DM Log Entries


Total Hours:
10

Total GP:
34680
Unused GP:
80

Total Downtime:
0
Unused Downtime:
0
Total Renown:
0
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session ▼ Reward Magic Items Character
Service Rewards Season 2025 Version 2 none Show

Grand Total of Service Hours = 120 (0 used for Rewards)
Uncommon Rewards
....
Rare Rewards
1. ....
...
Very Rare Rewards

...


2022-06-06 19:50 Assignment 2 Season 11b magic_item Sylriel Sunriver Show

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2023-12-14 18:05 Assignment 1. Season 12 c advancement Kish Loneheart Akannathi Show

+250 gp und 1 Lvl Up von Tier 1 Service Reward


Service Rewards Season 11 b none Show

Grand Total of Service Hours = 34 (34 used for Rewards)
Uncommon and Rare Rewards
1. Ssakiel gets a Tier 1 adventure reward (= Eyes of Charming ) + 250 gp and a LevelUP (-4h)
...
Very Rare Rewards
2. Sylriel Sunriver gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days (-10h)
3. Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp (-10h)
4. Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp (-10h)
...

2022-07-04 18:50 Assignment 1 Season 11b advancement Ssakiel Show

+250 gp und 1 lvl Up


+Eyes of Charming
Wondrous item, uncommon (requires attunement)

These Crystal lenses fit over the eyes. They have 3 Charges. While wearing them, you can expend 1 charge as an Action to cast the Charm Person spell (save DC 13) on a Humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended Charges daily at dawn.


2022-06-04 19:50 Abenteuer Vorbereitung (Season 11 b) none Show

Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!!


Vorbereitung von DC-PoA-CONMAR-01 Something Sinister
24 h über mehr mehrere Tage


2023-04-26 20:00 Assignment 2 Season 12 a advancement Noriel Aurōrae Show

+2500gp
Cloak of Displacement
(Rare, Requires Attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.


Service Rewards Season 12 a none Show

Grand Total of Service Hours = 30 (30 used for Rewards)
Uncommon Rewards
3. Brenris Forgegift gets a Tier 1 reward (Mithral Plate Armor)+ 250 gp and lvl up (-5h)
4. Brenris Forgegift gets a Tier 1 reward (Gauntlets of Ogre Power)+ 250 gp, das lvl up geht an Fenree Wildwood (-5h)
....
Rare Rewards
1. Ssakiel gets a Tier 2 adventure reward (Glamoured Studded Leather)+ 2500 gp, das lvl up geht an Kalis Nordwind (-10h)
2. Noriel Aurōrae gets a Tier 2 adventure reward (Cloak of Displacement)+ 2500 gp, das lvl up geht an Seetha Muscaria (-10h)
...
Very Rare Rewards
...

Service Rewards Season 12 b none Show

Grand Total of Service Hours = 37 (37 used for Rewards)
Commen and Uncommon Rewards
1. Nyx Vulpin gets a Tier 1 reward (Headband of Intellect)+ 250 gp and lvl up (-5h)
2. Enndlin Hearthfire gets a Tier 1 reward (Heward's Handy Spice Pouch)+ 250 gp and lvl up (-5h)
4. Enndlin Hearthfire gets a Tier 1 reward (Chest of Preserving )+ 250 gp (-5h)
6. Sora Soulheart gets a Tier 1 reward (Gloves of Thievery )+ 10 Downtime (-2h)
...
Rare and Very Rare Rewards
3. Sekae Nightglimm gets a Tier 2 reward (Horsehoes of Speed)+ 2500 gp (-10h)
5. Nyx Vulpin gets a Tier 2 reward (Sun Blade)+ 2500 gp (-10h)
...

2023-04-07 14:53 Assignment 1 Season 12 a advancement Ssakiel Show

+2500gp
Glamoured Studded Leather

AC 12 + Dex, Light armor, rare, 13 lb.

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

Minor Property: Gleaming -This item never gets dirty.


2023-04-07 14:53 Assignment 1 Season 12 a advancement Kalis Nordwind Show

1 LvlUp von Tier 2 Service Reward


2023-02-23 19:00 Assignment 3. und 4 Season 12 a advancement Brenris Forgegift Show
  • 500gp

Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement), Major tier

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.

These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean.


Mithral Plate Armor
Heavy armor, minor tier, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.


2023-02-23 19:00 Assignment 4. Season 12 a advancement Fenree Wildwood Show

1 LvlUp von Tier 1 Service Reward


Preparation Time Season 2025 Version 2 none Show

Preparation/Creation Time:
FR - DC - TFCotN 01: The Vanished Caravan: 120 H
...


Preparation Time
...


2023-07-30 17:33 Assignment 1. Season 12 b advancement Nyx Vulpin Show

  • 250gp

Headband of Intellect
Wondrous Item, uncommon

Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

Your Intelligence score is 19 while you wear this headband. It has no Effect on you if your Intelligence is 19 or higher without it.


Service Rewards Season 12 c none Show

Grand Total of Service Hours = 72 (72 used for Rewards)
Uncommon Rewards
1. Ember Claw gets a Tier 1 reward (Insignia of Claws), das lvl up und + 250 gp geht an Kish Loneheart Akannathi (-5h)
2. Yūgure gets a Tier 1 reward (Insignia of Claws), lvl up und + 250 gp (-5h)
3. Veil of Shadows (Veil) gets a Tier 1 adventure reward (= Eldritch Claw Tattoo) + 250 gp (-5h)
7. Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days (-5h)
8. Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up (Rest -2h)
....
Rare Rewards
4. Yoake gets a Tier 2 adventure reward (Glamoured Studded Leather) + 2500 gp an Lvl Up (-10h)
...
Very Rare Rewards
5. Ember Claw gets a Tier 3 reward (Manual of bodily health) + 30 downtime days (-20h)
6. Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days (-20 h)
...

2023-04-26 20:00 Assignment 2 Season 12 a advancement Sheetha Muscaria Show

1 LvlUp von Tier 2 Service Reward


2023-07-28 18:00 Assignment 2. Season 12 b advancement Enndlin Hearthfire Show

  • 250gp

Heward's Handy Spice Pouch
Wondrous item, common

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.


2023-12-14 18:02 Assignment 1. Season 12 c advancement Ember Claw Show

Insignia of Claws
Wondrous item, uncommon

The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2024-01-28 03:49 Assignment 3 Season 12 c advancement Veil of Shadows (Veil) Show

+250 gp


Eldritch Claw Tattoo
Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes.

While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul.

As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.

The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad


Date Adventure Title Session ▼ ACP TCP Downtime Renown GP Character Rewarded
Service Rewards Season 2025 Version 2 Show

Grand Total of Service Hours = 120 (0 used for Rewards)
Uncommon Rewards
....
Rare Rewards
1. ....
...
Very Rare Rewards

...


2022-06-06 19:50 Assignment 2 Season 11b Sylriel Sunriver Show

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2023-12-14 18:05 Assignment 1. Season 12 c 250 Kish Loneheart Akannathi Show

+250 gp und 1 Lvl Up von Tier 1 Service Reward


Service Rewards Season 11 b Show

Grand Total of Service Hours = 34 (34 used for Rewards)
Uncommon and Rare Rewards
1. Ssakiel gets a Tier 1 adventure reward (= Eyes of Charming ) + 250 gp and a LevelUP (-4h)
...
Very Rare Rewards
2. Sylriel Sunriver gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days (-10h)
3. Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp (-10h)
4. Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp (-10h)
...

2022-07-04 18:50 Assignment 1 Season 11b 250 Ssakiel Show

+250 gp und 1 lvl Up


+Eyes of Charming
Wondrous item, uncommon (requires attunement)

These Crystal lenses fit over the eyes. They have 3 Charges. While wearing them, you can expend 1 charge as an Action to cast the Charm Person spell (save DC 13) on a Humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended Charges daily at dawn.


2022-06-04 19:50 Abenteuer Vorbereitung (Season 11 b) Show

Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!!


Vorbereitung von DC-PoA-CONMAR-01 Something Sinister
24 h über mehr mehrere Tage


2023-04-26 20:00 Assignment 2 Season 12 a 2500 Noriel Aurōrae Show

+2500gp
Cloak of Displacement
(Rare, Requires Attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.


Service Rewards Season 12 a Show

Grand Total of Service Hours = 30 (30 used for Rewards)
Uncommon Rewards
3. Brenris Forgegift gets a Tier 1 reward (Mithral Plate Armor)+ 250 gp and lvl up (-5h)
4. Brenris Forgegift gets a Tier 1 reward (Gauntlets of Ogre Power)+ 250 gp, das lvl up geht an Fenree Wildwood (-5h)
....
Rare Rewards
1. Ssakiel gets a Tier 2 adventure reward (Glamoured Studded Leather)+ 2500 gp, das lvl up geht an Kalis Nordwind (-10h)
2. Noriel Aurōrae gets a Tier 2 adventure reward (Cloak of Displacement)+ 2500 gp, das lvl up geht an Seetha Muscaria (-10h)
...
Very Rare Rewards
...

Service Rewards Season 12 b Show

Grand Total of Service Hours = 37 (37 used for Rewards)
Commen and Uncommon Rewards
1. Nyx Vulpin gets a Tier 1 reward (Headband of Intellect)+ 250 gp and lvl up (-5h)
2. Enndlin Hearthfire gets a Tier 1 reward (Heward's Handy Spice Pouch)+ 250 gp and lvl up (-5h)
4. Enndlin Hearthfire gets a Tier 1 reward (Chest of Preserving )+ 250 gp (-5h)
6. Sora Soulheart gets a Tier 1 reward (Gloves of Thievery )+ 10 Downtime (-2h)
...
Rare and Very Rare Rewards
3. Sekae Nightglimm gets a Tier 2 reward (Horsehoes of Speed)+ 2500 gp (-10h)
5. Nyx Vulpin gets a Tier 2 reward (Sun Blade)+ 2500 gp (-10h)
...

2023-04-07 14:53 Assignment 1 Season 12 a 2500 Ssakiel Show

+2500gp
Glamoured Studded Leather

AC 12 + Dex, Light armor, rare, 13 lb.

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

Minor Property: Gleaming -This item never gets dirty.


2023-04-07 14:53 Assignment 1 Season 12 a Kalis Nordwind Show

1 LvlUp von Tier 2 Service Reward


2023-02-23 19:00 Assignment 3. und 4 Season 12 a 500 Brenris Forgegift Show
  • 500gp

Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement), Major tier

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.

These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean.


Mithral Plate Armor
Heavy armor, minor tier, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.


2023-02-23 19:00 Assignment 4. Season 12 a Fenree Wildwood Show

1 LvlUp von Tier 1 Service Reward


Preparation Time Season 2025 Version 2 Show

Preparation/Creation Time:
FR - DC - TFCotN 01: The Vanished Caravan: 120 H
...


Preparation Time
...


2023-07-30 17:33 Assignment 1. Season 12 b 250 Nyx Vulpin Show

  • 250gp

Headband of Intellect
Wondrous Item, uncommon

Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

Your Intelligence score is 19 while you wear this headband. It has no Effect on you if your Intelligence is 19 or higher without it.


Service Rewards Season 12 c Show

Grand Total of Service Hours = 72 (72 used for Rewards)
Uncommon Rewards
1. Ember Claw gets a Tier 1 reward (Insignia of Claws), das lvl up und + 250 gp geht an Kish Loneheart Akannathi (-5h)
2. Yūgure gets a Tier 1 reward (Insignia of Claws), lvl up und + 250 gp (-5h)
3. Veil of Shadows (Veil) gets a Tier 1 adventure reward (= Eldritch Claw Tattoo) + 250 gp (-5h)
7. Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days (-5h)
8. Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up (Rest -2h)
....
Rare Rewards
4. Yoake gets a Tier 2 adventure reward (Glamoured Studded Leather) + 2500 gp an Lvl Up (-10h)
...
Very Rare Rewards
5. Ember Claw gets a Tier 3 reward (Manual of bodily health) + 30 downtime days (-20h)
6. Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days (-20 h)
...

2023-04-26 20:00 Assignment 2 Season 12 a Sheetha Muscaria Show

1 LvlUp von Tier 2 Service Reward


2023-07-28 18:00 Assignment 2. Season 12 b 250 Enndlin Hearthfire Show

  • 250gp

Heward's Handy Spice Pouch
Wondrous item, common

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.


2023-12-14 18:02 Assignment 1. Season 12 c Ember Claw Show

Insignia of Claws
Wondrous item, uncommon

The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2024-01-28 03:49 Assignment 3 Season 12 c 250 Veil of Shadows (Veil) Show

+250 gp


Eldritch Claw Tattoo
Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes.

While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul.

As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.

The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad


Date Adventure Title Session ▼ XP GP Downtime Renown Missions Hours Character Rewarded
Service Rewards Season 2025 Version 2 Show

Grand Total of Service Hours = 120 (0 used for Rewards)
Uncommon Rewards
....
Rare Rewards
1. ....
...
Very Rare Rewards

...


2022-06-06 19:50 Assignment 2 Season 11b Sylriel Sunriver Show

gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days


Dragon Wing Longbow
Weapon, rare (requires attunement)

The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Range.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Ammunition.

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


2023-12-14 18:05 Assignment 1. Season 12 c 250 Kish Loneheart Akannathi Show

+250 gp und 1 Lvl Up von Tier 1 Service Reward


Service Rewards Season 11 b Show

Grand Total of Service Hours = 34 (34 used for Rewards)
Uncommon and Rare Rewards
1. Ssakiel gets a Tier 1 adventure reward (= Eyes of Charming ) + 250 gp and a LevelUP (-4h)
...
Very Rare Rewards
2. Sylriel Sunriver gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days (-10h)
3. Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Opal of the Ild Rune) + 2500 gp (-10h)
4. Veil of Shadows (Veil) gets a Tier 2 adventure reward (= Flame Tongue Greatsword) + 2500 gp (-10h)
...

2022-07-04 18:50 Assignment 1 Season 11b 250 -5 Ssakiel Show

+250 gp und 1 lvl Up


+Eyes of Charming
Wondrous item, uncommon (requires attunement)

These Crystal lenses fit over the eyes. They have 3 Charges. While wearing them, you can expend 1 charge as an Action to cast the Charm Person spell (save DC 13) on a Humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended Charges daily at dawn.


2022-06-04 19:50 Abenteuer Vorbereitung (Season 11 b) Show

Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!!


Vorbereitung von DC-PoA-CONMAR-01 Something Sinister
24 h über mehr mehrere Tage


2023-04-26 20:00 Assignment 2 Season 12 a 2500 -10 Noriel Aurōrae Show

+2500gp
Cloak of Displacement
(Rare, Requires Attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.


Service Rewards Season 12 a -3 Show

Grand Total of Service Hours = 30 (30 used for Rewards)
Uncommon Rewards
3. Brenris Forgegift gets a Tier 1 reward (Mithral Plate Armor)+ 250 gp and lvl up (-5h)
4. Brenris Forgegift gets a Tier 1 reward (Gauntlets of Ogre Power)+ 250 gp, das lvl up geht an Fenree Wildwood (-5h)
....
Rare Rewards
1. Ssakiel gets a Tier 2 adventure reward (Glamoured Studded Leather)+ 2500 gp, das lvl up geht an Kalis Nordwind (-10h)
2. Noriel Aurōrae gets a Tier 2 adventure reward (Cloak of Displacement)+ 2500 gp, das lvl up geht an Seetha Muscaria (-10h)
...
Very Rare Rewards
...

Service Rewards Season 12 b Show

Grand Total of Service Hours = 37 (37 used for Rewards)
Commen and Uncommon Rewards
1. Nyx Vulpin gets a Tier 1 reward (Headband of Intellect)+ 250 gp and lvl up (-5h)
2. Enndlin Hearthfire gets a Tier 1 reward (Heward's Handy Spice Pouch)+ 250 gp and lvl up (-5h)
4. Enndlin Hearthfire gets a Tier 1 reward (Chest of Preserving )+ 250 gp (-5h)
6. Sora Soulheart gets a Tier 1 reward (Gloves of Thievery )+ 10 Downtime (-2h)
...
Rare and Very Rare Rewards
3. Sekae Nightglimm gets a Tier 2 reward (Horsehoes of Speed)+ 2500 gp (-10h)
5. Nyx Vulpin gets a Tier 2 reward (Sun Blade)+ 2500 gp (-10h)
...

2023-04-07 14:53 Assignment 1 Season 12 a 2500 -10 Ssakiel Show

+2500gp
Glamoured Studded Leather

AC 12 + Dex, Light armor, rare, 13 lb.

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

Minor Property: Gleaming -This item never gets dirty.


2023-04-07 14:53 Assignment 1 Season 12 a Kalis Nordwind Show

1 LvlUp von Tier 2 Service Reward


2023-02-23 19:00 Assignment 3. und 4 Season 12 a 500 Brenris Forgegift Show
  • 500gp

Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement), Major tier

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.

These sturdy leather gauntlets appear to be in pristine condition. Indeed, any nicks of tears in the material mends itself within twenty-four hours. Additionally, any blood, mud or other grime that soils the gloves quickly dries begins falling away in fine flakes until the surface is again clean.


Mithral Plate Armor
Heavy armor, minor tier, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.


2023-02-23 19:00 Assignment 4. Season 12 a Fenree Wildwood Show

1 LvlUp von Tier 1 Service Reward


Preparation Time Season 2025 Version 2 Show

Preparation/Creation Time:
FR - DC - TFCotN 01: The Vanished Caravan: 120 H
...


Preparation Time
...


2023-07-30 17:33 Assignment 1. Season 12 b 250 -5 Nyx Vulpin Show

  • 250gp

Headband of Intellect
Wondrous Item, uncommon

Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

Your Intelligence score is 19 while you wear this headband. It has no Effect on you if your Intelligence is 19 or higher without it.


Service Rewards Season 12 c Show

Grand Total of Service Hours = 72 (72 used for Rewards)
Uncommon Rewards
1. Ember Claw gets a Tier 1 reward (Insignia of Claws), das lvl up und + 250 gp geht an Kish Loneheart Akannathi (-5h)
2. Yūgure gets a Tier 1 reward (Insignia of Claws), lvl up und + 250 gp (-5h)
3. Veil of Shadows (Veil) gets a Tier 1 adventure reward (= Eldritch Claw Tattoo) + 250 gp (-5h)
7. Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days (-5h)
8. Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up (Rest -2h)
....
Rare Rewards
4. Yoake gets a Tier 2 adventure reward (Glamoured Studded Leather) + 2500 gp an Lvl Up (-10h)
...
Very Rare Rewards
5. Ember Claw gets a Tier 3 reward (Manual of bodily health) + 30 downtime days (-20h)
6. Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days (-20 h)
...

2023-04-26 20:00 Assignment 2 Season 12 a Sheetha Muscaria Show

1 LvlUp von Tier 2 Service Reward


2023-07-28 18:00 Assignment 2. Season 12 b 250 Enndlin Hearthfire Show

  • 250gp

Heward's Handy Spice Pouch
Wondrous item, common

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.


2023-12-14 18:02 Assignment 1. Season 12 c Ember Claw Show

Insignia of Claws
Wondrous item, uncommon

The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2024-01-28 03:49 Assignment 3 Season 12 c 250 Veil of Shadows (Veil) Show

+250 gp


Eldritch Claw Tattoo
Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes.

While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul.

As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.

The eldritch power surging through the tattoo has a limited sentience, giving this particular tattoo the Minor Property – Guardian: The item whispers warnings to itsbearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

The constant whispering, though unheard by anyone but the bearer, can become extremely annoying, leading some previous bearers to abandon it, or worse, go mad