Show Log Entry
Adventure Title
WBW-DC-DMM-01 The Soltitude of Solace
WBW-DC-DMM-01 The Soltitude of Solace
Session
1
1
Date Played
2022-05-28 19:02:00 UTC
2022-05-28 19:02:00 UTC
Levels Gained
1
1
GP +/-
788.33
788.33
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Nemo
Nemo
DM DCI Number
Notes
--------------------------------------------------------------------------------------------------------------------------------------- Teilnehmer: (6)Arikatzi020 - Sylriel - Aasimar - ranger hunter lvl 5, war cleric lvl 1 - none (7)Maluku Seito - Jenna - Aasimar - Paladin of Conquest 7 (8) Folk2K - Tyla - TCL - Lore Bard 8 - none (10) Fr3edom - Grant Amerys - Human V - Fighter 10 (10) Verchecktor - Garren Halt - halfelf - bladesinger 10 - Harpers (10) Jannis D. - Kaiser Soße - Human - Warlock 10 --------------------------------------------------------------------------------------------------------------------------------------- FARHAN’S ROCK kleiner Ort 2 Tage vor Baldurs Gate Rohaini Weisenkind was verschwunden ist Gia ehemalige Schmiedin Zurinn Vorstand --------------------------------------------------------------------------------------------------------------------------------------- Once was Solace (Talking Doll) Wondrous Item, Common (Requires Attunement) This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it. --------------------------------------------------------------------------------------------------------------------------------------- Tongcat Nenek Kebayan (Staff of Healing) Staff, Rare (Requires Attunement by a Bard, Cleric or Druid) This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. --------------------------------------------------------------------------------------------------------------------------------------- neue studdet leatherrüstung gekauft da alte beschleimt war -45 gp
--------------------------------------------------------------------------------------------------------------------------------------- Teilnehmer: (6)Arikatzi020 - Sylriel - Aasimar - ranger hunter lvl 5, war cleric lvl 1 - none (7)Maluku Seito - Jenna - Aasimar - Paladin of Conquest 7 (8) Folk2K - Tyla - TCL - Lore Bard 8 - none (10) Fr3edom - Grant Amerys - Human V - Fighter 10 (10) Verchecktor - Garren Halt - halfelf - bladesinger 10 - Harpers (10) Jannis D. - Kaiser Soße - Human - Warlock 10 --------------------------------------------------------------------------------------------------------------------------------------- FARHAN’S ROCK kleiner Ort 2 Tage vor Baldurs Gate Rohaini Weisenkind was verschwunden ist Gia ehemalige Schmiedin Zurinn Vorstand --------------------------------------------------------------------------------------------------------------------------------------- Once was Solace (Talking Doll) Wondrous Item, Common (Requires Attunement) This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it. --------------------------------------------------------------------------------------------------------------------------------------- Tongcat Nenek Kebayan (Staff of Healing) Staff, Rare (Requires Attunement by a Bard, Cleric or Druid) This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. --------------------------------------------------------------------------------------------------------------------------------------- neue studdet leatherrüstung gekauft da alte beschleimt war -45 gp
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Once was Solace (Talking Doll) | Common | WBW-DC-DMM-01 The Soltitude of Solace | true | ||
Once was Solace (Talking Doll) Wondrous Item, Common (Requires Attunement) This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it. | |||||
Selendang Bomoh (Mantle of Spell Resistance) | Rare | WBW-DC-DMM-01 The Soltitude of Solace | true | ||
Selendang Bomoh (Mantle of Spell Resistance) Wondrous Item, Rare (Requires Attunement) Silver threads are woven into the forest green fabric in a crosshatch pattern around along the edges. It smells of patchouli and lime. You have advantage on saving throws against spells while you wear this cloak. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. | |||||
Tongcat Nenek Kebayan (Staff of Healing) | Rare | WBW-DC-DMM-01 The Soltitude of Solace | true | ||
Tongcat Nenek Kebayan (Staff of Healing) Staff, Rare (Requires Attunement by a Bard, Cleric or Druid) This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. |