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Adventure Title
SJ-DC-DWR-01 DOHWAR HEIST
Session
1
Date Played
2022-10-24 19:00:00 UTC
Levels Gained
GP +/-
648
Downtime +/-
10.0
Location Played
Roll20
DM Name
thebaconing
DM DCI Number
4320843938
Notes
--------------------------------------------------------------------------------------------------------------------------------------- Teilnehmer: (6) Yaidz - Alistair - V.Human - Warlock 6 (6) C0ldW0lf - Belzes - Tiefling - WM Barbarian 6 - none (9) Frederic T. - Syllynn Lufanma -Half-Elf - Rogue 3/Cleric 1/Ranger1/Bard 4 - Zentharim (5) WasabiPrime - Grammaton Cleric J4-K0B - Human - Rogue 1 / Monk 4 (7) Shi'ndiira Despana - Shadar-Kai - Rogue 6 Barbarian 1 -Harpers (7)Arikatzi020 - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none (7) Maluku Seito - Honesty - Winged Tiefling - Fathomless Warlock - None --------------------------------------------------------------------------------------------------------------------------------------- Loot: 1x Potion of Greater Healing --------------------------------------------------------------------------------------------------------------------------------------- Sweet Honeyfish Mooncake (Keoghtom´s Ointment) Consumable Wondrous Item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Special: The filling of this mooncake acts as Keoghtom’s Ointment, it smells sickly sweet and each dose represents a bite of the mooncake. Each bite is more delicious than the last and it takes a little willpower not to eat it all. 4 Aufladungen vorhanden --------------------------------------------------------------------------------------------------------------------------------------- Dohwar Plushie (Talking Doll) Wondrous Item, common (requires attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. This item is found in Xanathar’s Guide to Everything. Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful. --------------------------------------------------------------------------------------------------------------------------------------- Bat Burgler Cloak (Cloak of the Bat) Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Masters Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated. --------------------------------------------------------------------------------------------------------------------------------------- Smokepowder (Consumable) Wondrous item, uncommon Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. --------------------------------------------------------------------------------------------------------------------------------------- STORY AWARD: SILVER BEAK ASSOCIATE Earned if the sweet honeyfish mooncake recipe was returned. The Silver Beak Cartel is eternally grateful for your impeccable work returning their priceless recipe and saving their business in mooncakes. They’ll be sure to be in touch for other jobs in the future. ---------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Dohwar Plushie (Talking Doll) Common SJ-DC-DWR-01 DOHWAR HEIST true
Dohwar Plushie (Talking Doll) Wondrous Item, common (requires attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. This item is found in Xanathar’s Guide to Everything. Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.
Bat Burgler Cloak (Cloak of the Bat) Rare SJ-DC-DWR-01 DOHWAR HEIST true
Bat Burgler Cloak (Cloak of the Bat) Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Masters Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.