Show Log Entry
Adventure Title
CCC-GHC-BK1-03 The Darkest Knight
CCC-GHC-BK1-03 The Darkest Knight
Session
1
1
Date Played
2022-12-30 20:16:00 UTC
2022-12-30 20:16:00 UTC
Levels Gained
GP +/-
908.2
908.2
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Frederic T.
Frederic T.
DM DCI Number
DCI: 5320771440
DCI: 5320771440
Notes
--------------------------------------------------------------------------------------------------------------------------------------- Teilnehmer: (10)thebaconing - Jimmy Plane - Yuan Ti - Bard 10 (10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - none (9) Folk2K - Sil - V. Human - Arti4 Wiz5 - Force Grey (8) Yaidz - Alistair - V.Human - Warlock 10 (7) Claudia N. - Gracie - TCL (Vampirate) - Swashbuckler 4/Shadow Sorcerer 3 --------------------------------------------------------------------------------------------------------------------------------------- Sylriel wurde Reincarnate in eine High Elfe von Jimmy Plane nachdem ihr Gehirn von einem Intellect Devourer zu einer Puppe gemacht worden war. --------------------------------------------------------------------------------------------------------------------------------------- **Customizing your Origin:** . Race: Aasimar---------------------------------------------->> High Elf Source: Ability +2, one +1-------------------------------->> Ability one +2, one +1 Chose: Dex +2, Wis 1-------------------------------------->> Bleibt Celestial Resistance:-------------------------------------->> Skill Proficiencies: Perception Languages: Common, Celestial-------------------------->> Languages: Commen, Elvish Ability Score Point ´Buy:---------------------------------->> Ability Score Point ´Buy: St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8------------>> St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8 --------------------------------------------------------------------------------------------------------------------------------------- Loot: 908,2 gp 1x Spell Scroll of Identify 7 Peile verschossen --------------------------------------------------------------------------------------------------------------------------------------- Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide. ---------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------------- Teilnehmer: (10)thebaconing - Jimmy Plane - Yuan Ti - Bard 10 (10) Arikatzi020 - Sylriel Sunriver - Aasimar - Hunter Ranger lvl 5, War Cleric lvl 5 - none (9) Folk2K - Sil - V. Human - Arti4 Wiz5 - Force Grey (8) Yaidz - Alistair - V.Human - Warlock 10 (7) Claudia N. - Gracie - TCL (Vampirate) - Swashbuckler 4/Shadow Sorcerer 3 --------------------------------------------------------------------------------------------------------------------------------------- Sylriel wurde Reincarnate in eine High Elfe von Jimmy Plane nachdem ihr Gehirn von einem Intellect Devourer zu einer Puppe gemacht worden war. --------------------------------------------------------------------------------------------------------------------------------------- **Customizing your Origin:** . Race: Aasimar---------------------------------------------->> High Elf Source: Ability +2, one +1-------------------------------->> Ability one +2, one +1 Chose: Dex +2, Wis 1-------------------------------------->> Bleibt Celestial Resistance:-------------------------------------->> Skill Proficiencies: Perception Languages: Common, Celestial-------------------------->> Languages: Commen, Elvish Ability Score Point ´Buy:---------------------------------->> Ability Score Point ´Buy: St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8------------>> St 8, Dex 15, Con 14, Int 10, Wis 15, Cha 8 --------------------------------------------------------------------------------------------------------------------------------------- Loot: 908,2 gp 1x Spell Scroll of Identify 7 Peile verschossen --------------------------------------------------------------------------------------------------------------------------------------- Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide. ---------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Tentacle Rod | Rare | CCC-GHC-BK1 The Darkest Knight | false | ||
Tentacle Rod Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide. |