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Adventure Title
DDHC-CM Shemshime's Bedtime Rhyme
DDHC-CM Shemshime's Bedtime Rhyme
Session
1
1
Date Played
2022-05-11 18:00:00 UTC
2022-05-11 18:00:00 UTC
Levels Gained
1
1
GP +/-
22
22
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
C0ldW0lf
C0ldW0lf
DM DCI Number
DCI: 3320846820
DCI: 3320846820
Notes
--------------------------------------------------------------------------------------------------------------------------------------- Teilnehmer: (3) thebaconing - Dortor Strongflight - Rock Gnome - Wizard 3 (3) Arikatzi020 - Sylriel Sunriver - Protector Aasimar - Ranger lvl 2, War Cleric lvl 1 - none (2) Folk2K- Jorrick - Artificer 2- Order of the G (3) Raimundo_O- Zarduk- Hobgoblin- Wizard 3 - EE (2) Jona S. - Xanborin - Halfelf - Wizard 2 - Harpers (2) Yell0w - Dewdrop Rock - Fairy - Paladin (2) - Lord's Alliance (4) Chrls - Johannes Meradon - Mensch - Wizard 4 --------------------------------------------------------------------------------------------------------------------------------------- Da übernachtet man einmal in einer Bücherei und wird gleich verhext.... seufts. See a mother scything wheat Sleeping husband hidden near With one swing she took his feet Another took his ear Why? Thinks it a game Avoids the blame It’s Name? SHEMSHIME SHEMSHIME See a dog that knows to heel Never heeds plea nor command Mother gave a tasty meal Instead dog eats her hand Why? Thinks it a game Avoids the blame It’s Name? SHEMSHIME SHEMSHIME See a son doing his chores Washing clothes for folk in town Fell into the river’s roar Sank to the depths and drowned Why? Thinks it a game Avoids the blame It’s Name? SHEMSHIME SHEMSHIME --------------------------------------------------------------------------------------------------------------------------------------- Hat Shadows gesehn --------------------------------------------------------------------------------------------------------------------------------------- Loot: Trinket Muschel If a character uses an action to wind the mechanical oyster with the key, the oyster produces soothing ocean sounds for 10 minutes. --------------------------------------------------------------------------------------------------------------------------------------- Bag of Holding Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. --------------------------------------------------------------------------------------------------------------------------------------- Ranger lvl 3 Hunter Subclass gewählt 2 Arrows verschossen
--------------------------------------------------------------------------------------------------------------------------------------- Teilnehmer: (3) thebaconing - Dortor Strongflight - Rock Gnome - Wizard 3 (3) Arikatzi020 - Sylriel Sunriver - Protector Aasimar - Ranger lvl 2, War Cleric lvl 1 - none (2) Folk2K- Jorrick - Artificer 2- Order of the G (3) Raimundo_O- Zarduk- Hobgoblin- Wizard 3 - EE (2) Jona S. - Xanborin - Halfelf - Wizard 2 - Harpers (2) Yell0w - Dewdrop Rock - Fairy - Paladin (2) - Lord's Alliance (4) Chrls - Johannes Meradon - Mensch - Wizard 4 --------------------------------------------------------------------------------------------------------------------------------------- Da übernachtet man einmal in einer Bücherei und wird gleich verhext.... seufts. See a mother scything wheat Sleeping husband hidden near With one swing she took his feet Another took his ear Why? Thinks it a game Avoids the blame It’s Name? SHEMSHIME SHEMSHIME See a dog that knows to heel Never heeds plea nor command Mother gave a tasty meal Instead dog eats her hand Why? Thinks it a game Avoids the blame It’s Name? SHEMSHIME SHEMSHIME See a son doing his chores Washing clothes for folk in town Fell into the river’s roar Sank to the depths and drowned Why? Thinks it a game Avoids the blame It’s Name? SHEMSHIME SHEMSHIME --------------------------------------------------------------------------------------------------------------------------------------- Hat Shadows gesehn --------------------------------------------------------------------------------------------------------------------------------------- Loot: Trinket Muschel If a character uses an action to wind the mechanical oyster with the key, the oyster produces soothing ocean sounds for 10 minutes. --------------------------------------------------------------------------------------------------------------------------------------- Bag of Holding Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. --------------------------------------------------------------------------------------------------------------------------------------- Ranger lvl 3 Hunter Subclass gewählt 2 Arrows verschossen
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Bag of Holding | Uncommon | Award | false | ||
Bag of Holding Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |