You are not authorized to perform this action.

Rafiel Ravensong

Season:
Forgotten Realms S 12
Race:
Shadar-kai
Class:
Shadow Magic Sorcerer lvl 13, Grave Domain Cleric 2 lvl
Background:
Raven Priestress (Hermit/Acolyte, I was searching for spiritual enlightenment.)
Lifestyle:
Modest
Current Level:
15
Total GP:
13339.34
Total Downtime:
90
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
34
Magic Item Limit:
6
Bag of Holding,
Stone of Good Luck (Luckstone),
Pipe of Remembrance,
Mariner's Armor (Scale Mail),
Helm of Underwater Action,
Pearl of Power,
Cloak of Protection,
Cloak of the Raven,
Lantern of Revealing,
Boots of Striding and Springing,
Bag of Holding,
Mithral Half Plate Armor,
Bloodwell Vial +1,
Dohwar Plushie (Talking Doll),
Bat Burgler Cloak (Cloak of the Bat),
Pipes of Haunting,
Emerald of the war mage (Ruby of the War Mage),
Cloak of the Raven,
Decanter of Endless Water,
Brooch of Shielding,
Quaal’s feather token (anchor),
Helm of Underwater Action,
Ring of Free Action,
Folding Boot,
Immovable Rod,
Bag of Holding,
Charm of Plant Command,
Breastplate +1,
Cli Lyre,
Lor'shon Va'na'eel (Rod of Absorption),
Selendang Bomoh (Mantle of Spell Resistance),
Farebor´s Closk of many Fashions,
Noot Suit (Fish Suit),
Dwarven Plate

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2022-06-14 23:15 Starting Log (Aktualisiert: 22.12.2022) 5 Show

Rafiel Ravensong


Size: 169
Weigth: 40kg
Eyes: Schwärzlichblau
Hair: Schwarz
Skin: Leichenblass
Shadow Sorcerer Quirk: You are always cold to the touch.


Costomizing your Origin:

Race: Shadar-kai
Source: Ability +1, +2 einmal
Chose: Wis +1, Cha +2
Ability Score Point ´Buy:
St 8, Dex 14, Con 14, Int 8, Wis 12, Cha 15


Race: Shadar-Kai
Language Proficiencies: Common, Elvish (PHB)
Skill Proficiencies: Perception


Class: Shadow Magic Sorcerer
Skill Proficiencies: Intimidation, Deception


Choose a Background: Raven Priestress (Hermit/Acolyte, I was searching for spiritual enlightenment.)
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism Kit
Language Proficiencies: Sylvan (PHB)
Feat: Skilled
Persuasion, Insight, Stealth


Biography

In the Shadowfell near the Fortress of Memories, the Raven Queen's divine realm.
.

Rafiel weis nicht wer oder was sie geboren hat nur das sie seit ihre Erinnerungen beginnen der Raven Queen dient. Von klein auf lerne sie die Geschichten Riten und Bräuche die zu ihrer festen Rutine wurden. Sie stellte nie fragen deswegen war sie eine der Lieblings Acolythen ihres Mentors. Doch alles hat seine grenzen. Eines Tages passierte etwas so unglaubliches wie auch schreckliches, so das Rafiel sich gegen ihren Meister stellen musste. Um ihre Ideale und die ihres Glaubens zu verteidigen, so wie ihr eigenes Leben zu schützen. Sie hatte natürlich nicht den hauch eine Chance aber sie musste tun was Richtig war. So kam es dazu das sie ihre Heimat und ihre Welt in der sie Geboren und aufgewachsen war, fluchtartig verlassen musste. Der Übergang in die Materielle Welt war.... aprupt, sie war stark angeschlagen doch sie hatte ihre Verfolger somit abgeschüttelt. Für den Moment. Um nicht aufzufallen und um sich ihrer Neuen Umgebung anzupassen beschloss sie erst mal für sich zu leben und diese Welt so gut es ging zu studieren. Nicht vergessend das sie eine Gläubige war und doch faszinierte sie vieles was nicht mit ihr Einstellung übereinstimmte. Sie war nie die gesprächigste doch sie musste mit der Zeit feststellen das sie gar nicht zu gebären zu... Missverständnissen führen konnte. Nach gut fünf jahren der Eingehenden Beobachtung von der ferne und lernen der gebräche dieser Welt, bekam sie ein Zeichen das es Zeit war aufzubrechen. Sie wusste noch nicht wonach sie suchte oder wie sie weiter Leben sollte doch sie lies sich mit dem Wind treiben der etwas stärker in eine neue Richtung blies.
.
Blass als würde sie schon nicht mehr unter den Lebenden weilen und mit Dunkelsten Blauen Augen die mehr und mehr wirken wie schwarze Pole aus Wasser, Lippen schwarz wie Kohle so sieht sie mehr oder weniger gruselig aus. Um sie herum und in ihrer Umgebung sieht man immer vermehrt Raben die ihre Nähe suchen, sich manchmal gar auf ihre Schultern setzen als wollen sie ihr etwas zuflüstern. Ihr langes schwarzes Haar geht ihr bis über die Schultern das selten gezähmt zu werden scheint. An ledernen Gürteln hängen verschiedenste Utensilien. Selten rausspitzend blitzt ein Anhänger aus Silber unter ihrer Tracht hervor der augenscheinlich einen Rabenkopf eingraviert hat. Sie trägt einen Weiten dunklen Umhang aus Federn und weiten wehenden Stoffen der den Großteil ihre doch sehr dürren Statur versteckt. eine Robe gleich eines sehr wild zusammen geflickten Kleides aus mehreren schichten bestehend, lässt sie eher wild oder gar heruntergekommen wirken. Doch der schein trübt der Stoff ist leicht und ist reich verziert mit Raben Ornamenten und Federn. Sie trägt einen sehr schwärzlichen Spear der einiges an Federschmuck eingebunden hat, sowie Gravuren von verschiedener Sprachen die alle die selbe Bedeutung haben.
.

"The Raven Queen commands her followers to destroy the servants of Orcus, Vecna and all those who prolong life with unnatural magic."
.
"Hold no pity for those who suffer and die, for death is the natural end of life."
.
"Bring down the proud who try to cast off the chains of fate. As the instrument of the Raven Queen, you must punish hubris where you find it."
.


Secret: Saltmarsh
The land around town is too dangerous to remain out in it alone. The lizardfolk of the swamps were once your friends, but they disappeared not too long ago. You came to Saltmarsh out of necessity.

2022-06-21 18:15 DDHC00-GSM The Sinnister Secret of Saltmarsh 1 1 180.44 10 Bag of Holding, Stone of Good Luck (Luckstone), Pipe of Remembrance, Mariner's Armor (Scale Mail) Show

Teilnehmer:
(1) Yaidz - Wave - Sea Elf - Rogue 1
Marv#1826-Bruno-Human--Fighter1
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 1 - None
Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 1 - none
WasabiPrime - De Gulden Pierre - Tortle - Fighter - none (Pirate Background)


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Pipe of Remembrance
Wondrous item, common

This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can’t be used this way again until the next dawn.


Mariner's Armor (Scale Mail)
Armor (medium), uncommon

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.


+1 lvl in Grave Cleric

2022-06-22 01:19 Purchase Log -60 Show Purchase

gekauft:
1x A diamond worth at least 50 gp
1x Shield, Armor (shield) 10 gp

2022-07-05 20:10 DDHC00-GSM The Sinnister Secret of Saltmarsh 2 1 409.4 10 Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 2 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 2 - none (Pirate Background)
C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 1 - none
(2) Yaidz - Wave - Sea Elf - Rogue 2
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 1, Grave Domain Cleric 1 lvl - none


Loot:
1x Potion of Healling
1x Spell Scroll of Gust of Wind


2022-07-22 21:19 Trade Log -87 Show Trade Log

verkauft:
1x Light Crossbow (+ 12,5gp)
20x Crossbow bolts (+ 0,5 gp)
gekauft:
2x Potion of Healing (-100gp)

2022-07-27 21:00 DDHC00-GSM-03 Danger at Dunwater 3 1 140 10 Helm of Underwater Action, Pearl of Power Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 3 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 3 - none (Pirate Background)
C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 2 - none
(2) Yaidz - Wave - Sea Elf - Rogue 3
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 2, Grave Domain Cleric 1 lvl - none


1x Potion of Heailing für Frieden in Salzwasser zu bringen eingetauscht


Loot:
1x Potion of Superior Healing


Helm of Underwater Action
Wondrous item, uncommon (requires attunement)

While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.


Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)

While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn.


2022-08-24 19:00 DDHC00-GSM-04 Salvage Operation 4 1 1790 -20 Sentinel Shield, Cloak of Protection, Boots of Speed, Bloodwell Vial +1 Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 4 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 4 - none (Pirate Background)
(2) Yaidz - Wave - Sea Elf - Rogue 4
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 3, Grave Domain Cleric 1 lvl - none
Marco M. - Aleric Grey - Arcaner Bogenschütze 3


Loot:
1x spell scrolls of gust of wind
1x spell scroll of protection from poison
1x potion of heroism
1x potion of water breathing
1x Potion of Healing


Sentinel Shield
Armor (shield), uncommon

While holding this Shield, you have advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a Symbol of an eye.


Cloak of Protection
Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak.


Boots of Speed
Wondrous item, rare (requires attunement)

While you wear these boots, you can use a bonus Action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect.

When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest.


Used Saltmarshen Downtime Activity: Buying and Selling Magic Items (-30 DT day, -750 GP) for buying a Boots of speed.


+1 lvl Shadow Magic Socerer
lvl 5 Magic Item Chose:
Bloodwell Vial +1
Wondrous item, uncommon (requires Attunement by a sorcerer)

To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your Attunement to it lasts. If your Attunement to the vial ends, the contained blood turns to ash. You can use the vial as a Spellcasting focus for your Spells while wearing or holding it, and you gain a +1 bonus to spell Attack rolls and to the saving throw DCs of your Sorcerer Spells.

In addition, when you roll any Hit Dice to recover Hit Points while you are carrying the vial, you can regain 5 Sorcery Points. This property of the vial can't be used again until the next dawn.


2022-08-25 01:58 Trade Log -5 Boots of Speed > Cloak of the Raven Show Trade Log

Traded with Snoop

2022-09-09 03:21 Trade Log -5 Sentinel Shield > Lantern of Revealing Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566 Raya

2022-09-13 19:00 DDHC00-GSM-5 Isle of the Abbey 1 1 915 10 Boots of Striding and Springing, Bag of Holding, Mithral Half Plate Armor Show

Teilnehmer:
(5)WasabiPrime - De Gulden Pierre - Tortle - Fighter 5 - none (Pirate Background)
(4) Yaidz - Wave - Sea Elf - Rogue 5
(5)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 4, Grave Domain Cleric 1 lvl - none
(5)C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 3, Rouge 2 - none
(5)KaNarlist - Drow - Calzyr - Barde lvl 5


Loot:
1x potions of healing
1x spell scroll of silent image
1x spell scroll of phantasmal force
1x spell scroll of command
1x spell scroll of hold person
1x spell scroll of light
1x spell scroll of bless


Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Mithral Half Plate Armor
Medium armor, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.


  • 1lvl Shadow Socerer
2022-09-14 00:59 Catching up 1 -10 Show
  • 1 lvl Shadow Socerer
2022-10-24 19:00 SJ-DC-DWR-01 DOHWAR HEIST 1 648 10 Dohwar Plushie (Talking Doll), Bat Burgler Cloak (Cloak of the Bat) Show

Teilnehmer:
(6) Yaidz - Alistair - V.Human - Warlock 6
(6) C0ldW0lf - Belzes - Tiefling - WM Barbarian 6 - none
(9) Frederic T. - Syllynn Lufanma -Half-Elf - Rogue 3/Cleric 1/Ranger1/Bard 4 - Zentharim
(5) WasabiPrime - Grammaton Cleric J4-K0B - Human - Rogue 1 / Monk 4
(7) Shi'ndiira Despana - Shadar-Kai - Rogue 6 Barbarian 1 -Harpers
(7)Arikatzi020 - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(7) Maluku Seito - Honesty - Winged Tiefling - Fathomless Warlock - None


Loot:
1x Potion of Greater Healing


Sweet Honeyfish Mooncake (Keoghtom´s Ointment) Consumable
Wondrous Item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Special: The filling of this mooncake acts as Keoghtom’s Ointment, it smells sickly sweet and each dose represents a bite of the mooncake. Each bite is more delicious than the last and it takes a little willpower not to eat it all.
4 Aufladungen vorhanden


Dohwar Plushie (Talking Doll)
Wondrous Item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones.

Whatever the condition, it must occur within 5 feet of the doll to make it speak.

For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

This item is found in Xanathar’s Guide to Everything.

Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.


Bat Burgler Cloak (Cloak of the Bat)
Wondrous Item, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet.

If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat.

While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores.

The cloak can't be used this way again until the next dawn.

This item is found in the Dungeon Masters Guide.

Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.


Smokepowder (Consumable)
Wondrous item, uncommon

Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.


STORY AWARD: SILVER BEAK ASSOCIATE
Earned if the sweet honeyfish mooncake recipe was returned. The Silver Beak Cartel is eternally grateful for your impeccable work returning their priceless recipe and saving their business in mooncakes. They’ll be sure to be in touch for other jobs in the future.


2022-11-26 19:22 DDHC-MORD-01 Riddle of the Raven Queen 1 95 10 Show

Teilnehmer:
Frühling - Syvae - Waldelf - Ranger 9 - none
Christian K. - Laucian - Shadar Kai - Ranger 7 Druid 2 - Order of Kelemvor
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(10) C0ldW0lf - Sayhan - Custom Lineage - Paladin 9/Warlock 1 - none
Vincent B. - Krisch Korwatsch - Hill Dwarf - Battlerager Barbarian 9


Haimath Berevan
Dara Cithreth
Sariel


Loot: 95gp


2022-11-27 20:00 DDHC-MORD-01 Riddle of the Raven Queen 2 230 10 Pipes of Haunting, Gwa’thern Faln, Emerald of the war mage (Ruby of the War Mage), Mithral Plate Armor, Cloak of the Raven Show

Teilnehmer:
Frühling - Syvae - Waldelf - Ranger 9 - none
Christian K. - Laucian - Shadar Kai - Ranger 7 Druid 2 - Order of Kelemvor
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(10) C0ldW0lf - Sayhan - Custom Lineage - Paladin 9/Warlock 1 - none
Vincent B. - Krisch Korwatsch - Hill Dwarf - Battlerager Barbarian 9


Batern Alloit unser Führer
Markella
Gericht der leeren Wünsche


Loot: 230 gp

Madness Flow: “I refuse to eat cooked food—meat or otherwise. The bloodier, the better.”


Pipes of Haunting
Wondrous item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.


Cloak of the Raven (Cloak of the Bat)

Location Found: DDHC-MORD-01 Riddle of the Raven Queen

Wondrous item, major tier, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.

This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven.


Gwa’thern Faln
Weapon (longbow), rare (requires attunement)
This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior
You gain a +1 bonus to attack and damage rolls made with this magic weapon—which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn.


Emerald of the war mage (Ruby of the War Mage)

Wondrous item, minor tier, common (requires attunement by a spellcaster)

Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.


Mithral Plate Armor
Heavy armor, minor tier, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.


2022-11-29 20:30 Trade Log -5 Mithral Plate Armor > Decanter of Endless Water Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/966350 Raya

2022-12-14 19:00 DDHC00-GSM Ghosts of Saltmarsh - Chapter 6 The Final Enemy 1 1 10 Show

Teilnehmer:
(7)Yaidz - Wave - Sea Elf - Rogue 7
(7)Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 7 - None
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(7) Marco M. - Deryun - Tortle - Artificer (7) - none
(7) Maluku Seito - Cas Feredir - Sea Elf - Samurai 7
(7) Folk2K - Sil - V.-Human - Artificer4Wizard3 - Force Grey


  • Determine the strength of the sahuagin force: how many warriors, lieutenants, and other battle-ready troops are present.

  • Locate important areas within the fortress: where are the warriors barracked, the officers quartered, and the leaders housed.

  • Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome.

  • Discover how advanced the sahuagin preparations are and when they might mount their first attack


spell scroll of phantasmal force verbraucht


Mission musste abgebrochen werden, sodass Rafiel noch gerade so mit den Leben davon gekommen war. Sie ging mit der Erfahrung und ihren Erinnerungen weiter auf ihren Pfad der Ravenqueen zu dienen.


+1 lvl Shadow Socerer

2023-01-17 11:35 Catching up 1 Show

+1 lvl Shadowsocerer ASI: +2 Char


2023-01-17 19:00 DDHC00-GSM Ghosts of Saltmarsh - Chapter 7 Das Schicksal der Tameraut 1 1 1437.5 10 Brooch of Shielding, Quaal’s feather token (anchor), Helm of Underwater Action, Ring of Free Action, Folding Boot, Immovable Rod, Bag of Holding, Charm of Plant Command, Breastplate +1 Show

Teilnehmer:
(9) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 9 - none
(9) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 8, Grave Domain Cleric 1 lvl - none
(10) Folk2K- Caym - TCL - Fighter2 Warlock 2 Sorcerer 6- none
(10)Norgai - Tad Cooper - Lizardfolk - Monk9 Fighter 1 - Lords Alliance


Gefundenes:
.
Im Schlagzimmer
It also holds a religious icon set with fourteen small diamonds (100 gp each), two blocks of amber (50 gp each), and a Quaal’s feather token (anchor).
.
In einer Truhe im Alten Turm
a ring of free action, three ounces of oil of slipperiness, three potions of water breathing, an immovable rod, a folding boat, a bag of holding containing several fishing nets and 500 feet of weighted hempen rope, a small metal baton the size of a torch with continual flame cast on it, and a small metal container holding six pressure capsules.
.
In einen Putzkessel gefunden zwischen Geschirr
150 GP Elfenbein Gebiss
.
Im untoten Spalt
A rotting sea chest holds 5,000 sp, 1,850 gp, 75 pp, and ten masterfully cut pieces of jade depicting various sea animals (100 gp each).
.
Gebetszimmer
Ein Buch mit einen Gedicht an der innenseite des Covers:
"Beware the sea and its scarlet harbinger.
Beware the sword and death that await.
For guidance, we beseech almighty Storm Lord;
Consign to our foes Tammeraut’s fate."


Loot:

1x Spell scroll of gust of wind
1x Spell scroll of speak with animals
1x Spell scroll of speak with plants
1x Spell scroll of control water.
1x Oil of Slipperiness


Pressure Capsule
Wondrous item, common

This small capsule is made of beeswax blended with sand and a variety of enchanted water plants. A creature who consumes a pressure capsule ignores the effects of swimming at depths greater than 100 feet.


Brooch of Shielding
Wondrous item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.


Quaal’s feather token (anchor)
Wondrous item, rare

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.


Helm of Underwater Action
Wondrous item, uncommon (requires attunement)

While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.

Dolphins jumping out of the water decorate the helmet.


Ring of Free Action
Ring, rare (requires attunement)

While you wear this ring, Difficult Terrain doesn’t cost you extra Movement. In addition, magic can neither reduce your speed nor cause you to be Paralyzed or Restrained.


Folding Boot
Wondrous item, rare

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.


Immovable Rod
Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Charm of Plant Command
Wondrous item, rare (requires attunement)

This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically worn around the neck or attached to a belt.

This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell, you also have advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants. The charm regains all expended charges at dawn each day.


Breastplate +1
Armor (medium), rare

You have a +1 bonus to AC while wearing this armor.


  • x1 lvl Grave Cleric

1x Potion of Healing verbraucht


2023-01-24 16:41 Chatching up 1 Show

  • 1lvl Shadow Magic Sorcerer = lvl 9 Grave Domain Cleric 2 lvl

2023-01-24 17:14 Purchase Log -2700 Show Purchase

Gekauft:
2x Diamanten: 300 GP = 600 gp
2x Diamond: 500 gp = 1000 gp
3x Diamanten Staub: 100 GP = 300 gp
2x Spellscroll of Revivify = 800gp


Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
2022-06-14 23:15 Starting Log (Aktualisiert: 22.12.2022) Show

Rafiel Ravensong


Size: 169
Weigth: 40kg
Eyes: Schwärzlichblau
Hair: Schwarz
Skin: Leichenblass
Shadow Sorcerer Quirk: You are always cold to the touch.


Costomizing your Origin:

Race: Shadar-kai
Source: Ability +1, +2 einmal
Chose: Wis +1, Cha +2
Ability Score Point ´Buy:
St 8, Dex 14, Con 14, Int 8, Wis 12, Cha 15


Race: Shadar-Kai
Language Proficiencies: Common, Elvish (PHB)
Skill Proficiencies: Perception


Class: Shadow Magic Sorcerer
Skill Proficiencies: Intimidation, Deception


Choose a Background: Raven Priestress (Hermit/Acolyte, I was searching for spiritual enlightenment.)
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism Kit
Language Proficiencies: Sylvan (PHB)
Feat: Skilled
Persuasion, Insight, Stealth


Biography

In the Shadowfell near the Fortress of Memories, the Raven Queen's divine realm.
.

Rafiel weis nicht wer oder was sie geboren hat nur das sie seit ihre Erinnerungen beginnen der Raven Queen dient. Von klein auf lerne sie die Geschichten Riten und Bräuche die zu ihrer festen Rutine wurden. Sie stellte nie fragen deswegen war sie eine der Lieblings Acolythen ihres Mentors. Doch alles hat seine grenzen. Eines Tages passierte etwas so unglaubliches wie auch schreckliches, so das Rafiel sich gegen ihren Meister stellen musste. Um ihre Ideale und die ihres Glaubens zu verteidigen, so wie ihr eigenes Leben zu schützen. Sie hatte natürlich nicht den hauch eine Chance aber sie musste tun was Richtig war. So kam es dazu das sie ihre Heimat und ihre Welt in der sie Geboren und aufgewachsen war, fluchtartig verlassen musste. Der Übergang in die Materielle Welt war.... aprupt, sie war stark angeschlagen doch sie hatte ihre Verfolger somit abgeschüttelt. Für den Moment. Um nicht aufzufallen und um sich ihrer Neuen Umgebung anzupassen beschloss sie erst mal für sich zu leben und diese Welt so gut es ging zu studieren. Nicht vergessend das sie eine Gläubige war und doch faszinierte sie vieles was nicht mit ihr Einstellung übereinstimmte. Sie war nie die gesprächigste doch sie musste mit der Zeit feststellen das sie gar nicht zu gebären zu... Missverständnissen führen konnte. Nach gut fünf jahren der Eingehenden Beobachtung von der ferne und lernen der gebräche dieser Welt, bekam sie ein Zeichen das es Zeit war aufzubrechen. Sie wusste noch nicht wonach sie suchte oder wie sie weiter Leben sollte doch sie lies sich mit dem Wind treiben der etwas stärker in eine neue Richtung blies.
.
Blass als würde sie schon nicht mehr unter den Lebenden weilen und mit Dunkelsten Blauen Augen die mehr und mehr wirken wie schwarze Pole aus Wasser, Lippen schwarz wie Kohle so sieht sie mehr oder weniger gruselig aus. Um sie herum und in ihrer Umgebung sieht man immer vermehrt Raben die ihre Nähe suchen, sich manchmal gar auf ihre Schultern setzen als wollen sie ihr etwas zuflüstern. Ihr langes schwarzes Haar geht ihr bis über die Schultern das selten gezähmt zu werden scheint. An ledernen Gürteln hängen verschiedenste Utensilien. Selten rausspitzend blitzt ein Anhänger aus Silber unter ihrer Tracht hervor der augenscheinlich einen Rabenkopf eingraviert hat. Sie trägt einen Weiten dunklen Umhang aus Federn und weiten wehenden Stoffen der den Großteil ihre doch sehr dürren Statur versteckt. eine Robe gleich eines sehr wild zusammen geflickten Kleides aus mehreren schichten bestehend, lässt sie eher wild oder gar heruntergekommen wirken. Doch der schein trübt der Stoff ist leicht und ist reich verziert mit Raben Ornamenten und Federn. Sie trägt einen sehr schwärzlichen Spear der einiges an Federschmuck eingebunden hat, sowie Gravuren von verschiedener Sprachen die alle die selbe Bedeutung haben.
.

"The Raven Queen commands her followers to destroy the servants of Orcus, Vecna and all those who prolong life with unnatural magic."
.
"Hold no pity for those who suffer and die, for death is the natural end of life."
.
"Bring down the proud who try to cast off the chains of fate. As the instrument of the Raven Queen, you must punish hubris where you find it."
.


Secret: Saltmarsh
The land around town is too dangerous to remain out in it alone. The lizardfolk of the swamps were once your friends, but they disappeared not too long ago. You came to Saltmarsh out of necessity.

2022-06-21 18:15 DDHC00-GSM The Sinnister Secret of Saltmarsh 1 10 Show

Teilnehmer:
(1) Yaidz - Wave - Sea Elf - Rogue 1
Marv#1826-Bruno-Human--Fighter1
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 1 - None
Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 1 - none
WasabiPrime - De Gulden Pierre - Tortle - Fighter - none (Pirate Background)


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Pipe of Remembrance
Wondrous item, common

This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can’t be used this way again until the next dawn.


Mariner's Armor (Scale Mail)
Armor (medium), uncommon

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.


+1 lvl in Grave Cleric

2022-06-22 01:19 Purchase Log Show Purchase

gekauft:
1x A diamond worth at least 50 gp
1x Shield, Armor (shield) 10 gp

2022-07-05 20:10 DDHC00-GSM The Sinnister Secret of Saltmarsh 2 10 Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 2 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 2 - none (Pirate Background)
C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 1 - none
(2) Yaidz - Wave - Sea Elf - Rogue 2
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 1, Grave Domain Cleric 1 lvl - none


Loot:
1x Potion of Healling
1x Spell Scroll of Gust of Wind


2022-07-22 21:19 Trade Log Show Trade Log

verkauft:
1x Light Crossbow (+ 12,5gp)
20x Crossbow bolts (+ 0,5 gp)
gekauft:
2x Potion of Healing (-100gp)

2022-07-27 21:00 DDHC00-GSM-03 Danger at Dunwater 3 10 Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 3 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 3 - none (Pirate Background)
C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 2 - none
(2) Yaidz - Wave - Sea Elf - Rogue 3
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 2, Grave Domain Cleric 1 lvl - none


1x Potion of Heailing für Frieden in Salzwasser zu bringen eingetauscht


Loot:
1x Potion of Superior Healing


Helm of Underwater Action
Wondrous item, uncommon (requires attunement)

While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.


Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)

While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn.


2022-08-24 19:00 DDHC00-GSM-04 Salvage Operation 4 -20 Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 4 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 4 - none (Pirate Background)
(2) Yaidz - Wave - Sea Elf - Rogue 4
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 3, Grave Domain Cleric 1 lvl - none
Marco M. - Aleric Grey - Arcaner Bogenschütze 3


Loot:
1x spell scrolls of gust of wind
1x spell scroll of protection from poison
1x potion of heroism
1x potion of water breathing
1x Potion of Healing


Sentinel Shield
Armor (shield), uncommon

While holding this Shield, you have advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a Symbol of an eye.


Cloak of Protection
Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak.


Boots of Speed
Wondrous item, rare (requires attunement)

While you wear these boots, you can use a bonus Action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect.

When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest.


Used Saltmarshen Downtime Activity: Buying and Selling Magic Items (-30 DT day, -750 GP) for buying a Boots of speed.


+1 lvl Shadow Magic Socerer
lvl 5 Magic Item Chose:
Bloodwell Vial +1
Wondrous item, uncommon (requires Attunement by a sorcerer)

To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your Attunement to it lasts. If your Attunement to the vial ends, the contained blood turns to ash. You can use the vial as a Spellcasting focus for your Spells while wearing or holding it, and you gain a +1 bonus to spell Attack rolls and to the saving throw DCs of your Sorcerer Spells.

In addition, when you roll any Hit Dice to recover Hit Points while you are carrying the vial, you can regain 5 Sorcery Points. This property of the vial can't be used again until the next dawn.


2022-08-25 01:58 Trade Log -5 Show Trade Log

Traded with Snoop

2022-09-09 03:21 Trade Log -5 Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566 Raya

2022-09-13 19:00 DDHC00-GSM-5 Isle of the Abbey 1 10 Show

Teilnehmer:
(5)WasabiPrime - De Gulden Pierre - Tortle - Fighter 5 - none (Pirate Background)
(4) Yaidz - Wave - Sea Elf - Rogue 5
(5)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 4, Grave Domain Cleric 1 lvl - none
(5)C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 3, Rouge 2 - none
(5)KaNarlist - Drow - Calzyr - Barde lvl 5


Loot:
1x potions of healing
1x spell scroll of silent image
1x spell scroll of phantasmal force
1x spell scroll of command
1x spell scroll of hold person
1x spell scroll of light
1x spell scroll of bless


Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Mithral Half Plate Armor
Medium armor, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.


  • 1lvl Shadow Socerer
2022-09-14 00:59 Catching up -10 Show
  • 1 lvl Shadow Socerer
2022-10-24 19:00 SJ-DC-DWR-01 DOHWAR HEIST 1 10 Show

Teilnehmer:
(6) Yaidz - Alistair - V.Human - Warlock 6
(6) C0ldW0lf - Belzes - Tiefling - WM Barbarian 6 - none
(9) Frederic T. - Syllynn Lufanma -Half-Elf - Rogue 3/Cleric 1/Ranger1/Bard 4 - Zentharim
(5) WasabiPrime - Grammaton Cleric J4-K0B - Human - Rogue 1 / Monk 4
(7) Shi'ndiira Despana - Shadar-Kai - Rogue 6 Barbarian 1 -Harpers
(7)Arikatzi020 - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(7) Maluku Seito - Honesty - Winged Tiefling - Fathomless Warlock - None


Loot:
1x Potion of Greater Healing


Sweet Honeyfish Mooncake (Keoghtom´s Ointment) Consumable
Wondrous Item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Special: The filling of this mooncake acts as Keoghtom’s Ointment, it smells sickly sweet and each dose represents a bite of the mooncake. Each bite is more delicious than the last and it takes a little willpower not to eat it all.
4 Aufladungen vorhanden


Dohwar Plushie (Talking Doll)
Wondrous Item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones.

Whatever the condition, it must occur within 5 feet of the doll to make it speak.

For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

This item is found in Xanathar’s Guide to Everything.

Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.


Bat Burgler Cloak (Cloak of the Bat)
Wondrous Item, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet.

If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat.

While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores.

The cloak can't be used this way again until the next dawn.

This item is found in the Dungeon Masters Guide.

Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.


Smokepowder (Consumable)
Wondrous item, uncommon

Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.


STORY AWARD: SILVER BEAK ASSOCIATE
Earned if the sweet honeyfish mooncake recipe was returned. The Silver Beak Cartel is eternally grateful for your impeccable work returning their priceless recipe and saving their business in mooncakes. They’ll be sure to be in touch for other jobs in the future.


2022-11-26 19:22 DDHC-MORD-01 Riddle of the Raven Queen 1 10 Show

Teilnehmer:
Frühling - Syvae - Waldelf - Ranger 9 - none
Christian K. - Laucian - Shadar Kai - Ranger 7 Druid 2 - Order of Kelemvor
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(10) C0ldW0lf - Sayhan - Custom Lineage - Paladin 9/Warlock 1 - none
Vincent B. - Krisch Korwatsch - Hill Dwarf - Battlerager Barbarian 9


Haimath Berevan
Dara Cithreth
Sariel


Loot: 95gp


2022-11-27 20:00 DDHC-MORD-01 Riddle of the Raven Queen 2 10 Show

Teilnehmer:
Frühling - Syvae - Waldelf - Ranger 9 - none
Christian K. - Laucian - Shadar Kai - Ranger 7 Druid 2 - Order of Kelemvor
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(10) C0ldW0lf - Sayhan - Custom Lineage - Paladin 9/Warlock 1 - none
Vincent B. - Krisch Korwatsch - Hill Dwarf - Battlerager Barbarian 9


Batern Alloit unser Führer
Markella
Gericht der leeren Wünsche


Loot: 230 gp

Madness Flow: “I refuse to eat cooked food—meat or otherwise. The bloodier, the better.”


Pipes of Haunting
Wondrous item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.


Cloak of the Raven (Cloak of the Bat)

Location Found: DDHC-MORD-01 Riddle of the Raven Queen

Wondrous item, major tier, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.

This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven.


Gwa’thern Faln
Weapon (longbow), rare (requires attunement)
This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior
You gain a +1 bonus to attack and damage rolls made with this magic weapon—which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn.


Emerald of the war mage (Ruby of the War Mage)

Wondrous item, minor tier, common (requires attunement by a spellcaster)

Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.


Mithral Plate Armor
Heavy armor, minor tier, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.


2022-11-29 20:30 Trade Log -5 Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/966350 Raya

2022-12-14 19:00 DDHC00-GSM Ghosts of Saltmarsh - Chapter 6 The Final Enemy 1 10 Show

Teilnehmer:
(7)Yaidz - Wave - Sea Elf - Rogue 7
(7)Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 7 - None
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(7) Marco M. - Deryun - Tortle - Artificer (7) - none
(7) Maluku Seito - Cas Feredir - Sea Elf - Samurai 7
(7) Folk2K - Sil - V.-Human - Artificer4Wizard3 - Force Grey


  • Determine the strength of the sahuagin force: how many warriors, lieutenants, and other battle-ready troops are present.

  • Locate important areas within the fortress: where are the warriors barracked, the officers quartered, and the leaders housed.

  • Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome.

  • Discover how advanced the sahuagin preparations are and when they might mount their first attack


spell scroll of phantasmal force verbraucht


Mission musste abgebrochen werden, sodass Rafiel noch gerade so mit den Leben davon gekommen war. Sie ging mit der Erfahrung und ihren Erinnerungen weiter auf ihren Pfad der Ravenqueen zu dienen.


+1 lvl Shadow Socerer

2023-01-17 11:35 Catching up Show

+1 lvl Shadowsocerer ASI: +2 Char


2023-01-17 19:00 DDHC00-GSM Ghosts of Saltmarsh - Chapter 7 Das Schicksal der Tameraut 1 10 Show

Teilnehmer:
(9) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 9 - none
(9) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 8, Grave Domain Cleric 1 lvl - none
(10) Folk2K- Caym - TCL - Fighter2 Warlock 2 Sorcerer 6- none
(10)Norgai - Tad Cooper - Lizardfolk - Monk9 Fighter 1 - Lords Alliance


Gefundenes:
.
Im Schlagzimmer
It also holds a religious icon set with fourteen small diamonds (100 gp each), two blocks of amber (50 gp each), and a Quaal’s feather token (anchor).
.
In einer Truhe im Alten Turm
a ring of free action, three ounces of oil of slipperiness, three potions of water breathing, an immovable rod, a folding boat, a bag of holding containing several fishing nets and 500 feet of weighted hempen rope, a small metal baton the size of a torch with continual flame cast on it, and a small metal container holding six pressure capsules.
.
In einen Putzkessel gefunden zwischen Geschirr
150 GP Elfenbein Gebiss
.
Im untoten Spalt
A rotting sea chest holds 5,000 sp, 1,850 gp, 75 pp, and ten masterfully cut pieces of jade depicting various sea animals (100 gp each).
.
Gebetszimmer
Ein Buch mit einen Gedicht an der innenseite des Covers:
"Beware the sea and its scarlet harbinger.
Beware the sword and death that await.
For guidance, we beseech almighty Storm Lord;
Consign to our foes Tammeraut’s fate."


Loot:

1x Spell scroll of gust of wind
1x Spell scroll of speak with animals
1x Spell scroll of speak with plants
1x Spell scroll of control water.
1x Oil of Slipperiness


Pressure Capsule
Wondrous item, common

This small capsule is made of beeswax blended with sand and a variety of enchanted water plants. A creature who consumes a pressure capsule ignores the effects of swimming at depths greater than 100 feet.


Brooch of Shielding
Wondrous item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.


Quaal’s feather token (anchor)
Wondrous item, rare

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.


Helm of Underwater Action
Wondrous item, uncommon (requires attunement)

While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.

Dolphins jumping out of the water decorate the helmet.


Ring of Free Action
Ring, rare (requires attunement)

While you wear this ring, Difficult Terrain doesn’t cost you extra Movement. In addition, magic can neither reduce your speed nor cause you to be Paralyzed or Restrained.


Folding Boot
Wondrous item, rare

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.


Immovable Rod
Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Charm of Plant Command
Wondrous item, rare (requires attunement)

This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically worn around the neck or attached to a belt.

This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell, you also have advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants. The charm regains all expended charges at dawn each day.


Breastplate +1
Armor (medium), rare

You have a +1 bonus to AC while wearing this armor.


  • x1 lvl Grave Cleric

1x Potion of Healing verbraucht


2023-01-24 16:41 Chatching up Show

  • 1lvl Shadow Magic Sorcerer = lvl 9 Grave Domain Cleric 2 lvl

2023-01-24 17:14 Purchase Log Show Purchase

Gekauft:
2x Diamanten: 300 GP = 600 gp
2x Diamond: 500 gp = 1000 gp
3x Diamanten Staub: 100 GP = 300 gp
2x Spellscroll of Revivify = 800gp


Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2022-06-14 23:15 Starting Log (Aktualisiert: 22.12.2022) 5 Show

Rafiel Ravensong


Size: 169
Weigth: 40kg
Eyes: Schwärzlichblau
Hair: Schwarz
Skin: Leichenblass
Shadow Sorcerer Quirk: You are always cold to the touch.


Costomizing your Origin:

Race: Shadar-kai
Source: Ability +1, +2 einmal
Chose: Wis +1, Cha +2
Ability Score Point ´Buy:
St 8, Dex 14, Con 14, Int 8, Wis 12, Cha 15


Race: Shadar-Kai
Language Proficiencies: Common, Elvish (PHB)
Skill Proficiencies: Perception


Class: Shadow Magic Sorcerer
Skill Proficiencies: Intimidation, Deception


Choose a Background: Raven Priestress (Hermit/Acolyte, I was searching for spiritual enlightenment.)
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism Kit
Language Proficiencies: Sylvan (PHB)
Feat: Skilled
Persuasion, Insight, Stealth


Biography

In the Shadowfell near the Fortress of Memories, the Raven Queen's divine realm.
.

Rafiel weis nicht wer oder was sie geboren hat nur das sie seit ihre Erinnerungen beginnen der Raven Queen dient. Von klein auf lerne sie die Geschichten Riten und Bräuche die zu ihrer festen Rutine wurden. Sie stellte nie fragen deswegen war sie eine der Lieblings Acolythen ihres Mentors. Doch alles hat seine grenzen. Eines Tages passierte etwas so unglaubliches wie auch schreckliches, so das Rafiel sich gegen ihren Meister stellen musste. Um ihre Ideale und die ihres Glaubens zu verteidigen, so wie ihr eigenes Leben zu schützen. Sie hatte natürlich nicht den hauch eine Chance aber sie musste tun was Richtig war. So kam es dazu das sie ihre Heimat und ihre Welt in der sie Geboren und aufgewachsen war, fluchtartig verlassen musste. Der Übergang in die Materielle Welt war.... aprupt, sie war stark angeschlagen doch sie hatte ihre Verfolger somit abgeschüttelt. Für den Moment. Um nicht aufzufallen und um sich ihrer Neuen Umgebung anzupassen beschloss sie erst mal für sich zu leben und diese Welt so gut es ging zu studieren. Nicht vergessend das sie eine Gläubige war und doch faszinierte sie vieles was nicht mit ihr Einstellung übereinstimmte. Sie war nie die gesprächigste doch sie musste mit der Zeit feststellen das sie gar nicht zu gebären zu... Missverständnissen führen konnte. Nach gut fünf jahren der Eingehenden Beobachtung von der ferne und lernen der gebräche dieser Welt, bekam sie ein Zeichen das es Zeit war aufzubrechen. Sie wusste noch nicht wonach sie suchte oder wie sie weiter Leben sollte doch sie lies sich mit dem Wind treiben der etwas stärker in eine neue Richtung blies.
.
Blass als würde sie schon nicht mehr unter den Lebenden weilen und mit Dunkelsten Blauen Augen die mehr und mehr wirken wie schwarze Pole aus Wasser, Lippen schwarz wie Kohle so sieht sie mehr oder weniger gruselig aus. Um sie herum und in ihrer Umgebung sieht man immer vermehrt Raben die ihre Nähe suchen, sich manchmal gar auf ihre Schultern setzen als wollen sie ihr etwas zuflüstern. Ihr langes schwarzes Haar geht ihr bis über die Schultern das selten gezähmt zu werden scheint. An ledernen Gürteln hängen verschiedenste Utensilien. Selten rausspitzend blitzt ein Anhänger aus Silber unter ihrer Tracht hervor der augenscheinlich einen Rabenkopf eingraviert hat. Sie trägt einen Weiten dunklen Umhang aus Federn und weiten wehenden Stoffen der den Großteil ihre doch sehr dürren Statur versteckt. eine Robe gleich eines sehr wild zusammen geflickten Kleides aus mehreren schichten bestehend, lässt sie eher wild oder gar heruntergekommen wirken. Doch der schein trübt der Stoff ist leicht und ist reich verziert mit Raben Ornamenten und Federn. Sie trägt einen sehr schwärzlichen Spear der einiges an Federschmuck eingebunden hat, sowie Gravuren von verschiedener Sprachen die alle die selbe Bedeutung haben.
.

"The Raven Queen commands her followers to destroy the servants of Orcus, Vecna and all those who prolong life with unnatural magic."
.
"Hold no pity for those who suffer and die, for death is the natural end of life."
.
"Bring down the proud who try to cast off the chains of fate. As the instrument of the Raven Queen, you must punish hubris where you find it."
.


Secret: Saltmarsh
The land around town is too dangerous to remain out in it alone. The lizardfolk of the swamps were once your friends, but they disappeared not too long ago. You came to Saltmarsh out of necessity.

2022-06-21 18:15 DDHC00-GSM The Sinnister Secret of Saltmarsh 1 180.44 10 Bag of Holding, Stone of Good Luck (Luckstone), Pipe of Remembrance, Mariner's Armor (Scale Mail) Show

Teilnehmer:
(1) Yaidz - Wave - Sea Elf - Rogue 1
Marv#1826-Bruno-Human--Fighter1
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 1 - None
Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 1 - none
WasabiPrime - De Gulden Pierre - Tortle - Fighter - none (Pirate Background)


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Pipe of Remembrance
Wondrous item, common

This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can’t be used this way again until the next dawn.


Mariner's Armor (Scale Mail)
Armor (medium), uncommon

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.


+1 lvl in Grave Cleric

2022-06-22 01:19 Purchase Log -60 Show Purchase

gekauft:
1x A diamond worth at least 50 gp
1x Shield, Armor (shield) 10 gp

2022-07-05 20:10 DDHC00-GSM The Sinnister Secret of Saltmarsh 2 409.4 10 Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 2 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 2 - none (Pirate Background)
C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 1 - none
(2) Yaidz - Wave - Sea Elf - Rogue 2
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 1, Grave Domain Cleric 1 lvl - none


Loot:
1x Potion of Healling
1x Spell Scroll of Gust of Wind


2022-07-22 21:19 Trade Log -87 Show Trade Log

verkauft:
1x Light Crossbow (+ 12,5gp)
20x Crossbow bolts (+ 0,5 gp)
gekauft:
2x Potion of Healing (-100gp)

2022-07-27 21:00 DDHC00-GSM-03 Danger at Dunwater 3 140 10 Helm of Underwater Action, Pearl of Power Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 3 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 3 - none (Pirate Background)
C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 2 - none
(2) Yaidz - Wave - Sea Elf - Rogue 3
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 2, Grave Domain Cleric 1 lvl - none


1x Potion of Heailing für Frieden in Salzwasser zu bringen eingetauscht


Loot:
1x Potion of Superior Healing


Helm of Underwater Action
Wondrous item, uncommon (requires attunement)

While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.


Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)

While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn.


2022-08-24 19:00 DDHC00-GSM-04 Salvage Operation 4 1790 -20 Sentinel Shield, Cloak of Protection, Boots of Speed, Bloodwell Vial +1 Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 4 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 4 - none (Pirate Background)
(2) Yaidz - Wave - Sea Elf - Rogue 4
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 3, Grave Domain Cleric 1 lvl - none
Marco M. - Aleric Grey - Arcaner Bogenschütze 3


Loot:
1x spell scrolls of gust of wind
1x spell scroll of protection from poison
1x potion of heroism
1x potion of water breathing
1x Potion of Healing


Sentinel Shield
Armor (shield), uncommon

While holding this Shield, you have advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a Symbol of an eye.


Cloak of Protection
Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak.


Boots of Speed
Wondrous item, rare (requires attunement)

While you wear these boots, you can use a bonus Action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect.

When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest.


Used Saltmarshen Downtime Activity: Buying and Selling Magic Items (-30 DT day, -750 GP) for buying a Boots of speed.


+1 lvl Shadow Magic Socerer
lvl 5 Magic Item Chose:
Bloodwell Vial +1
Wondrous item, uncommon (requires Attunement by a sorcerer)

To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your Attunement to it lasts. If your Attunement to the vial ends, the contained blood turns to ash. You can use the vial as a Spellcasting focus for your Spells while wearing or holding it, and you gain a +1 bonus to spell Attack rolls and to the saving throw DCs of your Sorcerer Spells.

In addition, when you roll any Hit Dice to recover Hit Points while you are carrying the vial, you can regain 5 Sorcery Points. This property of the vial can't be used again until the next dawn.


2022-08-25 01:58 Trade Log -5 Boots of Speed > Cloak of the Raven Show Trade Log

Traded with Snoop

2022-09-09 03:21 Trade Log -5 Sentinel Shield > Lantern of Revealing Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566 Raya

2022-09-13 19:00 DDHC00-GSM-5 Isle of the Abbey 1 915 10 Boots of Striding and Springing, Bag of Holding, Mithral Half Plate Armor Show

Teilnehmer:
(5)WasabiPrime - De Gulden Pierre - Tortle - Fighter 5 - none (Pirate Background)
(4) Yaidz - Wave - Sea Elf - Rogue 5
(5)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 4, Grave Domain Cleric 1 lvl - none
(5)C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 3, Rouge 2 - none
(5)KaNarlist - Drow - Calzyr - Barde lvl 5


Loot:
1x potions of healing
1x spell scroll of silent image
1x spell scroll of phantasmal force
1x spell scroll of command
1x spell scroll of hold person
1x spell scroll of light
1x spell scroll of bless


Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Mithral Half Plate Armor
Medium armor, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.


  • 1lvl Shadow Socerer
2022-09-14 00:59 Catching up -10 Show
  • 1 lvl Shadow Socerer
2022-10-24 19:00 SJ-DC-DWR-01 DOHWAR HEIST 1 648 10 Dohwar Plushie (Talking Doll), Bat Burgler Cloak (Cloak of the Bat) Show

Teilnehmer:
(6) Yaidz - Alistair - V.Human - Warlock 6
(6) C0ldW0lf - Belzes - Tiefling - WM Barbarian 6 - none
(9) Frederic T. - Syllynn Lufanma -Half-Elf - Rogue 3/Cleric 1/Ranger1/Bard 4 - Zentharim
(5) WasabiPrime - Grammaton Cleric J4-K0B - Human - Rogue 1 / Monk 4
(7) Shi'ndiira Despana - Shadar-Kai - Rogue 6 Barbarian 1 -Harpers
(7)Arikatzi020 - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(7) Maluku Seito - Honesty - Winged Tiefling - Fathomless Warlock - None


Loot:
1x Potion of Greater Healing


Sweet Honeyfish Mooncake (Keoghtom´s Ointment) Consumable
Wondrous Item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Special: The filling of this mooncake acts as Keoghtom’s Ointment, it smells sickly sweet and each dose represents a bite of the mooncake. Each bite is more delicious than the last and it takes a little willpower not to eat it all.
4 Aufladungen vorhanden


Dohwar Plushie (Talking Doll)
Wondrous Item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones.

Whatever the condition, it must occur within 5 feet of the doll to make it speak.

For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

This item is found in Xanathar’s Guide to Everything.

Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.


Bat Burgler Cloak (Cloak of the Bat)
Wondrous Item, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet.

If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat.

While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores.

The cloak can't be used this way again until the next dawn.

This item is found in the Dungeon Masters Guide.

Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.


Smokepowder (Consumable)
Wondrous item, uncommon

Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.


STORY AWARD: SILVER BEAK ASSOCIATE
Earned if the sweet honeyfish mooncake recipe was returned. The Silver Beak Cartel is eternally grateful for your impeccable work returning their priceless recipe and saving their business in mooncakes. They’ll be sure to be in touch for other jobs in the future.


2022-11-26 19:22 DDHC-MORD-01 Riddle of the Raven Queen 1 95 10 Show

Teilnehmer:
Frühling - Syvae - Waldelf - Ranger 9 - none
Christian K. - Laucian - Shadar Kai - Ranger 7 Druid 2 - Order of Kelemvor
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(10) C0ldW0lf - Sayhan - Custom Lineage - Paladin 9/Warlock 1 - none
Vincent B. - Krisch Korwatsch - Hill Dwarf - Battlerager Barbarian 9


Haimath Berevan
Dara Cithreth
Sariel


Loot: 95gp


2022-11-27 20:00 DDHC-MORD-01 Riddle of the Raven Queen 2 230 10 Pipes of Haunting, Gwa’thern Faln, Emerald of the war mage (Ruby of the War Mage), Mithral Plate Armor, Cloak of the Raven Show

Teilnehmer:
Frühling - Syvae - Waldelf - Ranger 9 - none
Christian K. - Laucian - Shadar Kai - Ranger 7 Druid 2 - Order of Kelemvor
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(10) C0ldW0lf - Sayhan - Custom Lineage - Paladin 9/Warlock 1 - none
Vincent B. - Krisch Korwatsch - Hill Dwarf - Battlerager Barbarian 9


Batern Alloit unser Führer
Markella
Gericht der leeren Wünsche


Loot: 230 gp

Madness Flow: “I refuse to eat cooked food—meat or otherwise. The bloodier, the better.”


Pipes of Haunting
Wondrous item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.


Cloak of the Raven (Cloak of the Bat)

Location Found: DDHC-MORD-01 Riddle of the Raven Queen

Wondrous item, major tier, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.

This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven.


Gwa’thern Faln
Weapon (longbow), rare (requires attunement)
This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior
You gain a +1 bonus to attack and damage rolls made with this magic weapon—which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn.


Emerald of the war mage (Ruby of the War Mage)

Wondrous item, minor tier, common (requires attunement by a spellcaster)

Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.


Mithral Plate Armor
Heavy armor, minor tier, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.


2022-11-29 20:30 Trade Log -5 Mithral Plate Armor > Decanter of Endless Water Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/966350 Raya

2022-12-14 19:00 DDHC00-GSM Ghosts of Saltmarsh - Chapter 6 The Final Enemy 1 10 Show

Teilnehmer:
(7)Yaidz - Wave - Sea Elf - Rogue 7
(7)Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 7 - None
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(7) Marco M. - Deryun - Tortle - Artificer (7) - none
(7) Maluku Seito - Cas Feredir - Sea Elf - Samurai 7
(7) Folk2K - Sil - V.-Human - Artificer4Wizard3 - Force Grey


  • Determine the strength of the sahuagin force: how many warriors, lieutenants, and other battle-ready troops are present.

  • Locate important areas within the fortress: where are the warriors barracked, the officers quartered, and the leaders housed.

  • Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome.

  • Discover how advanced the sahuagin preparations are and when they might mount their first attack


spell scroll of phantasmal force verbraucht


Mission musste abgebrochen werden, sodass Rafiel noch gerade so mit den Leben davon gekommen war. Sie ging mit der Erfahrung und ihren Erinnerungen weiter auf ihren Pfad der Ravenqueen zu dienen.


+1 lvl Shadow Socerer

2023-01-17 11:35 Catching up Show

+1 lvl Shadowsocerer ASI: +2 Char


2023-01-17 19:00 DDHC00-GSM Ghosts of Saltmarsh - Chapter 7 Das Schicksal der Tameraut 1 1437.5 10 Brooch of Shielding, Quaal’s feather token (anchor), Helm of Underwater Action, Ring of Free Action, Folding Boot, Immovable Rod, Bag of Holding, Charm of Plant Command, Breastplate +1 Show

Teilnehmer:
(9) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 9 - none
(9) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 8, Grave Domain Cleric 1 lvl - none
(10) Folk2K- Caym - TCL - Fighter2 Warlock 2 Sorcerer 6- none
(10)Norgai - Tad Cooper - Lizardfolk - Monk9 Fighter 1 - Lords Alliance


Gefundenes:
.
Im Schlagzimmer
It also holds a religious icon set with fourteen small diamonds (100 gp each), two blocks of amber (50 gp each), and a Quaal’s feather token (anchor).
.
In einer Truhe im Alten Turm
a ring of free action, three ounces of oil of slipperiness, three potions of water breathing, an immovable rod, a folding boat, a bag of holding containing several fishing nets and 500 feet of weighted hempen rope, a small metal baton the size of a torch with continual flame cast on it, and a small metal container holding six pressure capsules.
.
In einen Putzkessel gefunden zwischen Geschirr
150 GP Elfenbein Gebiss
.
Im untoten Spalt
A rotting sea chest holds 5,000 sp, 1,850 gp, 75 pp, and ten masterfully cut pieces of jade depicting various sea animals (100 gp each).
.
Gebetszimmer
Ein Buch mit einen Gedicht an der innenseite des Covers:
"Beware the sea and its scarlet harbinger.
Beware the sword and death that await.
For guidance, we beseech almighty Storm Lord;
Consign to our foes Tammeraut’s fate."


Loot:

1x Spell scroll of gust of wind
1x Spell scroll of speak with animals
1x Spell scroll of speak with plants
1x Spell scroll of control water.
1x Oil of Slipperiness


Pressure Capsule
Wondrous item, common

This small capsule is made of beeswax blended with sand and a variety of enchanted water plants. A creature who consumes a pressure capsule ignores the effects of swimming at depths greater than 100 feet.


Brooch of Shielding
Wondrous item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.


Quaal’s feather token (anchor)
Wondrous item, rare

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.


Helm of Underwater Action
Wondrous item, uncommon (requires attunement)

While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.

Dolphins jumping out of the water decorate the helmet.


Ring of Free Action
Ring, rare (requires attunement)

While you wear this ring, Difficult Terrain doesn’t cost you extra Movement. In addition, magic can neither reduce your speed nor cause you to be Paralyzed or Restrained.


Folding Boot
Wondrous item, rare

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.


Immovable Rod
Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Charm of Plant Command
Wondrous item, rare (requires attunement)

This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically worn around the neck or attached to a belt.

This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell, you also have advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants. The charm regains all expended charges at dawn each day.


Breastplate +1
Armor (medium), rare

You have a +1 bonus to AC while wearing this armor.


  • x1 lvl Grave Cleric

1x Potion of Healing verbraucht


2023-01-24 16:41 Chatching up Show

  • 1lvl Shadow Magic Sorcerer = lvl 9 Grave Domain Cleric 2 lvl

2023-01-24 17:14 Purchase Log -2700 Show Purchase

Gekauft:
2x Diamanten: 300 GP = 600 gp
2x Diamond: 500 gp = 1000 gp
3x Diamanten Staub: 100 GP = 300 gp
2x Spellscroll of Revivify = 800gp