Show Log Entry

Adventure Title
KftGV - Affair on the Concordant Express
Session
Date Played
2025-12-15 15:30:00 UTC
Levels Gained
GP +/-
1202
Downtime +/-
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
DM Name
JinxedBear
DM DCI Number
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** 1x Potion of Greater Healing 1x Potion of Resistance (Fire) #### **Used**

Magic Items

Name Rarity Location Table Result Counts?
Wand of Magic Missiles Uncommon KftGV - Affair on the Concordant Express true
Wand, Uncommon 1 lb. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
+2 Rod of the Pact Keeper Rare KftGV - Affair on the Concordant Express true
Rod, Rare (Requires Attunement by a Warlock) 2 lb. While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your Warlock spells. In addition, you can regain one spell slot as a Magic action while holding the rod. You can't use this property again until you finish a Long Rest.
Horn of Valhalla, Silver Rare KftGV - Affair on the Concordant Express true
Wondrous Item, Rare You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can't be used again until 7 days have passed. A silver horn summons 2 Berserkers. They are Friendly to you and your allies and follow your commands.
Mithral Half Plate Armor Uncommon KftGV - Affair on the Concordant Express true
Medium Armor (Half Plate Armor), Uncommon 40 lb. AC 15 + Dex (max 2) Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. The wearer has Disadvantage on Dexterity (Stealth) checks.
+3 Silvered Greatsword Very Rare KftGV - Affair on the Concordant Express true
Weapon (Greatsword), Very Rare Martial Weapon, Melee Weapon 6 lb. 2d6 Slashing Heavy, Two‑Handed Mastery: Graze You have a +3 bonus to attack and damage rolls made with this magic weapon. An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.
Ring of Spell Storing Rare KftGV - Affair on the Concordant Express true
Ring, Rare (Requires Attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of level 1 through 5 into the ring by touching the ring as the spell is cast. The spell has no effect other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.