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Adventure Title
Fr-DC-BftD: Sheva, Childe of Light
Fr-DC-BftD: Sheva, Childe of Light
Session
1
1
Date DMed
2026-04-15 18:00
2026-04-15 18:00
Session Length (Hours)
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
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Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (1) Brennjie - Sheva - Aasimar - Cleric 1 - none Karrakas aka Nils - als Ko-DM für diverse NPC ------------------------------------------------------------------------------------------------------------------------------------------ Info: Sheva hat ein Tag in ihren Leben erlebt und ist sehr angetan von Amon. Auf den Ball hat sie Varion (aka Adrian) ablitzen und hat mit Amon gezanzt erst schlecht dan doch recht okey. Sie war sehr interessiert an der Geschichte. Jubana ist bei den Banditenangriff gestorben, sheva hat sich von Amon Trösten lassen. Und hat die Vision von ihrer Familie und Jubana erhalten und ihren Glauben nicht verloren. Amon streckte seine Hand aus ------------------------------------------------------------------------------------------------------------------------------------------ Loot: ------------------------------------------------------------------------------------------------------------------------------------------ 🌞 Vestments of the Dawn Sentinel (Armor of Gleaming – Breastplate, Temperate Minor Property) Armor (Breastplate), Common Description This ceremonial breastplate is forged from polished steel, overlaid with radiant gold filigree that catches even the faintest light. Fine turquoise inlays trace elegant patterns across the chest and shoulders, shaped like the first rays of a rising sun breaking over the horizon. Beneath the armored core, flowing white fabric panels fall in layered drapes, softening the otherwise martial silhouette and giving the piece an almost sacred presence. When worn, the armor does not merely protect — it presents. Its design is unmistakably tied to the ancient guardians of Amaunator: sentinels who did not stand for glory, but for constancy. For order. For the certainty that dawn would come again. Base Property — Armor of Gleaming This armor never becomes dirty. Blood, soot, dust, and grime vanish from its surface instantly, leaving it perpetually pristine. No matter the battle, no matter the ruin, it always appears as if freshly polished and newly donned. Nothing clings to it. Nothing mars it. Nothing remains. Minor Property — Temperate The armor maintains a constant, gentle warmth against the wearer’s body. It is never uncomfortably hot, nor ever truly cold. Regardless of the surrounding environment — desert heat, night chill, or damp stone — the wearer feels as though they stand beneath a steady, unwavering sun. This warmth is subtle, but constant. Not protective. Not shielding. Simply… present. Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. Flavor At times of stillness — during prayer, meditation, or quiet reflection — the warmth seems to deepen ever so slightly, as if responding to the wearer’s breath. Not guiding. Not speaking. But reminding. Lore Fragment The Dawn Sentinel did not shine to be admired. It shone so others would know where to stand. Even in ruin. Even in shadow. Even at the end of an age. ------------------------------------------------------------------------------------------------------------------------------------------ Diadem of the Sun’s Remnant (Ring of Mind Shielding) Wondrous Item (Ring of Mind Shielding), requires attunement A delicate circlet of ancient sun-gold, shaped in elegant sweeping curves reminiscent of stylized wings. At its center rests a polished teal gemstone, cut in elongated facets that catch even the faintest glimmer of light. Fine Netherese script runs along the inner band — nearly invisible unless examined closely. The metal is always faintly warm to the touch. When worn, the gemstone emits a soft, steady glow in darkness — not bright enough to illuminate, but enough to suggest a contained dawn. Base Item: Ring of Mind Shielding (Diadem Variant) This diadem functions as a Ring of Mind Shielding, except it is worn upon the brow. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication. The diadem possesses the Guardian minor property. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. While wearing it, the bearer occasionally hears faint whispers — quiet warnings at the edge of perception. These whispers never name themselves and never speak in full sentences. They manifest as: A subtle sense of danger before harm A faint internal caution in moments of deception A quiet urging to step aside, hesitate, or prepare The voice is never commanding. Only protective. Lore Fragment When Netheril fell, not all light was extinguished. Some was preserved. Not in stone. Not in spell. But in memory. And memory refuses to be severed. Curse — Soulbound Remnant This diadem is cursed. Once attuned, it cannot be willingly removed until the two bound souls within it have fully merged into one. If Remove Curse is cast: - The attunement ends. - However, the diadem remains physically bound to the wearer. If forcibly separated by magical means, the character experiences profound spiritual incompleteness. Until the diadem is worn again: - The character feels fragmented and hollow. - Rest feels shallow. - Identity feels unstable. This condition persists until the diadem is returned and re-attuned, or until the souls have fully merged. The curse is not malevolent — it is unfinished. ------------------------------------------------------------------------------------------------------------------------------------------ Adventur Vorbereitung: +15 Stunde Safety Tools: +1 Stunde Total Playtime: +4 Stunden = 20 h Total ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (1) Brennjie - Sheva - Aasimar - Cleric 1 - none Karrakas aka Nils - als Ko-DM für diverse NPC ------------------------------------------------------------------------------------------------------------------------------------------ Info: Sheva hat ein Tag in ihren Leben erlebt und ist sehr angetan von Amon. Auf den Ball hat sie Varion (aka Adrian) ablitzen und hat mit Amon gezanzt erst schlecht dan doch recht okey. Sie war sehr interessiert an der Geschichte. Jubana ist bei den Banditenangriff gestorben, sheva hat sich von Amon Trösten lassen. Und hat die Vision von ihrer Familie und Jubana erhalten und ihren Glauben nicht verloren. Amon streckte seine Hand aus ------------------------------------------------------------------------------------------------------------------------------------------ Loot: ------------------------------------------------------------------------------------------------------------------------------------------ 🌞 Vestments of the Dawn Sentinel (Armor of Gleaming – Breastplate, Temperate Minor Property) Armor (Breastplate), Common Description This ceremonial breastplate is forged from polished steel, overlaid with radiant gold filigree that catches even the faintest light. Fine turquoise inlays trace elegant patterns across the chest and shoulders, shaped like the first rays of a rising sun breaking over the horizon. Beneath the armored core, flowing white fabric panels fall in layered drapes, softening the otherwise martial silhouette and giving the piece an almost sacred presence. When worn, the armor does not merely protect — it presents. Its design is unmistakably tied to the ancient guardians of Amaunator: sentinels who did not stand for glory, but for constancy. For order. For the certainty that dawn would come again. Base Property — Armor of Gleaming This armor never becomes dirty. Blood, soot, dust, and grime vanish from its surface instantly, leaving it perpetually pristine. No matter the battle, no matter the ruin, it always appears as if freshly polished and newly donned. Nothing clings to it. Nothing mars it. Nothing remains. Minor Property — Temperate The armor maintains a constant, gentle warmth against the wearer’s body. It is never uncomfortably hot, nor ever truly cold. Regardless of the surrounding environment — desert heat, night chill, or damp stone — the wearer feels as though they stand beneath a steady, unwavering sun. This warmth is subtle, but constant. Not protective. Not shielding. Simply… present. Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. Flavor At times of stillness — during prayer, meditation, or quiet reflection — the warmth seems to deepen ever so slightly, as if responding to the wearer’s breath. Not guiding. Not speaking. But reminding. Lore Fragment The Dawn Sentinel did not shine to be admired. It shone so others would know where to stand. Even in ruin. Even in shadow. Even at the end of an age. ------------------------------------------------------------------------------------------------------------------------------------------ Diadem of the Sun’s Remnant (Ring of Mind Shielding) Wondrous Item (Ring of Mind Shielding), requires attunement A delicate circlet of ancient sun-gold, shaped in elegant sweeping curves reminiscent of stylized wings. At its center rests a polished teal gemstone, cut in elongated facets that catch even the faintest glimmer of light. Fine Netherese script runs along the inner band — nearly invisible unless examined closely. The metal is always faintly warm to the touch. When worn, the gemstone emits a soft, steady glow in darkness — not bright enough to illuminate, but enough to suggest a contained dawn. Base Item: Ring of Mind Shielding (Diadem Variant) This diadem functions as a Ring of Mind Shielding, except it is worn upon the brow. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication. The diadem possesses the Guardian minor property. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. While wearing it, the bearer occasionally hears faint whispers — quiet warnings at the edge of perception. These whispers never name themselves and never speak in full sentences. They manifest as: A subtle sense of danger before harm A faint internal caution in moments of deception A quiet urging to step aside, hesitate, or prepare The voice is never commanding. Only protective. Lore Fragment When Netheril fell, not all light was extinguished. Some was preserved. Not in stone. Not in spell. But in memory. And memory refuses to be severed. Curse — Soulbound Remnant This diadem is cursed. Once attuned, it cannot be willingly removed until the two bound souls within it have fully merged into one. If Remove Curse is cast: - The attunement ends. - However, the diadem remains physically bound to the wearer. If forcibly separated by magical means, the character experiences profound spiritual incompleteness. Until the diadem is worn again: - The character feels fragmented and hollow. - Rest feels shallow. - Identity feels unstable. This condition persists until the diadem is returned and re-attuned, or until the souls have fully merged. The curse is not malevolent — it is unfinished. ------------------------------------------------------------------------------------------------------------------------------------------ Adventur Vorbereitung: +15 Stunde Safety Tools: +1 Stunde Total Playtime: +4 Stunden = 20 h Total ------------------------------------------------------------------------------------------------------------------------------------------