Playtest before publish on DWB Discord.
1 Potion of Resistance Fire
2 Potion of Resistance Necrotic

2023-01-13 19:00 DDAL00-02d Lost Tales of Myth Drannor 1 10 Show

DDAL00-02D Lost Tales of Myth Drannor (Echoes of the Weeping War)

Players: @ChaGheil @corgibutt @Lele (She/Her) @mada @Chamodeus (Charlie)
Gold earned: 690gp, 138gp to each player.
Option to Level Up, 10 DT

Rewards: Velahr'Kerym (Flame Tongue Longsword) / Weapon, rare (requires attunement) / This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

2023-12-16 18:00 DDHC-KGV-13 - Fire and Darkness 1 10 Show

10750/5=2150gp
Brazier of Commanding Fire Elementals
A magic item of their choice of a specific rarity (Very Rare) as payment. The item is delivered to the characters the next day. This item must be found in the Dungeon Master’s Guide (DMG), Tasha’s Cauldron of Everything (TCE), or Xanathar’s Guide to Everything (XGE) and may not be an item that increases or changes an ability score or grants any number of wishes. These items must also follow all campaign rules for granting magic items for in the D&D Adventurers League Dungeon Masters Guide. The characters can never keep or benefit from the item they were sent to recover, though if the adventure offers a choice of whom to deliver it to, that choice remains.
Moon Sickle, +3

2024-06-09 13:00 PO-BMG-MOONEP-MD02 1 10 Show

Table 77: BMG-MOON-MDE02
6/9/24 DM Jose Jimenez

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

A chest of gems and treasure worth 50,000gp

Total 50,000gp/ 5 Players = 10,000 gp each

Magic Items

ROBE OF STARS

Wondrous item, very rare (requires attunement)

A surprisingly unassuming looking indigo robe, the interior is a deep black, with swirls of purple galaxies and stars flickering within that dazzle for just a moment before being displaced.

This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.

Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.

While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.

CLOCKWORK AMULET

Wondrous item, common

Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing.

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

POTION OF HEROISM

Potion, rare

A surprisingly small vial of liquid that holds a dose of a deep blue liquid. Sparkling motes of possibility seem to float in the liquid, appearing momentarily before vanishing.

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

POTION OF SPEED

Potion, very rare

Sitting inside a fancy bottle, the liquid in this bottle swirls red with yellow streaks and the aftertaste is like an electric shock.

When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.

POTION OF WATER BREATHING

Potion, rare

A simple bottle about the size of a dagger’s hilt with a clear, fizzy liquid inside. Tastes sugary sweet. There is a linen tag attached that reads ‘Now with speech!’.

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it..

Story Awards
HERO OF KARADOR

You have saved Karador and the Feywild from monstruous plots. You are considered a hero among the fey and Ffolk of Gwynneth, and beyond. Your name will be sung and your tales scribed for many generations to come!

2025-04-07 22:15 Downtime Activity Level Up -20 Show
2022-05-21 10:00 DDALPG v11 starting level 5 Show
2023-01-13 08:00 WBW-DC-PAW-01 Sick as a Dog 1 10 Show

Adventure Code: WBW-DC-PAW-01

Adventure Name: Sick as a Dog

Date: 2023-01-13

DM: Kuta#8444, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

4620 gp, divided equally among the party
1130 gp among 4 characters

Bell Branch Wondrous item, rare (requires attunement by a druid or warlock)

Talking Doll Wondrous item, common (requires attunement)

Potion of lightning resistance
One copy available to each character

When you drink this potion, you can resistance to lightning damage for 1 hour.

Potion of animal friendship
One copy available to each character

When you drink this potion, you can cast the animal friendship spell (DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

Spell scroll of nondetection

One copy available to each character.

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Story Award
Archfey Gift: Charm of Animal Conjuring

This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.

A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

2023-01-04 21:59 Trade Log -5 Show Trade Log

Trading between my characters Goretah to Tarawar

2022-10-10 23:01 Trade Log -5 Show Trade Log

My character Hal to character Goretah

2022-08-29 20:35 Trade Log -5 Show Trade Log

Adventure League Facebook Trading, Player Jason Bata, Character: Akatatu, From DDAL09-10 Tipping the Scales

2023-01-03 00:48 Trade Log -5 Show Trade Log

Trading between my characters Goretah to Willy

2023-01-03 00:10 Trade Log -5 Show Trade Log

Trading between my characters Goretah to Tarawar

2022-10-10 20:44 Trade Log -5 Show Trade Log

Adventure League, Facebook Trading group, Player Name: Marinella L, DCI 6320824889, Character: Luxuria

2023-02-06 22:30 DDHC-JttRC-Between Tangled Roots 1 10 Show
2023-02-17 19:30 DDAL05-5 A Dish Best Served Cold 1 10 Show
2023-02-06 21:00 SJ-DC-Kandlekeep Rekonstruction 2 10 Show

Completed the module
Scroll of Air Bubble

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2024-01-08 23:32 Downtime Activity -10 Show

Downtime Activity to level up 1 level.

2023-01-02 21:15 DDHC-JttRC-Trail of Destruction 1 800 10 Decanter of Endless Water, Tan Bag of Tricks Show

Trail of Destruction
DM: Arthur
Date: 02-01-2023 (happy new year)
players: Mike, Tim, Javier, Jon, Ray
rewards: 800 gp each , potions of resistance (fire), tan bag of tricks, decanter of endless water

2023-01-14 18:00 DDAL-DRW-OD-01 Something In The Way 1 633.33 10 Moon-Touch Longsword, Bracers of Defense Show

Potion of Healing (Greater)
Moon touched Longsword
Bracers of Defense
Spell Scroll of Hatse
833.33 gold
-200 gold for in game use

2023-02-23 18:30 CCC-GHC-BK3-5 Duskwood Wild Magic Pools 1 750 10 Wand of Web Show

Potion of Mind Reading, Wand of Web, Potion of Animal Friendship, 3000/4=750g each.

2023-01-04 17:00 SJ-DC-DEW The Devil's Work 1 833.33 10 Cloak of the Bat (Flavor, Cloak of Count Rhodar Von Glauer) Show

SJ-DC-DEW The Devil's Work, Playtest before publish on DWB Discord.
1 Potion of Resistance Fire
2 Potion of Resistance Necrotic

2023-01-13 19:00 DDAL00-02d Lost Tales of Myth Drannor 1 138 10 Velahr'Kerym (Flametongue Longsword) Show

DDAL00-02D Lost Tales of Myth Drannor (Echoes of the Weeping War)

Players: @ChaGheil @corgibutt @Lele (She/Her) @mada @Chamodeus (Charlie)
Gold earned: 690gp, 138gp to each player.
Option to Level Up, 10 DT

Rewards: Velahr'Kerym (Flame Tongue Longsword) / Weapon, rare (requires attunement) / This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

2023-12-16 18:00 DDHC-KGV-13 - Fire and Darkness 1 2150 10 Brazier of Commanding Fire Elementals, Moon Sickle, +3 Show

10750/5=2150gp
Brazier of Commanding Fire Elementals
A magic item of their choice of a specific rarity (Very Rare) as payment. The item is delivered to the characters the next day. This item must be found in the Dungeon Master’s Guide (DMG), Tasha’s Cauldron of Everything (TCE), or Xanathar’s Guide to Everything (XGE) and may not be an item that increases or changes an ability score or grants any number of wishes. These items must also follow all campaign rules for granting magic items for in the D&D Adventurers League Dungeon Masters Guide. The characters can never keep or benefit from the item they were sent to recover, though if the adventure offers a choice of whom to deliver it to, that choice remains.
Moon Sickle, +3

2024-06-09 13:00 PO-BMG-MOONEP-MD02 1 10000 10 Clockwork Amulet, Robe of Stars Show

Table 77: BMG-MOON-MDE02
6/9/24 DM Jose Jimenez

Player Rewards

The Characters earn the following rewards for completing the adventure:
All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered.

Gold Rewards

A chest of gems and treasure worth 50,000gp

Total 50,000gp/ 5 Players = 10,000 gp each

Magic Items

ROBE OF STARS

Wondrous item, very rare (requires attunement)

A surprisingly unassuming looking indigo robe, the interior is a deep black, with swirls of purple galaxies and stars flickering within that dazzle for just a moment before being displaced.

This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.

Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.

While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.

CLOCKWORK AMULET

Wondrous item, common

Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing.

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

POTION OF HEROISM

Potion, rare

A surprisingly small vial of liquid that holds a dose of a deep blue liquid. Sparkling motes of possibility seem to float in the liquid, appearing momentarily before vanishing.

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

POTION OF SPEED

Potion, very rare

Sitting inside a fancy bottle, the liquid in this bottle swirls red with yellow streaks and the aftertaste is like an electric shock.

When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.

POTION OF WATER BREATHING

Potion, rare

A simple bottle about the size of a dagger’s hilt with a clear, fizzy liquid inside. Tastes sugary sweet. There is a linen tag attached that reads ‘Now with speech!’.

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it..

Story Awards
HERO OF KARADOR

You have saved Karador and the Feywild from monstruous plots. You are considered a hero among the fey and Ffolk of Gwynneth, and beyond. Your name will be sung and your tales scribed for many generations to come!

2025-04-07 22:15 Downtime Activity Level Up -20 Show
2022-05-21 10:00 DDALPG v11 starting level 5 Show
2023-01-13 08:00 WBW-DC-PAW-01 Sick as a Dog 1 1130 10 Bell Branch, Talking Doll Show

Adventure Code: WBW-DC-PAW-01

Adventure Name: Sick as a Dog

Date: 2023-01-13

DM: Kuta#8444, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

4620 gp, divided equally among the party
1130 gp among 4 characters

Bell Branch Wondrous item, rare (requires attunement by a druid or warlock)

Talking Doll Wondrous item, common (requires attunement)

Potion of lightning resistance
One copy available to each character

When you drink this potion, you can resistance to lightning damage for 1 hour.

Potion of animal friendship
One copy available to each character

When you drink this potion, you can cast the animal friendship spell (DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

Spell scroll of nondetection

One copy available to each character.

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Story Award
Archfey Gift: Charm of Animal Conjuring

This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.

A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

2023-01-04 21:59 Trade Log -5 Cloak of the Bat (Flavor, Cloak of Count Rhodar Von Glauer) > Barrier Tattoo (Rare) Show Trade Log

Trading between my characters Goretah to Tarawar

2022-10-10 23:01 Trade Log -5 Greatsword of Wounding > Ring of Free Action Show Trade Log

My character Hal to character Goretah

2022-08-29 20:35 Trade Log -5 Ioun Stone of Protection > Ring of Free Action Show Trade Log

Adventure League Facebook Trading, Player Jason Bata, Character: Akatatu, From DDAL09-10 Tipping the Scales

2023-01-03 00:48 Trade Log -5 Tan Bag of Tricks > Headband of Intellect Show Trade Log

Trading between my characters Goretah to Willy

2023-01-03 00:10 Trade Log -5 Ring of Free Action > Staff of the Woodlands Show Trade Log

Trading between my characters Goretah to Tarawar

2022-10-10 20:44 Trade Log -5 Opal of the Ild Rune > Greatsword of Wounding Show Trade Log

Adventure League, Facebook Trading group, Player Name: Marinella L, DCI 6320824889, Character: Luxuria

2023-02-06 22:30 DDHC-JttRC-Between Tangled Roots 1 10 Necklace of Prayer Beads Show
2023-02-17 19:30 DDAL05-5 A Dish Best Served Cold 1 350 10 Cloak of Displacement Show
2023-02-06 21:00 SJ-DC-Kandlekeep Rekonstruction 2 900 10 Hat of Wizardry Show

Completed the module
Scroll of Air Bubble