Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
+1 Fate Dealer's Deck
rare
DDHC-KftGV Vidorant's Vault (GV Reward)
DDHC-KftGV Vidorant's Vault
Show
Notes:
Wondrous Item, Rare (Requires Attunement by a Cleric or Paladin)
The backs of these cards are inscribed with glyphs representing the Inner Planes, the Outer Planes, or the holy symbols of various deities. While holding this deck, you can use it as a spellcasting focus, and you gain a +1 bonus to spell attack rolls and to your spell save DC.
In addition, while you're holding the deck, you can draw a card as an action to expend and roll one of your Hit Dice and add the deck's bonus to the number rolled. One creature you can see within 30 feet of you either takes radiant damage or regains hit points (your choice) equal to the total.
+1 Shortsword
uncommon
DDHC-KftGV Vidorant's Vault
DDHC-KftGV Vidorant's Vault
Show
Notes:
Weapon (Shortsword), Uncommon
Martial Weapon, Melee Weapon
2 lb.
1d6 Piercing
Finesse, Light
Mastery: Vex
You have a +1 bonus to attack and damage rolls made with this magic weapon.
+2 Amulet of the Devout
rare
Traded
Trade Log
Show
Notes:
Wondrous Item, Rare (Requires Attunement by a Cleric or Paladin)
1 lb.
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
+2 Rod of the Pact Keeper
rare
KftGV - Affair on the Concordant Express
KftGV - Affair on the Concordant Express
Show
Notes:
Rod, Rare (Requires Attunement by a Warlock)
2 lb.
While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your Warlock spells.
In addition, you can regain one spell slot as a Magic action while holding the rod. You can't use this property again until you finish a Long Rest.
+3 Silvered Greatsword
very_rare
KftGV - Affair on the Concordant Express
KftGV - Affair on the Concordant Express
Show
Notes:
Weapon (Greatsword), Very Rare
Martial Weapon, Melee Weapon
6 lb.
2d6 Slashing
Heavy, Two‑Handed
Mastery: Graze
You have a +3 bonus to attack and damage rolls made with this magic weapon.
An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.
Belt of Hill Giant Strength
rare
DDHC-RoT-4
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
Bracers of Archery
uncommon
Leader Bugbears Corpse
DDAL05-02 The Black Road
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide.
These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a
warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Cloak of Billowing
common
FR-DC-BOUNTY-01: Beledor Bonechill
FR-DC-BOUNTY-01: Beledor Bonechill
Show
Notes:
Wondrous item, common
While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.
This cloak belonged to the not so famous necromancer Beledor Bonechill and was used to make dramatic effects. It's a black cloak that is ornated with golden threads that depict bones and skulls.
(Guardian) Should the wearer be in danger the depicted bones start to rattle and shake loudly as a warning. (+2 to Initiative)
Gloves of Thievery
uncommon
DDHC-KftGV Vidorant's Vault
DDHC-KftGV Vidorant's Vault
Show
Notes:
Wondrous Item, Uncommon
These gloves are imperceptible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks.
Horn of Silent Alarm
common
SJ-DC-HYS-01 The Hystero
SJ-DC-HYS-01 The Hystero
Show
Notes:
Wondrous item, common
This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn's blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.
Horn of Valhalla, Silver
rare
KftGV - Affair on the Concordant Express
KftGV - Affair on the Concordant Express
Show
Notes:
Wondrous Item, Rare
You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can't be used again until 7 days have passed.
A silver horn summons 2 Berserkers. They are Friendly to you and your allies and follow your commands.
Javelin of Lightning
uncommon
Quest Reward
DDAL08-05 Hero of the Troll Wars
Show
Notes:
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. This item is found on Magic Item Table F in the Dungeon Master’s Guide.
This javelin glows an angry red when within 120 feet of a troll.
Mask of the Beast
uncommon
DDAL-DRW-INT-04 Tales of Fang and Claw
Show
Notes:
Wondrous Item, Uncommon
This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it.
This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light.
Mithral Half Plate Armor
uncommon
KftGV - Affair on the Concordant Express
KftGV - Affair on the Concordant Express
Show
Notes:
Medium Armor (Half Plate Armor), Uncommon
40 lb.
AC 15 + Dex (max 2)
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.
If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
The wearer has Disadvantage on Dexterity (Stealth) checks.
Moon-Touched Shortsword
uncommon
DC-PoA DES-05B Drive Our Ships to new Lands
Trade Log
Show
Notes:
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This fey-crafted blade features mithral construction, a blue metal weighing half the normal weight. The moon-touched shortsword gifted by the Prince of Frost is cold to the touch, lowering the temperature around it in a 5-foot radius. Icicles are continually forming and falling off the blade whenever it is unsheathed.
Periapt of Wound Closure
uncommon
FR-DC-BOUNTY-01: Beledor Bonechill
FR-DC-BOUNTY-01: Beledor Bonechill
Show
Notes:
Wondrous item, uncommon (requires attunement)
1 lb.
While wearing this pendant, you gain the following benefits.
Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one.
Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.
Sentinel. This item glows whenever a undead creature is withing 120 feet of it.
Quiver of Ehlonna
uncommon
Scouts' valuables in the mausoleum
CCC-GHC-BK1-01 Into the Border Kingdoms
Show
Notes:
This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green.
Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
Ring of Spell Storing
rare
KftGV - Affair on the Concordant Express
KftGV - Affair on the Concordant Express
Show
Notes:
Ring, Rare (Requires Attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of level 1 through 5 into the ring by touching the ring as the spell is cast. The spell has no effect other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Sentinel Shield
uncommon
Tent in the Base of the Bandits
DDAL-DRW-INT - 02 Watchers of the Trollclaws
Show
Notes:
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with the symbol of an eye.
Vicious Glaive
rare
CCC-SVH01-02
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Weapon (Glaive), rare
Martial weapon, melee weapon
6 lb.
1d10 Slashing
Heavy, Reach, Two‑Handed
Mastery: Graze
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| +1 Fate Dealer's Deck | rare | DDHC-KftGV Vidorant's Vault (GV Reward) | DDHC-KftGV Vidorant's Vault | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement by a Cleric or Paladin) In addition, while you're holding the deck, you can draw a card as an action to expend and roll one of your Hit Dice and add the deck's bonus to the number rolled. One creature you can see within 30 feet of you either takes radiant damage or regains hit points (your choice) equal to the total. |
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| +1 Shortsword | uncommon | DDHC-KftGV Vidorant's Vault | DDHC-KftGV Vidorant's Vault | Show | ||
|
Notes:
Weapon (Shortsword), Uncommon |
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| +2 Amulet of the Devout | rare | Traded | Trade Log | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement by a Cleric or Paladin) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. |
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| +2 Rod of the Pact Keeper | rare | KftGV - Affair on the Concordant Express | KftGV - Affair on the Concordant Express | Show | ||
|
Notes:
Rod, Rare (Requires Attunement by a Warlock) In addition, you can regain one spell slot as a Magic action while holding the rod. You can't use this property again until you finish a Long Rest. |
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| +3 Silvered Greatsword | very_rare | KftGV - Affair on the Concordant Express | KftGV - Affair on the Concordant Express | Show | ||
|
Notes:
Weapon (Greatsword), Very Rare An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. |
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| Belt of Hill Giant Strength | rare | DDHC-RoT-4 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) |
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| Bracers of Archery | uncommon | Leader Bugbears Corpse | DDAL05-02 The Black Road | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide. These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a |
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| Cloak of Billowing | common | FR-DC-BOUNTY-01: Beledor Bonechill | FR-DC-BOUNTY-01: Beledor Bonechill | Show | ||
|
Notes:
Wondrous item, common While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute. This cloak belonged to the not so famous necromancer Beledor Bonechill and was used to make dramatic effects. It's a black cloak that is ornated with golden threads that depict bones and skulls. (Guardian) Should the wearer be in danger the depicted bones start to rattle and shake loudly as a warning. (+2 to Initiative) |
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| Gloves of Thievery | uncommon | DDHC-KftGV Vidorant's Vault | DDHC-KftGV Vidorant's Vault | Show | ||
|
Notes:
Wondrous Item, Uncommon |
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| Horn of Silent Alarm | common | SJ-DC-HYS-01 The Hystero | SJ-DC-HYS-01 The Hystero | Show | ||
|
Notes:
Wondrous item, common |
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| Horn of Valhalla, Silver | rare | KftGV - Affair on the Concordant Express | KftGV - Affair on the Concordant Express | Show | ||
|
Notes:
Wondrous Item, Rare A silver horn summons 2 Berserkers. They are Friendly to you and your allies and follow your commands. |
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| Javelin of Lightning | uncommon | Quest Reward | DDAL08-05 Hero of the Troll Wars | Show | ||
|
Notes:
Weapon (javelin), uncommon This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This javelin glows an angry red when within 120 feet of a troll. |
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| Mask of the Beast | uncommon | DDAL-DRW-INT-04 Tales of Fang and Claw | Show | |||
|
Notes:
Wondrous Item, Uncommon This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it. This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light. |
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| Mithral Half Plate Armor | uncommon | KftGV - Affair on the Concordant Express | KftGV - Affair on the Concordant Express | Show | ||
|
Notes:
Medium Armor (Half Plate Armor), Uncommon If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. The wearer has Disadvantage on Dexterity (Stealth) checks. |
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| Moon-Touched Shortsword | uncommon | DC-PoA DES-05B Drive Our Ships to new Lands | Trade Log | Show | ||
|
Notes:
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. |
||||||
| Periapt of Wound Closure | uncommon | FR-DC-BOUNTY-01: Beledor Bonechill | FR-DC-BOUNTY-01: Beledor Bonechill | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one. Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores. Sentinel. This item glows whenever a undead creature is withing 120 feet of it. |
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| Quiver of Ehlonna | uncommon | Scouts' valuables in the mausoleum | CCC-GHC-BK1-01 Into the Border Kingdoms | Show | ||
|
Notes:
This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. |
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| Ring of Spell Storing | rare | KftGV - Affair on the Concordant Express | KftGV - Affair on the Concordant Express | Show | ||
|
Notes:
Ring, Rare (Requires Attunement) Any creature can cast a spell of level 1 through 5 into the ring by touching the ring as the spell is cast. The spell has no effect other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
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| Sentinel Shield | uncommon | Tent in the Base of the Bandits | DDAL-DRW-INT - 02 Watchers of the Trollclaws | Show | ||
|
Notes:
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with the symbol of an eye. |
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| Vicious Glaive | rare | CCC-SVH01-02 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Weapon (Glaive), rare |
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