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Adventure Title
CCC-SFBAY-02-04 Under Earth & Stone
CCC-SFBAY-02-04 Under Earth & Stone
Session
1
1
Date Played
2022-06-03 20:00:00 UTC
2022-06-03 20:00:00 UTC
Levels Gained
1
1
GP +/-
300
300
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
WasabiPrime
WasabiPrime
DM DCI Number
3320826192
3320826192
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (7)Arikatzi020 - Sylriel Sunriver - Aasimar (Sunelf like) - Hunter Ranger lvl 5, War Cleric lvl 2 - none Maluku Seito - Zinnia - Fairy - Wild Magic Sorceress 5 (7) Jannis D. - Miss Terry - High Elf - Artificer 7 (6) C0ldW0lf - Cy'lixx - Shadar-Kai - Fighter 6 - none Ausgewürfelt (Rollbuttler): Nemo - Einherjar (Odem) - Human Variant - Paladin6/Warlock 4 ------------------------------------------------------------------------------------------------------------------------------------------ Clans Grungison steht in ihrer Schuld (Grungison vergelt's) Traveler’s Heart ------------------------------------------------------------------------------------------------------------------------------------------ Marthammor Duin The traveler’s heart shines brightly for our kin. The Duingrim dwarves were a small and relatively poor clan with few renowned ancestors by dwarf standards. They became a vassal of the mountain kingdom of Hara Vallahir when that wealthy realm financed and supplied a Duingrim expedition. The clan chose the remote land between the Vercy Woods and Galena Mountains. Initial prospecting uncovered only copper, but the find was great enough to draw the clan’s attention. They set pick to stone in a narrow valley near the Vercy Woods and founded the Duindelve mine. They soon realized the craggy hills of the region were honeycombed with caves, some worming far below the surface into the Underdark. As the dwarves worked, they opened and connected dozens of caverns and discovered many natural splendors, but failed to find the valuable deposits the region was renowned for—silver and bloodstone. As they dug, miners reported giant spiders and web-filled chambers in the deeper tunnels. Operations were halted as scouts assessed the danger. While dwarven priests detected faint amounts of Underdark faerzress pervading parts of the mine, the most unexpected discovery was how meek the spiders were. The large arachnids seemed docile and expectant of the dwarves as though waiting for something. The clan gathered to discuss the vermin, how to effectively clear them and their webs. Most voted to simply seal the infested sections unless they contained ore. As the clan discussed the issue, a curious Duingrim bard used her magic to speak with the spiders. She discovered they were a domesticated breed escaped from the drow city of Maerimydra, where they had been reared for both their silk and ritual purposes. Their docility was a consequence of their selective breeding and captivity. The bard suggested keeping the spiders as livestock and harvesting their silk. The dwarves scoffed, “Such things aren’t proper for dwarves.” However, the miners had made it clear how difficult the webs were to clear from the passageways. The only thing that could reliably do so was fire, which is a hazard in areas of poor ventilation beneath the earth. Begrudgingly, the clan accepted the idea, but there were many grumbles—"What kind of dwarf keeps spiders and weaves silk? Such things are for dishonest drow and humans who don’t know any better.” But the silk textile proved valuable for both its texture and durability, and the Duingrim began exporting a variety of products. Soon the clan had repaid their debt to Hara Vallahir and the Duingrim became both a trade post and a settlement. To honor the Duingrim, Vallahir gifted the clan a powerful item called the Zanderonn, an object capable of controlling the earth. The copper mine was eventually closed, passages were sealed behind gates and rock falls to keep the settlement safe. Ettercaps had begun to infest the deeper tunnels. What space remained within the mine was dedicated to spider hatcheries and the growing of giant, edible mushrooms for food and export. The spiders themselves were fed goats grazed in the nearby hills. --------------------------------------------------------------------------------------------------------------------------------------- Traveler's Hearth (Stone of Controlling Earth Elementals) Wonderous Item (rare) The Traveler’s Heart is a perfectly smooth sphere the size of a small shotput or orange, forged of meteorite iron. The person possessing the Traveler’s Heart has the Delver ability while holding the stone: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds. ---------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (7)Arikatzi020 - Sylriel Sunriver - Aasimar (Sunelf like) - Hunter Ranger lvl 5, War Cleric lvl 2 - none Maluku Seito - Zinnia - Fairy - Wild Magic Sorceress 5 (7) Jannis D. - Miss Terry - High Elf - Artificer 7 (6) C0ldW0lf - Cy'lixx - Shadar-Kai - Fighter 6 - none Ausgewürfelt (Rollbuttler): Nemo - Einherjar (Odem) - Human Variant - Paladin6/Warlock 4 ------------------------------------------------------------------------------------------------------------------------------------------ Clans Grungison steht in ihrer Schuld (Grungison vergelt's) Traveler’s Heart ------------------------------------------------------------------------------------------------------------------------------------------ Marthammor Duin The traveler’s heart shines brightly for our kin. The Duingrim dwarves were a small and relatively poor clan with few renowned ancestors by dwarf standards. They became a vassal of the mountain kingdom of Hara Vallahir when that wealthy realm financed and supplied a Duingrim expedition. The clan chose the remote land between the Vercy Woods and Galena Mountains. Initial prospecting uncovered only copper, but the find was great enough to draw the clan’s attention. They set pick to stone in a narrow valley near the Vercy Woods and founded the Duindelve mine. They soon realized the craggy hills of the region were honeycombed with caves, some worming far below the surface into the Underdark. As the dwarves worked, they opened and connected dozens of caverns and discovered many natural splendors, but failed to find the valuable deposits the region was renowned for—silver and bloodstone. As they dug, miners reported giant spiders and web-filled chambers in the deeper tunnels. Operations were halted as scouts assessed the danger. While dwarven priests detected faint amounts of Underdark faerzress pervading parts of the mine, the most unexpected discovery was how meek the spiders were. The large arachnids seemed docile and expectant of the dwarves as though waiting for something. The clan gathered to discuss the vermin, how to effectively clear them and their webs. Most voted to simply seal the infested sections unless they contained ore. As the clan discussed the issue, a curious Duingrim bard used her magic to speak with the spiders. She discovered they were a domesticated breed escaped from the drow city of Maerimydra, where they had been reared for both their silk and ritual purposes. Their docility was a consequence of their selective breeding and captivity. The bard suggested keeping the spiders as livestock and harvesting their silk. The dwarves scoffed, “Such things aren’t proper for dwarves.” However, the miners had made it clear how difficult the webs were to clear from the passageways. The only thing that could reliably do so was fire, which is a hazard in areas of poor ventilation beneath the earth. Begrudgingly, the clan accepted the idea, but there were many grumbles—"What kind of dwarf keeps spiders and weaves silk? Such things are for dishonest drow and humans who don’t know any better.” But the silk textile proved valuable for both its texture and durability, and the Duingrim began exporting a variety of products. Soon the clan had repaid their debt to Hara Vallahir and the Duingrim became both a trade post and a settlement. To honor the Duingrim, Vallahir gifted the clan a powerful item called the Zanderonn, an object capable of controlling the earth. The copper mine was eventually closed, passages were sealed behind gates and rock falls to keep the settlement safe. Ettercaps had begun to infest the deeper tunnels. What space remained within the mine was dedicated to spider hatcheries and the growing of giant, edible mushrooms for food and export. The spiders themselves were fed goats grazed in the nearby hills. --------------------------------------------------------------------------------------------------------------------------------------- Traveler's Hearth (Stone of Controlling Earth Elementals) Wonderous Item (rare) The Traveler’s Heart is a perfectly smooth sphere the size of a small shotput or orange, forged of meteorite iron. The person possessing the Traveler’s Heart has the Delver ability while holding the stone: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds. ---------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Traveler's Hearth (Stone of Controlling Earth Elementals) | Rare | CCC-SFBAY-02-04 Under Earth & Stone | false | ||
Traveler's Hearth (Stone of Controlling Earth Elementals) Wonderes Item, rare The Traveler’s Heart is a perfectly smooth sphere the size of a small shotput or orange, forged of meteorite iron. The person possessing the Traveler’s Heart has the Delver ability while holding the stone: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds. |