Show Log Entry
Adventure Title
DDHC00-GSM-04 Salvage Operation
DDHC00-GSM-04 Salvage Operation
Session
4
4
Date Played
2022-08-24 19:00:00 UTC
2022-08-24 19:00:00 UTC
Levels Gained
1
1
GP +/-
1790
1790
Downtime +/-
-20.0
-20.0
Location Played
Roll20
Roll20
DM Name
thebaconing
thebaconing
DM DCI Number
4320843938
4320843938
Notes
--------------------------------------------------------------------------------------------------------------------------------------- Teilnehmer: Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 4 - None WasabiPrime - De Gulden Pierre - Tortle - Fighter 4 - none (Pirate Background) (2) Yaidz - Wave - Sea Elf - Rogue 4 (2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 3, Grave Domain Cleric 1 lvl - none Marco M. - Aleric Grey - Arcaner Bogenschütze 3 --------------------------------------------------------------------------------------------------------------------------------------- Loot: 1x spell scrolls of gust of wind 1x spell scroll of protection from poison 1x potion of heroism 1x potion of water breathing 1x Potion of Healing --------------------------------------------------------------------------------------------------------------------------------------- Sentinel Shield Armor (shield), uncommon While holding this Shield, you have advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a Symbol of an eye. --------------------------------------------------------------------------------------------------------------------------------------- Cloak of Protection Wondrous item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. --------------------------------------------------------------------------------------------------------------------------------------- Boots of Speed Wondrous item, rare (requires attunement) While you wear these boots, you can use a bonus Action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest. --------------------------------------------------------------------------------------------------------------------------------------- Used Saltmarshen Downtime Activity: Buying and Selling Magic Items (-30 DT day, -750 GP) for buying a Boots of speed. --------------------------------------------------------------------------------------------------------------------------------------- +1 lvl Shadow Magic Socerer lvl 5 Magic Item Chose: Bloodwell Vial +1 Wondrous item, uncommon (requires Attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your Attunement to it lasts. If your Attunement to the vial ends, the contained blood turns to ash. You can use the vial as a Spellcasting focus for your Spells while wearing or holding it, and you gain a +1 bonus to spell Attack rolls and to the saving throw DCs of your Sorcerer Spells. In addition, when you roll any Hit Dice to recover Hit Points while you are carrying the vial, you can regain 5 Sorcery Points. This property of the vial can't be used again until the next dawn. ---------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------------- Teilnehmer: Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 4 - None WasabiPrime - De Gulden Pierre - Tortle - Fighter 4 - none (Pirate Background) (2) Yaidz - Wave - Sea Elf - Rogue 4 (2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 3, Grave Domain Cleric 1 lvl - none Marco M. - Aleric Grey - Arcaner Bogenschütze 3 --------------------------------------------------------------------------------------------------------------------------------------- Loot: 1x spell scrolls of gust of wind 1x spell scroll of protection from poison 1x potion of heroism 1x potion of water breathing 1x Potion of Healing --------------------------------------------------------------------------------------------------------------------------------------- Sentinel Shield Armor (shield), uncommon While holding this Shield, you have advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a Symbol of an eye. --------------------------------------------------------------------------------------------------------------------------------------- Cloak of Protection Wondrous item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. --------------------------------------------------------------------------------------------------------------------------------------- Boots of Speed Wondrous item, rare (requires attunement) While you wear these boots, you can use a bonus Action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest. --------------------------------------------------------------------------------------------------------------------------------------- Used Saltmarshen Downtime Activity: Buying and Selling Magic Items (-30 DT day, -750 GP) for buying a Boots of speed. --------------------------------------------------------------------------------------------------------------------------------------- +1 lvl Shadow Magic Socerer lvl 5 Magic Item Chose: Bloodwell Vial +1 Wondrous item, uncommon (requires Attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your Attunement to it lasts. If your Attunement to the vial ends, the contained blood turns to ash. You can use the vial as a Spellcasting focus for your Spells while wearing or holding it, and you gain a +1 bonus to spell Attack rolls and to the saving throw DCs of your Sorcerer Spells. In addition, when you roll any Hit Dice to recover Hit Points while you are carrying the vial, you can regain 5 Sorcery Points. This property of the vial can't be used again until the next dawn. ---------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Sentinel Shield | Uncommon | DDHC00-GSM-04 Salvage Operation | true | ||
Sentinel Shield Armor (shield), uncommon While holding this Shield, you have advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a Symbol of an eye. | |||||
Cloak of Protection | Uncommon | DDHC00-GSM-04 Salvage Operation | true | ||
Cloak of Protection Wondrous item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. | |||||
Boots of Speed | Rare | DDHC00-GSM-04 Salvage Operation | true | ||
Boots of Speed Wondrous item, rare (requires attunement) While you wear these boots, you can use a bonus Action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect. When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest. | |||||
Bloodwell Vial +1 | Uncommon | lvl 5 Magic Item Chose | true | ||
Bloodwell Vial +1 Wondrous item, uncommon (requires Attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your Attunement to it lasts. If your Attunement to the vial ends, the contained blood turns to ash. You can use the vial as a Spellcasting focus for your Spells while wearing or holding it, and you gain a +1 bonus to spell Attack rolls and to the saving throw DCs of your Sorcerer Spells. In addition, when you roll any Hit Dice to recover Hit Points while you are carrying the vial, you can regain 5 Sorcery Points. This property of the vial can't be used again until the next dawn. |