Raya Lightshield
Gem of Brightness,
Talon (+1 Longsword),
Lantern of Revealing,
Amulet of the Devout +1,
Half Plate Armor of Poison Resistance,
Boots of the Winterlands,
Fabric of Time (Guardian Mantle of Spell Resistance),
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross),
Weapon of Warning (Longsword),
Deck of Illusions,
Javelin of Lightning,
Belt of Hill Giant Strength,
Sentinel Shield,
Crystal Ball of True Seeing (T4 Lockt),
Valin's Diadem (Hat of Disguise),
Eyes of Minute Seeing,
Sun Blade,
Staff of Fate,
Ioun Stone of Awareness,
Watchful Helm,
Ring of Spell Storing,
Bag of Devouring,
Mithral Plate Armor,
Adamantine Armor (Splint),
Flame Tongue (Scimitar),
Cloak of Arachnida,
Scimitar +3,
Quor'hin's Hat (Hat of Wizardry),
Golden Apple (Astromancy Archive),
Smokepowder,
Amulet of the Devout, +2,
Ring of Acid Resistance,
Animated Shield,
Dwarven Plate,
Horn of Blasting,
Wand of Polymorph,
Longbow +2,
Staff of Withering,
Rob of Eyes,
Ioun Stone of Awareness,
Steel,
Aegis of Hallwinter, Helm’s Last Vigil (Shield of the Cavalier),
Scribe’s Chime of Unsealing (Chime of Opening),
The Pupil of the Forgotten (Ersatz Eye) - Purified
Log Entries
| Date Played | Adventure Title | Session | Levels | GP | Downtime ▲ | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2025-01-01 17:52 | Reworkt Starting Log and Rest Changes for 2024 Rules | -100 | -100 | Show | ||||
Raya LightshieldSize: 179 (medium) Costomizing your Origin: Class: Paladin (Oath of the Crown) Background: Shieldmaid of Light (City Watch Investigator) Paladin Starting Equipment: MAGICAL GIFT (TRAINING - HISTORY) Wurde eingelöst aus WBW-DC-MOM-01 One Moment This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. |
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| 2022-09-09 03:15 | Catching up und Umbau | 3 | -31 | Show | ||||
Umbau:Costomizing your Origin: Race: Aasimar------------------------------------->> bleibt -1 Downtime für Find Greater Steed |
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| 2022-05-13 14:49 | Catching up | 2 | -100 | -20 | Show | |||
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+2 lvl Paladin of the Crown |
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| 2022-04-08 22:26 | Catching up | 1 | -215 | -10 | Show | |||
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+1 lvl Paladin Oath of the Crown |
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| 2022-09-09 03:23 | Trade Log | -5 | Lantern of Revealing > Sentinel Shield | Show Trade Log | ||||
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Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231 Rafiel |
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| 2025-05-03 18:30 | Trade Log | -5 | Ring of Amity > Steel | Show Trade Log | ||||
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Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203668 |
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| 2022-09-09 03:08 | Trade Log | -5 | Censer of Controlling Air Elementals > Belt of Hill Giant Strength | Show Trade Log | ||||
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Trade with https://www.adventurersleaguelog.com/users/36450/characters/86908?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D Arinya |
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| 2022-11-29 20:27 | Trade Log | -5 | Decanter of Endless Water > Mithral Plate Armor | Show Trade Log | ||||
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Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/966352 Rafiel |
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| 2022-04-08 22:43 | Trade Log | -5 | Wand of the War Mage +1 > Talon (+1 Longsword) | Show Trade Log | ||||
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Wand of the War Mage +1 |
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| 2025-05-04 00:57 | Trade Log | -5 | Lor'shon Va'na'eel (Rod of Absorption) > Silmyria, Song of the Frozen Oath (Frost Brand Shortsword) | Show Trade Log | ||||
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Tradet with Ayra "Windseeker" Nostark https://www.adventurersleaguelog.com/users/41329/characters/131357/trade_log_entries/1203729 |
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| 2023-11-19 08:21 | Trade Log | -5 | Iron Bands of Bilarro > Amulet of the Devout, +2 | Show Trade Log | ||||
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Tradet with Neve https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/1087106 |
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| 2022-08-07 13:30 | CCC-BFG 01-02 Secrets of the Moon | 1 | 235 | 9 | Deck of Illusions | Show | ||
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Teilnehmer: Forschungsnotizen zur Valen-Karte Die Karte zeigt die wichtigsten Städte an der Nordküste von Moonsea, darunter: Phlan, Meluvant, Thentia und Hulburg. Ebenfalls auf der Karte ist die Stadt Glister, weit nördlich über Thar. Außerdem zeigt die Karte den Ort, an dem sich meiner Meinung nach eine uralte Orkstadt namens Grazzeth befand (der Volksmund sagt, dass der Name längst vergessen ist und dass die Überreste der Bewohner wieder auferstehen und gegen Thentia marschieren würden, wenn der Name jemals wieder ausgesprochen würde!), sowie die Ruinen der Seewelle. Einst eine Kolonie von Thentia vor vielen Jahren, die verlassen und von Orks überrannt wurde. Die Markierung etwas außerhalb von Hulburg ist sicher die Ruine der Abtei von Rosestone, einem Ort, der einst Amaunator heilig war. Das X direkt östlich des kleineren Sees ist der Knochenturm? Es gibt nur wenige Informationen über diesen Ort. Bei dem X in den Hügeln handelt es sich meiner Meinung nach um Fangjaw Hold, eine Festung für einen Ogerklan, der als Skullsmasher bekannt ist. Ihr Anführer soll unbarmherzig sein und durch einen magischen Hammer mächtig geworden sein. Das X im Norden und Westen heißt, glaube ich, Bloodskull Keep. Eine Festung des Orkstammes der Blutschädel. Anscheinend haben sie ihren Namen von dem Brauch, die Schädel ihrer besiegten Feinde zu färben und sie an der Wand ihrer Festung anzubringen! Die Mark, die am weitesten südlich und westlich liegt, ist wahrscheinlich die Ruine der Zitadelle Ankhalus, die anscheinend eine Festung einer Gruppe von Zauberern war. Der Bergfried wurde in einer Schlacht mit mächtiger Magie völlig zerstört. From the forgotten halls of the savage kings to the grinning face of red dead embrace What Do They Want? diese alten Königreiche wurden zwar besiegt, aber Prophezeiungen beschreiben, dass die Nachkommen dieser Herrscher eines Tages den Ruhm von Thar zurückbringen werden. Diese Nachkommen werden als die Kar-Tharsu beschrieben. Loot: Deck of Illusions This box contains a set of parchments cards. A full deck has 34 cards. This deck is missing the following 10 cards: Ace of Hearts, Queen of Hearts, Jack of Hearts, Eight of Hearts, Two of Hearts, Nine of Diamonds, Two of Diamonds, Queen of Spades, Jack of Clubs and Ten of Clubs. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion if one or more creature forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of the card. Any physical interaction with the illusory creature reveals it to be an illusion because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card cannot be used again. This item is found in the Dungeon Master’s Guide. Each card of this deck bears the image of an old gnome, whose facial expression randomly changes each time a card is looked at. Sometimes these expressions can be quite rude! In fact, whenever a card is used, a sound matching the expression (audible only to the user) seems to emanate from the card prior to its effect. Roll 1d23 -1 Downtime für Find Steed |
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| 2022-04-10 21:01 | CCC-CONMAR 01-01 Helping Hands | 1 | 42.57 | 10 | Lantern of Revealing | Show | ||
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Teilnehmer: Loot: Lantern of Revealing While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect. |
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| 2022-04-08 17:10 | DDEX3-10 Quelling The Horde | 1 | 1 | 135 | 10 | Wand of the War Mage +1 | Show | |
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Teilnehmer: Loot: Wand of the War Mage +1 While holding this wand, you gain a +1 bonus to spell Attack rolls. In addition, you ignore half cover when making a spell Attack. Rayas Longsword und Chain Mail wurden von Rostmonstern um -1 Dmg/Ac Reduziert |
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| 2022-08-04 18:01 | CCC-BFG 01-01 A House Divided | 1 | 227 | 10 | Weapon of Warning (Longsword) | Show | ||
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Teilnehmer: Objectives and Goals Die Kirche kann niemanden entbehren, um selbst Nachforschungen anzustellen, da sie mit den Vorbereitungen für die nächtlichen Rituale, so kurz vor dem Vollmond, beschäftigt ist. What Do They Know? Miri wird die folgenden zusätzlichen Informationen teilen: Loot: Weapon of Warning (Longsword) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This item can be found on Magic Item Table F in the DMG. Lies ihre alte Rüstung einschmelzen (Rostiges Longsword, Rostige Chain Mail Schmied geschenkt) |
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| 2022-07-13 17:56 | WBW-DC-MOM-01 One Moment | 1 | 1 | 300 | 10 | Fabric of Time (Guardian Mantle of Spell Resistance), Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross) | Show | |
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Teilnehmer: Loot: Fabric of Time (Guardian Mantle of Spell Resistance) Wondrous item, rare (requires Attunement) You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit. ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*) Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher. Minor Property (Language - Netherese: Loross*) The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. *As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property. Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. MAGICAL GIFT (TRAINING - HISTORY) This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. Story Award: JUST AS PLANNED You proved your worth to the archfey Fugit of Momentum and she saw no further need to steal time from those bound to the Prime Material Plane. Though not quite friendly, Fugit acknowledged the crucial role you played in guiding history back onto the right tracks. This is the way it was meant to be - right? +1 lvl Divine Soule Socerer |
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| 2022-04-09 22:39 | CCC-ARCON 01-03 Pharmacist Wanted | 1 | 65 | 10 | Decanter of Endless Water | Show | ||
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Teilnehmer: Decanter of Endless Water This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: "Stream" produces 1 gallon of water. Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike. Potion of Fire Breath After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. This item is found in Magic Item Table C in the Dungeon Master’s Guide. This version smells vaguely of thyme, though have a bitter aftertaste. |
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| 2022-10-03 14:02 | CCC-FC3-01-03 Tales of Estirwald - The Fun House | 1 | 1 | 4422 | 10 | Bag of Devouring | Show | |
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Teilnehmer: Randel Malark Ambledragon Loot: Bag of Devouring This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional creature. Turning the bag inside out closes the orifice. The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane. Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past…. This item can be found in the Dungeon Master’s Guide. |
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| 2022-06-06 12:00 | DDHC-CM Zikran's Zephyrean Tome | 1 | 1 | 607 | 10 | Boots of the Winterlands, Censer of Controlling Air Elementals, Iron Bands of Bilarro | Show | |
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Teilnehmer: Castete den Spell: Gazre-Azam der Gini will aus einen Buch befreit werden gekauft: As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold. Loot: Boots of the Winterlands These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. Censer of Controlling Air Elementals While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. Iron Bands of Bilarro This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. |
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| 2022-05-13 19:00 | DDEX3-11 Quest For Sporedome | 1 | 1 | 400 | 10 | Half Plate Armor of Poison Resistance | Show | |
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Teilnehmer: Loot: Half Plate Armor of Poison Resistance You have Resistance to poison damage while you wear this armor. This non-metal half-plate is constructed of petrified giant mushrooms. The wearer feels fortunate and optimistic about what the future holds. A description of this item can be found in the Dungeon Master's Guide. Story Award You are given one small, untreated braincap mushroom. When consumed or administered to someone else as an action, the mushroom acts as a greater restoration, but only as it pertains to reducing the recipient's madness level to 0. The braincap mushrooms are potent, however, and if you consume more than one per adventure, you immediately gain 1d4 levels of madness (no saving throw). Cross this story reward off of your adventure log when used. +1 lvl Paladin of the Crown |
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| Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime ▲ | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2025-01-01 17:52 | Reworkt Starting Log and Rest Changes for 2024 Rules | -100 | Show | |||||
Raya LightshieldSize: 179 (medium) Costomizing your Origin: Class: Paladin (Oath of the Crown) Background: Shieldmaid of Light (City Watch Investigator) Paladin Starting Equipment: MAGICAL GIFT (TRAINING - HISTORY) Wurde eingelöst aus WBW-DC-MOM-01 One Moment This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. |
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| 2022-09-09 03:15 | Catching up und Umbau | -31 | Show | |||||
Umbau:Costomizing your Origin: Race: Aasimar------------------------------------->> bleibt -1 Downtime für Find Greater Steed |
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| 2022-05-13 14:49 | Catching up | -20 | Show | |||||
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+2 lvl Paladin of the Crown |
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| 2022-04-08 22:26 | Catching up | -10 | Show | |||||
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+1 lvl Paladin Oath of the Crown |
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| 2022-09-09 03:23 | Trade Log | -5 | Show Trade Log | |||||
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Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231 Rafiel |
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| 2025-05-03 18:30 | Trade Log | -5 | Show Trade Log | |||||
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Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203668 |
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| 2022-09-09 03:08 | Trade Log | -5 | Show Trade Log | |||||
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Trade with https://www.adventurersleaguelog.com/users/36450/characters/86908?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D Arinya |
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| 2022-11-29 20:27 | Trade Log | -5 | Show Trade Log | |||||
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Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/966352 Rafiel |
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| 2022-04-08 22:43 | Trade Log | -5 | Show Trade Log | |||||
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Wand of the War Mage +1 |
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| 2025-05-04 00:57 | Trade Log | -5 | Show Trade Log | |||||
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Tradet with Ayra "Windseeker" Nostark https://www.adventurersleaguelog.com/users/41329/characters/131357/trade_log_entries/1203729 |
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| 2023-11-19 08:21 | Trade Log | -5 | Show Trade Log | |||||
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Tradet with Neve https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/1087106 |
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| 2022-08-07 13:30 | CCC-BFG 01-02 Secrets of the Moon | 1 | 9 | Show | ||||
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Teilnehmer: Forschungsnotizen zur Valen-Karte Die Karte zeigt die wichtigsten Städte an der Nordküste von Moonsea, darunter: Phlan, Meluvant, Thentia und Hulburg. Ebenfalls auf der Karte ist die Stadt Glister, weit nördlich über Thar. Außerdem zeigt die Karte den Ort, an dem sich meiner Meinung nach eine uralte Orkstadt namens Grazzeth befand (der Volksmund sagt, dass der Name längst vergessen ist und dass die Überreste der Bewohner wieder auferstehen und gegen Thentia marschieren würden, wenn der Name jemals wieder ausgesprochen würde!), sowie die Ruinen der Seewelle. Einst eine Kolonie von Thentia vor vielen Jahren, die verlassen und von Orks überrannt wurde. Die Markierung etwas außerhalb von Hulburg ist sicher die Ruine der Abtei von Rosestone, einem Ort, der einst Amaunator heilig war. Das X direkt östlich des kleineren Sees ist der Knochenturm? Es gibt nur wenige Informationen über diesen Ort. Bei dem X in den Hügeln handelt es sich meiner Meinung nach um Fangjaw Hold, eine Festung für einen Ogerklan, der als Skullsmasher bekannt ist. Ihr Anführer soll unbarmherzig sein und durch einen magischen Hammer mächtig geworden sein. Das X im Norden und Westen heißt, glaube ich, Bloodskull Keep. Eine Festung des Orkstammes der Blutschädel. Anscheinend haben sie ihren Namen von dem Brauch, die Schädel ihrer besiegten Feinde zu färben und sie an der Wand ihrer Festung anzubringen! Die Mark, die am weitesten südlich und westlich liegt, ist wahrscheinlich die Ruine der Zitadelle Ankhalus, die anscheinend eine Festung einer Gruppe von Zauberern war. Der Bergfried wurde in einer Schlacht mit mächtiger Magie völlig zerstört. From the forgotten halls of the savage kings to the grinning face of red dead embrace What Do They Want? diese alten Königreiche wurden zwar besiegt, aber Prophezeiungen beschreiben, dass die Nachkommen dieser Herrscher eines Tages den Ruhm von Thar zurückbringen werden. Diese Nachkommen werden als die Kar-Tharsu beschrieben. Loot: Deck of Illusions This box contains a set of parchments cards. A full deck has 34 cards. This deck is missing the following 10 cards: Ace of Hearts, Queen of Hearts, Jack of Hearts, Eight of Hearts, Two of Hearts, Nine of Diamonds, Two of Diamonds, Queen of Spades, Jack of Clubs and Ten of Clubs. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion if one or more creature forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of the card. Any physical interaction with the illusory creature reveals it to be an illusion because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card cannot be used again. This item is found in the Dungeon Master’s Guide. Each card of this deck bears the image of an old gnome, whose facial expression randomly changes each time a card is looked at. Sometimes these expressions can be quite rude! In fact, whenever a card is used, a sound matching the expression (audible only to the user) seems to emanate from the card prior to its effect. Roll 1d23 -1 Downtime für Find Steed |
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| 2022-04-10 21:01 | CCC-CONMAR 01-01 Helping Hands | 1 | 10 | Show | ||||
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Teilnehmer: Loot: Lantern of Revealing While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect. |
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| 2022-04-08 17:10 | DDEX3-10 Quelling The Horde | 1 | 10 | Show | ||||
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Teilnehmer: Loot: Wand of the War Mage +1 While holding this wand, you gain a +1 bonus to spell Attack rolls. In addition, you ignore half cover when making a spell Attack. Rayas Longsword und Chain Mail wurden von Rostmonstern um -1 Dmg/Ac Reduziert |
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| 2022-08-04 18:01 | CCC-BFG 01-01 A House Divided | 1 | 10 | Show | ||||
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Teilnehmer: Objectives and Goals Die Kirche kann niemanden entbehren, um selbst Nachforschungen anzustellen, da sie mit den Vorbereitungen für die nächtlichen Rituale, so kurz vor dem Vollmond, beschäftigt ist. What Do They Know? Miri wird die folgenden zusätzlichen Informationen teilen: Loot: Weapon of Warning (Longsword) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This item can be found on Magic Item Table F in the DMG. Lies ihre alte Rüstung einschmelzen (Rostiges Longsword, Rostige Chain Mail Schmied geschenkt) |
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| 2022-07-13 17:56 | WBW-DC-MOM-01 One Moment | 1 | 10 | Show | ||||
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Teilnehmer: Loot: Fabric of Time (Guardian Mantle of Spell Resistance) Wondrous item, rare (requires Attunement) You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit. ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*) Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher. Minor Property (Language - Netherese: Loross*) The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. *As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property. Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. MAGICAL GIFT (TRAINING - HISTORY) This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. Story Award: JUST AS PLANNED You proved your worth to the archfey Fugit of Momentum and she saw no further need to steal time from those bound to the Prime Material Plane. Though not quite friendly, Fugit acknowledged the crucial role you played in guiding history back onto the right tracks. This is the way it was meant to be - right? +1 lvl Divine Soule Socerer |
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| 2022-04-09 22:39 | CCC-ARCON 01-03 Pharmacist Wanted | 1 | 10 | Show | ||||
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Teilnehmer: Decanter of Endless Water This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: "Stream" produces 1 gallon of water. Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike. Potion of Fire Breath After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. This item is found in Magic Item Table C in the Dungeon Master’s Guide. This version smells vaguely of thyme, though have a bitter aftertaste. |
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| 2022-10-03 14:02 | CCC-FC3-01-03 Tales of Estirwald - The Fun House | 1 | 10 | Show | ||||
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Teilnehmer: Randel Malark Ambledragon Loot: Bag of Devouring This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional creature. Turning the bag inside out closes the orifice. The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane. Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past…. This item can be found in the Dungeon Master’s Guide. |
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| 2022-06-06 12:00 | DDHC-CM Zikran's Zephyrean Tome | 1 | 10 | Show | ||||
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Teilnehmer: Castete den Spell: Gazre-Azam der Gini will aus einen Buch befreit werden gekauft: As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold. Loot: Boots of the Winterlands These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. Censer of Controlling Air Elementals While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. Iron Bands of Bilarro This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. |
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| 2022-05-13 19:00 | DDEX3-11 Quest For Sporedome | 1 | 10 | Show | ||||
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Teilnehmer: Loot: Half Plate Armor of Poison Resistance You have Resistance to poison damage while you wear this armor. This non-metal half-plate is constructed of petrified giant mushrooms. The wearer feels fortunate and optimistic about what the future holds. A description of this item can be found in the Dungeon Master's Guide. Story Award You are given one small, untreated braincap mushroom. When consumed or administered to someone else as an action, the mushroom acts as a greater restoration, but only as it pertains to reducing the recipient's madness level to 0. The braincap mushrooms are potent, however, and if you consume more than one per adventure, you immediately gain 1d4 levels of madness (no saving throw). Cross this story reward off of your adventure log when used. +1 lvl Paladin of the Crown |
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| Date Played | Adventure Title | Session | XP | GP | Downtime ▲ | Renown | Magic Items | |
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| 2025-01-01 17:52 | Reworkt Starting Log and Rest Changes for 2024 Rules | -100 | -100 | Show | ||||
Raya LightshieldSize: 179 (medium) Costomizing your Origin: Class: Paladin (Oath of the Crown) Background: Shieldmaid of Light (City Watch Investigator) Paladin Starting Equipment: MAGICAL GIFT (TRAINING - HISTORY) Wurde eingelöst aus WBW-DC-MOM-01 One Moment This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. |
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| 2022-09-09 03:15 | Catching up und Umbau | -31 | Show | |||||
Umbau:Costomizing your Origin: Race: Aasimar------------------------------------->> bleibt -1 Downtime für Find Greater Steed |
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| 2022-05-13 14:49 | Catching up | -100 | -20 | Show | ||||
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+2 lvl Paladin of the Crown |
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| 2022-04-08 22:26 | Catching up | -215 | -10 | Show | ||||
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+1 lvl Paladin Oath of the Crown |
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| 2022-09-09 03:23 | Trade Log | -5 | Lantern of Revealing > Sentinel Shield | Show Trade Log | ||||
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Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231 Rafiel |
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| 2025-05-03 18:30 | Trade Log | -5 | Ring of Amity > Steel | Show Trade Log | ||||
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Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203668 |
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| 2022-09-09 03:08 | Trade Log | -5 | Censer of Controlling Air Elementals > Belt of Hill Giant Strength | Show Trade Log | ||||
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Trade with https://www.adventurersleaguelog.com/users/36450/characters/86908?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D Arinya |
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| 2022-11-29 20:27 | Trade Log | -5 | Decanter of Endless Water > Mithral Plate Armor | Show Trade Log | ||||
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Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/966352 Rafiel |
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| 2022-04-08 22:43 | Trade Log | -5 | Wand of the War Mage +1 > Talon (+1 Longsword) | Show Trade Log | ||||
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Wand of the War Mage +1 |
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| 2025-05-04 00:57 | Trade Log | -5 | Lor'shon Va'na'eel (Rod of Absorption) > Silmyria, Song of the Frozen Oath (Frost Brand Shortsword) | Show Trade Log | ||||
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Tradet with Ayra "Windseeker" Nostark https://www.adventurersleaguelog.com/users/41329/characters/131357/trade_log_entries/1203729 |
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| 2023-11-19 08:21 | Trade Log | -5 | Iron Bands of Bilarro > Amulet of the Devout, +2 | Show Trade Log | ||||
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Tradet with Neve https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/1087106 |
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| 2022-08-07 13:30 | CCC-BFG 01-02 Secrets of the Moon | 1 | 235 | 9 | Deck of Illusions | Show | ||
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Teilnehmer: Forschungsnotizen zur Valen-Karte Die Karte zeigt die wichtigsten Städte an der Nordküste von Moonsea, darunter: Phlan, Meluvant, Thentia und Hulburg. Ebenfalls auf der Karte ist die Stadt Glister, weit nördlich über Thar. Außerdem zeigt die Karte den Ort, an dem sich meiner Meinung nach eine uralte Orkstadt namens Grazzeth befand (der Volksmund sagt, dass der Name längst vergessen ist und dass die Überreste der Bewohner wieder auferstehen und gegen Thentia marschieren würden, wenn der Name jemals wieder ausgesprochen würde!), sowie die Ruinen der Seewelle. Einst eine Kolonie von Thentia vor vielen Jahren, die verlassen und von Orks überrannt wurde. Die Markierung etwas außerhalb von Hulburg ist sicher die Ruine der Abtei von Rosestone, einem Ort, der einst Amaunator heilig war. Das X direkt östlich des kleineren Sees ist der Knochenturm? Es gibt nur wenige Informationen über diesen Ort. Bei dem X in den Hügeln handelt es sich meiner Meinung nach um Fangjaw Hold, eine Festung für einen Ogerklan, der als Skullsmasher bekannt ist. Ihr Anführer soll unbarmherzig sein und durch einen magischen Hammer mächtig geworden sein. Das X im Norden und Westen heißt, glaube ich, Bloodskull Keep. Eine Festung des Orkstammes der Blutschädel. Anscheinend haben sie ihren Namen von dem Brauch, die Schädel ihrer besiegten Feinde zu färben und sie an der Wand ihrer Festung anzubringen! Die Mark, die am weitesten südlich und westlich liegt, ist wahrscheinlich die Ruine der Zitadelle Ankhalus, die anscheinend eine Festung einer Gruppe von Zauberern war. Der Bergfried wurde in einer Schlacht mit mächtiger Magie völlig zerstört. From the forgotten halls of the savage kings to the grinning face of red dead embrace What Do They Want? diese alten Königreiche wurden zwar besiegt, aber Prophezeiungen beschreiben, dass die Nachkommen dieser Herrscher eines Tages den Ruhm von Thar zurückbringen werden. Diese Nachkommen werden als die Kar-Tharsu beschrieben. Loot: Deck of Illusions This box contains a set of parchments cards. A full deck has 34 cards. This deck is missing the following 10 cards: Ace of Hearts, Queen of Hearts, Jack of Hearts, Eight of Hearts, Two of Hearts, Nine of Diamonds, Two of Diamonds, Queen of Spades, Jack of Clubs and Ten of Clubs. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion if one or more creature forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of the card. Any physical interaction with the illusory creature reveals it to be an illusion because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card cannot be used again. This item is found in the Dungeon Master’s Guide. Each card of this deck bears the image of an old gnome, whose facial expression randomly changes each time a card is looked at. Sometimes these expressions can be quite rude! In fact, whenever a card is used, a sound matching the expression (audible only to the user) seems to emanate from the card prior to its effect. Roll 1d23 -1 Downtime für Find Steed |
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| 2022-04-10 21:01 | CCC-CONMAR 01-01 Helping Hands | 1 | 42.57 | 10 | Lantern of Revealing | Show | ||
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Teilnehmer: Loot: Lantern of Revealing While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect. |
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| 2022-04-08 17:10 | DDEX3-10 Quelling The Horde | 1 | 135 | 10 | Wand of the War Mage +1 | Show | ||
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Teilnehmer: Loot: Wand of the War Mage +1 While holding this wand, you gain a +1 bonus to spell Attack rolls. In addition, you ignore half cover when making a spell Attack. Rayas Longsword und Chain Mail wurden von Rostmonstern um -1 Dmg/Ac Reduziert |
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| 2022-08-04 18:01 | CCC-BFG 01-01 A House Divided | 1 | 227 | 10 | Weapon of Warning (Longsword) | Show | ||
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Teilnehmer: Objectives and Goals Die Kirche kann niemanden entbehren, um selbst Nachforschungen anzustellen, da sie mit den Vorbereitungen für die nächtlichen Rituale, so kurz vor dem Vollmond, beschäftigt ist. What Do They Know? Miri wird die folgenden zusätzlichen Informationen teilen: Loot: Weapon of Warning (Longsword) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This item can be found on Magic Item Table F in the DMG. Lies ihre alte Rüstung einschmelzen (Rostiges Longsword, Rostige Chain Mail Schmied geschenkt) |
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| 2022-07-13 17:56 | WBW-DC-MOM-01 One Moment | 1 | 300 | 10 | Fabric of Time (Guardian Mantle of Spell Resistance), Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross) | Show | ||
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Teilnehmer: Loot: Fabric of Time (Guardian Mantle of Spell Resistance) Wondrous item, rare (requires Attunement) You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit. ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*) Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher. Minor Property (Language - Netherese: Loross*) The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. *As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property. Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. MAGICAL GIFT (TRAINING - HISTORY) This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. Story Award: JUST AS PLANNED You proved your worth to the archfey Fugit of Momentum and she saw no further need to steal time from those bound to the Prime Material Plane. Though not quite friendly, Fugit acknowledged the crucial role you played in guiding history back onto the right tracks. This is the way it was meant to be - right? +1 lvl Divine Soule Socerer |
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| 2022-04-09 22:39 | CCC-ARCON 01-03 Pharmacist Wanted | 1 | 65 | 10 | Decanter of Endless Water | Show | ||
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Teilnehmer: Decanter of Endless Water This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: "Stream" produces 1 gallon of water. Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike. Potion of Fire Breath After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. This item is found in Magic Item Table C in the Dungeon Master’s Guide. This version smells vaguely of thyme, though have a bitter aftertaste. |
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| 2022-10-03 14:02 | CCC-FC3-01-03 Tales of Estirwald - The Fun House | 1 | 4422 | 10 | Bag of Devouring | Show | ||
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Teilnehmer: Randel Malark Ambledragon Loot: Bag of Devouring This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional creature. Turning the bag inside out closes the orifice. The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane. Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past…. This item can be found in the Dungeon Master’s Guide. |
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| 2022-06-06 12:00 | DDHC-CM Zikran's Zephyrean Tome | 1 | 607 | 10 | Boots of the Winterlands, Censer of Controlling Air Elementals, Iron Bands of Bilarro | Show | ||
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Teilnehmer: Castete den Spell: Gazre-Azam der Gini will aus einen Buch befreit werden gekauft: As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold. Loot: Boots of the Winterlands These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. Censer of Controlling Air Elementals While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. Iron Bands of Bilarro This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. |
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| 2022-05-13 19:00 | DDEX3-11 Quest For Sporedome | 1 | 400 | 10 | Half Plate Armor of Poison Resistance | Show | ||
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Teilnehmer: Loot: Half Plate Armor of Poison Resistance You have Resistance to poison damage while you wear this armor. This non-metal half-plate is constructed of petrified giant mushrooms. The wearer feels fortunate and optimistic about what the future holds. A description of this item can be found in the Dungeon Master's Guide. Story Award You are given one small, untreated braincap mushroom. When consumed or administered to someone else as an action, the mushroom acts as a greater restoration, but only as it pertains to reducing the recipient's madness level to 0. The braincap mushrooms are potent, however, and if you consume more than one per adventure, you immediately gain 1d4 levels of madness (no saving throw). Cross this story reward off of your adventure log when used. +1 lvl Paladin of the Crown |
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