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Adventure Title
SJ-DC-HYS-01 The Hystero
SJ-DC-HYS-01 The Hystero
Session
Date Played
2025-10-06 19:00:00 UTC
2025-10-06 19:00:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
Unofficial Roll20 D&D AL Deutschland
DM Name
Marcelinho700
Marcelinho700
DM DCI Number
000000000
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** 1x Potion of G. Healing 1x Potion of Giant Strength (Hill) 1x Potion of Resistance (Psychic) **Story Award: Honorary Crewmate of The Nebo** *You have been accepted by the githyanki captain, Mordecai, of The Nebo as an honorary crewmember after your heroics in saving hundreds of lives imprisoned by the mind flayers. You have advantage on all Charisma ability checks when dealing with crew members of The Nebo and have been welcomed to travel with The Nebo at any time.* #### **Used**
#### **Bought** #### **Sold** #### **Gained** 1x Potion of G. Healing 1x Potion of Giant Strength (Hill) 1x Potion of Resistance (Psychic) **Story Award: Honorary Crewmate of The Nebo** *You have been accepted by the githyanki captain, Mordecai, of The Nebo as an honorary crewmember after your heroics in saving hundreds of lives imprisoned by the mind flayers. You have advantage on all Charisma ability checks when dealing with crew members of The Nebo and have been welcomed to travel with The Nebo at any time.* #### **Used**
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Horn of Silent Alarm | Common | SJ-DC-HYS-01 The Hystero | true | ||
| Wondrous item, common This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn's blare, provided that creature is within 600 feet of the horn. No other creature hears the horn. | |||||
| Wand of Fireballs | Rare | SJ-DC-HYS-01 The Hystero | true | ||
| Wand, rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Fireball (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Harmonious. Attuning to this item takes only 1 minute. | |||||