Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Cloak of Billowing common FR-DC-BOUNTY-01: Beledor Bonechill FR-DC-BOUNTY-01: Beledor Bonechill Show
Notes:

Wondrous item, common

While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.

This cloak belonged to the not so famous necromancer Beledor Bonechill and was used to make dramatic effects. It's a black cloak that is ornated with golden threads that depict bones and skulls.

(Guardian) Should the wearer be in danger the depicted bones start to rattle and shake loudly as a warning. (+2 to Initiative)

Sentinel Shield uncommon Tent in the Base of the Bandits DDAL-DRW-INT - 02 Watchers of the Trollclaws Show
Notes:

While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with the symbol of an eye.

Bracers of Archery uncommon Leader Bugbears Corpse DDAL05-02 The Black Road Show
Notes:

Wondrous item, uncommon (requires attunement)

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide.

These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a
warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Wand of Webs uncommon Wizards Library DDAL05-07 Chelimers Descent Show
Notes:

Requires Attunement by a Spellcaster

This wand has 7 Charges. While holding it, you can use an Action to expend 1 of its Charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Javelin of Lightning uncommon Quest Reward DDAL08-05 Hero of the Troll Wars Show
Notes:

Weapon (javelin), uncommon

This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. This item is found on Magic Item Table F in the Dungeon Master’s Guide.

This javelin glows an angry red when within 120 feet of a troll.

Mask of the Beast uncommon DDAL-DRW-INT-04 Tales of Fang and Claw Show
Notes:

Wondrous Item, Uncommon

This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it.

This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light.

Moon-Touched Shortsword uncommon DC-PoA DES-05B Drive Our Ships to new Lands Trade Log Show
Notes:

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This fey-crafted blade features mithral construction, a blue metal weighing half the normal weight. The moon-touched shortsword gifted by the Prince of Frost is cold to the touch, lowering the temperature around it in a 5-foot radius. Icicles are continually forming and falling off the blade whenever it is unsheathed.

Quiver of Ehlonna uncommon Scouts' valuables in the mausoleum CCC-GHC-BK1-01 Into the Border Kingdoms Show
Notes:

This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green.

Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.

You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.

Periapt of Wound Closure uncommon FR-DC-BOUNTY-01: Beledor Bonechill FR-DC-BOUNTY-01: Beledor Bonechill Show
Notes:

Wondrous item, uncommon (requires attunement)
1 lb.
While wearing this pendant, you gain the following benefits.

Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one.

Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.

Sentinel. This item glows whenever a undead creature is withing 120 feet of it.