Adventure Logsheet
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Level 5 Starting magic item
Session 1
Session 2
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Adventure League Facebook Trading, Player Jason Bata, Character: Akatatu, From DDAL09-10 Tipping the Scales
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My character Hal to character Goretah
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Adventure League, Facebook Trading group, Player Name: Marinella L, DCI 6320824889, Character: Luxuria
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My character Hal to character Goretah
Trail of Destruction DM: Arthur Date: 02-01-2023 (happy new year) players: Mike, Tim, Javier, Jon, Ray rewards: 800 gp each , potions of resistance (fire), tan bag of tricks, decanter of endless water
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Trading between my characters Goretah to Tarawar
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Trading between my characters Goretah to Willy
SJ-DC-DEW The Devil's Work, Playtest before publish on DWB Discord. 1 Potion of Resistance Fire 2 Potion of Resistance Necrotic
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Trading between my characters Goretah to Tarawar
Adventure Code: WBW-DC-PAW-01 Adventure Name: Sick as a Dog Date: 2023-01-13 DM: Kuta#8444, DCI 7714 Adventure Rewards One level-up, and the option to rebuild your character (which you may accept or decline at your discretion) 4620 gp, divided equally among the party 1130 gp among 4 characters Bell Branch Wondrous item, rare (requires attunement by a druid or warlock) Talking Doll Wondrous item, common (requires attunement) Potion of lightning resistance One copy available to each character When you drink this potion, you can resistance to lightning damage for 1 hour. Potion of animal friendship One copy available to each character When you drink this potion, you can cast the animal friendship spell (DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. Spell scroll of nondetection One copy available to each character. A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Story Award Archfey Gift: Charm of Animal Conjuring This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.
DDAL00-02D Lost Tales of Myth Drannor (Echoes of the Weeping War) Players: @ChaGheil @corgibutt @Lele (She/Her) @mada @Chamodeus (Charlie) Gold earned: 690gp, 138gp to each player. Option to Level Up, 10 DT Rewards: Velahr'Kerym (Flame Tongue Longsword) / Weapon, rare (requires attunement) / This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Potion of Healing (Greater) Moon touched Longsword Bracers of Defense Spell Scroll of Hatse 833.33 gold -200 gold for in game use
Did not finish the module, but will finish Monday, February 6, 2023 9:00 PM (in 14 days)
Completed the module Scroll of Air Bubble
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Traded between my character Goretah to Gael Reinhardt, Moon-touched Longsword for Horn of Silent Alarm
DM: Arthur Date: 20-02-2023 players: Mike, Tim, Javier, Jon, Ray rewards: 10 DT + level up gold: 2000 gp = 400 gp each (smallest hoard I ever seen) items: arrow of dragon slaying, a necklace of adaptation, and a staff of the python charm: Ninuno’s Mark. A ninuno, one of the spirits of the Dayawlongon archipelago, grants you its insight as a charm (a type of supernatural gift detailed in the Dungeon Master’s Guide). This charm allows you to cast either augury or speak with plants once per day. Once used three times, this charm vanishes from you.Arrow of Dragon Slaying, Necklace of Adaptation, and a Staff of the Python.
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Spent 400g to buy 4 Potion of Healing (Greater x4)
Potion of Mind Reading, Wand of Web, Potion of Animal Friendship, 3000/4=750g each.
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Trading between my characters Goretah and Gael
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Player/Character: benGerman / Hand Stonecold Item Acquired from: DDHC-TYP Against the Giants Trading Player/Character: benGerman / Trading items: Cloak of Displacement for Wand of Paralysis (Basic Rules)
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Trading between my characters Goretah and Tali Stormcaller
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Trading between my characters Goretah and Tali Stormcaller
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Trading bewteen my characters Goretah and Mogglepuff
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Traded Joel Hickman from FB Trading Group. The ruby has no flavor. PC is Drogo Underhill from DDAL 10-09 Recipe for Retribution, forgotten realms campaign.
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Trading between my characters Goretah and Gael
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Trading between my charactrs Goretah and Gael
ADVANCEMENT Characters who participate in this adventure gain one level. OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it’s possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned. GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters. Part 3 Art pieces and gems taken from unused rooms in the Central Citadel worth 40,000gp Wrap-Up A small sack of coin from Remi worth 6,000 gp each player gets 15,333.33 gold - 1000g for Planar Ally use from me so I got 14,333.33g MAGIC ITEMS AND MISCELLANY The characters can keep the following items Amulet of the devout + Clothes of mending Potion of supreme healing Spell scroll of heal Old CitadelSpellbook WE’VE GOT THEIR NUMBER You’ve found a significant amount of information about the impending Thayan invasion of Aglarond. This information should prove helpful in the future! MAGIC ITEMS AMULET OF THE DEVOUT (+3) Wondrous Item, Very Rare(requires attunement by a cleric or paladin) This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. CLOTHES OF MENDING Wondrous Item, Common This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way. POTION OF SUPREME HEALING Potion, Very Rare You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated. SPELL SCROLL OF HEAL Scroll, Very Rare A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. MISCELLANY OLD CITADEL SPELLBOOK This spellbook has seen better days, its once fine leather now cracked with age. The once intricate embossments had faded, and the binding has been broken more times than seems reasonable. The pages are yellowed with age and are heavily creased from years of use. The calligraphy with which the spells are scribed is immaculate. The spellbook contains the following spells: Abi-Dalzim's horrid wilting, alarm, alter self, animate dead, arcane eye, astral projection, bestow curse, burning hands, charm person, chromatic orb, clairvoyance, cloud of daggers, cloudkill, comprehend languages, cone of cold, conjure elemental, contact other plane, continual flame, control weather, counterspell, crown of madness, detect magic, detect thoughts, dispel magic, dominate person, draconic transformation‡, dream of the blue veil†, feign death, foresight, guards and wards, incendiary cloud, investiture of flame, investiture of ice, investiture of stone, investiture of wind, maze, meteor swarm, mirage arcane, power word pain, power word stun, prismatic wall, shapechange, telepathy, and wall of ice. *This spell originally appeared in Xanathar’s Guide to Everything and is included below for convenience. †This spell originally appeared in Tasha’s Cauldron of Everything and is included below for convenience. ‡This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience.
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Trading between my characters Goretah and Kuro
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Trading between my character Goretah and Gael
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Purchased: Spell Scroll Mass Cure Wounds 3, 3000g Diamonds for Revivfy 3, 900g
DM: Tim DCI#: 71339623 Date & Time: 2023-12-01 1930-0000 Location: Online Roll20 VD&DC AL DM Session 192 Module/Adventure title/tier: Party Crashers (T3) Module/Adventure code: SJ-DC-TTUC-06 Rewards: || 1 level up, 10 downtime days 12500 GP each Fiyero (Javier) only: A musket Packet of 5 bullets with smoke poweder Spellwrought Tattoo (Mending) Ring of Regeneration Cursed Soul of Amaranthine (Blessing of Valhalla) This blessing grants you the power to summon spirit warriors, as if you had blown a silver horn of Valhalla. Once you use this blessing, you can’t use it again until 7 days have passed. - You lifted the curse by absorbing the cursed spirits of Amaranthine in you, the berserkers summoned by the curse are Astral elf spirits. || Silver 2d4 + 2 None Requirements
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Trading between my characters Goretah and Hal
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Purchase: Spell Scroll Mass Cure Wounds 4 for 4000g
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D&D® ADVENTURERS LEAGUE SERVICE AWARDS Effective Date: Oct. 5, 2023 to Jan. 31, 2024. Season: 12C VERY RARE Very rare magic items cost 20 service hours each. You may select rewards in any order from this list. Armor of safeguarding (heavy) + 30 downtime days
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D&D® ADVENTURERS LEAGUE SERVICE AWARDS Effective Date: Oct. 5, 2023 to Jan. 31, 2024. Season: 12C VERY RARE Very rare magic items cost 20 service hours each. You may select rewards in any order from this list. Armor of safeguarding (heavy) + 30 downtime days
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D&D® ADVENTURERS LEAGUE SERVICE AWARDS Effective Date: Oct. 5, 2023 to Jan. 31, 2024. Season: 12C VERY RARE Very rare magic items cost 20 service hours each. You may select rewards in any order from this list. Manual of bodily health, + 30 downtime days
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D&D® ADVENTURERS LEAGUE SERVICE AWARDS Effective Date: Oct. 5, 2023 to Jan. 31, 2024. Season: 12C VERY RARE Very rare magic items cost 20 service hours each. You may select rewards in any order from this list. Manual of bodily health, + 30 downtime days
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Trading between my characters Goretah and Gael
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Trading between my characters Goretah and Hal
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Purchase: Spell Scroll Greater Restoration 3, 3000g
10750/5=2150gp Brazier of Commanding Fire Elementals A magic item of their choice of a specific rarity (Very Rare) as payment. The item is delivered to the characters the next day. This item must be found in the Dungeon Master’s Guide (DMG), Tasha’s Cauldron of Everything (TCE), or Xanathar’s Guide to Everything (XGE) and may not be an item that increases or changes an ability score or grants any number of wishes. These items must also follow all campaign rules for granting magic items for in the D&D Adventurers League Dungeon Masters Guide. The characters can never keep or benefit from the item they were sent to recover, though if the adventure offers a choice of whom to deliver it to, that choice remains. Moon Sickle, +3
Downtime Activity to level up 1 level.
Reward from the Harper alliance: 7,000 gp to each character. All-purpose tool +3 Atlas of endless horizons +3 arrows (six) Potion of flying Potion of invisibility Spell scroll of wall of thorns
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Trading between my characters Gael and Goretah
FR-DR-LIGA-01 Wyrmwell Flame DM: Stephen MacIntyre DCI: 5316063045 50000g/5=10000g each Araelathila (Elven Thrower) Potion of Fire Resistance Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) Blessing of Protection You gain a +1 bonus to AC and saving throws. This supernatural gift is found in the Dungeon Master’s Guide.
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Purchased: Spell Scroll Mass Cure Wouds (5th level) 2x1000g=2000g Spell Scroll Greater Restoration (5th Level) 1x1000g=1000g
10 Downtime Days Character gains 1 level 50000/5=10000g each Potion of Invulnerability Shield of the Uven Rune Story Award: Keeper of the Pact: Having struck deals with the archfey Sinnha, Coru, and Ninev to repurpose the Sentient Mythal of Karador, you have fulfilled your obligations to them, and the ledger of your accomplishments appears balanced. Yet, their thoughts of you will persist, lingering in the depths of their consciousness for a considerable time.
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trading between my characters Goretah and Ez
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Purchased: Spell Scroll Mass Cure Wounds 6x1000=6000g a gem-encrusted bowl worth at least 1,000 gp, which the spell Heroe's Feast consumes
50000/3=16667 Spellwrought Tattoo, Find Greater Steed Dragonnel Spellguard Shield, Minor Property Harmonious
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Purchase: Spell Scroll Mass Cure Wouds, 3x1000g=3000g
Cult Reward: 15,000 gp Jalanvaloss Reward: 30,000 gp Magic Item: Ioun Stone (Fortitude)
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Cloak of Billowing, Guardian property
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Scribing Scrolls. You may scribe spell scrolls as presented under “Scribing a Spell Scroll” in Xanathar’s Guide to Everything. A “workweek” is defined as 5 downtime days for the purposes of this campaign. You do not suffer a complication when engaging in this activity. Scrolls scribed count towards your consumable item limit. Spell Scroll Heal 2x 2 x 40DT = 80DT 2 x 15000g = 30000g
PO-BMG-DRWEP-KS-01 The Siege of Mulsantir Don't forget to log your games! All characters earn the following: Level Milestone 10 Downtime Days 10000gp each player (50,000 gp divided) Thayan jewelry and gems worth 50,000 gp Wakened Scaled Ornament Glimmering Moonbow Shortbow Thermal Cube Potion of Heroism Potion of Superior Healing Potion of Vitality Story Award: An Ally of Mulsantir
Table 77: BMG-MOON-MDE02 6/9/24 DM Jose Jimenez Player Rewards The Characters earn the following rewards for completing the adventure: All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered. Gold Rewards A chest of gems and treasure worth 50,000gp Total 50,000gp/ 5 Players = 10,000 gp each Magic Items ROBE OF STARS Wondrous item, very rare (requires attunement) A surprisingly unassuming looking indigo robe, the interior is a deep black, with swirls of purple galaxies and stars flickering within that dazzle for just a moment before being displaced. This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. CLOCKWORK AMULET Wondrous item, common Perfectly circular, a glass cover on the front of this small amulet shows the meticulously crafted gears within. The teeth click against each other and turn with perfect timing. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. POTION OF HEROISM Potion, rare A surprisingly small vial of liquid that holds a dose of a deep blue liquid. Sparkling motes of possibility seem to float in the liquid, appearing momentarily before vanishing. For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. POTION OF SPEED Potion, very rare Sitting inside a fancy bottle, the liquid in this bottle swirls red with yellow streaks and the aftertaste is like an electric shock. When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own. POTION OF WATER BREATHING Potion, rare A simple bottle about the size of a dagger’s hilt with a clear, fizzy liquid inside. Tastes sugary sweet. There is a linen tag attached that reads ‘Now with speech!’. You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.. Story Awards HERO OF KARADOR You have saved Karador and the Feywild from monstruous plots. You are considered a hero among the fey and Ffolk of Gwynneth, and beyond. Your name will be sung and your tales scribed for many generations to come!
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Trading between my characters Goretah and Ehz
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Pacatus — Today at 12:40 PM Player: Pacatus DCI: Unknown Character: M.D.J.D. Adventure Log: WBW-DC-PHP-LCL-02 A Mystical Whimsy Magic item: +3 Hand Crossbow Flavor Text: Belmore (+3 Hand Crossbow) - This finely crafted hand crossbow has an exotic look, it resembles a flintlock pistol with the words ‘Belmore’ and ‘K.B.’ engraved on the grip. Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. I am trading you the Belmore (+3 Hand Crossbow) for your Robe of Stars.
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Trading between my characters
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Trading between my characters Goretah and Teemo
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Player: Circe’s Revenge Character: Segimer Item: Vicious Mace Source: I obtained the mace via trading, CCC-BMG-07- HULB 1-1 Hulburg Rebuilding
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Traded Jeremy from United the Factions Trading Post for Plate, +2 Purchased, Mundane Plate -1500
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Trading between my characters Goretah and Ehz
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Trading between my characters Goretah and Gael
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Purchase: Spell Scroll Mass Cure Wounds, 2x3000g=6000g
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Trading between my characters Goretah and Gael
7000G 10DT Adventure Code: DDEP3 Adventure Name: Blood Above, Blood Below Date: April 12, 2025 Belt of Giant Strength (Fire) Ioun Stone (Insight) Story Award: What a Horse! You have earned the respect and thanks of a pegasus, a celestial denizen of the Upper Planes. For as long as you treat the creature with respect and stay true to the ideals that it embodies, it remains faithful to you and happily serves you as a mount. While he is willing to wear barding, U'dehl refuses to wear heavy armor for fear that people won't be able to properly behold his magnificence. He is also adamant in being provided nothing but the best food and care. For so long as you retain U'dehl's services, you must maintain a lifestyle of no less than Wealthy. If, at any time, you perform an evil act in its presence, you must immediately succeed at a DC 16 Charisma (Persuasion) check. If you fail, the pegasus leaves your service at its next available opportunity. The DM has discretion as to what constitutes an evil act and may assign advantage or disadvantage on the check based on the circumstances surrounding the act. The DC of this check increases by 1 each time you are forced to make it. Roleplaying U'dehl U'dehl is extremely haughty and vain, and constantly preens and grooms himself. His rather annoying shortcomings aside, however, he is steadfast in his loyalty. Quote: "Neeeeigh!"
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Trading between my characters