Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Quiver of Ehlonna
uncommon
Scouts' valuables in the mausoleum
CCC-GHC-BK1-01 Into the Border Kingdoms
Show
Notes:
This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green.
Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
Sentinel Shield
uncommon
Tent in the Base of the Bandits
DDAL-DRW-INT - 02 Watchers of the Trollclaws
Show
Notes:
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with the symbol of an eye.
Bracers of Archery
uncommon
Leader Bugbears Corpse
DDAL05-02 The Black Road
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide.
These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a
warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Wand of Webs
uncommon
Wizards Library
DDAL05-07 Chelimers Descent
Show
Notes:
Requires Attunement by a Spellcaster
This wand has 7 Charges. While holding it, you can use an Action to expend 1 of its Charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Javelin of Lightning
uncommon
Quest Reward
DDAL08-05 Hero of the Troll Wars
Show
Notes:
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. This item is found on Magic Item Table F in the Dungeon Master’s Guide.
This javelin glows an angry red when within 120 feet of a troll.
Mask of the Beast
uncommon
DDAL-DRW-INT-04 Tales of Fang and Claw
Show
Notes:
Wondrous Item, Uncommon
This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it.
This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light.
Moon-Touched Shortsword
uncommon
DC-PoA DES-05B Drive Our Ships to new Lands
Trade Log
Show
Notes:
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This fey-crafted blade features mithral construction, a blue metal weighing half the normal weight. The moon-touched shortsword gifted by the Prince of Frost is cold to the touch, lowering the temperature around it in a 5-foot radius. Icicles are continually forming and falling off the blade whenever it is unsheathed.
Cloak of Billowing
common
FR-DC-BOUNTY-01: Beledor Bonechill
FR-DC-BOUNTY-01: Beledor Bonechill
Show
Notes:
Wondrous item, common
While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.
This cloak belonged to the not so famous necromancer Beledor Bonechill and was used to make dramatic effects. It's a black cloak that is ornated with golden threads that depict bones and skulls.
(Guardian) Should the wearer be in danger the depicted bones start to rattle and shake loudly as a warning. (+2 to Initiative)
Periapt of Wound Closure
uncommon
FR-DC-BOUNTY-01: Beledor Bonechill
FR-DC-BOUNTY-01: Beledor Bonechill
Show
Notes:
Wondrous item, uncommon (requires attunement)
1 lb.
While wearing this pendant, you gain the following benefits.
Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one.
Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.
Sentinel. This item glows whenever a undead creature is withing 120 feet of it.
Belt of Hill Giant Strength
rare
DDHC-RoT-4
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
Vicious Greatsword
rare
Traded
Trade Log
Show
Notes:
Weapon (Greatsword), rare
Martial weapon, melee weapon
6 lb.
2d6 Slashing
Heavy, Two‑Handed
Mastery: Graze
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.
Horn of Silent Alarm
common
SJ-DC-HYS-01 The Hystero
SJ-DC-HYS-01 The Hystero
Show
Notes:
Wondrous item, common
This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn's blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.
Wand of Fireballs
rare
SJ-DC-HYS-01 The Hystero
SJ-DC-HYS-01 The Hystero
Show
Notes:
Wand, rare (requires attunement by a spellcaster)
1 lb.
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Fireball (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Harmonious. Attuning to this item takes only 1 minute.
| Name | Rarity | Location | Table ▲ | Result | Source | |
|---|---|---|---|---|---|---|
| Quiver of Ehlonna | uncommon | Scouts' valuables in the mausoleum | CCC-GHC-BK1-01 Into the Border Kingdoms | Show | ||
|
Notes:
This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. |
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| Sentinel Shield | uncommon | Tent in the Base of the Bandits | DDAL-DRW-INT - 02 Watchers of the Trollclaws | Show | ||
|
Notes:
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with the symbol of an eye. |
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| Bracers of Archery | uncommon | Leader Bugbears Corpse | DDAL05-02 The Black Road | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide. These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a |
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| Wand of Webs | uncommon | Wizards Library | DDAL05-07 Chelimers Descent | Show | ||
|
Notes:
Requires Attunement by a Spellcaster This wand has 7 Charges. While holding it, you can use an Action to expend 1 of its Charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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| Javelin of Lightning | uncommon | Quest Reward | DDAL08-05 Hero of the Troll Wars | Show | ||
|
Notes:
Weapon (javelin), uncommon This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This javelin glows an angry red when within 120 feet of a troll. |
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| Mask of the Beast | uncommon | DDAL-DRW-INT-04 Tales of Fang and Claw | Show | |||
|
Notes:
Wondrous Item, Uncommon This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it. This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light. |
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| Moon-Touched Shortsword | uncommon | DC-PoA DES-05B Drive Our Ships to new Lands | Trade Log | Show | ||
|
Notes:
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. |
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| Cloak of Billowing | common | FR-DC-BOUNTY-01: Beledor Bonechill | FR-DC-BOUNTY-01: Beledor Bonechill | Show | ||
|
Notes:
Wondrous item, common While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute. This cloak belonged to the not so famous necromancer Beledor Bonechill and was used to make dramatic effects. It's a black cloak that is ornated with golden threads that depict bones and skulls. (Guardian) Should the wearer be in danger the depicted bones start to rattle and shake loudly as a warning. (+2 to Initiative) |
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| Periapt of Wound Closure | uncommon | FR-DC-BOUNTY-01: Beledor Bonechill | FR-DC-BOUNTY-01: Beledor Bonechill | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one. Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores. Sentinel. This item glows whenever a undead creature is withing 120 feet of it. |
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| Belt of Hill Giant Strength | rare | DDHC-RoT-4 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) |
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| Vicious Greatsword | rare | Traded | Trade Log | Show | ||
|
Notes:
Weapon (Greatsword), rare |
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| Horn of Silent Alarm | common | SJ-DC-HYS-01 The Hystero | SJ-DC-HYS-01 The Hystero | Show | ||
|
Notes:
Wondrous item, common |
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| Wand of Fireballs | rare | SJ-DC-HYS-01 The Hystero | SJ-DC-HYS-01 The Hystero | Show | ||
|
Notes:
Wand, rare (requires attunement by a spellcaster) Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Harmonious. Attuning to this item takes only 1 minute. |
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