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Adventure Title
DDHC-KftGV Vidorant's Vault
Session
Date Played
2025-12-15 15:15:00 UTC
Levels Gained
GP +/-
3980
Downtime +/-
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
DM Name
JinxedBear
DM DCI Number
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** 2x Potion of Greater Healing 1x Potion of Animal Friendship 1x Potion of Resistance (Fire) 1x Potion of Resistance (Poison) 1x Potion of Water Breathing **Spell Scrolls:** 2x Charm Person, 1x Cure Wounds, 2x Detect Magic, 1x Dispel Magic, 1x False Life, 4x Identify, 1x Invisibility, 2x Lesser Restoration, 1x Nondetection #### **Used**

Magic Items

Name Rarity Location Table Result Counts?
+1 Shortsword Uncommon DDHC-KftGV Vidorant's Vault true
Weapon (Shortsword), Uncommon Martial Weapon, Melee Weapon 2 lb. 1d6 Piercing Finesse, Light Mastery: Vex You have a +1 bonus to attack and damage rolls made with this magic weapon.
Gloves of Thievery Uncommon DDHC-KftGV Vidorant's Vault true
Wondrous Item, Uncommon These gloves are imperceptible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks.
+1 Fate Dealer's Deck Rare DDHC-KftGV Vidorant's Vault (GV Reward) true
Wondrous Item, Rare (Requires Attunement by a Cleric or Paladin) The backs of these cards are inscribed with glyphs representing the Inner Planes, the Outer Planes, or the holy symbols of various deities. While holding this deck, you can use it as a spellcasting focus, and you gain a +1 bonus to spell attack rolls and to your spell save DC. In addition, while you're holding the deck, you can draw a card as an action to expend and roll one of your Hit Dice and add the deck's bonus to the number rolled. One creature you can see within 30 feet of you either takes radiant damage or regains hit points (your choice) equal to the total.
Ring of Evasion Rare DDHC-KftGV Vidorant's Vault true
Ring, Rare (Requires Attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing the ring, you can take a Reaction to expend 1 charge to succeed on that save instead.