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Adventure Title
DDHC00-GSM Ghosts of Saltmarsh - Chapter 7 Das Schicksal der Tameraut
Session
1
Date Played
2023-01-17 19:00:00 UTC
Levels Gained
1
GP +/-
1437.5
Downtime +/-
10.0
Location Played
Roll20
DM Name
thebaconing
DM DCI Number
4320843938
Notes
--------------------------------------------------------------------------------------------------------------------------------------- Teilnehmer: (9) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 9 - none (9) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 8, Grave Domain Cleric 1 lvl - none (10) Folk2K- Caym - TCL - Fighter2 Warlock 2 Sorcerer 6- none (10)Norgai - Tad Cooper - Lizardfolk - Monk9 Fighter 1 - Lords Alliance --------------------------------------------------------------------------------------------------------------------------------------- **Gefundenes:** . Im Schlagzimmer It also holds a religious icon set with fourteen small diamonds (100 gp each), two blocks of amber (50 gp each), and a Quaal’s feather token (anchor). . In einer Truhe im Alten Turm a ring of free action, three ounces of oil of slipperiness, three potions of water breathing, an immovable rod, a folding boat, a bag of holding containing several fishing nets and 500 feet of weighted hempen rope, a small metal baton the size of a torch with continual flame cast on it, and a small metal container holding six pressure capsules. . In einen Putzkessel gefunden zwischen Geschirr 150 GP Elfenbein Gebiss . Im untoten Spalt A rotting sea chest holds 5,000 sp, 1,850 gp, 75 pp, and ten masterfully cut pieces of jade depicting various sea animals (100 gp each). . Gebetszimmer Ein Buch mit einen Gedicht an der innenseite des Covers: *"Beware the sea and its scarlet harbinger. Beware the sword and death that await. For guidance, we beseech almighty Storm Lord; Consign to our foes Tammeraut’s fate."* --------------------------------------------------------------------------------------------------------------------------------------- Loot: 1x Spell scroll of gust of wind 1x Spell scroll of speak with animals 1x Spell scroll of speak with plants 1x Spell scroll of control water. 1x Oil of Slipperiness --------------------------------------------------------------------------------------------------------------------------------------- Pressure Capsule Wondrous item, common This small capsule is made of beeswax blended with sand and a variety of enchanted water plants. A creature who consumes a pressure capsule ignores the effects of swimming at depths greater than 100 feet. --------------------------------------------------------------------------------------------------------------------------------------- Brooch of Shielding Wondrous item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. --------------------------------------------------------------------------------------------------------------------------------------- Quaal’s feather token (anchor) Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. --------------------------------------------------------------------------------------------------------------------------------------- Helm of Underwater Action Wondrous item, uncommon (requires attunement) While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet. Dolphins jumping out of the water decorate the helmet. --------------------------------------------------------------------------------------------------------------------------------------- Ring of Free Action Ring, rare (requires attunement) While you wear this ring, Difficult Terrain doesn’t cost you extra Movement. In addition, magic can neither reduce your speed nor cause you to be Paralyzed or Restrained. --------------------------------------------------------------------------------------------------------------------------------------- Folding Boot Wondrous item, rare This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. --------------------------------------------------------------------------------------------------------------------------------------- Immovable Rod Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. --------------------------------------------------------------------------------------------------------------------------------------- Bag of Holding Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. --------------------------------------------------------------------------------------------------------------------------------------- Charm of Plant Command Wondrous item, rare (requires attunement) This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically worn around the neck or attached to a belt. This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell, you also have advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants. The charm regains all expended charges at dawn each day. --------------------------------------------------------------------------------------------------------------------------------------- Breastplate +1 Armor (medium), rare You have a +1 bonus to AC while wearing this armor. --------------------------------------------------------------------------------------------------------------------------------------- + x1 lvl Grave Cleric 1x Potion of Healing verbraucht ---------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Brooch of Shielding Uncommon DDHC00-GSM Ghosts of Saltmarsh - Chapter 7 Das Schicksal der Tameraut true
Brooch of Shielding Wondrous item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
Quaal’s feather token (anchor) Rare DDHC00-GSM Ghosts of Saltmarsh - Chapter 7 Das Schicksal der Tameraut true
Quaal’s feather token (anchor) Wondrous item, rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
Helm of Underwater Action Uncommon DDHC00-GSM Ghosts of Saltmarsh - Chapter 7 Das Schicksal der Tameraut true
Helm of Underwater Action Wondrous item, uncommon (requires attunement) While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet. Dolphins jumping out of the water decorate the helmet.
Ring of Free Action Rare DDHC00-GSM Ghosts of Saltmarsh - Chapter 7 Das Schicksal der Tameraut true
Ring of Free Action Ring, rare (requires attunement) While you wear this ring, Difficult Terrain doesn’t cost you extra Movement. In addition, magic can neither reduce your speed nor cause you to be Paralyzed or Restrained.
Folding Boot Rare DDHC00-GSM Ghosts of Saltmarsh - Chapter 7 Das Schicksal der Tameraut true
Folding Boot Wondrous item, rare This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Immovable Rod Uncommon DDHC00-GSM Ghosts of Saltmarsh - Chapter 7 Das Schicksal der Tameraut true
Immovable Rod Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Bag of Holding Uncommon DDHC00-GSM Ghosts of Saltmarsh - Chapter 7 Das Schicksal der Tameraut true
Bag of Holding Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Charm of Plant Command Rare DDHC00-GSM Ghosts of Saltmarsh - Chapter 7 Das Schicksal der Tameraut true
Charm of Plant Command Wondrous item, rare (requires attunement) This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically worn around the neck or attached to a belt. This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell, you also have advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants. The charm regains all expended charges at dawn each day.
Breastplate +1 Rare DDHC00-GSM Ghosts of Saltmarsh - Chapter 7 Das Schicksal der Tameraut true
Breastplate +1 Armor (medium), rare You have a +1 bonus to AC while wearing this armor.