Adventure Logsheet
Rafiel Ravensong Size: 169 Weigth: 40kg Eyes: Schwärzlichblau Hair: Schwarz Skin: Leichenblass Shadow Sorcerer Quirk: You are always cold to the touch. Costomizing your Origin: Race: Shadar-kai Source: Ability +1, +2 einmal Chose: Wis +1, Cha +2 Ability Score Point ´Buy: St 8, Dex 14, Con 14, Int 8, Wis 12, Cha 15 Race: Shadar-Kai Language Proficiencies: Common, Elvish (PHB) Skill Proficiencies: Perception Class: Shadow Magic Sorcerer Skill Proficiencies: Intimidation, Deception Choose a Background: Raven Priestress (Hermit/Acolyte, I was searching for spiritual enlightenment.) Skill Proficiencies: Medicine, Religion Tool Proficiencies: Herbalism Kit Language Proficiencies: Sylvan (PHB) Feat: Skilled Persuasion, Insight, Stealth Biography In the Shadowfell near the Fortress of Memories, the Raven Queen's divine realm. . Rafiel weis nicht wer oder was sie geboren hat nur das sie seit ihre Erinnerungen beginnen der Raven Queen dient. Von klein auf lerne sie die Geschichten Riten und Bräuche die zu ihrer festen Rutine wurden. Sie stellte nie fragen deswegen war sie eine der Lieblings Acolythen ihres Mentors. Doch alles hat seine grenzen. Eines Tages passierte etwas so unglaubliches wie auch schreckliches, so das Rafiel sich gegen ihren Meister stellen musste. Um ihre Ideale und die ihres Glaubens zu verteidigen, so wie ihr eigenes Leben zu schützen. Sie hatte natürlich nicht den hauch eine Chance aber sie musste tun was Richtig war. So kam es dazu das sie ihre Heimat und ihre Welt in der sie Geboren und aufgewachsen war, fluchtartig verlassen musste. Der Übergang in die Materielle Welt war.... aprupt, sie war stark angeschlagen doch sie hatte ihre Verfolger somit abgeschüttelt. Für den Moment. Um nicht aufzufallen und um sich ihrer Neuen Umgebung anzupassen beschloss sie erst mal für sich zu leben und diese Welt so gut es ging zu studieren. Nicht vergessend das sie eine Gläubige war und doch faszinierte sie vieles was nicht mit ihr Einstellung übereinstimmte. Sie war nie die gesprächigste doch sie musste mit der Zeit feststellen das sie gar nicht zu gebären zu... Missverständnissen führen konnte. Nach gut fünf jahren der Eingehenden Beobachtung von der ferne und lernen der gebräche dieser Welt, bekam sie ein Zeichen das es Zeit war aufzubrechen. Sie wusste noch nicht wonach sie suchte oder wie sie weiter Leben sollte doch sie lies sich mit dem Wind treiben der etwas stärker in eine neue Richtung blies. . Blass als würde sie schon nicht mehr unter den Lebenden weilen und mit Dunkelsten Blauen Augen die mehr und mehr wirken wie schwarze Pole aus Wasser, Lippen schwarz wie Kohle so sieht sie mehr oder weniger gruselig aus. Um sie herum und in ihrer Umgebung sieht man immer vermehrt Raben die ihre Nähe suchen, sich manchmal gar auf ihre Schultern setzen als wollen sie ihr etwas zuflüstern. Ihr langes schwarzes Haar geht ihr bis über die Schultern das selten gezähmt zu werden scheint. An ledernen Gürteln hängen verschiedenste Utensilien. Selten rausspitzend blitzt ein Anhänger aus Silber unter ihrer Tracht hervor der augenscheinlich einen Rabenkopf eingraviert hat. Sie trägt einen Weiten dunklen Umhang aus Federn und weiten wehenden Stoffen der den Großteil ihre doch sehr dürren Statur versteckt. eine Robe gleich eines sehr wild zusammen geflickten Kleides aus mehreren schichten bestehend, lässt sie eher wild oder gar heruntergekommen wirken. Doch der schein trübt der Stoff ist leicht und ist reich verziert mit Raben Ornamenten und Federn. Sie trägt einen sehr schwärzlichen Spear der einiges an Federschmuck eingebunden hat, sowie Gravuren von verschiedener Sprachen die alle die selbe Bedeutung haben. . "The Raven Queen commands her followers to destroy the servants of Orcus, Vecna and all those who prolong life with unnatural magic." . "Hold no pity for those who suffer and die, for death is the natural end of life." . "Bring down the proud who try to cast off the chains of fate. As the instrument of the Raven Queen, you must punish hubris where you find it." . Secret: Saltmarsh The land around town is too dangerous to remain out in it alone. The lizardfolk of the swamps were once your friends, but they disappeared not too long ago. You came to Saltmarsh out of necessity.
Teilnehmer: (1) Yaidz - Wave - Sea Elf - Rogue 1 Marv#1826-Bruno-Human--Fighter1 Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 1 - None Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 1 - none WasabiPrime - De Gulden Pierre - Tortle - Fighter - none (Pirate Background) Bag of Holding Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. Stone of Good Luck (Luckstone) Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. Pipe of Remembrance Wondrous item, common This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can’t be used this way again until the next dawn. Mariner's Armor (Scale Mail) Armor (medium), uncommon While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. +1 lvl in Grave Cleric
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gekauft: 1x A diamond worth at least 50 gp 1x Shield, Armor (shield) 10 gp
Teilnehmer: Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 2 - None WasabiPrime - De Gulden Pierre - Tortle - Fighter 2 - none (Pirate Background) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 1 - none (2) Yaidz - Wave - Sea Elf - Rogue 2 (2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 1, Grave Domain Cleric 1 lvl - none Loot: 1x Potion of Healling 1x Spell Scroll of Gust of Wind
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verkauft: 1x Light Crossbow (+ 12,5gp) 20x Crossbow bolts (+ 0,5 gp) gekauft: 2x Potion of Healing (-100gp)
Teilnehmer: Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 3 - None WasabiPrime - De Gulden Pierre - Tortle - Fighter 3 - none (Pirate Background) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 2 - none (2) Yaidz - Wave - Sea Elf - Rogue 3 (2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 2, Grave Domain Cleric 1 lvl - none 1x Potion of Heailing für Frieden in Salzwasser zu bringen eingetauscht Loot: 1x Potion of Superior Healing Helm of Underwater Action Wondrous item, uncommon (requires attunement) While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet. Pearl of Power Wondrous item, uncommon (requires attunement by a spellcaster) While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn.
Teilnehmer: Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 4 - None WasabiPrime - De Gulden Pierre - Tortle - Fighter 4 - none (Pirate Background) (2) Yaidz - Wave - Sea Elf - Rogue 4 (2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 3, Grave Domain Cleric 1 lvl - none Marco M. - Aleric Grey - Arcaner Bogenschütze 3 Loot: 1x spell scrolls of gust of wind 1x spell scroll of protection from poison 1x potion of heroism 1x potion of water breathing 1x Potion of Healing Sentinel Shield Armor (shield), uncommon While holding this Shield, you have advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a Symbol of an eye. Cloak of Protection Wondrous item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. Boots of Speed Wondrous item, rare (requires attunement) While you wear these boots, you can use a bonus Action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest. Used Saltmarshen Downtime Activity: Buying and Selling Magic Items (-30 DT day, -750 GP) for buying a Boots of speed. +1 lvl Shadow Magic Socerer lvl 5 Magic Item Chose: Bloodwell Vial +1 Wondrous item, uncommon (requires Attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your Attunement to it lasts. If your Attunement to the vial ends, the contained blood turns to ash. You can use the vial as a Spellcasting focus for your Spells while wearing or holding it, and you gain a +1 bonus to spell Attack rolls and to the saving throw DCs of your Sorcerer Spells. In addition, when you roll any Hit Dice to recover Hit Points while you are carrying the vial, you can regain 5 Sorcery Points. This property of the vial can't be used again until the next dawn.
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Traded with Snoop (https://www.adventurersleaguelog.com/users/9980/characters/77071)
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Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566 Raya
Teilnehmer: (5)WasabiPrime - De Gulden Pierre - Tortle - Fighter 5 - none (Pirate Background) (4) Yaidz - Wave - Sea Elf - Rogue 5 (5)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 4, Grave Domain Cleric 1 lvl - none (5)C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 3, Rouge 2 - none (5)KaNarlist - Drow - Calzyr - Barde lvl 5 Loot: 1x potions of healing 1x spell scroll of silent image 1x spell scroll of phantasmal force 1x spell scroll of command 1x spell scroll of hold person 1x spell scroll of light 1x spell scroll of bless Boots of Striding and Springing Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Bag of Holding Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. Mithral Half Plate Armor Medium armor, uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. 1lvl Shadow Socerer
1 lvl Shadow Socerer
Teilnehmer: (6) Yaidz - Alistair - V.Human - Warlock 6 (6) C0ldW0lf - Belzes - Tiefling - WM Barbarian 6 - none (9) Frederic T. - Syllynn Lufanma -Half-Elf - Rogue 3/Cleric 1/Ranger1/Bard 4 - Zentharim (5) WasabiPrime - Grammaton Cleric J4-K0B - Human - Rogue 1 / Monk 4 (7) Shi'ndiira Despana - Shadar-Kai - Rogue 6 Barbarian 1 -Harpers (7)Arikatzi020 - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none (7) Maluku Seito - Honesty - Winged Tiefling - Fathomless Warlock - None Loot: 1x Potion of Greater Healing Sweet Honeyfish Mooncake (Keoghtom´s Ointment) Consumable Wondrous Item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Special: The filling of this mooncake acts as Keoghtom’s Ointment, it smells sickly sweet and each dose represents a bite of the mooncake. Each bite is more delicious than the last and it takes a little willpower not to eat it all. 4 Aufladungen vorhanden Dohwar Plushie (Talking Doll) Wondrous Item, common (requires attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. This item is found in Xanathar’s Guide to Everything. Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful. Bat Burgler Cloak (Cloak of the Bat) Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Masters Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Smokepowder (Consumable) Wondrous item, uncommon Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. STORY AWARD: SILVER BEAK ASSOCIATE Earned if the sweet honeyfish mooncake recipe was returned. The Silver Beak Cartel is eternally grateful for your impeccable work returning their priceless recipe and saving their business in mooncakes. They’ll be sure to be in touch for other jobs in the future.
Teilnehmer: Frühling - Syvae - Waldelf - Ranger 9 - none Christian K. - Laucian - Shadar Kai - Ranger 7 Druid 2 - Order of Kelemvor (7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none (10) C0ldW0lf - Sayhan - Custom Lineage - Paladin 9/Warlock 1 - none Vincent B. - Krisch Korwatsch - Hill Dwarf - Battlerager Barbarian 9 Haimath Berevan Dara Cithreth Sariel Loot: 95gp
Teilnehmer: Frühling - Syvae - Waldelf - Ranger 9 - none Christian K. - Laucian - Shadar Kai - Ranger 7 Druid 2 - Order of Kelemvor (7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none (10) C0ldW0lf - Sayhan - Custom Lineage - Paladin 9/Warlock 1 - none Vincent B. - Krisch Korwatsch - Hill Dwarf - Battlerager Barbarian 9 Batern Alloit unser Führer Markella Gericht der leeren Wünsche Loot: 230 gp Madness Flow: “I refuse to eat cooked food—meat or otherwise. The bloodier, the better.” Pipes of Haunting Wondrous item, uncommon You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. Cloak of the Raven (Cloak of the Bat) Location Found: DDHC-MORD-01 Riddle of the Raven Queen Wondrous item, major tier, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven. Gwa’thern Faln Weapon (longbow), rare (requires attunement) This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior You gain a +1 bonus to attack and damage rolls made with this magic weapon—which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn. Emerald of the war mage (Ruby of the War Mage) Wondrous item, minor tier, common (requires attunement by a spellcaster) Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. Mithral Plate Armor Heavy armor, minor tier, uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.
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Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566/tradelogentries/966350 Raya
Teilnehmer: (7)Yaidz - Wave - Sea Elf - Rogue 7 (7)Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 7 - None (7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none (7) Marco M. - Deryun - Tortle - Artificer (7) - none (7) Maluku Seito - Cas Feredir - Sea Elf - Samurai 7 (7) Folk2K - Sil - V.-Human - Artificer4Wizard3 - Force Grey Determine the strength of the sahuagin force: how many warriors, lieutenants, and other battle-ready troops are present. Locate important areas within the fortress: where are the warriors barracked, the officers quartered, and the leaders housed. Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome. Discover how advanced the sahuagin preparations are and when they might mount their first attack spell scroll of phantasmal force verbraucht Mission musste abgebrochen werden, sodass Rafiel noch gerade so mit den Leben davon gekommen war. Sie ging mit der Erfahrung und ihren Erinnerungen weiter auf ihren Pfad der Ravenqueen zu dienen. +1 lvl Shadow Socerer
+1 lvl Shadowsocerer ASI: +2 Char
Teilnehmer: (9) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 9 - none (9) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 8, Grave Domain Cleric 1 lvl - none (10) Folk2K- Caym - TCL - Fighter2 Warlock 2 Sorcerer 6- none (10)Norgai - Tad Cooper - Lizardfolk - Monk9 Fighter 1 - Lords Alliance Gefundenes: . Im Schlagzimmer It also holds a religious icon set with fourteen small diamonds (100 gp each), two blocks of amber (50 gp each), and a Quaal’s feather token (anchor). . In einer Truhe im Alten Turm a ring of free action, three ounces of oil of slipperiness, three potions of water breathing, an immovable rod, a folding boat, a bag of holding containing several fishing nets and 500 feet of weighted hempen rope, a small metal baton the size of a torch with continual flame cast on it, and a small metal container holding six pressure capsules. . In einen Putzkessel gefunden zwischen Geschirr 150 GP Elfenbein Gebiss . Im untoten Spalt A rotting sea chest holds 5,000 sp, 1,850 gp, 75 pp, and ten masterfully cut pieces of jade depicting various sea animals (100 gp each). . Gebetszimmer Ein Buch mit einen Gedicht an der innenseite des Covers: "Beware the sea and its scarlet harbinger. Beware the sword and death that await. For guidance, we beseech almighty Storm Lord; Consign to our foes Tammeraut’s fate." Loot: 1x Spell scroll of gust of wind 1x Spell scroll of speak with animals 1x Spell scroll of speak with plants 1x Spell scroll of control water. 1x Oil of Slipperiness Pressure Capsule Wondrous item, common This small capsule is made of beeswax blended with sand and a variety of enchanted water plants. A creature who consumes a pressure capsule ignores the effects of swimming at depths greater than 100 feet. Brooch of Shielding Wondrous item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. Quaal’s feather token (anchor) Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. Helm of Underwater Action Wondrous item, uncommon (requires attunement) While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet. Dolphins jumping out of the water decorate the helmet. Ring of Free Action Ring, rare (requires attunement) While you wear this ring, Difficult Terrain doesn’t cost you extra Movement. In addition, magic can neither reduce your speed nor cause you to be Paralyzed or Restrained. Folding Boot Wondrous item, rare This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. Immovable Rod Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. Bag of Holding Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. Charm of Plant Command Wondrous item, rare (requires attunement) This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically worn around the neck or attached to a belt. This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell, you also have advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants. The charm regains all expended charges at dawn each day. Breastplate +1 Armor (medium), rare You have a +1 bonus to AC while wearing this armor. x1 lvl Grave Cleric 1x Potion of Healing verbraucht
1lvl Shadow Magic Sorcerer = lvl 9 Grave Domain Cleric 2 lvl
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Gekauft: 2x Diamanten: 300 GP = 600 gp 2x Diamond: 500 gp = 1000 gp 3x Diamanten Staub: 100 GP = 300 gp 2x Spellscroll of Revivify = 800gp
Teilnehmer: (11) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 11 - none (11) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 9, Grave Domain Cleric 2 lvl - none (11) Trava - Akua Kalilo - Yuan-Ti (earlier VHuman) - Monk 11 - Zenth (11) Folk2K - Caym - TCL - Fighter2 Warlock2 Sorcerer7- none (11) Norgai - Tad Cooper - Lizardfolk - Monk 9 Fighter 2 - Lords Alliance Master Refrum Priester der die Unschuld von Jarn beweisen will. Jarn angeklagt und verurteilt für Massenmord Herr Dori Ratsmitglied besuchte Jarn vor seiner Hintichtung Wachtmeisterin Jute Meister Lokit und Lockflint sind eng mit Herr Dori verbunden Loot: 940gp
Teilnehmer: (11) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 11 - none (11) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 9, Grave Domain Cleric 2 lvl - none (11) Trava - Akua Kalilo - Yuan-Ti (earlier VHuman) - Monk 11 - Zenth (11) Folk2K - Caym - TCL - Fighter2 Warlock2 Sorcerer7- none (11) Norgai - Tad Cooper - Lizardfolk - Monk 9 Fighter 2 - Lords Alliance gefunden: eight sacks of coins, each containing 100 sp and 50 gp. A rusted iron coffer holds 17 pieces of jewelry worth a total of 1,530 gp, along with three potions of healing, four potions of greater healing, and six potions of water breathing. Creaturen gesehen: Juvenil Kraken, Aboleth, Chuul, Skum Verbraucht: 1x Spell scroll of control water. Loot: 4402 gp pro Person 1x potions of healing 1x potions of greater healing 1x potions of water breathing Cli Lyre Wondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall +1 lvl = Shadow Magic Sorcerer lvl 10
Teilnehmer: (13) Maluku Seito - Amber - Winged Aasimar - Divine Soul Sorceress 2, Vengeance Paladin 6, Hexblade 5 (16) C0ldW0lf - Lylnarei "Lilly" - Tiefling - Sorcerer 10/Paladin 6 - none (14) Folk2K - Lin - Halfling - Merci Monk- none (12)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadowsocerer lvl 10, Gravecleric lvl 2 - none Loot: 1x Spell Scroll of Ray of Enfeeblement 1x Spell Scroll of Lesser Restoration 1x Oil of Sharpness Lor'shon Va'na'eel (Rod of Absorption) Wondrous Item, very rare (requires attunement by a wizard) While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell’s Effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no Effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist. +1 lvl = Shadow Magic Sorcerer lvl 11 Gekauft: 1x Thieves' Tools -25 gp 1x Weaver's Tools -1 gp
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Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/tradelogentries/1054213
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Kauft: 2x Holywater -50gp 2x Diamond dust worth at least 100 gp -200gp 2x Diamond worth at least 300 gp -600gp 2x Diamond worth at least 500 gp -1000gp 2x Rare oils and unguents worth at least 1,000 gp -2000gp Sperll Scrolls: 2x Spellscroll of Revivify -800gp 2x Spell Scroll og Greater Restoration -2200gp
Teilnehmer: Charlie - Rictus Kyniges - Human (Variant) - Ranger (Monster Slayer) 16 Jannis D. - Kaiser Soße - Human - Warlock (Genie) 14 (12) Claudia N. - Gracie - TCL (Vampirate) - Swashbuckler 9, Shadow Sorcerer 3 (13) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 11, Grave Domain Cleric 2 lvl - none (13) WasabiPrime - Rafael Dust - Human - Ranger 4 / Fighter 6 / Rogue 3 - none 1x Greater Healing Potion verbraucht Infos: Statur der Labelas Enoreth, Göttin die Elfen nach ihrem Leben begleitet. Statur der Araleth Letheranil minor Göttin des Sternenlichts Statur der Fenmarel Mestarine, Einsamkeit, Isolation Eine alte Darstellung der Seldarine Gefundene gegenstände: 250 gp, eine Kiste mit extrem seltenen Zigarren im Wert von 250 gp und ein Diamant im Wert von 500 gp. 5.500 Goldstücke Loot: 9370 gp 1 x Healers Kit 1x Potion of Supirior Healing 1x Spell scroll of Create Spelljamming Helm (5th lvl) Noot Suit (Fish Suit) Wondrous Item, very rare This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity. This item is found in the Astral Adventurer’s Guide. Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them. The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. Farebor´s Closk of many Fashions Wondrous Item, common While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. This item is found in Xanathar’s Guide to Everything. Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language. SPELL SCROLL OF CREATE SPELLJAMMING HELM (5TH LEVEL) Scroll, rare A spell scroll bears the words of the Create Spelljamming Helm spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 15. On a failed check, the spell disappears from the scroll with no other effect. STORY AWARD: SILVER BEAK PARTNER Earned if the character was already a Silver Beak Associate. All Silver Beak Associates find their rank increased from Associate to Partner 1 lvl Shadow Socerer lvl 12 Feat: Shadow Toucht +1 Wis Spells: Invisibility, Silent Image
Teilnehmer: (11) Brennjie - Equilius - Human - Mercy Monk - none (14) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 12, Grave Domain Cleric 2 lvl - none (13) C0ldW0lf - Floradin - Duergar - Fighter 12/Cleric 1 (11) Nils D. - Eghan Lathalas - Variant Human - Battle Master Fighter 11 lvl Infos: Rot, grün, Blau, Hebel ziehen grün -> rot -> blau -> Hebel Loot: 1250gp 1x Spell Scroll of Comprehend Languages Story Award: Honorary Corps Member The Beholder Corps is in your debt and offer you a permanent (secondary) position in the Mulmaster Beholder Corps. You will aid the Corps in battle, help them earn respect, and many other things a low-ranking officer might do. In turn, the Beholder Corps will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This may come into use in the future . . . Dwarven Plate Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Master’s Guide 1 lvl Shadow Socerer = lvl 13