Aora Cinnamae

Season:
Forgotten Realms S 13
Race:
Eladrin
Class:
Circel of Dreams Druid lvl 10
Background:
Daughter of the cherry Dryad (Feylost)
Lifestyle:
Modest
Current Level:
11
Total GP:
1689.89
Total Downtime:
230
Tag:
Faction:
Emerald Enclave
Faction Rank:
Autumnreaver (rank 3)
Magic Item Count:
63
Magic Item Limit:
6
Staff of Flowers,
Seelie Court "Longsword" (Dagger +1),
Wand of Whimsy,
Pearl of Elocution,
Fold-Up Friend,
Wand of the War Mage +2,
Goggles of Night,
Leather Armor +2,
Bobbing Lily Pad,
Wand of Smiles,
Helm of Telepathy,
"Junipers Embrace" (Cloak of Displacement),
Pipes of Haunting,
Nature's Mantle,
Moon Sickle +1,
Bag of Beans (4),
Hag Eye (Im Frog of Holding),
Quiver of Ehlonna ,
Wand of Web,
Scissors of Shadow Snipping,
Ring of Shooting Stars,
Ornithopter of Flying,
Eldritch Staff,
Chime of Opening,
Boots of Levitation,
Bag of Beans,
Woodcutter's Axe,
Bracers of Defense,
Ring of Feather Falling,
Staff of Striking,
Rapier +1,
Winged Boots,
Ioun Stone of Insight,
Flame Tongue Longsword,
Staff of Power,
Robes of the Archmagi (T4 Lockt),
Amulet of the Planes,
Stone of Good Luck,
Ring of Amity,
Tongcat Nenek Kebayan (Staff of Healing),
Giant Slayer Shortsword,
Bracers of Defense,
Silvered Rapier,
Radiance (+1 wand of the war mage),
Folding Boat,
Eyes of Minute Seeing,
Ring of Mind Shielding,
Bag of Holding,
Sword of Vengeance,
Periapt of Proof against Poison,
War Pick +1,
Cloak of Elvenkind,
Wand of Magic Missiles,
Manual of Bodily Health,
Tasha's Creeping Keelboat,
Demon Skin (Plate Armor),
Iggwylv's Horn,
Rope of Entanglement,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Ring of Telekinesis,
Bronze Griffon Figurine of Wondrous Power,
Mace of Terror

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
Item Tracker Show

(6/6) Uncommon+:
(A)
Ring of Amity (A)
Tongcat Nenek Kebayan (Staff of Healing) (A)
...


(5/5) Common:
Wand of Smiles
Wand of Whimsy
Pearl of Elocution
Silvered Rapier
Staff of Flowers

...


(10/10) Consumables:
2x Potion of Invisibility
1x Potion of Growth
1x Potion of Invulnerability
1x Spellscroll of Greater Restoration
1x potions of giant strength (hill)
1x Potion of Advantage
1x Keoghtom's Ointment (5 Ladungen)
...


CARRIED BLESSINGS, BOONS, & CHARMS:

Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. (2)

Blessing of Understanding


Wish Effeckte:
Ressistent to Necrotic Dmg
Ressistent to Force Dmg
Ressistent to Psychic Dmg
...


Stored Magic Items:


Commen:
Wand of Smiles, Wand of Whimsy, Pearl of Elocution, Fold-Up Friend, Staff of Flowers, Silvered Rapier


Uncommen:
Seelie Court "Longsword" (Dagger +1), Goggles of Night, Pipes of Haunting, Helm of Telepathy, Nature's Mantle, Moon Sickle +1, Hag Eye, Quiver of Ehlonna, Wand of Web, 2x Stone of Good Luck, Winged Boots, Rapier +1, Wand of Magic Missiles, Sword of Vengeance, War Pick +1, Cloak of Elvenkind, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding, Boots of Striding and Springing, Goggles of Night,


Rare:
Wand of the War Mage +2, "Junipers Embrace" (Cloak of Displacement), Bag of Beans (4), Scissors of Shadow Snipping, Woodcutter's Axe, Leather Armor +1, Bag of Beans, Boots of Levitation, Chime of Opening, Flame Tongue Longsword, Ring of Feather Falling, Bracers of Defense, Tongcat Nenek Kebayan (Staff of Healing), Giant Slayer Shortsword, Bracers of Defense, Iggwylv's Horn, Demon Skin (Plate Armor), Periapt of Proof against Poison, Folding Boat, Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Bronze Griffon Figurine of Wondrous Power, Mace of Terror, Plate of Vulnerability (Slashing), Chain mail +1, Ring of Spell Storing, Ring of Protection, Staff of the woodlands
...


Very Rare:
Bobbing Lily Pad, Leather Armor +2, Ornithopter of Flying, Ring of Shooting Stars, Eldritch Staff, Staff of Power, Amulet of the Planes, Ioun Stone of Insight, Staff of Striking, Ring of Amity, Manual of Bodily Health, Tasha's Creeping Keelboat, Ring of Telekinesis,
...


Legendary:
Robes of the Archmagi,


Total Consumables:
2x Potion of Invisibility
1x Packet of pixie dust.
3x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution
1x Potion of Invulnerability
1x spell scrolls of identify
5x Spellscroll of Greater Restoration
1x Potion of Superior Healing
2x Scroll of Revivify
2x potions of giant strength (hill).
2x Potion of Greater Healing
1x Spell Scroll of Levitate
1x Spell Scroll of Raise Dead
3x Potion of Fire Resistance
1x Spell Scrolls of Fear
1x Spell Scrolls of Hold Person
1x Spell Scrolls of Conjure Minor Elementals
1x Spell Scrolls of Dispel Magic
1x Spell Scrolls of Magic Mouth
1x Potion of Flying
1x Potion of Mind Reading
...


BLESSINGS, BOONS, & CHARMS:

Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. (2)

Blessing of Understanding
Blessing of Protection


Spell Comp:
1x gilded flower worth at least 300 gp
1x a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp
4x Diamond dust worth at least 100 gp
2x Rare oils and unguents worth at least 1,000 gp
2x Diamanten: 300 GP
4x A gem-encrusted bowl worth at least 1,000 gp
1x object with the image of a dragon engraved on it, worth at least 500 gp


2025-07-25 15:46 DDHC-KftGV Fire and Darkness 1 10 Rope of Entanglement, Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:


Loot: 11056gp 6cp
1x Potion of Fire Resistance


Rope of Entanglement
Wondrous Item, Rare

This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).

A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you’re still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target’s space.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.


Mace of Terror
Weapon (mace), rare (requires attunement)

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains 1d3 expended charges daily at dawn.


Saving an Effreti
We rescued the Effreti Jarazoun, Vrakir's right-hand man, to be sacrificed to Vecna and granted a wish! At the end, he invited us to visit him if we ever enter the Plane of Fire.

The characters gain psychic resistance!


Golden Vault Reward:
Blessing of Understanding (+2 Wis)


2025-07-24 15:31 Purchase Log -19700 Show Purchase

gekauft:
5x A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes -5000gp
3x Spell Scroll of Greater Restoration -12000gp
2x Diamond dust worth at least 100 gp, which the spell consumes -2000gp
1x an object with the image of a dragon engraved on it, worth at least 500 gp
2x Potion of Fire Resistance -200gp


2025-07-07 19:09 DDHC-TfYP-06 WPM White Plume Mountain 1 1 14357 10 Show

Teilnehmer:
(8) Eisenbrand - Rauk "Glutfang" Brakk - Bugbear - Monk 5 / Ranger 3 - Zhentarim - DV 120 ft.
(10) JinxedBear - Eftychia "Efty" - Infernal Tiefling - Wildheart Barbarian 10 - Emerald Enclave
(10) Marcelinho700 - Tsuji - Human - Samurai Fighter 10 - Purpel Dragon Knight
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Karrakaz - Luran - Harengon - Worrior of Elements lvl 10
(10) Bramymond - Temenos Mystral - Abyssal Tiefling - Warlock: The Archfey (Zybilna) 10


Info:
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught
I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.


Loot: 14357gp
Spell Scrolls 1x
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth

Consumables
1x Potion of Flying
1x Potion of Mind Reading


Magic Items:
Boots of Striding and Springing
Plate of Vulnerability
Chain mail +1
Stone of Good Luck
Goggles of Night
Ring of Spell Storing
Ring of Protection


*Rewords *

Das hier sind die Rewards fürs Waffen zurückbringen

  • First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
    chose: 2x Spellscroll of Greater Restoration, 1x Potion of Superior Healing, 2x Scroll of Revivify

  • Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
    chose: Staff of the woodlands

  • Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (sind jetz Artefacte und könnte durch eine +3 Waffe, Armor oder Wand of the Warmage ausgetauscht werden.)


+1 lvl Druid


2025-07-03 20:15 DDHC-QfIS-The Lost Caverns of Tsojcanth 4 6857.14 10 Wand of Magic Missiles, Manual of Bodily Health, Tasha's Creeping Keelboat, Demon Skin (Plate Armor), Iggwylv's Horn Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Iggwilv’s treasure rests within,
Her curse on any who disturbs it.
Seek no further to steal it or
To free the one prisoned here,
For a fate worse than death is
Sure to come to fools who
Violate this sacred place.


Calumnus, den schwarzen Drachen besiegt.
Drelnza, Tochter der Hexenkönigin of Eath besiegt.


Loot: 6982gp 1sp 4cp each
1x Keoghtom's Ointment (5 Ladungen)
Eingekauft: 5x Holy Water -125gp


Wand of Magic Missiles
Wand, Uncommon

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.


Manual of Bodily Health
Wondrous item, very rare

This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.


Tasha's Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.


Iggwylv's Horn
Wondrous Item, Rare (Requires Attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.
Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.


Demon Skin (Plate Armor)
Armor (Plate Armor), Rare (Requires Attunement)
This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.


2025-06-26 21:13 DDHC-QfIS-The Lost Caverns of Tsojcanth 3 10 Sword of Vengeance, Periapt of Proof against Poison, War Pick +1, Cloak of Elvenkind Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Raise Dead


Sword of Vengeance
Weapon (longsword), uncommon (requires attunement)

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.

Curse. This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have Disadvantage on attack rolls made with weapons other than this one.

In addition, while the weapon is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 Hit Points or it does or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties.


Periapt of Proof against Poison
Wondrous Item, Rare (Requires Attunement)

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.


War Pick +1
Melee weapon (martial, war pick), uncommon

You have a +1 bonus to attack and damage rolls made with this weapon.


Cloak of Elvenkind
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.


Verbraucht:
1x Spell scroll of Greater Restoration
1x Diamond dust worth at least 100 gp um Greater Restoration zu casten


2025-05-29 21:39 DDHC-QfIS-The Lost Caverns of Tsojcanth 2 10 Folding Boat, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
9 days of rations
a lacquered pipe
Piled atop the ledge above the entrance is a small heap of treasure containing 900 gp and 700 sp.


a bronze tablet worth 100 gp.
In the center lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you seek the middle hex.
Randomly sent to find a way
Back to a different iron door.
A seventh time and you may stay,
And seek the glowing prize no more.
You have won old Iggwilv’s prize,
Her hoarded cache of magic,
And freed the one with yearning eyes,
Whose lot was hunger tragic.


Loot:


Folding Boat
Wondrous item, rare

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.


Eyes of Minute Seeing
Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.


Ring of Mind Shielding
Ring, uncommon (requires attunement)

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Story Award: You free a Marid Genie from a millennia-old magical cage.
Die Marid Kasdu'u, hat uns zum Dank das er einen Wundsch (Wish) erfüllt.
Effect: Resistance to Force damage


2025-05-26 19:12 DDHC-CM The Price of Beauty 1 10 Radiance (+1 wand of the war mage) Show

Teilnehmer:
(8) Karrakasz - Trix - Awakened Squirrel - Beastmaster Ranger 8 - Emerald Enclave
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(8) Sparetime Gamer - Grogu the Loud - Kobold - Wildheart Barbarian 8
(5) DuskL/Basti - Pietric Maryushkin - Wood Elf - Rogue 2 Armorer Artificer 3 - Harpers


Info:


Loot:
1x spell scroll of clairvoyance
1x Potion of Hill Giant Strength
1x Oil of Slipperiness
1x spell scroll of greater restoration


Radiance (+1 wand of the war mage)
Wand, uncommon (requires attunement by a spellcaster)

Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


2025-05-03 19:30 DDHC-QfIS-The Lost Caverns of Tsojcanth 1 10 Giant Slayer Shortsword, Bracers of Defense, Silvered Rapier Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Sibillna braucht ein Paar sachen aus ihren alten Layer und schickt ihr Simulacrum mit um uns zu unterstützen.


Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline.


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Levitate


Giant Slayer
Weapon (shortsword), rare

Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Damage: 1d6+1
Damage Type: Piercing
Properties: Finesse, Light
Weight: 2


Bracers of Defense
Wondrous item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Silvered Rapier
Weapon, common, Martial weapon

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.


2025-05-03 18:55 Purchase Log -2800 Show Purchase

Kauft:
2x Diamond dust worth at least 100 gp
2x Diamond worth at least 300 gp
2x Rare oils and unguents worth at least 1,000 gp


2025-05-03 18:33 Trade Log -5 Leather Armor +1 > Tongcat Nenek Kebayan (Staff of Healing) Show Trade Log

Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1203669

2025-05-03 18:26 Trade Log -5 Steel > Ring of Amity Show Trade Log

Tradet with Raya https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/1203666

2025-04-13 15:17 DDHC-WBW05-Palace of Heart's Desire 17 2 1308.75 10 Flame Tongue Longsword, Staff of Power, Amulet of the Planes, Rapier +1, Winged Boots, Ioun Stone of Insight, Robes of the Archmagi (T4 Lockt), Bracers of Defense, Ring of Feather Falling, Staff of Striking, Steel Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012651/T4esDCay5ornrKXpNVTw4Q/med.png?1628553706&1631131320
These "jars of time" show Zybilna's past, present, and future forms.


Twelve bean pods hang on the beanstalk and are easily detached. A detached bean pod can be hurled up to 120 feet as an action. When it is tossed on the ground, it disappears and produces an effect identical to that of the plant growth spell (the version of the spell that takes 1 action to cast).


Bücher aus der Geheimen Bibiothek:
The City That Waits (one explorer’s treatise about Moil, a demiplane that houses a city of haunted spires)
The Faceless Lord (Iggwilv’s private account of her many dealings with Juiblex, the Demon Prince of Oozes and Slimes—which she later updated and incorporated into her magnum opus, the Demonomicon of Iggwilv)
I, Lyzandred (a lich’s meandering autobiography, which drifts into a lengthy, plodding dissertation about demiplanes and how to construct them)
Kingdom of the Ghouls (one adventuring party’s exploration of a subterranean kingdom of ghouls on the world of Oerth)
The Many Masques of Mith (a bizarre account of life as a servant to an archwizard named Mith, who hosted masques for honored guests from across the multiverse)
Nadir of Nessus (all about the politics of the Nine Hells, written by a tiefling named Nadir, who claimed to be the daughter of Asmodeus)
Prophecies of Explictica Defilus (a transcription of various prophecies told by a powerful spirit naga from the world of Oerth)
Thingizzard’s Night Balloon (instructions for building a magic vessel that can float safely through the layers of the Abyss)


Loot: 1308,75 gp
a potion of growth
three potions of healing
two potions of giant strength (hill).
.
Trinket: An onyx ring (50 gp) that radiates an aura of illusion magic under the scrutiny of a detect magic spell (when worn, the ring creates illusory butterflies that flutter around the wearer)


Bracers of Defense

Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Ring of Feather Falling
Ring, rare (requires attunement)

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

a bat-shaped amulet that has the properties of a ring of feather falling.


Staff of Striking
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.


Rapier +1
Weapon (Rapier), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

a glass-handled rapier


Winged Boots
Wondrous item, uncommon (requires attunement)

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren’t in use.


Ioun Stone of Insight
Wondrous item, very rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Insight (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.


Flame Tongue Longsword
Weapon (Longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.


Amulet of the Planes
Wondrous item, very rare (requires attunement)

While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence.


Robes of the Archmagi
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard)

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment.

You gain these benefits while wearing the robe:

  • If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier.
  • You have advantage on saving throws against spells and other magical effects.
  • Your spell save DC and spell attack bonus each increase by 2.

Steel
Weapon (longsword), very rare (requires attunement by a good-aligned creature)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Revivify. You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can’t be used again until the next dawn.

Sentience. Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn’t like to back down from a fight.


Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.

Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff


Story Award: Zybilna Chosen
As a thank you for the help, Zybilna grants the children a “wish”. With this, she arms the group for the fight against Vecna and protects them from the necrotic powers of the Lich God.
Effect: Resistance to necrotic damage


+2 lvl Druid


2025-03-22 22:02 DDHC-WBW05-Palace of Heart's Desire 16 10 Chime of Opening, Boots of Levitation, Bag of Beans, Woodcutter's Axe, Leather Armor +1 Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012643/z40mzT_ASy5RkP96AADakQ/max.png?1628552112&1631131280
Steht über den Palast Tor in Elfisch:
The lion or the hart must wear the crown.
But which one should it weigh down?
Der Feygeist im See hat dies gesagt als er die Krone der Nadeln übergeben wurde:
The beginning of Whenever
The end of Ever After
The start of an Age
The finale of every Moment
The first in History


Loot:
1x Spellscroll of Greater Restoration
A silk bag containing eight 500 gp gemstones (4000gp)
Chromatic Rose in allen Farben


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

“Many thanks! May fortune smile on you. Yours, Sir Talavar.”


Boots of Levitation
Wondrous Item, Rare (Requires Attunement)

While you wear these boots, you can cast Levitate on yourself.


Bag of Beans
Wondrous Item, Rare

This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.

If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.
1d100 Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour.
02–10
A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (DM’s choice) 30 feet into the air for 1d4 minutes.
11–20
A Treant sprouts. Roll any die. On an odd roll, the treant is Chaotic Evil. On an even roll, the treant is Chaotic Good.
21–30
An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31–40
A campfire with green flames springs forth and burns for 24 hours or until it is extinguished.
41–50
Three Shrieker Fungi sprout.
51–60
1d4 + 4 bright-pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM’s choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then disappears in a puff of bright-pink smoke.
61–70
A hungry Bulette burrows up and attacks.
71–80
A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined potions. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81–90
A nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 Force damage from an internal explosion.
91–95
A pyramid with a 60-foot-square base bursts upward. Inside is a burial chamber containing a Mummy, a Mummy Lord, or some other Undead of the DM’s choice. Its sarcophagus contains treasure of the DM’s choice.
96–00
A giant beanstalk sprouts, growing to a height of the DM’s choice. The top leads where the DM chooses, such as to a great view, a cloud giant’s castle, or another plane of existence.


Leather Armor +1
Armor (Leather Armor), Rare

You have a +1 bonus to Armor Class while wearing this armor.


Woodcutter's Axe
Weapon (greataxe), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.


2025-03-08 22:16 DDHC-WBW04-Yon 15 1 10 Stone of Good Luck, Eldritch Staff Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Skylla hat den Hags gesagt das die Liger des Bösen, Sibilna angreifen will und dies haben sie ausgenutz.
Sibilna hat einen Alias der Igwild die Hexenkönigin heist der nicht von dieser Welt ist.
Sibilna ist die Adoptivtochter der Mutter der Hexen. (Baba Jaga)
Der Kessel der Sibilna in der Zeit eingefohren hat, kann zerstört werden mit einer Flammenzunge.


Dance of the Korreds
Any character who joins the boisterous dance can impress the korreds with a successful DC 14 Strength (Athletics) or Charisma (Performance) check. Characters who get a success on either check are taught a special jig which, when performed as an action, allows them to manipulate any korred hair they find in Motherhorn as if using the korreds’ Command Hair trait.


Aora hat sich einen Ring schleifen lassen aus ihren Wunsch:
https://imgsrv.roll20.net/?src=https%3A//giampourascollections.gr/wp-content/uploads/2021/03/RING_10712_12_1.jpg
A fairly common wish produces a 50 gp gemstone, an unusual wish produces a 100 gp gemstone, and an exceptionally original wish produces a 500 gp gemstone (as determined by you). Once a wish stone is cut into a gem, it loses its magic and ceases to glow.
If a character’s wish was good-natured, its stone glows with golden light (bright light out to a range of 20 feet and dim light for an additional 20 feet). If the wish was evil-natured, its stone glows with purple light (bright light in a 5-foot radius and dim light for an additional 5 feet).


Loot:


Eldritch Staff
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls.

The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.

Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.

Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.


Stone of Good Luck
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


  • 1 lvl Druid ASI: +2 Wis

2025-01-26 14:00 DDHC-WBW04-Yon 14 10 Ornithopter of Flying, Wand of Web, Scissors of Shadow Snipping, Ring of Shooting Stars Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Nachrichten auf den Papiervögeln:
My darling Bav,
Skab had the horn but either lost it or forgot where she hid it. Her head is so full of cobwebs. Imagine what she’ll be like when she’s senile.
Your favorite sister,
End
Nachrichten auf den Papiervögeln:
Dearest Skab,
Mummy’s little warlock spy was happy to betray her companions and reveal that Kelek, Zargash, and the others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain safe. Let me know how you wish to proceed.
Your beloved sister,
End
Nachrichten auf den Papiervögeln:
Lord Kelek,
I have written a new play titled The Agonies of Alagarthas. It’s a tragic tale inspired by real-life misfortune that I think you might enjoy. You and the other members of the League of Malevolence are invited to Motherhorn to watch a live performance. Your missing colleague, Skylla, has been my guest for some time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands.
Until our next meeting,
Endelyn


Loot: 706,25gp
Puff Rivernoggin-Lemonseed
(wurde ausgekauft von Aora)
A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp)
A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp)

A fully charged wand of web
Characters who search the shadow theater find a pair of opera glasses (250 gp) resting on one seat.
.
Moon Sphere. This dangling, 3-foot-diameter sphere of white glass sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. Casting dispel magic on the sphere automatically causes its light to go out.
.
The one hundred hourglasses in Endelyn’s collection are worth 25 gp each.
A black sack containing four gold bedpost knobs (25 gp each)
Eight bottles of exquisite elven wine (100 gp each)


Bottled Lightning. The hag drinks a bottle of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning in a bottle takes 7 (2d6) lightning damage, emptying the bottle in the process.
As an action, a creature can hurl a bottle of lightning up to 30 feet, where it shatters on impact. A creature that hurls a bottle at a specific target in range must make a ranged attack against that target. On a hit, the target takes 7 (2d6) lightning damage. (x29)


Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)

As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.

The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:

  • You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
  • You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.

A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.


Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)

While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.

Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.

Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12

Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.


Ornithopter of Flying
Wondrous item, very rare

You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.

The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.


2025-01-26 14:00 DDHC-WBW04-Yon 14 Show
2025-01-21 18:00 DDHC-WBW04-Yon 13 1 325 Quiver of Ehlonna Show

Teilnehmer:
(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6


Info:
Wir trafen auf die sonnenblume und die Biene Pommelnella die sich mit Glem die ihren schatten verloren hatte und Glister ihre Schwester noch in Mothertorn festgehalten wird . Wir entschieden ihnen zu helfen und einen Flucht weg aus der Domain zu sichern. Auf unseren Weg zu den .... Traffen wir auf einen Imka Giant der wohl Pommenella wohl als Queen seines Bienenstocks hilt doch es wurde schnell klar das er nich bösartig ist und wir erkläten das Pommenella und der Löwenzan sich lieben. Aora erklärte ihn auf die Frage was Liebe ist und der Löwenzahn erzählte das er eine Riesin am Palast gesehen hat. Temenos machte auf die Beschreibung hin ein Abbild und der Zyklop bekam ein Herzauge als er die Dame sah. Er bedankte sich bei uns und schloss sich an. Wir rasteten und am nächsten kam ein Tornado auf uns zu und wehte uns direkt auf die Tribüne des Theatas von Endlyn. So mussten wir uns den kampf völlig unerwartet stellen.


All I’ve wrought shall come undone
When the moon blots out the sun.
The sweet treachery we three have wrought—
Would Iggwilv forgive us? Ha! I think not.
Time was our ally, standing beside us,
Giving us that which Mummy denied us.
But now, I feel its hands turn cold
And see its second sight unfold:
The hourglass broken, the sisters three
Meeting our hellish destiny.
Bav and Skab will never know
That Time has always been our foe.


Loot:
An empty crystal vial shaped like a pixie, dangling on the end of a delicate silver chain (75 gp)
An untuned lyre of exquisite quality (250 gp)


Quiver of Ehlonna
Wondrous Item, uncommon

Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.

You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.


  • 1 lvl Druid

2025-01-21 18:00 DDHC-WBW04-Yon 13 Show
2024-12-14 19:20 DDHC-WBW03.5-Tither to Yon 12 10 Show

Teilnehmer:
(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6


Info:
Wir Reisen von Thither über Hither nach Yon wobei wir abstecher zu den Einhornpaar um informationen zusammeln. Und danach zu Tante Zou um zu rasten und einzukaufen. Als wir in Yon ankommen Rasten wir. Als wir von unserer Rast erwachen hatten wir Temenos für einige Minuten vergessen. Darauf hin Malte Aora ein Bild von der Gruppe für jeden und mit Lucy´s Nadel bekam jeder von uns ein Tattoo das ihn/sie als Teil unserer Gruppe auszeichnet.
https://imgsrv.roll20.net/?src=https%3A//bg3.wiki/w/images/thumb/9/9b/Wild_Shape_Owlbear.webp/300px-Wild_Shape_Owlbear.webp.png
Inelligente Ziegen mit stundenglas Irises warnen uns:
The third goat says, “The fool’s scepter is the key.”
The second goat says, “Play to her passions. Stay on script. A cat, a horn, or a shadow ripped.”
The first goat says, “When the moon obstructs the sun, Creeping Lyn will come undone.”


Loot:
A gold bodkin (2 gp)
A pouch holding 35 sp (the coins’ mintage is unfamiliar to the characters)
A small, leather-bound book containing delicate sketches and watercolor paintings of pixies, sprites, and other Fey (50 gp) (Wurde ausgezahlt von Aora)


gefundene Bücher:
- Tales from the Gloaming Court is a set of eleven hefty, green-covered, illustrated books filled with stories and illustrations of Feywild intrigue that shed light on the Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabatha’s collection and can be found in chapter 4.)
- Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality, ownership, and reciprocity in detail (see “Rules of Conduct” in Prismeer Overview).
- Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild.
- Characters can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide.


einfekauft:
1x gilded flower worth at least 300 gp


Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
Item Tracker Show

(6/6) Uncommon+:
(A)
Ring of Amity (A)
Tongcat Nenek Kebayan (Staff of Healing) (A)
...


(5/5) Common:
Wand of Smiles
Wand of Whimsy
Pearl of Elocution
Silvered Rapier
Staff of Flowers

...


(10/10) Consumables:
2x Potion of Invisibility
1x Potion of Growth
1x Potion of Invulnerability
1x Spellscroll of Greater Restoration
1x potions of giant strength (hill)
1x Potion of Advantage
1x Keoghtom's Ointment (5 Ladungen)
...


CARRIED BLESSINGS, BOONS, & CHARMS:

Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. (2)

Blessing of Understanding


Wish Effeckte:
Ressistent to Necrotic Dmg
Ressistent to Force Dmg
Ressistent to Psychic Dmg
...


Stored Magic Items:


Commen:
Wand of Smiles, Wand of Whimsy, Pearl of Elocution, Fold-Up Friend, Staff of Flowers, Silvered Rapier


Uncommen:
Seelie Court "Longsword" (Dagger +1), Goggles of Night, Pipes of Haunting, Helm of Telepathy, Nature's Mantle, Moon Sickle +1, Hag Eye, Quiver of Ehlonna, Wand of Web, 2x Stone of Good Luck, Winged Boots, Rapier +1, Wand of Magic Missiles, Sword of Vengeance, War Pick +1, Cloak of Elvenkind, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding, Boots of Striding and Springing, Goggles of Night,


Rare:
Wand of the War Mage +2, "Junipers Embrace" (Cloak of Displacement), Bag of Beans (4), Scissors of Shadow Snipping, Woodcutter's Axe, Leather Armor +1, Bag of Beans, Boots of Levitation, Chime of Opening, Flame Tongue Longsword, Ring of Feather Falling, Bracers of Defense, Tongcat Nenek Kebayan (Staff of Healing), Giant Slayer Shortsword, Bracers of Defense, Iggwylv's Horn, Demon Skin (Plate Armor), Periapt of Proof against Poison, Folding Boat, Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Bronze Griffon Figurine of Wondrous Power, Mace of Terror, Plate of Vulnerability (Slashing), Chain mail +1, Ring of Spell Storing, Ring of Protection, Staff of the woodlands
...


Very Rare:
Bobbing Lily Pad, Leather Armor +2, Ornithopter of Flying, Ring of Shooting Stars, Eldritch Staff, Staff of Power, Amulet of the Planes, Ioun Stone of Insight, Staff of Striking, Ring of Amity, Manual of Bodily Health, Tasha's Creeping Keelboat, Ring of Telekinesis,
...


Legendary:
Robes of the Archmagi,


Total Consumables:
2x Potion of Invisibility
1x Packet of pixie dust.
3x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution
1x Potion of Invulnerability
1x spell scrolls of identify
5x Spellscroll of Greater Restoration
1x Potion of Superior Healing
2x Scroll of Revivify
2x potions of giant strength (hill).
2x Potion of Greater Healing
1x Spell Scroll of Levitate
1x Spell Scroll of Raise Dead
3x Potion of Fire Resistance
1x Spell Scrolls of Fear
1x Spell Scrolls of Hold Person
1x Spell Scrolls of Conjure Minor Elementals
1x Spell Scrolls of Dispel Magic
1x Spell Scrolls of Magic Mouth
1x Potion of Flying
1x Potion of Mind Reading
...


BLESSINGS, BOONS, & CHARMS:

Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. (2)

Blessing of Understanding
Blessing of Protection


Spell Comp:
1x gilded flower worth at least 300 gp
1x a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp
4x Diamond dust worth at least 100 gp
2x Rare oils and unguents worth at least 1,000 gp
2x Diamanten: 300 GP
4x A gem-encrusted bowl worth at least 1,000 gp
1x object with the image of a dragon engraved on it, worth at least 500 gp


2025-07-25 15:46 DDHC-KftGV Fire and Darkness 1 10 Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:


Loot: 11056gp 6cp
1x Potion of Fire Resistance


Rope of Entanglement
Wondrous Item, Rare

This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).

A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you’re still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target’s space.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.


Mace of Terror
Weapon (mace), rare (requires attunement)

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains 1d3 expended charges daily at dawn.


Saving an Effreti
We rescued the Effreti Jarazoun, Vrakir's right-hand man, to be sacrificed to Vecna and granted a wish! At the end, he invited us to visit him if we ever enter the Plane of Fire.

The characters gain psychic resistance!


Golden Vault Reward:
Blessing of Understanding (+2 Wis)


2025-07-24 15:31 Purchase Log Show Purchase

gekauft:
5x A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes -5000gp
3x Spell Scroll of Greater Restoration -12000gp
2x Diamond dust worth at least 100 gp, which the spell consumes -2000gp
1x an object with the image of a dragon engraved on it, worth at least 500 gp
2x Potion of Fire Resistance -200gp


2025-07-07 19:09 DDHC-TfYP-06 WPM White Plume Mountain 1 10 Show

Teilnehmer:
(8) Eisenbrand - Rauk "Glutfang" Brakk - Bugbear - Monk 5 / Ranger 3 - Zhentarim - DV 120 ft.
(10) JinxedBear - Eftychia "Efty" - Infernal Tiefling - Wildheart Barbarian 10 - Emerald Enclave
(10) Marcelinho700 - Tsuji - Human - Samurai Fighter 10 - Purpel Dragon Knight
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Karrakaz - Luran - Harengon - Worrior of Elements lvl 10
(10) Bramymond - Temenos Mystral - Abyssal Tiefling - Warlock: The Archfey (Zybilna) 10


Info:
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught
I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.


Loot: 14357gp
Spell Scrolls 1x
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth

Consumables
1x Potion of Flying
1x Potion of Mind Reading


Magic Items:
Boots of Striding and Springing
Plate of Vulnerability
Chain mail +1
Stone of Good Luck
Goggles of Night
Ring of Spell Storing
Ring of Protection


*Rewords *

Das hier sind die Rewards fürs Waffen zurückbringen

  • First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
    chose: 2x Spellscroll of Greater Restoration, 1x Potion of Superior Healing, 2x Scroll of Revivify

  • Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
    chose: Staff of the woodlands

  • Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (sind jetz Artefacte und könnte durch eine +3 Waffe, Armor oder Wand of the Warmage ausgetauscht werden.)


+1 lvl Druid


2025-07-03 20:15 DDHC-QfIS-The Lost Caverns of Tsojcanth 4 10 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Iggwilv’s treasure rests within,
Her curse on any who disturbs it.
Seek no further to steal it or
To free the one prisoned here,
For a fate worse than death is
Sure to come to fools who
Violate this sacred place.


Calumnus, den schwarzen Drachen besiegt.
Drelnza, Tochter der Hexenkönigin of Eath besiegt.


Loot: 6982gp 1sp 4cp each
1x Keoghtom's Ointment (5 Ladungen)
Eingekauft: 5x Holy Water -125gp


Wand of Magic Missiles
Wand, Uncommon

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.


Manual of Bodily Health
Wondrous item, very rare

This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.


Tasha's Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.


Iggwylv's Horn
Wondrous Item, Rare (Requires Attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.
Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.


Demon Skin (Plate Armor)
Armor (Plate Armor), Rare (Requires Attunement)
This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.


2025-06-26 21:13 DDHC-QfIS-The Lost Caverns of Tsojcanth 3 10 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Raise Dead


Sword of Vengeance
Weapon (longsword), uncommon (requires attunement)

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.

Curse. This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have Disadvantage on attack rolls made with weapons other than this one.

In addition, while the weapon is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 Hit Points or it does or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties.


Periapt of Proof against Poison
Wondrous Item, Rare (Requires Attunement)

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.


War Pick +1
Melee weapon (martial, war pick), uncommon

You have a +1 bonus to attack and damage rolls made with this weapon.


Cloak of Elvenkind
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.


Verbraucht:
1x Spell scroll of Greater Restoration
1x Diamond dust worth at least 100 gp um Greater Restoration zu casten


2025-05-29 21:39 DDHC-QfIS-The Lost Caverns of Tsojcanth 2 10 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
9 days of rations
a lacquered pipe
Piled atop the ledge above the entrance is a small heap of treasure containing 900 gp and 700 sp.


a bronze tablet worth 100 gp.
In the center lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you seek the middle hex.
Randomly sent to find a way
Back to a different iron door.
A seventh time and you may stay,
And seek the glowing prize no more.
You have won old Iggwilv’s prize,
Her hoarded cache of magic,
And freed the one with yearning eyes,
Whose lot was hunger tragic.


Loot:


Folding Boat
Wondrous item, rare

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.


Eyes of Minute Seeing
Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.


Ring of Mind Shielding
Ring, uncommon (requires attunement)

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Story Award: You free a Marid Genie from a millennia-old magical cage.
Die Marid Kasdu'u, hat uns zum Dank das er einen Wundsch (Wish) erfüllt.
Effect: Resistance to Force damage


2025-05-26 19:12 DDHC-CM The Price of Beauty 1 10 Show

Teilnehmer:
(8) Karrakasz - Trix - Awakened Squirrel - Beastmaster Ranger 8 - Emerald Enclave
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(8) Sparetime Gamer - Grogu the Loud - Kobold - Wildheart Barbarian 8
(5) DuskL/Basti - Pietric Maryushkin - Wood Elf - Rogue 2 Armorer Artificer 3 - Harpers


Info:


Loot:
1x spell scroll of clairvoyance
1x Potion of Hill Giant Strength
1x Oil of Slipperiness
1x spell scroll of greater restoration


Radiance (+1 wand of the war mage)
Wand, uncommon (requires attunement by a spellcaster)

Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


2025-05-03 19:30 DDHC-QfIS-The Lost Caverns of Tsojcanth 1 10 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Sibillna braucht ein Paar sachen aus ihren alten Layer und schickt ihr Simulacrum mit um uns zu unterstützen.


Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline.


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Levitate


Giant Slayer
Weapon (shortsword), rare

Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Damage: 1d6+1
Damage Type: Piercing
Properties: Finesse, Light
Weight: 2


Bracers of Defense
Wondrous item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Silvered Rapier
Weapon, common, Martial weapon

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.


2025-05-03 18:55 Purchase Log Show Purchase

Kauft:
2x Diamond dust worth at least 100 gp
2x Diamond worth at least 300 gp
2x Rare oils and unguents worth at least 1,000 gp


2025-05-03 18:33 Trade Log -5 Show Trade Log

Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1203669

2025-05-03 18:26 Trade Log -5 Show Trade Log

Tradet with Raya https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/1203666

2025-04-13 15:17 DDHC-WBW05-Palace of Heart's Desire 17 10 Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012651/T4esDCay5ornrKXpNVTw4Q/med.png?1628553706&1631131320
These "jars of time" show Zybilna's past, present, and future forms.


Twelve bean pods hang on the beanstalk and are easily detached. A detached bean pod can be hurled up to 120 feet as an action. When it is tossed on the ground, it disappears and produces an effect identical to that of the plant growth spell (the version of the spell that takes 1 action to cast).


Bücher aus der Geheimen Bibiothek:
The City That Waits (one explorer’s treatise about Moil, a demiplane that houses a city of haunted spires)
The Faceless Lord (Iggwilv’s private account of her many dealings with Juiblex, the Demon Prince of Oozes and Slimes—which she later updated and incorporated into her magnum opus, the Demonomicon of Iggwilv)
I, Lyzandred (a lich’s meandering autobiography, which drifts into a lengthy, plodding dissertation about demiplanes and how to construct them)
Kingdom of the Ghouls (one adventuring party’s exploration of a subterranean kingdom of ghouls on the world of Oerth)
The Many Masques of Mith (a bizarre account of life as a servant to an archwizard named Mith, who hosted masques for honored guests from across the multiverse)
Nadir of Nessus (all about the politics of the Nine Hells, written by a tiefling named Nadir, who claimed to be the daughter of Asmodeus)
Prophecies of Explictica Defilus (a transcription of various prophecies told by a powerful spirit naga from the world of Oerth)
Thingizzard’s Night Balloon (instructions for building a magic vessel that can float safely through the layers of the Abyss)


Loot: 1308,75 gp
a potion of growth
three potions of healing
two potions of giant strength (hill).
.
Trinket: An onyx ring (50 gp) that radiates an aura of illusion magic under the scrutiny of a detect magic spell (when worn, the ring creates illusory butterflies that flutter around the wearer)


Bracers of Defense

Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Ring of Feather Falling
Ring, rare (requires attunement)

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

a bat-shaped amulet that has the properties of a ring of feather falling.


Staff of Striking
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.


Rapier +1
Weapon (Rapier), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

a glass-handled rapier


Winged Boots
Wondrous item, uncommon (requires attunement)

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren’t in use.


Ioun Stone of Insight
Wondrous item, very rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Insight (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.


Flame Tongue Longsword
Weapon (Longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.


Amulet of the Planes
Wondrous item, very rare (requires attunement)

While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence.


Robes of the Archmagi
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard)

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment.

You gain these benefits while wearing the robe:

  • If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier.
  • You have advantage on saving throws against spells and other magical effects.
  • Your spell save DC and spell attack bonus each increase by 2.

Steel
Weapon (longsword), very rare (requires attunement by a good-aligned creature)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Revivify. You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can’t be used again until the next dawn.

Sentience. Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn’t like to back down from a fight.


Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.

Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff


Story Award: Zybilna Chosen
As a thank you for the help, Zybilna grants the children a “wish”. With this, she arms the group for the fight against Vecna and protects them from the necrotic powers of the Lich God.
Effect: Resistance to necrotic damage


+2 lvl Druid


2025-03-22 22:02 DDHC-WBW05-Palace of Heart's Desire 16 10 Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012643/z40mzT_ASy5RkP96AADakQ/max.png?1628552112&1631131280
Steht über den Palast Tor in Elfisch:
The lion or the hart must wear the crown.
But which one should it weigh down?
Der Feygeist im See hat dies gesagt als er die Krone der Nadeln übergeben wurde:
The beginning of Whenever
The end of Ever After
The start of an Age
The finale of every Moment
The first in History


Loot:
1x Spellscroll of Greater Restoration
A silk bag containing eight 500 gp gemstones (4000gp)
Chromatic Rose in allen Farben


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

“Many thanks! May fortune smile on you. Yours, Sir Talavar.”


Boots of Levitation
Wondrous Item, Rare (Requires Attunement)

While you wear these boots, you can cast Levitate on yourself.


Bag of Beans
Wondrous Item, Rare

This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.

If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.
1d100 Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour.
02–10
A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (DM’s choice) 30 feet into the air for 1d4 minutes.
11–20
A Treant sprouts. Roll any die. On an odd roll, the treant is Chaotic Evil. On an even roll, the treant is Chaotic Good.
21–30
An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31–40
A campfire with green flames springs forth and burns for 24 hours or until it is extinguished.
41–50
Three Shrieker Fungi sprout.
51–60
1d4 + 4 bright-pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM’s choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then disappears in a puff of bright-pink smoke.
61–70
A hungry Bulette burrows up and attacks.
71–80
A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined potions. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81–90
A nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 Force damage from an internal explosion.
91–95
A pyramid with a 60-foot-square base bursts upward. Inside is a burial chamber containing a Mummy, a Mummy Lord, or some other Undead of the DM’s choice. Its sarcophagus contains treasure of the DM’s choice.
96–00
A giant beanstalk sprouts, growing to a height of the DM’s choice. The top leads where the DM chooses, such as to a great view, a cloud giant’s castle, or another plane of existence.


Leather Armor +1
Armor (Leather Armor), Rare

You have a +1 bonus to Armor Class while wearing this armor.


Woodcutter's Axe
Weapon (greataxe), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.


2025-03-08 22:16 DDHC-WBW04-Yon 15 10 Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Skylla hat den Hags gesagt das die Liger des Bösen, Sibilna angreifen will und dies haben sie ausgenutz.
Sibilna hat einen Alias der Igwild die Hexenkönigin heist der nicht von dieser Welt ist.
Sibilna ist die Adoptivtochter der Mutter der Hexen. (Baba Jaga)
Der Kessel der Sibilna in der Zeit eingefohren hat, kann zerstört werden mit einer Flammenzunge.


Dance of the Korreds
Any character who joins the boisterous dance can impress the korreds with a successful DC 14 Strength (Athletics) or Charisma (Performance) check. Characters who get a success on either check are taught a special jig which, when performed as an action, allows them to manipulate any korred hair they find in Motherhorn as if using the korreds’ Command Hair trait.


Aora hat sich einen Ring schleifen lassen aus ihren Wunsch:
https://imgsrv.roll20.net/?src=https%3A//giampourascollections.gr/wp-content/uploads/2021/03/RING_10712_12_1.jpg
A fairly common wish produces a 50 gp gemstone, an unusual wish produces a 100 gp gemstone, and an exceptionally original wish produces a 500 gp gemstone (as determined by you). Once a wish stone is cut into a gem, it loses its magic and ceases to glow.
If a character’s wish was good-natured, its stone glows with golden light (bright light out to a range of 20 feet and dim light for an additional 20 feet). If the wish was evil-natured, its stone glows with purple light (bright light in a 5-foot radius and dim light for an additional 5 feet).


Loot:


Eldritch Staff
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls.

The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.

Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.

Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.


Stone of Good Luck
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


  • 1 lvl Druid ASI: +2 Wis

2025-01-26 14:00 DDHC-WBW04-Yon 14 10 Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Nachrichten auf den Papiervögeln:
My darling Bav,
Skab had the horn but either lost it or forgot where she hid it. Her head is so full of cobwebs. Imagine what she’ll be like when she’s senile.
Your favorite sister,
End
Nachrichten auf den Papiervögeln:
Dearest Skab,
Mummy’s little warlock spy was happy to betray her companions and reveal that Kelek, Zargash, and the others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain safe. Let me know how you wish to proceed.
Your beloved sister,
End
Nachrichten auf den Papiervögeln:
Lord Kelek,
I have written a new play titled The Agonies of Alagarthas. It’s a tragic tale inspired by real-life misfortune that I think you might enjoy. You and the other members of the League of Malevolence are invited to Motherhorn to watch a live performance. Your missing colleague, Skylla, has been my guest for some time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands.
Until our next meeting,
Endelyn


Loot: 706,25gp
Puff Rivernoggin-Lemonseed
(wurde ausgekauft von Aora)
A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp)
A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp)

A fully charged wand of web
Characters who search the shadow theater find a pair of opera glasses (250 gp) resting on one seat.
.
Moon Sphere. This dangling, 3-foot-diameter sphere of white glass sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. Casting dispel magic on the sphere automatically causes its light to go out.
.
The one hundred hourglasses in Endelyn’s collection are worth 25 gp each.
A black sack containing four gold bedpost knobs (25 gp each)
Eight bottles of exquisite elven wine (100 gp each)


Bottled Lightning. The hag drinks a bottle of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning in a bottle takes 7 (2d6) lightning damage, emptying the bottle in the process.
As an action, a creature can hurl a bottle of lightning up to 30 feet, where it shatters on impact. A creature that hurls a bottle at a specific target in range must make a ranged attack against that target. On a hit, the target takes 7 (2d6) lightning damage. (x29)


Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)

As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.

The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:

  • You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
  • You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.

A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.


Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)

While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.

Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.

Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12

Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.


Ornithopter of Flying
Wondrous item, very rare

You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.

The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.


2025-01-26 14:00 DDHC-WBW04-Yon 14 Show
2025-01-21 18:00 DDHC-WBW04-Yon 13 Show

Teilnehmer:
(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6


Info:
Wir trafen auf die sonnenblume und die Biene Pommelnella die sich mit Glem die ihren schatten verloren hatte und Glister ihre Schwester noch in Mothertorn festgehalten wird . Wir entschieden ihnen zu helfen und einen Flucht weg aus der Domain zu sichern. Auf unseren Weg zu den .... Traffen wir auf einen Imka Giant der wohl Pommenella wohl als Queen seines Bienenstocks hilt doch es wurde schnell klar das er nich bösartig ist und wir erkläten das Pommenella und der Löwenzan sich lieben. Aora erklärte ihn auf die Frage was Liebe ist und der Löwenzahn erzählte das er eine Riesin am Palast gesehen hat. Temenos machte auf die Beschreibung hin ein Abbild und der Zyklop bekam ein Herzauge als er die Dame sah. Er bedankte sich bei uns und schloss sich an. Wir rasteten und am nächsten kam ein Tornado auf uns zu und wehte uns direkt auf die Tribüne des Theatas von Endlyn. So mussten wir uns den kampf völlig unerwartet stellen.


All I’ve wrought shall come undone
When the moon blots out the sun.
The sweet treachery we three have wrought—
Would Iggwilv forgive us? Ha! I think not.
Time was our ally, standing beside us,
Giving us that which Mummy denied us.
But now, I feel its hands turn cold
And see its second sight unfold:
The hourglass broken, the sisters three
Meeting our hellish destiny.
Bav and Skab will never know
That Time has always been our foe.


Loot:
An empty crystal vial shaped like a pixie, dangling on the end of a delicate silver chain (75 gp)
An untuned lyre of exquisite quality (250 gp)


Quiver of Ehlonna
Wondrous Item, uncommon

Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.

You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.


  • 1 lvl Druid

2025-01-21 18:00 DDHC-WBW04-Yon 13 Show
2024-12-14 19:20 DDHC-WBW03.5-Tither to Yon 12 10 Show

Teilnehmer:
(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6


Info:
Wir Reisen von Thither über Hither nach Yon wobei wir abstecher zu den Einhornpaar um informationen zusammeln. Und danach zu Tante Zou um zu rasten und einzukaufen. Als wir in Yon ankommen Rasten wir. Als wir von unserer Rast erwachen hatten wir Temenos für einige Minuten vergessen. Darauf hin Malte Aora ein Bild von der Gruppe für jeden und mit Lucy´s Nadel bekam jeder von uns ein Tattoo das ihn/sie als Teil unserer Gruppe auszeichnet.
https://imgsrv.roll20.net/?src=https%3A//bg3.wiki/w/images/thumb/9/9b/Wild_Shape_Owlbear.webp/300px-Wild_Shape_Owlbear.webp.png
Inelligente Ziegen mit stundenglas Irises warnen uns:
The third goat says, “The fool’s scepter is the key.”
The second goat says, “Play to her passions. Stay on script. A cat, a horn, or a shadow ripped.”
The first goat says, “When the moon obstructs the sun, Creeping Lyn will come undone.”


Loot:
A gold bodkin (2 gp)
A pouch holding 35 sp (the coins’ mintage is unfamiliar to the characters)
A small, leather-bound book containing delicate sketches and watercolor paintings of pixies, sprites, and other Fey (50 gp) (Wurde ausgezahlt von Aora)


gefundene Bücher:
- Tales from the Gloaming Court is a set of eleven hefty, green-covered, illustrated books filled with stories and illustrations of Feywild intrigue that shed light on the Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabatha’s collection and can be found in chapter 4.)
- Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality, ownership, and reciprocity in detail (see “Rules of Conduct” in Prismeer Overview).
- Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild.
- Characters can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide.


einfekauft:
1x gilded flower worth at least 300 gp


Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
Item Tracker Show

(6/6) Uncommon+:
(A)
Ring of Amity (A)
Tongcat Nenek Kebayan (Staff of Healing) (A)
...


(5/5) Common:
Wand of Smiles
Wand of Whimsy
Pearl of Elocution
Silvered Rapier
Staff of Flowers

...


(10/10) Consumables:
2x Potion of Invisibility
1x Potion of Growth
1x Potion of Invulnerability
1x Spellscroll of Greater Restoration
1x potions of giant strength (hill)
1x Potion of Advantage
1x Keoghtom's Ointment (5 Ladungen)
...


CARRIED BLESSINGS, BOONS, & CHARMS:

Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. (2)

Blessing of Understanding


Wish Effeckte:
Ressistent to Necrotic Dmg
Ressistent to Force Dmg
Ressistent to Psychic Dmg
...


Stored Magic Items:


Commen:
Wand of Smiles, Wand of Whimsy, Pearl of Elocution, Fold-Up Friend, Staff of Flowers, Silvered Rapier


Uncommen:
Seelie Court "Longsword" (Dagger +1), Goggles of Night, Pipes of Haunting, Helm of Telepathy, Nature's Mantle, Moon Sickle +1, Hag Eye, Quiver of Ehlonna, Wand of Web, 2x Stone of Good Luck, Winged Boots, Rapier +1, Wand of Magic Missiles, Sword of Vengeance, War Pick +1, Cloak of Elvenkind, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding, Boots of Striding and Springing, Goggles of Night,


Rare:
Wand of the War Mage +2, "Junipers Embrace" (Cloak of Displacement), Bag of Beans (4), Scissors of Shadow Snipping, Woodcutter's Axe, Leather Armor +1, Bag of Beans, Boots of Levitation, Chime of Opening, Flame Tongue Longsword, Ring of Feather Falling, Bracers of Defense, Tongcat Nenek Kebayan (Staff of Healing), Giant Slayer Shortsword, Bracers of Defense, Iggwylv's Horn, Demon Skin (Plate Armor), Periapt of Proof against Poison, Folding Boat, Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Bronze Griffon Figurine of Wondrous Power, Mace of Terror, Plate of Vulnerability (Slashing), Chain mail +1, Ring of Spell Storing, Ring of Protection, Staff of the woodlands
...


Very Rare:
Bobbing Lily Pad, Leather Armor +2, Ornithopter of Flying, Ring of Shooting Stars, Eldritch Staff, Staff of Power, Amulet of the Planes, Ioun Stone of Insight, Staff of Striking, Ring of Amity, Manual of Bodily Health, Tasha's Creeping Keelboat, Ring of Telekinesis,
...


Legendary:
Robes of the Archmagi,


Total Consumables:
2x Potion of Invisibility
1x Packet of pixie dust.
3x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution
1x Potion of Invulnerability
1x spell scrolls of identify
5x Spellscroll of Greater Restoration
1x Potion of Superior Healing
2x Scroll of Revivify
2x potions of giant strength (hill).
2x Potion of Greater Healing
1x Spell Scroll of Levitate
1x Spell Scroll of Raise Dead
3x Potion of Fire Resistance
1x Spell Scrolls of Fear
1x Spell Scrolls of Hold Person
1x Spell Scrolls of Conjure Minor Elementals
1x Spell Scrolls of Dispel Magic
1x Spell Scrolls of Magic Mouth
1x Potion of Flying
1x Potion of Mind Reading
...


BLESSINGS, BOONS, & CHARMS:

Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. (2)

Blessing of Understanding
Blessing of Protection


Spell Comp:
1x gilded flower worth at least 300 gp
1x a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp
4x Diamond dust worth at least 100 gp
2x Rare oils and unguents worth at least 1,000 gp
2x Diamanten: 300 GP
4x A gem-encrusted bowl worth at least 1,000 gp
1x object with the image of a dragon engraved on it, worth at least 500 gp


2025-07-25 15:46 DDHC-KftGV Fire and Darkness 1 10 Rope of Entanglement, Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:


Loot: 11056gp 6cp
1x Potion of Fire Resistance


Rope of Entanglement
Wondrous Item, Rare

This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).

A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you’re still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target’s space.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.


Mace of Terror
Weapon (mace), rare (requires attunement)

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains 1d3 expended charges daily at dawn.


Saving an Effreti
We rescued the Effreti Jarazoun, Vrakir's right-hand man, to be sacrificed to Vecna and granted a wish! At the end, he invited us to visit him if we ever enter the Plane of Fire.

The characters gain psychic resistance!


Golden Vault Reward:
Blessing of Understanding (+2 Wis)


2025-07-24 15:31 Purchase Log -19700 Show Purchase

gekauft:
5x A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes -5000gp
3x Spell Scroll of Greater Restoration -12000gp
2x Diamond dust worth at least 100 gp, which the spell consumes -2000gp
1x an object with the image of a dragon engraved on it, worth at least 500 gp
2x Potion of Fire Resistance -200gp


2025-07-07 19:09 DDHC-TfYP-06 WPM White Plume Mountain 1 14357 10 Show

Teilnehmer:
(8) Eisenbrand - Rauk "Glutfang" Brakk - Bugbear - Monk 5 / Ranger 3 - Zhentarim - DV 120 ft.
(10) JinxedBear - Eftychia "Efty" - Infernal Tiefling - Wildheart Barbarian 10 - Emerald Enclave
(10) Marcelinho700 - Tsuji - Human - Samurai Fighter 10 - Purpel Dragon Knight
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Karrakaz - Luran - Harengon - Worrior of Elements lvl 10
(10) Bramymond - Temenos Mystral - Abyssal Tiefling - Warlock: The Archfey (Zybilna) 10


Info:
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught
I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.


Loot: 14357gp
Spell Scrolls 1x
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth

Consumables
1x Potion of Flying
1x Potion of Mind Reading


Magic Items:
Boots of Striding and Springing
Plate of Vulnerability
Chain mail +1
Stone of Good Luck
Goggles of Night
Ring of Spell Storing
Ring of Protection


*Rewords *

Das hier sind die Rewards fürs Waffen zurückbringen

  • First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
    chose: 2x Spellscroll of Greater Restoration, 1x Potion of Superior Healing, 2x Scroll of Revivify

  • Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
    chose: Staff of the woodlands

  • Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (sind jetz Artefacte und könnte durch eine +3 Waffe, Armor oder Wand of the Warmage ausgetauscht werden.)


+1 lvl Druid


2025-07-03 20:15 DDHC-QfIS-The Lost Caverns of Tsojcanth 4 6857.14 10 Wand of Magic Missiles, Manual of Bodily Health, Tasha's Creeping Keelboat, Demon Skin (Plate Armor), Iggwylv's Horn Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Iggwilv’s treasure rests within,
Her curse on any who disturbs it.
Seek no further to steal it or
To free the one prisoned here,
For a fate worse than death is
Sure to come to fools who
Violate this sacred place.


Calumnus, den schwarzen Drachen besiegt.
Drelnza, Tochter der Hexenkönigin of Eath besiegt.


Loot: 6982gp 1sp 4cp each
1x Keoghtom's Ointment (5 Ladungen)
Eingekauft: 5x Holy Water -125gp


Wand of Magic Missiles
Wand, Uncommon

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.


Manual of Bodily Health
Wondrous item, very rare

This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.


Tasha's Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.


Iggwylv's Horn
Wondrous Item, Rare (Requires Attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.
Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.


Demon Skin (Plate Armor)
Armor (Plate Armor), Rare (Requires Attunement)
This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.


2025-06-26 21:13 DDHC-QfIS-The Lost Caverns of Tsojcanth 3 10 Sword of Vengeance, Periapt of Proof against Poison, War Pick +1, Cloak of Elvenkind Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Raise Dead


Sword of Vengeance
Weapon (longsword), uncommon (requires attunement)

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.

Curse. This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have Disadvantage on attack rolls made with weapons other than this one.

In addition, while the weapon is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 Hit Points or it does or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties.


Periapt of Proof against Poison
Wondrous Item, Rare (Requires Attunement)

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.


War Pick +1
Melee weapon (martial, war pick), uncommon

You have a +1 bonus to attack and damage rolls made with this weapon.


Cloak of Elvenkind
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.


Verbraucht:
1x Spell scroll of Greater Restoration
1x Diamond dust worth at least 100 gp um Greater Restoration zu casten


2025-05-29 21:39 DDHC-QfIS-The Lost Caverns of Tsojcanth 2 10 Folding Boat, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
9 days of rations
a lacquered pipe
Piled atop the ledge above the entrance is a small heap of treasure containing 900 gp and 700 sp.


a bronze tablet worth 100 gp.
In the center lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you seek the middle hex.
Randomly sent to find a way
Back to a different iron door.
A seventh time and you may stay,
And seek the glowing prize no more.
You have won old Iggwilv’s prize,
Her hoarded cache of magic,
And freed the one with yearning eyes,
Whose lot was hunger tragic.


Loot:


Folding Boat
Wondrous item, rare

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.


Eyes of Minute Seeing
Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.


Ring of Mind Shielding
Ring, uncommon (requires attunement)

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Story Award: You free a Marid Genie from a millennia-old magical cage.
Die Marid Kasdu'u, hat uns zum Dank das er einen Wundsch (Wish) erfüllt.
Effect: Resistance to Force damage


2025-05-26 19:12 DDHC-CM The Price of Beauty 1 10 Radiance (+1 wand of the war mage) Show

Teilnehmer:
(8) Karrakasz - Trix - Awakened Squirrel - Beastmaster Ranger 8 - Emerald Enclave
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(8) Sparetime Gamer - Grogu the Loud - Kobold - Wildheart Barbarian 8
(5) DuskL/Basti - Pietric Maryushkin - Wood Elf - Rogue 2 Armorer Artificer 3 - Harpers


Info:


Loot:
1x spell scroll of clairvoyance
1x Potion of Hill Giant Strength
1x Oil of Slipperiness
1x spell scroll of greater restoration


Radiance (+1 wand of the war mage)
Wand, uncommon (requires attunement by a spellcaster)

Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


2025-05-03 19:30 DDHC-QfIS-The Lost Caverns of Tsojcanth 1 10 Giant Slayer Shortsword, Bracers of Defense, Silvered Rapier Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Sibillna braucht ein Paar sachen aus ihren alten Layer und schickt ihr Simulacrum mit um uns zu unterstützen.


Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline.


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Levitate


Giant Slayer
Weapon (shortsword), rare

Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Damage: 1d6+1
Damage Type: Piercing
Properties: Finesse, Light
Weight: 2


Bracers of Defense
Wondrous item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Silvered Rapier
Weapon, common, Martial weapon

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.


2025-05-03 18:55 Purchase Log -2800 Show Purchase

Kauft:
2x Diamond dust worth at least 100 gp
2x Diamond worth at least 300 gp
2x Rare oils and unguents worth at least 1,000 gp


2025-05-03 18:33 Trade Log -5 Leather Armor +1 > Tongcat Nenek Kebayan (Staff of Healing) Show Trade Log

Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1203669

2025-05-03 18:26 Trade Log -5 Steel > Ring of Amity Show Trade Log

Tradet with Raya https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/1203666

2025-04-13 15:17 DDHC-WBW05-Palace of Heart's Desire 17 1308.75 10 Flame Tongue Longsword, Staff of Power, Amulet of the Planes, Rapier +1, Winged Boots, Ioun Stone of Insight, Robes of the Archmagi (T4 Lockt), Bracers of Defense, Ring of Feather Falling, Staff of Striking, Steel Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012651/T4esDCay5ornrKXpNVTw4Q/med.png?1628553706&1631131320
These "jars of time" show Zybilna's past, present, and future forms.


Twelve bean pods hang on the beanstalk and are easily detached. A detached bean pod can be hurled up to 120 feet as an action. When it is tossed on the ground, it disappears and produces an effect identical to that of the plant growth spell (the version of the spell that takes 1 action to cast).


Bücher aus der Geheimen Bibiothek:
The City That Waits (one explorer’s treatise about Moil, a demiplane that houses a city of haunted spires)
The Faceless Lord (Iggwilv’s private account of her many dealings with Juiblex, the Demon Prince of Oozes and Slimes—which she later updated and incorporated into her magnum opus, the Demonomicon of Iggwilv)
I, Lyzandred (a lich’s meandering autobiography, which drifts into a lengthy, plodding dissertation about demiplanes and how to construct them)
Kingdom of the Ghouls (one adventuring party’s exploration of a subterranean kingdom of ghouls on the world of Oerth)
The Many Masques of Mith (a bizarre account of life as a servant to an archwizard named Mith, who hosted masques for honored guests from across the multiverse)
Nadir of Nessus (all about the politics of the Nine Hells, written by a tiefling named Nadir, who claimed to be the daughter of Asmodeus)
Prophecies of Explictica Defilus (a transcription of various prophecies told by a powerful spirit naga from the world of Oerth)
Thingizzard’s Night Balloon (instructions for building a magic vessel that can float safely through the layers of the Abyss)


Loot: 1308,75 gp
a potion of growth
three potions of healing
two potions of giant strength (hill).
.
Trinket: An onyx ring (50 gp) that radiates an aura of illusion magic under the scrutiny of a detect magic spell (when worn, the ring creates illusory butterflies that flutter around the wearer)


Bracers of Defense

Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.


Ring of Feather Falling
Ring, rare (requires attunement)

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

a bat-shaped amulet that has the properties of a ring of feather falling.


Staff of Striking
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.


Rapier +1
Weapon (Rapier), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

a glass-handled rapier


Winged Boots
Wondrous item, uncommon (requires attunement)

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren’t in use.


Ioun Stone of Insight
Wondrous item, very rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Insight (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.


Flame Tongue Longsword
Weapon (Longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.


Amulet of the Planes
Wondrous item, very rare (requires attunement)

While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence.


Robes of the Archmagi
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard)

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment.

You gain these benefits while wearing the robe:

  • If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier.
  • You have advantage on saving throws against spells and other magical effects.
  • Your spell save DC and spell attack bonus each increase by 2.

Steel
Weapon (longsword), very rare (requires attunement by a good-aligned creature)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Revivify. You can use an action to cast the revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can’t be used again until the next dawn.

Sentience. Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn’t like to back down from a fight.


Staff of Power
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.

Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff


Story Award: Zybilna Chosen
As a thank you for the help, Zybilna grants the children a “wish”. With this, she arms the group for the fight against Vecna and protects them from the necrotic powers of the Lich God.
Effect: Resistance to necrotic damage


+2 lvl Druid


2025-03-22 22:02 DDHC-WBW05-Palace of Heart's Desire 16 10 Chime of Opening, Boots of Levitation, Bag of Beans, Woodcutter's Axe, Leather Armor +1 Show

Teilnehmer:
(8) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 8 - EE
(8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8
(8) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 8
(8) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 8


Info:
https://files.d20.io/marketplace/2012643/z40mzT_ASy5RkP96AADakQ/max.png?1628552112&1631131280
Steht über den Palast Tor in Elfisch:
The lion or the hart must wear the crown.
But which one should it weigh down?
Der Feygeist im See hat dies gesagt als er die Krone der Nadeln übergeben wurde:
The beginning of Whenever
The end of Ever After
The start of an Age
The finale of every Moment
The first in History


Loot:
1x Spellscroll of Greater Restoration
A silk bag containing eight 500 gp gemstones (4000gp)
Chromatic Rose in allen Farben


Chime of Opening
Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

“Many thanks! May fortune smile on you. Yours, Sir Talavar.”


Boots of Levitation
Wondrous Item, Rare (Requires Attunement)

While you wear these boots, you can cast Levitate on yourself.


Bag of Beans
Wondrous Item, Rare

This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.

If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.
1d100 Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour.
02–10
A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (DM’s choice) 30 feet into the air for 1d4 minutes.
11–20
A Treant sprouts. Roll any die. On an odd roll, the treant is Chaotic Evil. On an even roll, the treant is Chaotic Good.
21–30
An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31–40
A campfire with green flames springs forth and burns for 24 hours or until it is extinguished.
41–50
Three Shrieker Fungi sprout.
51–60
1d4 + 4 bright-pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM’s choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then disappears in a puff of bright-pink smoke.
61–70
A hungry Bulette burrows up and attacks.
71–80
A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined potions. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81–90
A nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 Force damage from an internal explosion.
91–95
A pyramid with a 60-foot-square base bursts upward. Inside is a burial chamber containing a Mummy, a Mummy Lord, or some other Undead of the DM’s choice. Its sarcophagus contains treasure of the DM’s choice.
96–00
A giant beanstalk sprouts, growing to a height of the DM’s choice. The top leads where the DM chooses, such as to a great view, a cloud giant’s castle, or another plane of existence.


Leather Armor +1
Armor (Leather Armor), Rare

You have a +1 bonus to Armor Class while wearing this armor.


Woodcutter's Axe
Weapon (greataxe), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.


2025-03-08 22:16 DDHC-WBW04-Yon 15 10 Stone of Good Luck, Eldritch Staff Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Skylla hat den Hags gesagt das die Liger des Bösen, Sibilna angreifen will und dies haben sie ausgenutz.
Sibilna hat einen Alias der Igwild die Hexenkönigin heist der nicht von dieser Welt ist.
Sibilna ist die Adoptivtochter der Mutter der Hexen. (Baba Jaga)
Der Kessel der Sibilna in der Zeit eingefohren hat, kann zerstört werden mit einer Flammenzunge.


Dance of the Korreds
Any character who joins the boisterous dance can impress the korreds with a successful DC 14 Strength (Athletics) or Charisma (Performance) check. Characters who get a success on either check are taught a special jig which, when performed as an action, allows them to manipulate any korred hair they find in Motherhorn as if using the korreds’ Command Hair trait.


Aora hat sich einen Ring schleifen lassen aus ihren Wunsch:
https://imgsrv.roll20.net/?src=https%3A//giampourascollections.gr/wp-content/uploads/2021/03/RING_10712_12_1.jpg
A fairly common wish produces a 50 gp gemstone, an unusual wish produces a 100 gp gemstone, and an exceptionally original wish produces a 500 gp gemstone (as determined by you). Once a wish stone is cut into a gem, it loses its magic and ceases to glow.
If a character’s wish was good-natured, its stone glows with golden light (bright light out to a range of 20 feet and dim light for an additional 20 feet). If the wish was evil-natured, its stone glows with purple light (bright light in a 5-foot radius and dim light for an additional 5 feet).


Loot:


Eldritch Staff
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls.

The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.

Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.

Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.


Stone of Good Luck
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


  • 1 lvl Druid ASI: +2 Wis

2025-01-26 14:00 DDHC-WBW04-Yon 14 10 Ornithopter of Flying, Wand of Web, Scissors of Shadow Snipping, Ring of Shooting Stars Show

Teilnehmer:
(7) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 7 - EE
(7) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 7
(7) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 7
(7) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 7


Info:
Nachrichten auf den Papiervögeln:
My darling Bav,
Skab had the horn but either lost it or forgot where she hid it. Her head is so full of cobwebs. Imagine what she’ll be like when she’s senile.
Your favorite sister,
End
Nachrichten auf den Papiervögeln:
Dearest Skab,
Mummy’s little warlock spy was happy to betray her companions and reveal that Kelek, Zargash, and the others are conspiring to betray us. But fear not. Their plots will not succeed. Even now, an outside force promises to rid us of the whole stinking lot. What’s important is that the Cauldron remain safe. Let me know how you wish to proceed.
Your beloved sister,
End
Nachrichten auf den Papiervögeln:
Lord Kelek,
I have written a new play titled The Agonies of Alagarthas. It’s a tragic tale inspired by real-life misfortune that I think you might enjoy. You and the other members of the League of Malevolence are invited to Motherhorn to watch a live performance. Your missing colleague, Skylla, has been my guest for some time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands.
Until our next meeting,
Endelyn


Loot: 706,25gp
Puff Rivernoggin-Lemonseed
(wurde ausgekauft von Aora)
A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp)
A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp)

A fully charged wand of web
Characters who search the shadow theater find a pair of opera glasses (250 gp) resting on one seat.
.
Moon Sphere. This dangling, 3-foot-diameter sphere of white glass sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. Casting dispel magic on the sphere automatically causes its light to go out.
.
The one hundred hourglasses in Endelyn’s collection are worth 25 gp each.
A black sack containing four gold bedpost knobs (25 gp each)
Eight bottles of exquisite elven wine (100 gp each)


Bottled Lightning. The hag drinks a bottle of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning in a bottle takes 7 (2d6) lightning damage, emptying the bottle in the process.
As an action, a creature can hurl a bottle of lightning up to 30 feet, where it shatters on impact. A creature that hurls a bottle at a specific target in range must make a ranged attack against that target. On a hit, the target takes 7 (2d6) lightning damage. (x29)


Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Scissors of Shadow Snipping
Wondrous item, rare (requires attunement by a fey or a spellcaster)

As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.

The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:

  • You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
  • You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.

A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.


Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)

While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.

Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.

Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12

Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.


Ornithopter of Flying
Wondrous item, very rare

You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.

The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.


2025-01-26 14:00 DDHC-WBW04-Yon 14 Show
2025-01-21 18:00 DDHC-WBW04-Yon 13 325 Quiver of Ehlonna Show

Teilnehmer:
(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6


Info:
Wir trafen auf die sonnenblume und die Biene Pommelnella die sich mit Glem die ihren schatten verloren hatte und Glister ihre Schwester noch in Mothertorn festgehalten wird . Wir entschieden ihnen zu helfen und einen Flucht weg aus der Domain zu sichern. Auf unseren Weg zu den .... Traffen wir auf einen Imka Giant der wohl Pommenella wohl als Queen seines Bienenstocks hilt doch es wurde schnell klar das er nich bösartig ist und wir erkläten das Pommenella und der Löwenzan sich lieben. Aora erklärte ihn auf die Frage was Liebe ist und der Löwenzahn erzählte das er eine Riesin am Palast gesehen hat. Temenos machte auf die Beschreibung hin ein Abbild und der Zyklop bekam ein Herzauge als er die Dame sah. Er bedankte sich bei uns und schloss sich an. Wir rasteten und am nächsten kam ein Tornado auf uns zu und wehte uns direkt auf die Tribüne des Theatas von Endlyn. So mussten wir uns den kampf völlig unerwartet stellen.


All I’ve wrought shall come undone
When the moon blots out the sun.
The sweet treachery we three have wrought—
Would Iggwilv forgive us? Ha! I think not.
Time was our ally, standing beside us,
Giving us that which Mummy denied us.
But now, I feel its hands turn cold
And see its second sight unfold:
The hourglass broken, the sisters three
Meeting our hellish destiny.
Bav and Skab will never know
That Time has always been our foe.


Loot:
An empty crystal vial shaped like a pixie, dangling on the end of a delicate silver chain (75 gp)
An untuned lyre of exquisite quality (250 gp)


Quiver of Ehlonna
Wondrous Item, uncommon

Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.

You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.


  • 1 lvl Druid

2025-01-21 18:00 DDHC-WBW04-Yon 13 Show
2024-12-14 19:20 DDHC-WBW03.5-Tither to Yon 12 10 Show

Teilnehmer:
(6) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 6 - EE
(6) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 6
(6) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 6
(6) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 6


Info:
Wir Reisen von Thither über Hither nach Yon wobei wir abstecher zu den Einhornpaar um informationen zusammeln. Und danach zu Tante Zou um zu rasten und einzukaufen. Als wir in Yon ankommen Rasten wir. Als wir von unserer Rast erwachen hatten wir Temenos für einige Minuten vergessen. Darauf hin Malte Aora ein Bild von der Gruppe für jeden und mit Lucy´s Nadel bekam jeder von uns ein Tattoo das ihn/sie als Teil unserer Gruppe auszeichnet.
https://imgsrv.roll20.net/?src=https%3A//bg3.wiki/w/images/thumb/9/9b/Wild_Shape_Owlbear.webp/300px-Wild_Shape_Owlbear.webp.png
Inelligente Ziegen mit stundenglas Irises warnen uns:
The third goat says, “The fool’s scepter is the key.”
The second goat says, “Play to her passions. Stay on script. A cat, a horn, or a shadow ripped.”
The first goat says, “When the moon obstructs the sun, Creeping Lyn will come undone.”


Loot:
A gold bodkin (2 gp)
A pouch holding 35 sp (the coins’ mintage is unfamiliar to the characters)
A small, leather-bound book containing delicate sketches and watercolor paintings of pixies, sprites, and other Fey (50 gp) (Wurde ausgezahlt von Aora)


gefundene Bücher:
- Tales from the Gloaming Court is a set of eleven hefty, green-covered, illustrated books filled with stories and illustrations of Feywild intrigue that shed light on the Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabatha’s collection and can be found in chapter 4.)
- Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality, ownership, and reciprocity in detail (see “Rules of Conduct” in Prismeer Overview).
- Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild.
- Characters can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide.


einfekauft:
1x gilded flower worth at least 300 gp