Sylriel Sunriver

Season:
Forgotten Realms S 11
Race:
Aasimar
Class:
Hunter Ranger lvl 5, War Cleric lvl 5
Background:
Golden Guide (Outlander)
Lifestyle:
Modest
Current Level:
10
Total GP:
2736.79
Total Downtime:
20
Tag:
Faction:
Emerald Enclave
Faction Rank:
Summerstrider (rank 2)
Magic Item Count:
16
Magic Item Limit:
3
Staff of Birdcalls,
Amulet of the Devout +1,
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross),
Fabric of Time (Guardian Mantle of Spell Resistance),
Longbow +1,
Once was Solace (Talking Doll),
Bracers of Archery,
Gwa’thern Faln,
The Mind Fortress (ring of mind shielding),
Dragon Wing Longbow,
Harmony (Longbow of Warning),
Staff of Flowers,
Cloak of Many Fashions.,
Raven Queen´s Neckles of Prayerbeads (6 Beads),
"Amu's fabulous Tales of Toril" (Deck of Illusion (34 Cards)),
Sarion´s Spare Helmet (Dreath Helm),
Leather Armor +1

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2022-05-02 21:44 Starting Log (Aktualisiert: 22.12.2022) 10 Show

Sylriel Sunriver


Size: 165 (medium)
Weigth: 35kg
Eyes: Gold/Orang leuchtend
Hair: Blond
Skin: leicht gebräunt, goldig scheinend


Costomizing your Origin:
Race: Protector Aasimar
Source: Ability +2, one +1
Chose: Dex +2, Wis +1
Language Proficiencies: Common, Celestial
Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


Class: Ranger
Skill Proficiencies: Perception, Stealth, Athletics
Deft Explorer
This feature replaces the Natural Explorer feature. You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class.
Canny (1st Level) Choose one of your skill proficiencies.Your proficiency bonus is doubled for any ability check you make that uses the chosen skill.
You can also speak, read, and write two additional languages of your choice.
Language Proficiencies: Sylvan, Draconic, Perception


Favored Enemy
Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
Favored Enemy: Undead
Favored Enemy Language: Abyssal


Golden Guide (Outlander)
Skill Proficiencies: Survival, Acrobatics
(Prof. Swop: Athletics zu Acrobatics)
Language Proficiencies: Elvish
Proficiencies Tools: Woodcarver's Tools
Feat: Skilled
Sleight of Hand, Animal Handling, Sleide of Hand


Biography


Sylriel Sunriver, die Aasimar, wurde in Evereska als das ersehnte Kind eines normalen Sunelfen-Paares geboren. Die Stadt war eine Zuflucht für viele Elfenarten, und Sylriels Eltern führten ein gutes Leben in dieser harmonischen Umgebung. Doch mit der Geburt ihrer Tochter begann Unruhe in ihrem Leben. Sylriels Erscheinung glich der einer gewöhnlichen Sunelfe, doch als sie ihre Augen öffnete, stockte ihren Eltern der Atem. Goldene, fast orangefarbene Augen leuchteten, und ihre Haut schien vergoldet zu sein.

Anfangs verstanden ihre Eltern nicht, was dies zu bedeuten hatte, aber nach dem ersten Schock liebten sie ihre Tochter bedingungslos. Sylriel wuchs zu einem lebhaften Mädchen heran, das nicht nur ein Talent für den Bogen, sondern auch magische Fähigkeiten zeigte. Die Priester verschiedener Götter wollten sie als Acolythe haben, doch Sylriels Eltern ließen ihr die Freiheit, sich zu entwickeln.

Auf ihrer Suche nach ihrer Bestimmung besuchte sie viele Tempel, aber unter den wachsamen Augen von Solonor Thelandira fand sie ihre Berufung. Ihr Lehrmeister erkannte schnell, dass sie keine typische Priesterin war, und arrangierte ein spezielles Training. Der zweite Teil ihrer Ausbildung wurde einem alten Freund des Lehrmeisters überlassen, der, obwohl er nicht offiziell der Priesterschaft angehörte, der perfekte Lehrer für Sylriel war.

Über 15 Jahre hinweg lernte sie die Kunst der Jagd und Führung durch die Wildnis. Gleichzeitig vertiefte sie sich in die Lehren ihres Gottes, die sie manchmal zu streng interpretierte. Nach weiteren vier Jahren begann sie alleine Führungen durch unwirtliche Gefilde. Obwohl sie für ihre Eltern und Freunde noch immer ein Kind war, sehnte sie sich nach langen Reisen.

Eines Tages verschwand einer ihrer Lehrmeister nach einer Führung durch den Forest of Wyrms. Sylriel spürte, dass etwas Dunkleres im Gange war, und wollte einen Suchtrupp zusammenstellen. Doch aufgrund ihres Alters wurde ihr kaum Gehör geschenkt. Entschlossen, nach ihm zu suchen, schlich sie sich eines Nachts klammheimlich davon und hinterließ ihren Eltern eine Erklärung.

Die Umgebung um Evereska kannte sie wie ihre Westentasche, und so machte sie sich mit Bogen und wenigen Habseligkeiten auf ein Abenteuer, von dem sie wusste, dass es ihr Leben für immer verändern würde.
.
Sylriel Sunriver, die Aasimar, geboren als Sunelf, strahlt eine beeindruckende Anmut aus. Ihr Aussehen gleicht dem einer Sunelfe, doch ihre gold/orangen Augen leuchten im Sonnenlicht intensiver als bei anderen Elfen. Die Haut von Sylriel wirkt, als hätte man sie vergoldet, verleiht ihr einen göttlichen Glanz. Ihr goldblondes Haar reicht fast bis zu ihren Knien und ist meist zu einem langen Pferdeschwanz gebunden, gehalten von einer weißen Spange. Ein Stirnreif ziert ihr Haupt und hält wilde Strähnen aus ihrem Gesicht.

In ihrer Rüstung, die einen ledernen und schuppenartigen Look vereint, trägt Sylriel weise Federn, die ihre Schultern, Armschützer und Teile ihrer rechten Seite schmücken, als würden sie organisch mit ihrem Körper verschmelzen. Zwischen den Metalteilen der Rüstung sind weises, braunes und schwärzliches Leder kunstvoll eingearbeitet. Ihr heiliges Symbol ist geschickt unter der Rüstung verborgen.

Die Pfeile in ihren Köchern scheinen silbrig zu sein, während ihre Federung in einem Blattgrün schimmert. Ihr edel wirkender Bogen strahlt im Sonnenlicht und hat einen braunen Griff, der in ein blau-weißes Material übergeht, das am Ende wieder schneeweiß wird. Die Sehne ist kaum sichtbar und fast unhörbar, wenn sie den Bogen spannt.

Trotz ihres auffälligen Äußeren kann Sylriel in der Masse fast verschwinden, da ihre Präsenz zu verschwimmen scheint, wenn sie nicht gesehen werden möchte. Ihr äußeres Erscheinungsbild spiegelt die Verbindung zu ihrer göttlichen Führung und ihre Bestimmung als Jägerin und Dienerin Solonor Thelandiras wider.


Die innere Solar Tyrael, der Geist, der in Sylriel wohnt, ist eine spirituelle Präsenz, die ihre Existenz als Aasimar definiert. Störend und liebevoll zugleich, fungiert Solar Tyrael als göttliche Verbindung zu Solonor Thelandira. Diese innere Stimme wirkt als Führer und Beraterin, die Sylriel auf den rechten Weg weist. Mit einer liebevollen Hand führt sie die junge Elfe, ermutigt sie, ihre Fähigkeiten zu nutzen, und gibt ihr kluge Ratschläge, um ihre Bestimmung als Jägerin und Dienerin ihres Gottes zu erfüllen. Durch Solar Tyrael erfährt Sylriel eine spirituelle Verbindung zu einer höheren Macht, die sie leitet und schützt, während sie sich auf ihr Abenteuer fernab von Evereska begibt.


2022-05-02 23:46 Trade Log 0.5 Show Trade Log

Verkauft:
1x Hunting trap (Neupreis5gp) +2,5gp
Gekauft:
1x Woodcarver's Tools -1gp
20x Arrows -1gp


2022-05-08 19:00 WBW-DC-FDC-03 I Find That Familiar 1 1 89.5 10 Staff of Birdcalls, Figurine of wondrous Power, Silver Raven Show

Teilnehmer:
(1) Yaidz - Dragolin - Goblin - Sorcerer 1
(1) Raimundo_O - Zarduk - Hobgoblin - Wizard 1 - EE
(1)Arikatzi020 - Sylriel Sunriver - Protector Aasimar - Ranger lvl1 - none
(4) Schlauch - Gorr - Tashas Custom Lineage - Barbarian 4 - none
(1) Folk2K - Jorrick - Artificer1 - none


Hat am anfang ihre 10,5 gp verspielt
Adlerklaue auf einer Gans.
Einen Hühner guten morgen ich bin mir sicher Der eistaucher wird ihn großartig machen.
Eule und Fink
Gans und Möwe
Truhthan und Adler
Fink und Rabe
Seetaucher und Hühner
Rabe und Eule
Möwe und Ente
Ente und Truhthahn


Loot:
1x POTION OF GREATER HEALING


STAFF OF BIRDCALLS
Staff, common

This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. This item is found in the Xanathar’s Guide to Everything. The staff is also decorated with different bird feathers attached on one of its end.


FIGURINE OF WONDROUS POWER,SILVER RAVEN
Wondrous item, uncommon

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.

This item is found in the Dungeon Master’s Guide.

Instead of a figurine, this item has the appearance of a silver raven egg.


3x Pfeile verschossen
+1 lvl in Ranger

2022-05-08 22:25 Catching up 1 -10 Show

+1 lvl in War Cleric

2022-05-08 23:13 Trade Log -36 Show Trade Log

gekauft:
1x Holy Symbol Amulet gekauft -5gp (Fluff hatte sie schon von ihrer Zeit in Evereska)
1x Painter's Supplies -10gp
1x Druidic Focus Totem -1gp (Fluff Teile ihrer Rüstung sind befedert)
1x Studded Leather Armor -45gp
verkauft:
1x Scale Mail (Neupreis50gp) +25gp

2022-05-11 18:00 DDHC-CM Shemshime's Bedtime Rhyme 1 1 22 10 Bag of Holding Show

Teilnehmer:
(3) thebaconing - Dortor Strongflight - Rock Gnome - Wizard 3
(3) Arikatzi020 - Sylriel Sunriver - Protector Aasimar - Ranger lvl 2, War Cleric lvl 1 - none
(2) Folk2K- Jorrick - Artificer 2- Order of the G
(3) Raimundo_O- Zarduk- Hobgoblin- Wizard 3 - EE
(2) Jona S. - Xanborin - Halfelf - Wizard 2 - Harpers
(2) Yell0w - Dewdrop Rock - Fairy - Paladin (2) - Lord's Alliance
(4) Chrls - Johannes Meradon - Mensch - Wizard 4


Da übernachtet man einmal in einer Bücherei und wird gleich verhext.... seufts.

See a mother scything wheat
Sleeping husband hidden near
With one swing she took his feet
Another took his ear

Why?
Thinks it a game
Avoids the blame
It’s Name?
SHEMSHIME
SHEMSHIME

See a dog that knows to heel
Never heeds plea nor command
Mother gave a tasty meal
Instead dog eats her hand

Why?
Thinks it a game
Avoids the blame
It’s Name?
SHEMSHIME
SHEMSHIME

See a son doing his chores
Washing clothes for folk in town
Fell into the river’s roar
Sank to the depths and drowned

Why?
Thinks it a game
Avoids the blame
It’s Name?
SHEMSHIME
SHEMSHIME


Hat Shadows gesehn


Loot:

Trinket
Muschel
If a character uses an action to wind the mechanical oyster with the key, the oyster produces soothing ocean sounds for 10 minutes.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Ranger lvl 3 Hunter Subclass gewählt
2 Arrows verschossen

2022-05-12 13:13 catching up 1 -10 Amulet of the Devout +1 Show

+1 lvl Hunter Ranger
lvl 4 feat Sharpshooter
lvl 5 Magic Item Chose: Amulet of the Devout +1

2022-05-26 13:54 WBW-DC-MOM-01 One Moment 1 1 316.66 10 Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross), Fabric of Time (Guardian Mantle of Spell Resistance) Show

Teilnehmer:
Manfred Hase - Maria degli Angeli del Monte Celeste - TCL - Swordsbard 8 / Hexblade 2
C0ldW0lf - Kasumi - Human - Ranger 3 / Monk 3 - none
Yaidz - Lady Shia - Half Elf - Ranger 9
(5)Arikatzi020 - Sylriel Sunriver - Aasimar (Sunelf like) - Hunter Ranger lvl 4, War Cleric lvl1 - non
(10) Folk2K - Kass - V.Human - Rouge1/Warlock5/Ranger4- Harper


Yon key lies within thee
A smidgen will do
To dissolve your fears
You’ll soon see it through


Right is the time
Here is the place
Wise is the way
Else feel death’s embrace


When I lie,
I become everything.
Shorn in half,
I am reduced to nothing.
What am I?


Story Award: THE RIGHT QUIP AT THE RIGHT TIME

You went to momentous efforts to identify Xanathar’s one true pet, Sylgar. Such proficient trawling is recognized by quippers ranging far and wide, and all checks of a piscatory nature within the domain of Momentum may be made at advantage.


Loot:
1x POTION OF WATER BREATHING


KEOGHTOM’S OINTMENT

Wondrous item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.


ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*)

Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher.

Minor Property (Language - Netherese: Loross*)

The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person.

*As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property.

Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.


FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE)

Wondrous item, rare (requires Attunement)

You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.


MAGICAL GIFT (TRAINING - HISTORY)

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.


2022-05-27 18:27 Trade Log -5 Figurine of wondrous Power, Silver Raven > Longbow +1 Show Trade Log

getauscht von Sylriel (Arikatzi020)
Figurine of wondrous Power, Silver Raven
Longbow +1bekommen von Neve (Arikatzi 020)
https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/918838

2022-05-28 19:02 WBW-DC-DMM-01 The Soltitude of Solace 1 1 788.33 10 Once was Solace (Talking Doll), Selendang Bomoh (Mantle of Spell Resistance), Tongcat Nenek Kebayan (Staff of Healing) Show

Teilnehmer:
(6)Arikatzi020 - Sylriel - Aasimar - ranger hunter lvl 5, war cleric lvl 1 - none
(7)Maluku Seito - Jenna - Aasimar - Paladin of Conquest 7
(8) Folk2K - Tyla - TCL - Lore Bard 8 - none
(10) Fr3edom - Grant Amerys - Human V - Fighter 10
(10) Verchecktor - Garren Halt - halfelf - bladesinger 10 - Harpers
(10) Jannis D. - Kaiser Soße - Human - Warlock 10


FARHAN’S ROCK kleiner Ort 2 Tage vor Baldurs Gate
Rohaini Weisenkind was verschwunden ist
Gia ehemalige Schmiedin
Zurinn Vorstand


Once was Solace (Talking Doll)

Wondrous Item, Common (Requires Attunement)

This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.


Tongcat Nenek Kebayan (Staff of Healing)

Staff, Rare (Requires Attunement by a Bard, Cleric or Druid)

This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.


neue studdet leatherrüstung gekauft da alte beschleimt war -45 gp

2022-06-03 20:00 CCC-SFBAY-02-04 Under Earth & Stone 1 1 300 10 Traveler's Hearth (Stone of Controlling Earth Elementals) Show

Teilnehmer:
(7)Arikatzi020 - Sylriel Sunriver - Aasimar (Sunelf like) - Hunter Ranger lvl 5, War Cleric lvl 2 - none
Maluku Seito - Zinnia - Fairy - Wild Magic Sorceress 5
(7) Jannis D. - Miss Terry - High Elf - Artificer 7
(6) C0ldW0lf - Cy'lixx - Shadar-Kai - Fighter 6 - none
Ausgewürfelt (Rollbuttler): Nemo - Einherjar (Odem) - Human Variant - Paladin6/Warlock 4


Clans Grungison steht in ihrer Schuld
(Grungison vergelt's)
Traveler’s Heart


Marthammor Duin
The traveler’s heart shines brightly for our kin.

The Duingrim dwarves were a small and relatively poor clan with few renowned ancestors by dwarf standards. They became a vassal of the mountain kingdom of Hara Vallahir when that wealthy realm financed and supplied a Duingrim expedition. The clan chose the remote land between the Vercy Woods and Galena Mountains.
Initial prospecting uncovered only copper, but the find was great enough to draw the clan’s attention. They set pick to stone in a narrow valley near the Vercy Woods and founded the Duindelve mine.
They soon realized the craggy hills of the region were honeycombed with caves, some worming far below the surface into the Underdark. As the dwarves worked, they opened and connected dozens of caverns and discovered many natural splendors, but failed to find the valuable deposits the region was renowned for—silver and bloodstone.

As they dug, miners reported giant spiders and web-filled chambers in the deeper tunnels. Operations were halted as scouts assessed the danger. While dwarven priests detected faint amounts of Underdark faerzress pervading parts of the mine, the most unexpected discovery was how meek the spiders were. The large arachnids seemed docile and expectant of the dwarves as though waiting for something. The clan gathered to discuss the vermin, how to effectively clear them and their webs. Most voted to simply seal the infested sections unless they contained ore. As the clan discussed the issue, a curious Duingrim bard used her magic to speak with the spiders. She discovered they were a domesticated breed escaped from the drow city of Maerimydra, where they had been reared for both their silk and ritual purposes. Their docility was a consequence of their selective breeding and captivity. The bard suggested keeping the spiders as livestock and harvesting their silk. The dwarves scoffed, “Such things aren’t proper for dwarves.”
However, the miners had made it clear how difficult the webs were to clear from the passageways. The only thing that could reliably do so was fire, which is a hazard in areas of poor ventilation beneath the earth.
Begrudgingly, the clan accepted the idea, but there were many grumbles—"What kind of dwarf keeps spiders and weaves silk? Such things are for dishonest drow and humans who don’t know any better.” But the silk textile proved valuable for both its texture and durability, and the Duingrim began exporting a variety of products. Soon the clan had
repaid their debt to Hara Vallahir and the Duingrim became both a trade post and a settlement.

To honor the Duingrim, Vallahir gifted the clan a powerful item called the Zanderonn, an object capable of controlling the earth. The copper mine was eventually closed, passages were sealed behind gates and rock falls to keep the settlement safe. Ettercaps had begun to infest the deeper tunnels.
What space remained within the mine was dedicated to spider hatcheries and the growing of giant, edible mushrooms for food and export. The spiders themselves were fed goats grazed in the nearby hills.


Traveler's Hearth (Stone of Controlling Earth Elementals)
Wonderous Item (rare)
The Traveler’s Heart is a perfectly smooth sphere the size of a small shotput or orange, forged of meteorite iron.
The person possessing the Traveler’s Heart has the Delver ability while holding the stone: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.


2022-07-08 18:13 ELM2-1 Tendrils in the Fog 1 1 500 30 Portebl Hole (Rotten) Show

Teilnehmer:
(8) Yaidz - Chikara - V Human - Fighter 6 Monk 2
Maluku Seito - Shimmers - Fairy - Rune Knight 6
(6) Trava - Enikerym Lohaya - Half-Elf - Samurai 6
(8)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 3 - none
Eisenbrei - Chalstra Teken'iryn - Drow - Fighter 2, Wizard (Bladesinger) 7 - Lord's Alliance
(8) C0ldW0lf - Aurélie de la Montagne - Fairy - Rogue 7/Warlock 1 - Cloaks


gekauf:
2x Potion of Greater Healing -200gp


Story Award: Friends of Tenebrosus
Friends of Tenebrosus: If the characters had a substantially positive interaction with the tiefling Tenebrous, then give the characters this story reward. Consequences will be detailed in a future Baldman Games Elmwood adventure.


Story Award: Friend of Mercy Hill
Friend of Mercy Hill - for returning the wagon to the fledgling community of former cultists, escaped gladiatorial slaves, and reformed ruffians trying to make amends, you have their thanks. Provided that you work at least 2 hours a day in their farms and do not ask questions about their past lives and transgressions, you may enjoy low lifestyle for free while staying there.


+1 lvl War Cleric = lvl 4
Chose: Piercer Feat


  • 20 Downtime von Assignment 2 Season 11b Service Award ergänzt.

2022-07-09 21:28 CCC-GHC-BK01-02 The Tithes that Bindes 1 1 200 10 Death's Head (Mace of Disruption) Show

Teilnehmer:
Ka'Lia (Maluku Seito)
Kimon (Charlie)
Franky (Yaidz)
Sylriel Sunriver (Arikatzi020)
Sprout (thebaconing)
Sir Taki (Jannis D.)


Pryarr Orglas, Argus, ARGUS ARGENTO, MARDIN THANDALLEVE


Death's Head (Mace of Disruption)
Weapon (mace), rare (requires attunement), Table G
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Special. This item has the harmonious minor property. Attuning to it takes only 1 minute.
This item can be found in the Dungeon Master's Guide.


Story Award: Champion of All Souls
You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you.
Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.


+1 lvl War Cleric =5

2022-12-30 19:53 Purchase Log -1900 Show Purchase

gekauft:
Spellkomp.:
3x Diamonds worth 300 gp
2x Diamond dust worth at least 100 gp
4x 25 gp worth of powdered silver (gesamt: 200gp)


Spellscrolls:
1x Spell scroll of Greater Restoration 600 gp


Monition:
2x 20 Arrows 2 gp (40)


2022-12-30 20:16 CCC-GHC-BK1-03 The Darkest Knight 1 908.2 10 Tentacle Rod Show

Teilnehmer:
(10)thebaconing - Jimmy Plane - Yuan Ti - Bard 10
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - none
(9) Folk2K - Sil - V. Human - Arti4 Wiz5 - Force Grey
(8) Yaidz - Alistair - V.Human - Warlock 10
(7) Claudia N. - Gracie - TCL (Vampirate) - Swashbuckler 4/Shadow Sorcerer 3


Sylriel wurde Reincarnate in eine High Elfe von Jimmy Plane nachdem ihr Gehirn von einem Intellect Devourer zu einer Puppe gemacht worden war.


Customizing your Origin:
.
Race: Aasimar---------------------------------------------->> High Elf
Source: Ability +2, one +1-------------------------------->> Ability one +2, one +1
Chose: Dex +2, Wis 1-------------------------------------->> Bleibt
Celestial Resistance:-------------------------------------->> Skill Proficiencies: Perception
Languages: Common, Celestial-------------------------->> Languages: Commen, Elvish
Ability Score Point ´Buy:---------------------------------->> Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8------------>> St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


Loot: 908,2 gp
1x Spell Scroll of Identify
7 Peile verschossen


Tentacle Rod
Rod, rare (requires attunement), Table G

Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you.

Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw.

On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
This item can be found on page 208 of the Dungeon Master's Guide.


2022-12-31 00:05 Rebuild Show

Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log.


Customizing your Origin:

High Elf------------------------------------------------------------>>Race: Aasimar
Ability one +2, one +1------------------------------------------->>Source: Ability +2, one +1
Dex +2, Wis +1---------------------------------------------------->>Chose: Dex +2, Wis +1
Skill Proficiencies: Perception--------------------------------->>Celestial Resistance:
Languages: Commen, Elvish------------------------------------>>Languages: Common, Celestial
Ability Score Point ´Buy:---------------------------------------->>Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8------------------>>St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


2023-01-20 00:22 Trade Log -5 Bag of Holding > Bracers of Archery Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist)

2023-05-06 17:18 Purchase Log -1800 Show Purchase

gekauft:
3x Spell Scroll of Aura of Vitalität (-900gp)
1x Spell Scroll of Beacon of Hope (-300gp)
5x Holy Water (-100gp)
5x diamond dust worth at least 100 gp (-500gp)


2023-05-07 18:13 Trade Log -5 Selendang Bomoh (Mantle of Spell Resistance) > Gwa’thern Faln Show Trade Log

Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212

2023-05-07 19:30 CCC-GHC-BK1-04_I_Am_the_Fire 1 416 10 Ring of Fire Resistance Show

Teilnehmer:
(10) TimoL - Lydia - Variant Human - Bard 10 -Harpshadow
(9) Ineverexist - Yont Krast - Shadar-Kai - Artificer Armorer 9
(10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 - none
(10) Manfred Hase - Lew Sobolew - Half-Elf - Aberrant Mind Sorcerer 10 - Zhentarim
(10) AlexP. - Zarrar - Yuan Ti - Paladin 9 Warlock 1
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE


Loot: 416gp


Story Award: Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.a


Ring of Fire Resistance
Ring, rare (requires attunement)

This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl.

The life and magic of mage and a fire elemental have formed this item.

You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.


Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
2022-05-02 21:44 Starting Log (Aktualisiert: 22.12.2022) Show

Sylriel Sunriver


Size: 165 (medium)
Weigth: 35kg
Eyes: Gold/Orang leuchtend
Hair: Blond
Skin: leicht gebräunt, goldig scheinend


Costomizing your Origin:
Race: Protector Aasimar
Source: Ability +2, one +1
Chose: Dex +2, Wis +1
Language Proficiencies: Common, Celestial
Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


Class: Ranger
Skill Proficiencies: Perception, Stealth, Athletics
Deft Explorer
This feature replaces the Natural Explorer feature. You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class.
Canny (1st Level) Choose one of your skill proficiencies.Your proficiency bonus is doubled for any ability check you make that uses the chosen skill.
You can also speak, read, and write two additional languages of your choice.
Language Proficiencies: Sylvan, Draconic, Perception


Favored Enemy
Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
Favored Enemy: Undead
Favored Enemy Language: Abyssal


Golden Guide (Outlander)
Skill Proficiencies: Survival, Acrobatics
(Prof. Swop: Athletics zu Acrobatics)
Language Proficiencies: Elvish
Proficiencies Tools: Woodcarver's Tools
Feat: Skilled
Sleight of Hand, Animal Handling, Sleide of Hand


Biography


Sylriel Sunriver, die Aasimar, wurde in Evereska als das ersehnte Kind eines normalen Sunelfen-Paares geboren. Die Stadt war eine Zuflucht für viele Elfenarten, und Sylriels Eltern führten ein gutes Leben in dieser harmonischen Umgebung. Doch mit der Geburt ihrer Tochter begann Unruhe in ihrem Leben. Sylriels Erscheinung glich der einer gewöhnlichen Sunelfe, doch als sie ihre Augen öffnete, stockte ihren Eltern der Atem. Goldene, fast orangefarbene Augen leuchteten, und ihre Haut schien vergoldet zu sein.

Anfangs verstanden ihre Eltern nicht, was dies zu bedeuten hatte, aber nach dem ersten Schock liebten sie ihre Tochter bedingungslos. Sylriel wuchs zu einem lebhaften Mädchen heran, das nicht nur ein Talent für den Bogen, sondern auch magische Fähigkeiten zeigte. Die Priester verschiedener Götter wollten sie als Acolythe haben, doch Sylriels Eltern ließen ihr die Freiheit, sich zu entwickeln.

Auf ihrer Suche nach ihrer Bestimmung besuchte sie viele Tempel, aber unter den wachsamen Augen von Solonor Thelandira fand sie ihre Berufung. Ihr Lehrmeister erkannte schnell, dass sie keine typische Priesterin war, und arrangierte ein spezielles Training. Der zweite Teil ihrer Ausbildung wurde einem alten Freund des Lehrmeisters überlassen, der, obwohl er nicht offiziell der Priesterschaft angehörte, der perfekte Lehrer für Sylriel war.

Über 15 Jahre hinweg lernte sie die Kunst der Jagd und Führung durch die Wildnis. Gleichzeitig vertiefte sie sich in die Lehren ihres Gottes, die sie manchmal zu streng interpretierte. Nach weiteren vier Jahren begann sie alleine Führungen durch unwirtliche Gefilde. Obwohl sie für ihre Eltern und Freunde noch immer ein Kind war, sehnte sie sich nach langen Reisen.

Eines Tages verschwand einer ihrer Lehrmeister nach einer Führung durch den Forest of Wyrms. Sylriel spürte, dass etwas Dunkleres im Gange war, und wollte einen Suchtrupp zusammenstellen. Doch aufgrund ihres Alters wurde ihr kaum Gehör geschenkt. Entschlossen, nach ihm zu suchen, schlich sie sich eines Nachts klammheimlich davon und hinterließ ihren Eltern eine Erklärung.

Die Umgebung um Evereska kannte sie wie ihre Westentasche, und so machte sie sich mit Bogen und wenigen Habseligkeiten auf ein Abenteuer, von dem sie wusste, dass es ihr Leben für immer verändern würde.
.
Sylriel Sunriver, die Aasimar, geboren als Sunelf, strahlt eine beeindruckende Anmut aus. Ihr Aussehen gleicht dem einer Sunelfe, doch ihre gold/orangen Augen leuchten im Sonnenlicht intensiver als bei anderen Elfen. Die Haut von Sylriel wirkt, als hätte man sie vergoldet, verleiht ihr einen göttlichen Glanz. Ihr goldblondes Haar reicht fast bis zu ihren Knien und ist meist zu einem langen Pferdeschwanz gebunden, gehalten von einer weißen Spange. Ein Stirnreif ziert ihr Haupt und hält wilde Strähnen aus ihrem Gesicht.

In ihrer Rüstung, die einen ledernen und schuppenartigen Look vereint, trägt Sylriel weise Federn, die ihre Schultern, Armschützer und Teile ihrer rechten Seite schmücken, als würden sie organisch mit ihrem Körper verschmelzen. Zwischen den Metalteilen der Rüstung sind weises, braunes und schwärzliches Leder kunstvoll eingearbeitet. Ihr heiliges Symbol ist geschickt unter der Rüstung verborgen.

Die Pfeile in ihren Köchern scheinen silbrig zu sein, während ihre Federung in einem Blattgrün schimmert. Ihr edel wirkender Bogen strahlt im Sonnenlicht und hat einen braunen Griff, der in ein blau-weißes Material übergeht, das am Ende wieder schneeweiß wird. Die Sehne ist kaum sichtbar und fast unhörbar, wenn sie den Bogen spannt.

Trotz ihres auffälligen Äußeren kann Sylriel in der Masse fast verschwinden, da ihre Präsenz zu verschwimmen scheint, wenn sie nicht gesehen werden möchte. Ihr äußeres Erscheinungsbild spiegelt die Verbindung zu ihrer göttlichen Führung und ihre Bestimmung als Jägerin und Dienerin Solonor Thelandiras wider.


Die innere Solar Tyrael, der Geist, der in Sylriel wohnt, ist eine spirituelle Präsenz, die ihre Existenz als Aasimar definiert. Störend und liebevoll zugleich, fungiert Solar Tyrael als göttliche Verbindung zu Solonor Thelandira. Diese innere Stimme wirkt als Führer und Beraterin, die Sylriel auf den rechten Weg weist. Mit einer liebevollen Hand führt sie die junge Elfe, ermutigt sie, ihre Fähigkeiten zu nutzen, und gibt ihr kluge Ratschläge, um ihre Bestimmung als Jägerin und Dienerin ihres Gottes zu erfüllen. Durch Solar Tyrael erfährt Sylriel eine spirituelle Verbindung zu einer höheren Macht, die sie leitet und schützt, während sie sich auf ihr Abenteuer fernab von Evereska begibt.


2022-05-02 23:46 Trade Log Show Trade Log

Verkauft:
1x Hunting trap (Neupreis5gp) +2,5gp
Gekauft:
1x Woodcarver's Tools -1gp
20x Arrows -1gp


2022-05-08 19:00 WBW-DC-FDC-03 I Find That Familiar 1 10 Show

Teilnehmer:
(1) Yaidz - Dragolin - Goblin - Sorcerer 1
(1) Raimundo_O - Zarduk - Hobgoblin - Wizard 1 - EE
(1)Arikatzi020 - Sylriel Sunriver - Protector Aasimar - Ranger lvl1 - none
(4) Schlauch - Gorr - Tashas Custom Lineage - Barbarian 4 - none
(1) Folk2K - Jorrick - Artificer1 - none


Hat am anfang ihre 10,5 gp verspielt
Adlerklaue auf einer Gans.
Einen Hühner guten morgen ich bin mir sicher Der eistaucher wird ihn großartig machen.
Eule und Fink
Gans und Möwe
Truhthan und Adler
Fink und Rabe
Seetaucher und Hühner
Rabe und Eule
Möwe und Ente
Ente und Truhthahn


Loot:
1x POTION OF GREATER HEALING


STAFF OF BIRDCALLS
Staff, common

This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. This item is found in the Xanathar’s Guide to Everything. The staff is also decorated with different bird feathers attached on one of its end.


FIGURINE OF WONDROUS POWER,SILVER RAVEN
Wondrous item, uncommon

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.

This item is found in the Dungeon Master’s Guide.

Instead of a figurine, this item has the appearance of a silver raven egg.


3x Pfeile verschossen
+1 lvl in Ranger

2022-05-08 22:25 Catching up -10 Show

+1 lvl in War Cleric

2022-05-08 23:13 Trade Log Show Trade Log

gekauft:
1x Holy Symbol Amulet gekauft -5gp (Fluff hatte sie schon von ihrer Zeit in Evereska)
1x Painter's Supplies -10gp
1x Druidic Focus Totem -1gp (Fluff Teile ihrer Rüstung sind befedert)
1x Studded Leather Armor -45gp
verkauft:
1x Scale Mail (Neupreis50gp) +25gp

2022-05-11 18:00 DDHC-CM Shemshime's Bedtime Rhyme 1 10 Show

Teilnehmer:
(3) thebaconing - Dortor Strongflight - Rock Gnome - Wizard 3
(3) Arikatzi020 - Sylriel Sunriver - Protector Aasimar - Ranger lvl 2, War Cleric lvl 1 - none
(2) Folk2K- Jorrick - Artificer 2- Order of the G
(3) Raimundo_O- Zarduk- Hobgoblin- Wizard 3 - EE
(2) Jona S. - Xanborin - Halfelf - Wizard 2 - Harpers
(2) Yell0w - Dewdrop Rock - Fairy - Paladin (2) - Lord's Alliance
(4) Chrls - Johannes Meradon - Mensch - Wizard 4


Da übernachtet man einmal in einer Bücherei und wird gleich verhext.... seufts.

See a mother scything wheat
Sleeping husband hidden near
With one swing she took his feet
Another took his ear

Why?
Thinks it a game
Avoids the blame
It’s Name?
SHEMSHIME
SHEMSHIME

See a dog that knows to heel
Never heeds plea nor command
Mother gave a tasty meal
Instead dog eats her hand

Why?
Thinks it a game
Avoids the blame
It’s Name?
SHEMSHIME
SHEMSHIME

See a son doing his chores
Washing clothes for folk in town
Fell into the river’s roar
Sank to the depths and drowned

Why?
Thinks it a game
Avoids the blame
It’s Name?
SHEMSHIME
SHEMSHIME


Hat Shadows gesehn


Loot:

Trinket
Muschel
If a character uses an action to wind the mechanical oyster with the key, the oyster produces soothing ocean sounds for 10 minutes.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Ranger lvl 3 Hunter Subclass gewählt
2 Arrows verschossen

2022-05-12 13:13 catching up -10 Show

+1 lvl Hunter Ranger
lvl 4 feat Sharpshooter
lvl 5 Magic Item Chose: Amulet of the Devout +1

2022-05-26 13:54 WBW-DC-MOM-01 One Moment 1 10 Show

Teilnehmer:
Manfred Hase - Maria degli Angeli del Monte Celeste - TCL - Swordsbard 8 / Hexblade 2
C0ldW0lf - Kasumi - Human - Ranger 3 / Monk 3 - none
Yaidz - Lady Shia - Half Elf - Ranger 9
(5)Arikatzi020 - Sylriel Sunriver - Aasimar (Sunelf like) - Hunter Ranger lvl 4, War Cleric lvl1 - non
(10) Folk2K - Kass - V.Human - Rouge1/Warlock5/Ranger4- Harper


Yon key lies within thee
A smidgen will do
To dissolve your fears
You’ll soon see it through


Right is the time
Here is the place
Wise is the way
Else feel death’s embrace


When I lie,
I become everything.
Shorn in half,
I am reduced to nothing.
What am I?


Story Award: THE RIGHT QUIP AT THE RIGHT TIME

You went to momentous efforts to identify Xanathar’s one true pet, Sylgar. Such proficient trawling is recognized by quippers ranging far and wide, and all checks of a piscatory nature within the domain of Momentum may be made at advantage.


Loot:
1x POTION OF WATER BREATHING


KEOGHTOM’S OINTMENT

Wondrous item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.


ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*)

Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher.

Minor Property (Language - Netherese: Loross*)

The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person.

*As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property.

Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.


FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE)

Wondrous item, rare (requires Attunement)

You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.


MAGICAL GIFT (TRAINING - HISTORY)

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.


2022-05-27 18:27 Trade Log -5 Show Trade Log

getauscht von Sylriel (Arikatzi020)
Figurine of wondrous Power, Silver Raven
Longbow +1bekommen von Neve (Arikatzi 020)
https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/918838

2022-05-28 19:02 WBW-DC-DMM-01 The Soltitude of Solace 1 10 Show

Teilnehmer:
(6)Arikatzi020 - Sylriel - Aasimar - ranger hunter lvl 5, war cleric lvl 1 - none
(7)Maluku Seito - Jenna - Aasimar - Paladin of Conquest 7
(8) Folk2K - Tyla - TCL - Lore Bard 8 - none
(10) Fr3edom - Grant Amerys - Human V - Fighter 10
(10) Verchecktor - Garren Halt - halfelf - bladesinger 10 - Harpers
(10) Jannis D. - Kaiser Soße - Human - Warlock 10


FARHAN’S ROCK kleiner Ort 2 Tage vor Baldurs Gate
Rohaini Weisenkind was verschwunden ist
Gia ehemalige Schmiedin
Zurinn Vorstand


Once was Solace (Talking Doll)

Wondrous Item, Common (Requires Attunement)

This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.


Tongcat Nenek Kebayan (Staff of Healing)

Staff, Rare (Requires Attunement by a Bard, Cleric or Druid)

This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.


neue studdet leatherrüstung gekauft da alte beschleimt war -45 gp

2022-06-03 20:00 CCC-SFBAY-02-04 Under Earth & Stone 1 10 Show

Teilnehmer:
(7)Arikatzi020 - Sylriel Sunriver - Aasimar (Sunelf like) - Hunter Ranger lvl 5, War Cleric lvl 2 - none
Maluku Seito - Zinnia - Fairy - Wild Magic Sorceress 5
(7) Jannis D. - Miss Terry - High Elf - Artificer 7
(6) C0ldW0lf - Cy'lixx - Shadar-Kai - Fighter 6 - none
Ausgewürfelt (Rollbuttler): Nemo - Einherjar (Odem) - Human Variant - Paladin6/Warlock 4


Clans Grungison steht in ihrer Schuld
(Grungison vergelt's)
Traveler’s Heart


Marthammor Duin
The traveler’s heart shines brightly for our kin.

The Duingrim dwarves were a small and relatively poor clan with few renowned ancestors by dwarf standards. They became a vassal of the mountain kingdom of Hara Vallahir when that wealthy realm financed and supplied a Duingrim expedition. The clan chose the remote land between the Vercy Woods and Galena Mountains.
Initial prospecting uncovered only copper, but the find was great enough to draw the clan’s attention. They set pick to stone in a narrow valley near the Vercy Woods and founded the Duindelve mine.
They soon realized the craggy hills of the region were honeycombed with caves, some worming far below the surface into the Underdark. As the dwarves worked, they opened and connected dozens of caverns and discovered many natural splendors, but failed to find the valuable deposits the region was renowned for—silver and bloodstone.

As they dug, miners reported giant spiders and web-filled chambers in the deeper tunnels. Operations were halted as scouts assessed the danger. While dwarven priests detected faint amounts of Underdark faerzress pervading parts of the mine, the most unexpected discovery was how meek the spiders were. The large arachnids seemed docile and expectant of the dwarves as though waiting for something. The clan gathered to discuss the vermin, how to effectively clear them and their webs. Most voted to simply seal the infested sections unless they contained ore. As the clan discussed the issue, a curious Duingrim bard used her magic to speak with the spiders. She discovered they were a domesticated breed escaped from the drow city of Maerimydra, where they had been reared for both their silk and ritual purposes. Their docility was a consequence of their selective breeding and captivity. The bard suggested keeping the spiders as livestock and harvesting their silk. The dwarves scoffed, “Such things aren’t proper for dwarves.”
However, the miners had made it clear how difficult the webs were to clear from the passageways. The only thing that could reliably do so was fire, which is a hazard in areas of poor ventilation beneath the earth.
Begrudgingly, the clan accepted the idea, but there were many grumbles—"What kind of dwarf keeps spiders and weaves silk? Such things are for dishonest drow and humans who don’t know any better.” But the silk textile proved valuable for both its texture and durability, and the Duingrim began exporting a variety of products. Soon the clan had
repaid their debt to Hara Vallahir and the Duingrim became both a trade post and a settlement.

To honor the Duingrim, Vallahir gifted the clan a powerful item called the Zanderonn, an object capable of controlling the earth. The copper mine was eventually closed, passages were sealed behind gates and rock falls to keep the settlement safe. Ettercaps had begun to infest the deeper tunnels.
What space remained within the mine was dedicated to spider hatcheries and the growing of giant, edible mushrooms for food and export. The spiders themselves were fed goats grazed in the nearby hills.


Traveler's Hearth (Stone of Controlling Earth Elementals)
Wonderous Item (rare)
The Traveler’s Heart is a perfectly smooth sphere the size of a small shotput or orange, forged of meteorite iron.
The person possessing the Traveler’s Heart has the Delver ability while holding the stone: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.


2022-07-08 18:13 ELM2-1 Tendrils in the Fog 1 30 Show

Teilnehmer:
(8) Yaidz - Chikara - V Human - Fighter 6 Monk 2
Maluku Seito - Shimmers - Fairy - Rune Knight 6
(6) Trava - Enikerym Lohaya - Half-Elf - Samurai 6
(8)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 3 - none
Eisenbrei - Chalstra Teken'iryn - Drow - Fighter 2, Wizard (Bladesinger) 7 - Lord's Alliance
(8) C0ldW0lf - Aurélie de la Montagne - Fairy - Rogue 7/Warlock 1 - Cloaks


gekauf:
2x Potion of Greater Healing -200gp


Story Award: Friends of Tenebrosus
Friends of Tenebrosus: If the characters had a substantially positive interaction with the tiefling Tenebrous, then give the characters this story reward. Consequences will be detailed in a future Baldman Games Elmwood adventure.


Story Award: Friend of Mercy Hill
Friend of Mercy Hill - for returning the wagon to the fledgling community of former cultists, escaped gladiatorial slaves, and reformed ruffians trying to make amends, you have their thanks. Provided that you work at least 2 hours a day in their farms and do not ask questions about their past lives and transgressions, you may enjoy low lifestyle for free while staying there.


+1 lvl War Cleric = lvl 4
Chose: Piercer Feat


  • 20 Downtime von Assignment 2 Season 11b Service Award ergänzt.

2022-07-09 21:28 CCC-GHC-BK01-02 The Tithes that Bindes 1 10 Show

Teilnehmer:
Ka'Lia (Maluku Seito)
Kimon (Charlie)
Franky (Yaidz)
Sylriel Sunriver (Arikatzi020)
Sprout (thebaconing)
Sir Taki (Jannis D.)


Pryarr Orglas, Argus, ARGUS ARGENTO, MARDIN THANDALLEVE


Death's Head (Mace of Disruption)
Weapon (mace), rare (requires attunement), Table G
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Special. This item has the harmonious minor property. Attuning to it takes only 1 minute.
This item can be found in the Dungeon Master's Guide.


Story Award: Champion of All Souls
You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you.
Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.


+1 lvl War Cleric =5

2022-12-30 19:53 Purchase Log Show Purchase

gekauft:
Spellkomp.:
3x Diamonds worth 300 gp
2x Diamond dust worth at least 100 gp
4x 25 gp worth of powdered silver (gesamt: 200gp)


Spellscrolls:
1x Spell scroll of Greater Restoration 600 gp


Monition:
2x 20 Arrows 2 gp (40)


2022-12-30 20:16 CCC-GHC-BK1-03 The Darkest Knight 1 10 Show

Teilnehmer:
(10)thebaconing - Jimmy Plane - Yuan Ti - Bard 10
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - none
(9) Folk2K - Sil - V. Human - Arti4 Wiz5 - Force Grey
(8) Yaidz - Alistair - V.Human - Warlock 10
(7) Claudia N. - Gracie - TCL (Vampirate) - Swashbuckler 4/Shadow Sorcerer 3


Sylriel wurde Reincarnate in eine High Elfe von Jimmy Plane nachdem ihr Gehirn von einem Intellect Devourer zu einer Puppe gemacht worden war.


Customizing your Origin:
.
Race: Aasimar---------------------------------------------->> High Elf
Source: Ability +2, one +1-------------------------------->> Ability one +2, one +1
Chose: Dex +2, Wis 1-------------------------------------->> Bleibt
Celestial Resistance:-------------------------------------->> Skill Proficiencies: Perception
Languages: Common, Celestial-------------------------->> Languages: Commen, Elvish
Ability Score Point ´Buy:---------------------------------->> Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8------------>> St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


Loot: 908,2 gp
1x Spell Scroll of Identify
7 Peile verschossen


Tentacle Rod
Rod, rare (requires attunement), Table G

Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you.

Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw.

On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
This item can be found on page 208 of the Dungeon Master's Guide.


2022-12-31 00:05 Rebuild Show

Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log.


Customizing your Origin:

High Elf------------------------------------------------------------>>Race: Aasimar
Ability one +2, one +1------------------------------------------->>Source: Ability +2, one +1
Dex +2, Wis +1---------------------------------------------------->>Chose: Dex +2, Wis +1
Skill Proficiencies: Perception--------------------------------->>Celestial Resistance:
Languages: Commen, Elvish------------------------------------>>Languages: Common, Celestial
Ability Score Point ´Buy:---------------------------------------->>Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8------------------>>St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


2023-01-20 00:22 Trade Log -5 Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist)

2023-05-06 17:18 Purchase Log Show Purchase

gekauft:
3x Spell Scroll of Aura of Vitalität (-900gp)
1x Spell Scroll of Beacon of Hope (-300gp)
5x Holy Water (-100gp)
5x diamond dust worth at least 100 gp (-500gp)


2023-05-07 18:13 Trade Log -5 Show Trade Log

Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212

2023-05-07 19:30 CCC-GHC-BK1-04_I_Am_the_Fire 1 10 Show

Teilnehmer:
(10) TimoL - Lydia - Variant Human - Bard 10 -Harpshadow
(9) Ineverexist - Yont Krast - Shadar-Kai - Artificer Armorer 9
(10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 - none
(10) Manfred Hase - Lew Sobolew - Half-Elf - Aberrant Mind Sorcerer 10 - Zhentarim
(10) AlexP. - Zarrar - Yuan Ti - Paladin 9 Warlock 1
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE


Loot: 416gp


Story Award: Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.a


Ring of Fire Resistance
Ring, rare (requires attunement)

This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl.

The life and magic of mage and a fire elemental have formed this item.

You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.


Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2022-05-02 21:44 Starting Log (Aktualisiert: 22.12.2022) 10 Show

Sylriel Sunriver


Size: 165 (medium)
Weigth: 35kg
Eyes: Gold/Orang leuchtend
Hair: Blond
Skin: leicht gebräunt, goldig scheinend


Costomizing your Origin:
Race: Protector Aasimar
Source: Ability +2, one +1
Chose: Dex +2, Wis +1
Language Proficiencies: Common, Celestial
Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


Class: Ranger
Skill Proficiencies: Perception, Stealth, Athletics
Deft Explorer
This feature replaces the Natural Explorer feature. You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class.
Canny (1st Level) Choose one of your skill proficiencies.Your proficiency bonus is doubled for any ability check you make that uses the chosen skill.
You can also speak, read, and write two additional languages of your choice.
Language Proficiencies: Sylvan, Draconic, Perception


Favored Enemy
Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
Favored Enemy: Undead
Favored Enemy Language: Abyssal


Golden Guide (Outlander)
Skill Proficiencies: Survival, Acrobatics
(Prof. Swop: Athletics zu Acrobatics)
Language Proficiencies: Elvish
Proficiencies Tools: Woodcarver's Tools
Feat: Skilled
Sleight of Hand, Animal Handling, Sleide of Hand


Biography


Sylriel Sunriver, die Aasimar, wurde in Evereska als das ersehnte Kind eines normalen Sunelfen-Paares geboren. Die Stadt war eine Zuflucht für viele Elfenarten, und Sylriels Eltern führten ein gutes Leben in dieser harmonischen Umgebung. Doch mit der Geburt ihrer Tochter begann Unruhe in ihrem Leben. Sylriels Erscheinung glich der einer gewöhnlichen Sunelfe, doch als sie ihre Augen öffnete, stockte ihren Eltern der Atem. Goldene, fast orangefarbene Augen leuchteten, und ihre Haut schien vergoldet zu sein.

Anfangs verstanden ihre Eltern nicht, was dies zu bedeuten hatte, aber nach dem ersten Schock liebten sie ihre Tochter bedingungslos. Sylriel wuchs zu einem lebhaften Mädchen heran, das nicht nur ein Talent für den Bogen, sondern auch magische Fähigkeiten zeigte. Die Priester verschiedener Götter wollten sie als Acolythe haben, doch Sylriels Eltern ließen ihr die Freiheit, sich zu entwickeln.

Auf ihrer Suche nach ihrer Bestimmung besuchte sie viele Tempel, aber unter den wachsamen Augen von Solonor Thelandira fand sie ihre Berufung. Ihr Lehrmeister erkannte schnell, dass sie keine typische Priesterin war, und arrangierte ein spezielles Training. Der zweite Teil ihrer Ausbildung wurde einem alten Freund des Lehrmeisters überlassen, der, obwohl er nicht offiziell der Priesterschaft angehörte, der perfekte Lehrer für Sylriel war.

Über 15 Jahre hinweg lernte sie die Kunst der Jagd und Führung durch die Wildnis. Gleichzeitig vertiefte sie sich in die Lehren ihres Gottes, die sie manchmal zu streng interpretierte. Nach weiteren vier Jahren begann sie alleine Führungen durch unwirtliche Gefilde. Obwohl sie für ihre Eltern und Freunde noch immer ein Kind war, sehnte sie sich nach langen Reisen.

Eines Tages verschwand einer ihrer Lehrmeister nach einer Führung durch den Forest of Wyrms. Sylriel spürte, dass etwas Dunkleres im Gange war, und wollte einen Suchtrupp zusammenstellen. Doch aufgrund ihres Alters wurde ihr kaum Gehör geschenkt. Entschlossen, nach ihm zu suchen, schlich sie sich eines Nachts klammheimlich davon und hinterließ ihren Eltern eine Erklärung.

Die Umgebung um Evereska kannte sie wie ihre Westentasche, und so machte sie sich mit Bogen und wenigen Habseligkeiten auf ein Abenteuer, von dem sie wusste, dass es ihr Leben für immer verändern würde.
.
Sylriel Sunriver, die Aasimar, geboren als Sunelf, strahlt eine beeindruckende Anmut aus. Ihr Aussehen gleicht dem einer Sunelfe, doch ihre gold/orangen Augen leuchten im Sonnenlicht intensiver als bei anderen Elfen. Die Haut von Sylriel wirkt, als hätte man sie vergoldet, verleiht ihr einen göttlichen Glanz. Ihr goldblondes Haar reicht fast bis zu ihren Knien und ist meist zu einem langen Pferdeschwanz gebunden, gehalten von einer weißen Spange. Ein Stirnreif ziert ihr Haupt und hält wilde Strähnen aus ihrem Gesicht.

In ihrer Rüstung, die einen ledernen und schuppenartigen Look vereint, trägt Sylriel weise Federn, die ihre Schultern, Armschützer und Teile ihrer rechten Seite schmücken, als würden sie organisch mit ihrem Körper verschmelzen. Zwischen den Metalteilen der Rüstung sind weises, braunes und schwärzliches Leder kunstvoll eingearbeitet. Ihr heiliges Symbol ist geschickt unter der Rüstung verborgen.

Die Pfeile in ihren Köchern scheinen silbrig zu sein, während ihre Federung in einem Blattgrün schimmert. Ihr edel wirkender Bogen strahlt im Sonnenlicht und hat einen braunen Griff, der in ein blau-weißes Material übergeht, das am Ende wieder schneeweiß wird. Die Sehne ist kaum sichtbar und fast unhörbar, wenn sie den Bogen spannt.

Trotz ihres auffälligen Äußeren kann Sylriel in der Masse fast verschwinden, da ihre Präsenz zu verschwimmen scheint, wenn sie nicht gesehen werden möchte. Ihr äußeres Erscheinungsbild spiegelt die Verbindung zu ihrer göttlichen Führung und ihre Bestimmung als Jägerin und Dienerin Solonor Thelandiras wider.


Die innere Solar Tyrael, der Geist, der in Sylriel wohnt, ist eine spirituelle Präsenz, die ihre Existenz als Aasimar definiert. Störend und liebevoll zugleich, fungiert Solar Tyrael als göttliche Verbindung zu Solonor Thelandira. Diese innere Stimme wirkt als Führer und Beraterin, die Sylriel auf den rechten Weg weist. Mit einer liebevollen Hand führt sie die junge Elfe, ermutigt sie, ihre Fähigkeiten zu nutzen, und gibt ihr kluge Ratschläge, um ihre Bestimmung als Jägerin und Dienerin ihres Gottes zu erfüllen. Durch Solar Tyrael erfährt Sylriel eine spirituelle Verbindung zu einer höheren Macht, die sie leitet und schützt, während sie sich auf ihr Abenteuer fernab von Evereska begibt.


2022-05-02 23:46 Trade Log 0.5 Show Trade Log

Verkauft:
1x Hunting trap (Neupreis5gp) +2,5gp
Gekauft:
1x Woodcarver's Tools -1gp
20x Arrows -1gp


2022-05-08 19:00 WBW-DC-FDC-03 I Find That Familiar 1 89.5 10 Staff of Birdcalls, Figurine of wondrous Power, Silver Raven Show

Teilnehmer:
(1) Yaidz - Dragolin - Goblin - Sorcerer 1
(1) Raimundo_O - Zarduk - Hobgoblin - Wizard 1 - EE
(1)Arikatzi020 - Sylriel Sunriver - Protector Aasimar - Ranger lvl1 - none
(4) Schlauch - Gorr - Tashas Custom Lineage - Barbarian 4 - none
(1) Folk2K - Jorrick - Artificer1 - none


Hat am anfang ihre 10,5 gp verspielt
Adlerklaue auf einer Gans.
Einen Hühner guten morgen ich bin mir sicher Der eistaucher wird ihn großartig machen.
Eule und Fink
Gans und Möwe
Truhthan und Adler
Fink und Rabe
Seetaucher und Hühner
Rabe und Eule
Möwe und Ente
Ente und Truhthahn


Loot:
1x POTION OF GREATER HEALING


STAFF OF BIRDCALLS
Staff, common

This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. This item is found in the Xanathar’s Guide to Everything. The staff is also decorated with different bird feathers attached on one of its end.


FIGURINE OF WONDROUS POWER,SILVER RAVEN
Wondrous item, uncommon

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.

This item is found in the Dungeon Master’s Guide.

Instead of a figurine, this item has the appearance of a silver raven egg.


3x Pfeile verschossen
+1 lvl in Ranger

2022-05-08 22:25 Catching up -10 Show

+1 lvl in War Cleric

2022-05-08 23:13 Trade Log -36 Show Trade Log

gekauft:
1x Holy Symbol Amulet gekauft -5gp (Fluff hatte sie schon von ihrer Zeit in Evereska)
1x Painter's Supplies -10gp
1x Druidic Focus Totem -1gp (Fluff Teile ihrer Rüstung sind befedert)
1x Studded Leather Armor -45gp
verkauft:
1x Scale Mail (Neupreis50gp) +25gp

2022-05-11 18:00 DDHC-CM Shemshime's Bedtime Rhyme 1 22 10 Bag of Holding Show

Teilnehmer:
(3) thebaconing - Dortor Strongflight - Rock Gnome - Wizard 3
(3) Arikatzi020 - Sylriel Sunriver - Protector Aasimar - Ranger lvl 2, War Cleric lvl 1 - none
(2) Folk2K- Jorrick - Artificer 2- Order of the G
(3) Raimundo_O- Zarduk- Hobgoblin- Wizard 3 - EE
(2) Jona S. - Xanborin - Halfelf - Wizard 2 - Harpers
(2) Yell0w - Dewdrop Rock - Fairy - Paladin (2) - Lord's Alliance
(4) Chrls - Johannes Meradon - Mensch - Wizard 4


Da übernachtet man einmal in einer Bücherei und wird gleich verhext.... seufts.

See a mother scything wheat
Sleeping husband hidden near
With one swing she took his feet
Another took his ear

Why?
Thinks it a game
Avoids the blame
It’s Name?
SHEMSHIME
SHEMSHIME

See a dog that knows to heel
Never heeds plea nor command
Mother gave a tasty meal
Instead dog eats her hand

Why?
Thinks it a game
Avoids the blame
It’s Name?
SHEMSHIME
SHEMSHIME

See a son doing his chores
Washing clothes for folk in town
Fell into the river’s roar
Sank to the depths and drowned

Why?
Thinks it a game
Avoids the blame
It’s Name?
SHEMSHIME
SHEMSHIME


Hat Shadows gesehn


Loot:

Trinket
Muschel
If a character uses an action to wind the mechanical oyster with the key, the oyster produces soothing ocean sounds for 10 minutes.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Ranger lvl 3 Hunter Subclass gewählt
2 Arrows verschossen

2022-05-12 13:13 catching up -10 Amulet of the Devout +1 Show

+1 lvl Hunter Ranger
lvl 4 feat Sharpshooter
lvl 5 Magic Item Chose: Amulet of the Devout +1

2022-05-26 13:54 WBW-DC-MOM-01 One Moment 1 316.66 10 Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross), Fabric of Time (Guardian Mantle of Spell Resistance) Show

Teilnehmer:
Manfred Hase - Maria degli Angeli del Monte Celeste - TCL - Swordsbard 8 / Hexblade 2
C0ldW0lf - Kasumi - Human - Ranger 3 / Monk 3 - none
Yaidz - Lady Shia - Half Elf - Ranger 9
(5)Arikatzi020 - Sylriel Sunriver - Aasimar (Sunelf like) - Hunter Ranger lvl 4, War Cleric lvl1 - non
(10) Folk2K - Kass - V.Human - Rouge1/Warlock5/Ranger4- Harper


Yon key lies within thee
A smidgen will do
To dissolve your fears
You’ll soon see it through


Right is the time
Here is the place
Wise is the way
Else feel death’s embrace


When I lie,
I become everything.
Shorn in half,
I am reduced to nothing.
What am I?


Story Award: THE RIGHT QUIP AT THE RIGHT TIME

You went to momentous efforts to identify Xanathar’s one true pet, Sylgar. Such proficient trawling is recognized by quippers ranging far and wide, and all checks of a piscatory nature within the domain of Momentum may be made at advantage.


Loot:
1x POTION OF WATER BREATHING


KEOGHTOM’S OINTMENT

Wondrous item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.


ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*)

Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher.

Minor Property (Language - Netherese: Loross*)

The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person.

*As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property.

Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.


FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE)

Wondrous item, rare (requires Attunement)

You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.


MAGICAL GIFT (TRAINING - HISTORY)

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.


2022-05-27 18:27 Trade Log -5 Figurine of wondrous Power, Silver Raven > Longbow +1 Show Trade Log

getauscht von Sylriel (Arikatzi020)
Figurine of wondrous Power, Silver Raven
Longbow +1bekommen von Neve (Arikatzi 020)
https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/918838

2022-05-28 19:02 WBW-DC-DMM-01 The Soltitude of Solace 1 788.33 10 Once was Solace (Talking Doll), Selendang Bomoh (Mantle of Spell Resistance), Tongcat Nenek Kebayan (Staff of Healing) Show

Teilnehmer:
(6)Arikatzi020 - Sylriel - Aasimar - ranger hunter lvl 5, war cleric lvl 1 - none
(7)Maluku Seito - Jenna - Aasimar - Paladin of Conquest 7
(8) Folk2K - Tyla - TCL - Lore Bard 8 - none
(10) Fr3edom - Grant Amerys - Human V - Fighter 10
(10) Verchecktor - Garren Halt - halfelf - bladesinger 10 - Harpers
(10) Jannis D. - Kaiser Soße - Human - Warlock 10


FARHAN’S ROCK kleiner Ort 2 Tage vor Baldurs Gate
Rohaini Weisenkind was verschwunden ist
Gia ehemalige Schmiedin
Zurinn Vorstand


Once was Solace (Talking Doll)

Wondrous Item, Common (Requires Attunement)

This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.


Tongcat Nenek Kebayan (Staff of Healing)

Staff, Rare (Requires Attunement by a Bard, Cleric or Druid)

This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.


neue studdet leatherrüstung gekauft da alte beschleimt war -45 gp

2022-06-03 20:00 CCC-SFBAY-02-04 Under Earth & Stone 1 300 10 Traveler's Hearth (Stone of Controlling Earth Elementals) Show

Teilnehmer:
(7)Arikatzi020 - Sylriel Sunriver - Aasimar (Sunelf like) - Hunter Ranger lvl 5, War Cleric lvl 2 - none
Maluku Seito - Zinnia - Fairy - Wild Magic Sorceress 5
(7) Jannis D. - Miss Terry - High Elf - Artificer 7
(6) C0ldW0lf - Cy'lixx - Shadar-Kai - Fighter 6 - none
Ausgewürfelt (Rollbuttler): Nemo - Einherjar (Odem) - Human Variant - Paladin6/Warlock 4


Clans Grungison steht in ihrer Schuld
(Grungison vergelt's)
Traveler’s Heart


Marthammor Duin
The traveler’s heart shines brightly for our kin.

The Duingrim dwarves were a small and relatively poor clan with few renowned ancestors by dwarf standards. They became a vassal of the mountain kingdom of Hara Vallahir when that wealthy realm financed and supplied a Duingrim expedition. The clan chose the remote land between the Vercy Woods and Galena Mountains.
Initial prospecting uncovered only copper, but the find was great enough to draw the clan’s attention. They set pick to stone in a narrow valley near the Vercy Woods and founded the Duindelve mine.
They soon realized the craggy hills of the region were honeycombed with caves, some worming far below the surface into the Underdark. As the dwarves worked, they opened and connected dozens of caverns and discovered many natural splendors, but failed to find the valuable deposits the region was renowned for—silver and bloodstone.

As they dug, miners reported giant spiders and web-filled chambers in the deeper tunnels. Operations were halted as scouts assessed the danger. While dwarven priests detected faint amounts of Underdark faerzress pervading parts of the mine, the most unexpected discovery was how meek the spiders were. The large arachnids seemed docile and expectant of the dwarves as though waiting for something. The clan gathered to discuss the vermin, how to effectively clear them and their webs. Most voted to simply seal the infested sections unless they contained ore. As the clan discussed the issue, a curious Duingrim bard used her magic to speak with the spiders. She discovered they were a domesticated breed escaped from the drow city of Maerimydra, where they had been reared for both their silk and ritual purposes. Their docility was a consequence of their selective breeding and captivity. The bard suggested keeping the spiders as livestock and harvesting their silk. The dwarves scoffed, “Such things aren’t proper for dwarves.”
However, the miners had made it clear how difficult the webs were to clear from the passageways. The only thing that could reliably do so was fire, which is a hazard in areas of poor ventilation beneath the earth.
Begrudgingly, the clan accepted the idea, but there were many grumbles—"What kind of dwarf keeps spiders and weaves silk? Such things are for dishonest drow and humans who don’t know any better.” But the silk textile proved valuable for both its texture and durability, and the Duingrim began exporting a variety of products. Soon the clan had
repaid their debt to Hara Vallahir and the Duingrim became both a trade post and a settlement.

To honor the Duingrim, Vallahir gifted the clan a powerful item called the Zanderonn, an object capable of controlling the earth. The copper mine was eventually closed, passages were sealed behind gates and rock falls to keep the settlement safe. Ettercaps had begun to infest the deeper tunnels.
What space remained within the mine was dedicated to spider hatcheries and the growing of giant, edible mushrooms for food and export. The spiders themselves were fed goats grazed in the nearby hills.


Traveler's Hearth (Stone of Controlling Earth Elementals)
Wonderous Item (rare)
The Traveler’s Heart is a perfectly smooth sphere the size of a small shotput or orange, forged of meteorite iron.
The person possessing the Traveler’s Heart has the Delver ability while holding the stone: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.


2022-07-08 18:13 ELM2-1 Tendrils in the Fog 1 500 30 Portebl Hole (Rotten) Show

Teilnehmer:
(8) Yaidz - Chikara - V Human - Fighter 6 Monk 2
Maluku Seito - Shimmers - Fairy - Rune Knight 6
(6) Trava - Enikerym Lohaya - Half-Elf - Samurai 6
(8)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 3 - none
Eisenbrei - Chalstra Teken'iryn - Drow - Fighter 2, Wizard (Bladesinger) 7 - Lord's Alliance
(8) C0ldW0lf - Aurélie de la Montagne - Fairy - Rogue 7/Warlock 1 - Cloaks


gekauf:
2x Potion of Greater Healing -200gp


Story Award: Friends of Tenebrosus
Friends of Tenebrosus: If the characters had a substantially positive interaction with the tiefling Tenebrous, then give the characters this story reward. Consequences will be detailed in a future Baldman Games Elmwood adventure.


Story Award: Friend of Mercy Hill
Friend of Mercy Hill - for returning the wagon to the fledgling community of former cultists, escaped gladiatorial slaves, and reformed ruffians trying to make amends, you have their thanks. Provided that you work at least 2 hours a day in their farms and do not ask questions about their past lives and transgressions, you may enjoy low lifestyle for free while staying there.


+1 lvl War Cleric = lvl 4
Chose: Piercer Feat


  • 20 Downtime von Assignment 2 Season 11b Service Award ergänzt.

2022-07-09 21:28 CCC-GHC-BK01-02 The Tithes that Bindes 1 200 10 Death's Head (Mace of Disruption) Show

Teilnehmer:
Ka'Lia (Maluku Seito)
Kimon (Charlie)
Franky (Yaidz)
Sylriel Sunriver (Arikatzi020)
Sprout (thebaconing)
Sir Taki (Jannis D.)


Pryarr Orglas, Argus, ARGUS ARGENTO, MARDIN THANDALLEVE


Death's Head (Mace of Disruption)
Weapon (mace), rare (requires attunement), Table G
This magical mace has a long, stout handle wrapped in black leather. The top is an ornately carved skull, its mouth opened as if screaming. Curved ram-like horns protrude from temples of the skull. When it strikes an undead or fiendish foe, golden sparks, tinged with flame burst forth, and the mace rings forth a single ominous toll, as if from a large bell.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Special. This item has the harmonious minor property. Attuning to it takes only 1 minute.
This item can be found in the Dungeon Master's Guide.


Story Award: Champion of All Souls
You heroically defended the Church of All Souls in the Border Kingdom town of Emrys against an attack from foul undead creatures. The clergy of all the different faiths that worship there are greatly indebted to you.
Whenever you are adventuring in or around the town of Emrys, you may visit the Church of All Souls, and, regardless of your faith, request one spell a day from the Spellcasting Services table for free (as if you had the Acolyte Background). The only cost paid for the spell is the base price for the consumed material component, if any is required. Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future.


+1 lvl War Cleric =5

2022-12-30 19:53 Purchase Log -1900 Show Purchase

gekauft:
Spellkomp.:
3x Diamonds worth 300 gp
2x Diamond dust worth at least 100 gp
4x 25 gp worth of powdered silver (gesamt: 200gp)


Spellscrolls:
1x Spell scroll of Greater Restoration 600 gp


Monition:
2x 20 Arrows 2 gp (40)


2022-12-30 20:16 CCC-GHC-BK1-03 The Darkest Knight 1 908.2 10 Tentacle Rod Show

Teilnehmer:
(10)thebaconing - Jimmy Plane - Yuan Ti - Bard 10
(10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - none
(9) Folk2K - Sil - V. Human - Arti4 Wiz5 - Force Grey
(8) Yaidz - Alistair - V.Human - Warlock 10
(7) Claudia N. - Gracie - TCL (Vampirate) - Swashbuckler 4/Shadow Sorcerer 3


Sylriel wurde Reincarnate in eine High Elfe von Jimmy Plane nachdem ihr Gehirn von einem Intellect Devourer zu einer Puppe gemacht worden war.


Customizing your Origin:
.
Race: Aasimar---------------------------------------------->> High Elf
Source: Ability +2, one +1-------------------------------->> Ability one +2, one +1
Chose: Dex +2, Wis 1-------------------------------------->> Bleibt
Celestial Resistance:-------------------------------------->> Skill Proficiencies: Perception
Languages: Common, Celestial-------------------------->> Languages: Commen, Elvish
Ability Score Point ´Buy:---------------------------------->> Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8------------>> St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


Loot: 908,2 gp
1x Spell Scroll of Identify
7 Peile verschossen


Tentacle Rod
Rod, rare (requires attunement), Table G

Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you.

Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw.

On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
This item can be found on page 208 of the Dungeon Master's Guide.


2022-12-31 00:05 Rebuild Show

Nachdem Sylriel eine Richtige High elfe geworden ist baute ich sie wieder zu einer Aasimar um. (nicht extra den Cheet geändert) Das heist alle wert wie gehabt im Starting log.


Customizing your Origin:

High Elf------------------------------------------------------------>>Race: Aasimar
Ability one +2, one +1------------------------------------------->>Source: Ability +2, one +1
Dex +2, Wis +1---------------------------------------------------->>Chose: Dex +2, Wis +1
Skill Proficiencies: Perception--------------------------------->>Celestial Resistance:
Languages: Commen, Elvish------------------------------------>>Languages: Common, Celestial
Ability Score Point ´Buy:---------------------------------------->>Ability Score Point ´Buy:
St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8------------------>>St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8


2023-01-20 00:22 Trade Log -5 Bag of Holding > Bracers of Archery Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/41067/characters/95726/trade_log_entries/1033368 Jarro Jarro Greyward (Ineverexist)

2023-05-06 17:18 Purchase Log -1800 Show Purchase

gekauft:
3x Spell Scroll of Aura of Vitalität (-900gp)
1x Spell Scroll of Beacon of Hope (-300gp)
5x Holy Water (-100gp)
5x diamond dust worth at least 100 gp (-500gp)


2023-05-07 18:13 Trade Log -5 Selendang Bomoh (Mantle of Spell Resistance) > Gwa’thern Faln Show Trade Log

Tradet with Rafiel https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/1054212

2023-05-07 19:30 CCC-GHC-BK1-04_I_Am_the_Fire 1 416 10 Ring of Fire Resistance Show

Teilnehmer:
(10) TimoL - Lydia - Variant Human - Bard 10 -Harpshadow
(9) Ineverexist - Yont Krast - Shadar-Kai - Artificer Armorer 9
(10) happy - Fenric - Woodelf - Ranger (Swarmkeeper) 10 - none
(10) Manfred Hase - Lew Sobolew - Half-Elf - Aberrant Mind Sorcerer 10 - Zhentarim
(10) AlexP. - Zarrar - Yuan Ti - Paladin 9 Warlock 1
(10)Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - EE


Loot: 416gp


Story Award: Burning Heart of Rymdyl
You brought the wizard, Rymdyl, back to life, sacrificing the Heart of the Tower – a powerful magical crystal – in the process. You have earned her respect, her thanks, and her favor. You have advantage on all Charisma (Persuasion) checks while within the kingdom of Talduth Vale. You also have her favor in any future dealings with Rymdyl.a


Ring of Fire Resistance
Ring, rare (requires attunement)

This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl.

The life and magic of mage and a fire elemental have formed this item.

You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.