Raya Lightshield

Season:
Forgotten Realms S 11
Race:
Aasimar
Class:
Paladin of the Crown lvl 16
Background:
Shieldmaid of Light (City Watch Investigator)
Lifestyle:
Modest
Current Level:
16
Total GP:
18026.41
Total Downtime:
18
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Whitehawk (rank 3)
Magic Item Count:
34
Magic Item Limit:
6
Shield of Missile Attraction,
Talon (+1 Longsword),
Lantern of Revealing,
Amulet of the Devout +1,
Half Plate Armor of Poison Resistance,
Boots of the Winterlands,
Fabric of Time (Guardian Mantle of Spell Resistance),
Enlightenment (Language Wand of Pyrotechnics/Netherese: Loross),
Weapon of Warning (Longsword),
Deck of Illusions,
Javelin of Lightning,
Belt of Hill Giant Strength,
Sentinel Shield,
Crystal Ball of True Seeing (T4 Lockt),
Valin's Diadem (Hat of Disguise),
Eyes of Minute Seeing,
Sun Blade,
Staff of Fate,
Ioun Stone of Awareness,
Watchful Helm,
Ring of Spell Storing,
Bag of Devouring,
Mithral Plate Armor,
Adamantine Armor (Splint),
Flame Tongue (Scimitar),
Cloak of Arachnida,
Scimitar +3,
Lor'shon Va'na'eel (Rod of Absorption),
Quor'hin's Hat (Hat of Wizardry),
Golden Apple (Astromancy Archive),
Smokepowder,
Amulet of the Devout, +2,
Ring of Acid Resistance,
Animated Shield,
Dwarven Plate,
Horn of Blasting,
Wand of Polymorph,
Longbow +2,
Staff of Withering,
Rob of Eyes,
Ioun Stone of Awareness,
Steel

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2025-01-01 17:52 Reworkt Starting Log and Rest Changes for 2024 Rules -100 -100 Show

Raya Lightshield


Size: 179 (medium)
Weigth: 60kg
Eyes: Grau/Blau
Hair:Weiss
Skin: etwas Blass/Silberlich


Costomizing your Origin:
Race: Aasimar
Language Proficiencies: Common, Celestial, Elvish (PHB)
Celestial Resistance, Darkvision, Healing Hands, Light Bearer, Celestial Revelation,
Ability Score Point ´Buy:
St 15, Dex 8, Con 14, Int 8, Wis 10, Cha 15


Class: Paladin (Oath of the Crown)
Weapon: Simple Weapons, Martial Weapons
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Lay On Hands, Paladin Spellcasting, Weapon Mastery
Skill Proficiencies: Persuasion, Intimitation
lvl 2 bis 16:
2: Fighting Style, Paladin's Smite
3: Channel Divinity, Divine Sense
Subclass chose: Oath of the Crown
Oath of the Crown Spells
Paladin Level Spells
3rd command, compelled duel
5th warding bond, zone of truth
9th aura of vitality, spirit guardians
13th banishment, guardian of faith
17th circle of power, geas
Channel Divinity: Champion Challenge, Channel Divinity: Turn the Tide, Tenets of the Crown
4: Level 4 Feat: Selected: Fey-Touched +1 Char
5: Extra Attack, Faithful Steed
6: Aura of Protection
7: Divine Allegiance,
8: Level 8 Feat: Selected: Shield Master + 1 Str
9: Abjure Foes
10: Aura of Courage
11: Radiant Strikes
12: Level 12 Feat: Selected: Ability Score Improvement +2 Char
13: -(nix außer spells ^ )
14: Restoring Touch
15: Unyielding Spirit
16: Level 16 Feat: Selected: Resilient +1 Con


Background: Shieldmaid of Light (City Watch Investigator)
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Disguise Kit
Source: Ability +2, one +1
Chose: Str +2, Cha +1
Feat: Tough


Paladin Starting Equipment:
Chain Mail (1), Shield (1), Priest's Pack (1), Longsword (1)
Default Equipment Default
Pouch 9gp


MAGICAL GIFT (TRAINING - HISTORY) Wurde eingelöst aus WBW-DC-MOM-01 One Moment

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.


2022-09-09 03:15 Catching up und Umbau 3 -31 Show

Umbau:

Costomizing your Origin:

Race: Aasimar------------------------------------->> bleibt
Source: Ability +2, +1---------------------------->> Ability one +2, one +1
Chose: Str +2, Con + 1--------------------------->> Chose: Char +2, Con + 1
Ability Score Point ´Buy:------------------------>> Ability Score Point ´Buy:
St 15, Dex 8, Con 14, Int 8, Wis 10, Cha 15--->> St 13 Dex 10, Con 15, Int 8, Wis 10, Cha 15
lvl 4 APL: Heavy Armor Master +1 Str-------->>Bleibt
lvl 8 APL: +2 Con---------------------------------->>Feat: Fey Toucht +1 Cha, Spell - Bless
+ 3 lvl Crown Paladin -30 Downtime für Catching up
lvl 12 APL: +2 Cha


-1 Downtime für Find Greater Steed

2022-05-13 14:49 Catching up 2 -100 -20 Show

+2 lvl Paladin of the Crown
gekauft
A pair of platinum rings worth at least 50 gp each -100gp

2022-04-08 22:26 Catching up 1 -215 -10 Show

+1 lvl Paladin Oath of the Crown
lvl 4 Feat: Heavy Armor Master
gekauft
1x Splint Armor -200gp
1x Longsword -15gp

2023-11-19 08:21 Trade Log -5 Iron Bands of Bilarro > Amulet of the Devout, +2 Show Trade Log

Tradet with Neve https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/1087106

2022-11-29 20:27 Trade Log -5 Decanter of Endless Water > Mithral Plate Armor Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/966352 Rafiel

2022-09-09 03:08 Trade Log -5 Censer of Controlling Air Elementals > Belt of Hill Giant Strength Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/86908?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D Arinya

2025-05-03 18:30 Trade Log -5 Ring of Amity > Steel Show Trade Log

Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203668

2022-04-08 22:43 Trade Log -5 Wand of the War Mage +1 > Talon (+1 Longsword) Show Trade Log

Wand of the War Mage +1
Von Raya
Getauscht gegen:
Talon (+1 Longsword)
Von Arinya (Arikatzi020)
https://www.adventurersleaguelog.com/users/36450/characters/86908

2022-09-09 03:23 Trade Log -5 Lantern of Revealing > Sentinel Shield Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231 Rafiel

2022-08-07 13:30 CCC-BFG 01-02 Secrets of the Moon 1 235 9 Deck of Illusions Show

Teilnehmer:
(10) thebaconing - Sprout - Fairy - Fighter 10
(05) Norgai - Tad Cooper - Lizardfolk - Ascendant Dragon Monk 5 - Lords Alliance
(10) Arikarzi020 - Raya Ligthshield - Aasimar - Paladin of the Crown lvl9, Divine SoulSocerer lvl 1 - OotG
(10) Carsten G. - Madion Spireforge - Duergar - Artificer 10 - none
(06) Maluku Seito - Incandia - Tiefling - Wildfire Druid 6 - EE
(09) MalteS - Nerida - Fairy - Bard 7/Warlock 2
(06) Pet_Kola - Fengor - Halb-Orc - Barbarian (Path of Storm Herald) 6 - none


Forschungsnotizen zur Valen-Karte

Die Karte zeigt die wichtigsten Städte an der Nordküste von Moonsea, darunter: Phlan, Meluvant, Thentia und Hulburg. Ebenfalls auf der Karte ist die Stadt Glister, weit nördlich über Thar. Außerdem zeigt die Karte den Ort, an dem sich meiner Meinung nach eine uralte Orkstadt namens Grazzeth befand (der Volksmund sagt, dass der Name längst vergessen ist und dass die Überreste der Bewohner wieder auferstehen und gegen Thentia marschieren würden, wenn der Name jemals wieder ausgesprochen würde!), sowie die Ruinen der Seewelle. Einst eine Kolonie von Thentia vor vielen Jahren, die verlassen und von Orks überrannt wurde.

Die Markierung etwas außerhalb von Hulburg ist sicher die Ruine der Abtei von Rosestone, einem Ort, der einst Amaunator heilig war.

Das X direkt östlich des kleineren Sees ist der Knochenturm? Es gibt nur wenige Informationen über diesen Ort.

Bei dem X in den Hügeln handelt es sich meiner Meinung nach um Fangjaw Hold, eine Festung für einen Ogerklan, der als Skullsmasher bekannt ist. Ihr Anführer soll unbarmherzig sein und durch einen magischen Hammer mächtig geworden sein.

Das X im Norden und Westen heißt, glaube ich, Bloodskull Keep. Eine Festung des Orkstammes der Blutschädel. Anscheinend haben sie ihren Namen von dem Brauch, die Schädel ihrer besiegten Feinde zu färben und sie an der Wand ihrer Festung anzubringen!

Die Mark, die am weitesten südlich und westlich liegt, ist wahrscheinlich die Ruine der Zitadelle Ankhalus, die anscheinend eine Festung einer Gruppe von Zauberern war. Der Bergfried wurde in einer Schlacht mit mächtiger Magie völlig zerstört.


From the forgotten halls of the savage kings to the grinning face of red dead embrace
Draw your sight from the halls of skulls macher night, to the keep layed low by arcane light
The mark leads to the grey but search below down dark and deep
Lost you are without her sight.
Lost you are without her sight. True, this burden i leave to you


What Do They Want?
Sie ist besorgt über die Bedeutung des Artefakts, das in Cassius' Herrenhaus gefunden wurde.
Die Berichte über den Pakt seiner Frau belasten Miri sehr, da Cassius einst ein enger Freund war.
Sie möchte wissen, was das Artefakt bewirkt und ob die Anhänger von Shar in der Region aktiv sind.
Wenn ja, möchte sie wissen, was sie planen.
Miri macht sich auch Sorgen um das Schicksal von Cassius; sie glaubt, dass die Antworten auf diese Fragen durch die Karte offengelegt werden.


diese alten Königreiche wurden zwar besiegt, aber Prophezeiungen beschreiben, dass die Nachkommen dieser Herrscher eines Tages den Ruhm von Thar zurückbringen werden. Diese Nachkommen werden als die Kar-Tharsu beschrieben.


Loot:


Deck of Illusions
Wonderous Item, uncommon

This box contains a set of parchments cards. A full deck has 34 cards. This deck is missing the following 10 cards: Ace of Hearts, Queen of Hearts, Jack of Hearts, Eight of Hearts, Two of Hearts, Nine of Diamonds, Two of Diamonds, Queen of Spades, Jack of Clubs and Ten of Clubs.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An illusion if one or more creature forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of the card. Any physical interaction with the illusory creature reveals it to be an illusion because objects pass through it.

Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card cannot be used again.

This item is found in the Dungeon Master’s Guide. Each card of this deck bears the image of an old gnome, whose facial expression randomly changes each time a card is looked at.

Sometimes these expressions can be quite rude! In fact, whenever a card is used, a sound matching the expression (audible only to the user) seems to emanate from the card prior to its effect.

Roll 1d23
Playing Card Illusion
1
King of hearts Knight and four guards
2
Ten of hearts Cloud Giant
3
Nine of hearts Ettin
4
Ace of diamonds Beholder
5
King of diamonds Archmage and mage Apprentice
6
Queen of diamonds Night Hag
7
Jack of diamonds Assassin
8
Ten of diamonds Fire giant
9
Eight of diamonds Gnoll
10
Jokers (2) You (the deck's owner)
11
Ace of spades Lich
12
King of spades Priest and two acolytes
13
Jack of spades Veteran
14
Ten of spades Frost Giant
15
Nine of spades Troll
16
Eight of spades Hobgoblin
17
Two of spades Goblin
18
Ace of clubs Iron Golem
19
King of clubs Bandit Captain and three bandits
20
Queen of clubs Erinyes
21
Nine of clubs Ogre
22
Eight of clubs Orc
23
Two of clubs Kobold


-1 Downtime für Find Steed
1 Diamanten gekauft -300 gp****

2022-10-03 14:02 CCC-FC3-01-03 Tales of Estirwald - The Fun House 1 1 4422 10 Bag of Devouring Show

Teilnehmer:
(12) Folk2K - Kass - V.Human - Rouge2,Warlock5,Ranger5 -Harpers
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / fighter 2 - Lord's Alliance
(11) Yaidz - Franky - Aarakocra - Barbarian 11
(15) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 14, Divine Soul Socerer lvl 1 - OotG
(15) thebaconing - Valmon Virhana - Human - Cleric 15


Randel Malark Ambledragon
“Sometimes overthinking can be painful. Luckily you have pass the final test.”


Loot:
1x Potion of Mind Reading
1x Emblem from Ambledragon
The emblems are made of precious metals and gems in the shape of Ambledragon’s crest. It signifies that you have proven your worth to Ambledragon. As such, you gain advantage on all Charisma Persuasion and Intimidation checks while in the Estirwald region.


Bag of Devouring
Wondrous Item, very rare

This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional creature. Turning the bag inside out closes the orifice.

The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check.
Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past….

This item can be found in the ​Dungeon Master’s Guide.


2022-09-19 18:00 DDHC-CM The Canopic Being 1 3610 10 Crystal Ball of True Seeing (T4 Lockt), Valin's Diadem (Hat of Disguise), Eyes of Minute Seeing, Sun Blade, Staff of Fate, Ioun Stone of Awareness, Watchful Helm, Ring of Spell Storing Show

Teilnehmer:
(14) thebaconing - Valmon Virhana - Human - Cleric 14
(12) Sebastian W. - Estfort Dunkelhammer - Dwarf - TotembearBarbar Lvl 12
(14) Arikatzi020- Raya Lightshield - Aasimar - Paladin of the Crown lvl 13, Divine Soule Socerer lvl1 - OotG
(16) Trava - Eleanore Hicks - Haregon - Rogue 11, Ranger 5
(14) Frederic T. - Sibillia - Battle Master Fighter 11/ Hunter Ranger 3 - OotG


Anmerkung des Autors

Als wir diese Reise begannen, hatte nur das Orakel des Allsehenden Orbs, die große Valin Sarnaster, eine Ahnung, wohin sie führen würde. Es ist mir eine Ehre, als erster Spender und Empfänger ausgewählt worden zu sein. Indem ich Valin ein Stück von mir gebe und im Gegenzug ein Stück von ihr erhalte, kann ich dazu beitragen, dass sich das Schicksal der Welt so entfaltet, wie sie es vorausgesehen hat.

Es ist mir eine Ehre, das Orakel in seinem Heiligtum zu beschützen und dafür zu sorgen, dass nur Spender und Empfänger es besuchen können. Ich brauche den Ritus der Rückeroberung nicht, denn ich glaube an die Vision und die Vollkommenheit von Valin Sarnaster.

Um der Klarheit willen gebe ich hier die Prozeduren wieder, die an den Spendern und Empfängern durchgeführt wurden, deren Schicksal und Organe nun an das Orakel gebunden sind. Möge sie der Allsehenden noch Jahrhunderte lang dienen.

Xemru Thaal, Hohepriester von Savras
Haus des Allsehenden Orbs, Tashluta


You gain the Flaw “I obsess about the past, and I’m constantly trying to go back to undo my mistakes.”


Loot:
1x Potion of Superior Healing


Crystal Ball of True Seeing (T4 Lockt)
Wondrous item, legendary (requires attunement)

The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.

While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor.


Valin's Diadem (Hat of Disguise)
Wondrous item, uncommon (requires attunement)

The hat looks like a Diadem that puts an Tattoo of an eye on your forehead. It glows with a pulsing white light.

While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.


Sun Blade
Weapon (longsword), rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.


Eyes of Minute Seeing
Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.


Staff of Fate
Staff, very rare (requires attunement)

This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff’s charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage roll, or saving throw it makes before the start of your next turn. If this extra die is not used before then, it is lost.

If you expend the staff’s last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges.


Ioun Stone of Awareness
Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.


Watchful Helm
Wondrous item, very rare (requires attunement)

While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.

As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.


Ring of Spell Storing
Ring, rare (requires attunement)

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Spells Stort:
1x bless
1x revivify


Potion of Greater Healing verbraucht
+1 lvl Paladin

2022-04-04 20:04 DDHC-TOA-04 Cellar of Death 1 1 161.37 10 Shield of Missile Attraction, Gem of Brightness Show

Teilnehmer:
(1)Arikatzi020 - Raya Lightshield - Protector Aasimar - Paladin lvl 1 - none
(4) Raimund O. - Massimiliano Russo - VHuman- Figher 1 - Warlock 3 - Zhentarim
(4) Schlauch - Erin - V.Human - Fighter/Rogue 1/2 - Harpers
(3) Amiyano - Sanric Sunny Summercloak - Ghostwise Halfling - Life Cleric Level 3 - none
(1) Christian W. - Two Serpent Fangs (Two-Fangs) - Tabaxi - Rogue 1 - none


Gem of Brightness
Wondrous item, uncommon

This prism has 50 Charges. While you are holding it, you can use an action to speak one of three Command words to cause one of the following effects:

The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn’t expend a charge. It lasts until you use a Bonus Action to repeat the Command word or until you use another function of the gem.
The second Command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success.
The third Command word expends 5 Charges and causes the gem to flare with Blinding Light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second Command word.
When all of the gem’s Charges are expended, the gem becomes a nonmagical jewel worth 50 gp.


Shield of Missile Attraction
Armor (shield, rare (requires attunement))

While holding this shield, you have resistance to damage from ranged weapon attacks.

Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.


1x Potion of Healing
5x +1 Bolzen
1x Scroll Unseen Servant
1x Scroll Sleep
1x Scroll Mage Armor

2022-04-08 17:10 DDEX3-10 Quelling The Horde 1 1 135 10 Wand of the War Mage +1 Show

Teilnehmer:
Verchecktor - Nox Xelor - Custom Lineage - Artificer 4
Yaidz / Gustav / Half-Elf / Artificer 2
Arikatzi020 - Raya Lightshield - Protector Aasimar - Paladin lvl2 - none
Baum-Kun - Sisyphos Arkeneamitore - Eladrin Elf - Wizard 1 - Emerald Enclave
Christian W. - Two Serpent Fangs (Two-Fangs) - Tabaxi - Rogue 1/Fighter 1
Jannis D. - Fetzfaust - Lizardfolk - Monk 3


Loot:
1x Potion of Healing


Wand of the War Mage +1
Wand, uncommon (requires Attunement by a spellcaster)

While holding this wand, you gain a +1 bonus to spell Attack rolls. In addition, you ignore half cover when making a spell Attack.


Rayas Longsword und Chain Mail wurden von Rostmonstern um -1 Dmg/Ac Reduziert
1x Potion of Healing verbraucht


2022-04-09 22:39 CCC-ARCON 01-03 Pharmacist Wanted 1 65 10 Decanter of Endless Water Show

Teilnehmer:
(4) thebaconing - Snipp - Harengon - Sorcerer 4
(3) C0ldW0lf - Henry - Harengon - Rogue 3 - none
(3) Yaidz / Gustav / Halfelf / Artificer 3
(4) Folk2K - Lin - Halfling - Monk4 - none
(1) Raimundo_O - Perry Rumbledice - Halfling-Bard - 1 - Harpers
(4) Arikatzi020 - Raya Lightshield - Protektor Aasimar - Paladin Oath of the Crown lvl 4 - none


Decanter of Endless Water
Wondrous Item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn.

Choose from the following options:

"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
This item is found in Magic Item Table C in the Dungeon Master’s Guide.

Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike.


Potion of Fire Breath
Potion, uncommon

After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.

This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.

This item is found in Magic Item Table C in the Dungeon Master’s Guide.

This version smells vaguely of thyme, though have a bitter aftertaste.


2022-04-10 21:01 CCC-CONMAR 01-01 Helping Hands 1 42.57 10 Lantern of Revealing Show

Teilnehmer:
(4) Christian K. - Amartola - Half-elf - Artificer 4 - Zent
(4) Arikatzi020 - Raya Lightshield - Protector Aasimar - Paladin of the Crown lvl4 - none
(4) Christian W. - Two-Fangs - Tabaxi - Rogue 3 / Fighter 1 - none
(4) Amiyano - Sanric Sunny Summercloak - Halfling Cleric Level 4 - none
(4) Jannis D. - Miss Terry - High Elf - Artificer 4
(4) C0ldW0lf - Henry - Harengon - Rogue 3 / Barbarian 1 - none
(4) Maluku Seito - Sophia -Human - Spore Druid 4


Loot:
1x Potion of Healing
1x Spell Scroll of Speak with Animals


Lantern of Revealing
Wondrous item, uncommon

While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect.


2022-04-11 22:34 CCC-ARCON 01-02 A Whale of a Tale 1 1 61.2 10 Lantern of Revealing, Amulet of the Devout +1 Show

Teilnehmer:
(3) Cookie - Sissi - Custom Lineage - Rogue 1 / Bladesinger 2
(2) Frederic T. - Iskar - VHuman - Barbarian 2
(4) MalteS - Leif Farrowspirit - VHuman - Warlock 4
(4) Arikatzi020 - Raya Lightshield - Protector Asmiar - Paladin 4
(4) Maluku Seito - Sophia - Human - Spore Druid 4


Loot:
Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


1x Potion of Greater Healing


+1 lvl Paladin of the Crwon
lvl 5 Chose Magic Item: Amulet of the Devout +1

2022-05-13 19:00 DDEX3-11 Quest For Sporedome 1 1 400 10 Half Plate Armor of Poison Resistance Show

Teilnehmer:
Nemo - Einherjar - Yuant-Ti Pureblood (ehem. Human Variant) - Paladin 6/Warlock 4
Maluku Seito - Sophia - auch Human-Ti Pureblood - Spore Druid 8 - EE
WasabiPrime - Prof. Xun Hardshield - Tortle - Monk 2 / Wizard 7 - none
Arikatzi020 - Raya Lightshield - Protector Aasimar - Paladin of the Crown lvl 7 - Order of the Gauntlet
Yaidz - Chikara - V Human - Fighter 5 Monk 2


Loot:
1x Potion of Greater Healing
1x Potion of Diminution


Half Plate Armor of Poison Resistance
Armor (half plate), rare (requires attunement)

You have Resistance to poison damage while you wear this armor.

This non-metal half-plate is constructed of petrified giant mushrooms. The wearer feels fortunate and optimistic about what the future holds.

A description of this item can be found in the Dungeon Master's Guide.


Story Award
Mmm… Tastes Like Sanity.

You are given one small, untreated braincap mushroom. When consumed or administered to someone else as an action, the mushroom acts as a greater restoration, but only as it pertains to reducing the recipient's madness level to 0. The braincap mushrooms are potent, however, and if you consume more than one per adventure, you immediately gain 1d4 levels of madness (no saving throw). Cross this story reward off of your adventure log when used.


+1 lvl Paladin of the Crown
lvl 8 API +2 Con

2022-06-06 12:00 DDHC-CM Zikran's Zephyrean Tome 1 1 607 10 Boots of the Winterlands, Censer of Controlling Air Elementals, Iron Bands of Bilarro Show

Teilnehmer:
(7) Christian K. - Laucian - Shadar kai - Ranger 5 Druid 2
(8) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 8 - Order of the Gauntlet
(10) Fr3edom - Grant Amerys - Human V - Fighter 10
(5) Cookie - Adreju Langschuh- Harringon- 3 Ranger 2 Rouge
(10) WasabiPrime - Rafael Dust - Human - Fighter 6 / Ranger 4 - none


Castete den Spell:
Find Steed


Gazre-Azam der Gini will aus einen Buch befreit werden


gekauft:
1x Cold Weather Gear -10gp
This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves.

As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold.

Loot:
1x Potion of Healing
1x Potion of Greater Healing


Boots of the Winterlands
Wondrous item, uncommon (requires attunement)

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

You have resistance to cold damage.
You ignore difficult terrain created by ice or snow.
You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.


Censer of Controlling Air Elementals
Wondrous item, rare

While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.

This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.


Iron Bands of Bilarro
Wondrous item, rare

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.

Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.

A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.

Once the bands are used, they can’t be used again until the next dawn.


Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2025-01-01 17:52 Reworkt Starting Log and Rest Changes for 2024 Rules -100 Show

Raya Lightshield


Size: 179 (medium)
Weigth: 60kg
Eyes: Grau/Blau
Hair:Weiss
Skin: etwas Blass/Silberlich


Costomizing your Origin:
Race: Aasimar
Language Proficiencies: Common, Celestial, Elvish (PHB)
Celestial Resistance, Darkvision, Healing Hands, Light Bearer, Celestial Revelation,
Ability Score Point ´Buy:
St 15, Dex 8, Con 14, Int 8, Wis 10, Cha 15


Class: Paladin (Oath of the Crown)
Weapon: Simple Weapons, Martial Weapons
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Lay On Hands, Paladin Spellcasting, Weapon Mastery
Skill Proficiencies: Persuasion, Intimitation
lvl 2 bis 16:
2: Fighting Style, Paladin's Smite
3: Channel Divinity, Divine Sense
Subclass chose: Oath of the Crown
Oath of the Crown Spells
Paladin Level Spells
3rd command, compelled duel
5th warding bond, zone of truth
9th aura of vitality, spirit guardians
13th banishment, guardian of faith
17th circle of power, geas
Channel Divinity: Champion Challenge, Channel Divinity: Turn the Tide, Tenets of the Crown
4: Level 4 Feat: Selected: Fey-Touched +1 Char
5: Extra Attack, Faithful Steed
6: Aura of Protection
7: Divine Allegiance,
8: Level 8 Feat: Selected: Shield Master + 1 Str
9: Abjure Foes
10: Aura of Courage
11: Radiant Strikes
12: Level 12 Feat: Selected: Ability Score Improvement +2 Char
13: -(nix außer spells ^ )
14: Restoring Touch
15: Unyielding Spirit
16: Level 16 Feat: Selected: Resilient +1 Con


Background: Shieldmaid of Light (City Watch Investigator)
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Disguise Kit
Source: Ability +2, one +1
Chose: Str +2, Cha +1
Feat: Tough


Paladin Starting Equipment:
Chain Mail (1), Shield (1), Priest's Pack (1), Longsword (1)
Default Equipment Default
Pouch 9gp


MAGICAL GIFT (TRAINING - HISTORY) Wurde eingelöst aus WBW-DC-MOM-01 One Moment

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.


2022-09-09 03:15 Catching up und Umbau -31 Show

Umbau:

Costomizing your Origin:

Race: Aasimar------------------------------------->> bleibt
Source: Ability +2, +1---------------------------->> Ability one +2, one +1
Chose: Str +2, Con + 1--------------------------->> Chose: Char +2, Con + 1
Ability Score Point ´Buy:------------------------>> Ability Score Point ´Buy:
St 15, Dex 8, Con 14, Int 8, Wis 10, Cha 15--->> St 13 Dex 10, Con 15, Int 8, Wis 10, Cha 15
lvl 4 APL: Heavy Armor Master +1 Str-------->>Bleibt
lvl 8 APL: +2 Con---------------------------------->>Feat: Fey Toucht +1 Cha, Spell - Bless
+ 3 lvl Crown Paladin -30 Downtime für Catching up
lvl 12 APL: +2 Cha


-1 Downtime für Find Greater Steed

2022-05-13 14:49 Catching up -20 Show

+2 lvl Paladin of the Crown
gekauft
A pair of platinum rings worth at least 50 gp each -100gp

2022-04-08 22:26 Catching up -10 Show

+1 lvl Paladin Oath of the Crown
lvl 4 Feat: Heavy Armor Master
gekauft
1x Splint Armor -200gp
1x Longsword -15gp

2023-11-19 08:21 Trade Log -5 Show Trade Log

Tradet with Neve https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/1087106

2022-11-29 20:27 Trade Log -5 Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/966352 Rafiel

2022-09-09 03:08 Trade Log -5 Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/86908?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D Arinya

2025-05-03 18:30 Trade Log -5 Show Trade Log

Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203668

2022-04-08 22:43 Trade Log -5 Show Trade Log

Wand of the War Mage +1
Von Raya
Getauscht gegen:
Talon (+1 Longsword)
Von Arinya (Arikatzi020)
https://www.adventurersleaguelog.com/users/36450/characters/86908

2022-09-09 03:23 Trade Log -5 Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231 Rafiel

2022-08-07 13:30 CCC-BFG 01-02 Secrets of the Moon 1 9 Show

Teilnehmer:
(10) thebaconing - Sprout - Fairy - Fighter 10
(05) Norgai - Tad Cooper - Lizardfolk - Ascendant Dragon Monk 5 - Lords Alliance
(10) Arikarzi020 - Raya Ligthshield - Aasimar - Paladin of the Crown lvl9, Divine SoulSocerer lvl 1 - OotG
(10) Carsten G. - Madion Spireforge - Duergar - Artificer 10 - none
(06) Maluku Seito - Incandia - Tiefling - Wildfire Druid 6 - EE
(09) MalteS - Nerida - Fairy - Bard 7/Warlock 2
(06) Pet_Kola - Fengor - Halb-Orc - Barbarian (Path of Storm Herald) 6 - none


Forschungsnotizen zur Valen-Karte

Die Karte zeigt die wichtigsten Städte an der Nordküste von Moonsea, darunter: Phlan, Meluvant, Thentia und Hulburg. Ebenfalls auf der Karte ist die Stadt Glister, weit nördlich über Thar. Außerdem zeigt die Karte den Ort, an dem sich meiner Meinung nach eine uralte Orkstadt namens Grazzeth befand (der Volksmund sagt, dass der Name längst vergessen ist und dass die Überreste der Bewohner wieder auferstehen und gegen Thentia marschieren würden, wenn der Name jemals wieder ausgesprochen würde!), sowie die Ruinen der Seewelle. Einst eine Kolonie von Thentia vor vielen Jahren, die verlassen und von Orks überrannt wurde.

Die Markierung etwas außerhalb von Hulburg ist sicher die Ruine der Abtei von Rosestone, einem Ort, der einst Amaunator heilig war.

Das X direkt östlich des kleineren Sees ist der Knochenturm? Es gibt nur wenige Informationen über diesen Ort.

Bei dem X in den Hügeln handelt es sich meiner Meinung nach um Fangjaw Hold, eine Festung für einen Ogerklan, der als Skullsmasher bekannt ist. Ihr Anführer soll unbarmherzig sein und durch einen magischen Hammer mächtig geworden sein.

Das X im Norden und Westen heißt, glaube ich, Bloodskull Keep. Eine Festung des Orkstammes der Blutschädel. Anscheinend haben sie ihren Namen von dem Brauch, die Schädel ihrer besiegten Feinde zu färben und sie an der Wand ihrer Festung anzubringen!

Die Mark, die am weitesten südlich und westlich liegt, ist wahrscheinlich die Ruine der Zitadelle Ankhalus, die anscheinend eine Festung einer Gruppe von Zauberern war. Der Bergfried wurde in einer Schlacht mit mächtiger Magie völlig zerstört.


From the forgotten halls of the savage kings to the grinning face of red dead embrace
Draw your sight from the halls of skulls macher night, to the keep layed low by arcane light
The mark leads to the grey but search below down dark and deep
Lost you are without her sight.
Lost you are without her sight. True, this burden i leave to you


What Do They Want?
Sie ist besorgt über die Bedeutung des Artefakts, das in Cassius' Herrenhaus gefunden wurde.
Die Berichte über den Pakt seiner Frau belasten Miri sehr, da Cassius einst ein enger Freund war.
Sie möchte wissen, was das Artefakt bewirkt und ob die Anhänger von Shar in der Region aktiv sind.
Wenn ja, möchte sie wissen, was sie planen.
Miri macht sich auch Sorgen um das Schicksal von Cassius; sie glaubt, dass die Antworten auf diese Fragen durch die Karte offengelegt werden.


diese alten Königreiche wurden zwar besiegt, aber Prophezeiungen beschreiben, dass die Nachkommen dieser Herrscher eines Tages den Ruhm von Thar zurückbringen werden. Diese Nachkommen werden als die Kar-Tharsu beschrieben.


Loot:


Deck of Illusions
Wonderous Item, uncommon

This box contains a set of parchments cards. A full deck has 34 cards. This deck is missing the following 10 cards: Ace of Hearts, Queen of Hearts, Jack of Hearts, Eight of Hearts, Two of Hearts, Nine of Diamonds, Two of Diamonds, Queen of Spades, Jack of Clubs and Ten of Clubs.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An illusion if one or more creature forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of the card. Any physical interaction with the illusory creature reveals it to be an illusion because objects pass through it.

Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card cannot be used again.

This item is found in the Dungeon Master’s Guide. Each card of this deck bears the image of an old gnome, whose facial expression randomly changes each time a card is looked at.

Sometimes these expressions can be quite rude! In fact, whenever a card is used, a sound matching the expression (audible only to the user) seems to emanate from the card prior to its effect.

Roll 1d23
Playing Card Illusion
1
King of hearts Knight and four guards
2
Ten of hearts Cloud Giant
3
Nine of hearts Ettin
4
Ace of diamonds Beholder
5
King of diamonds Archmage and mage Apprentice
6
Queen of diamonds Night Hag
7
Jack of diamonds Assassin
8
Ten of diamonds Fire giant
9
Eight of diamonds Gnoll
10
Jokers (2) You (the deck's owner)
11
Ace of spades Lich
12
King of spades Priest and two acolytes
13
Jack of spades Veteran
14
Ten of spades Frost Giant
15
Nine of spades Troll
16
Eight of spades Hobgoblin
17
Two of spades Goblin
18
Ace of clubs Iron Golem
19
King of clubs Bandit Captain and three bandits
20
Queen of clubs Erinyes
21
Nine of clubs Ogre
22
Eight of clubs Orc
23
Two of clubs Kobold


-1 Downtime für Find Steed
1 Diamanten gekauft -300 gp****

2022-10-03 14:02 CCC-FC3-01-03 Tales of Estirwald - The Fun House 1 10 Show

Teilnehmer:
(12) Folk2K - Kass - V.Human - Rouge2,Warlock5,Ranger5 -Harpers
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / fighter 2 - Lord's Alliance
(11) Yaidz - Franky - Aarakocra - Barbarian 11
(15) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 14, Divine Soul Socerer lvl 1 - OotG
(15) thebaconing - Valmon Virhana - Human - Cleric 15


Randel Malark Ambledragon
“Sometimes overthinking can be painful. Luckily you have pass the final test.”


Loot:
1x Potion of Mind Reading
1x Emblem from Ambledragon
The emblems are made of precious metals and gems in the shape of Ambledragon’s crest. It signifies that you have proven your worth to Ambledragon. As such, you gain advantage on all Charisma Persuasion and Intimidation checks while in the Estirwald region.


Bag of Devouring
Wondrous Item, very rare

This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional creature. Turning the bag inside out closes the orifice.

The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check.
Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past….

This item can be found in the ​Dungeon Master’s Guide.


2022-09-19 18:00 DDHC-CM The Canopic Being 10 Show

Teilnehmer:
(14) thebaconing - Valmon Virhana - Human - Cleric 14
(12) Sebastian W. - Estfort Dunkelhammer - Dwarf - TotembearBarbar Lvl 12
(14) Arikatzi020- Raya Lightshield - Aasimar - Paladin of the Crown lvl 13, Divine Soule Socerer lvl1 - OotG
(16) Trava - Eleanore Hicks - Haregon - Rogue 11, Ranger 5
(14) Frederic T. - Sibillia - Battle Master Fighter 11/ Hunter Ranger 3 - OotG


Anmerkung des Autors

Als wir diese Reise begannen, hatte nur das Orakel des Allsehenden Orbs, die große Valin Sarnaster, eine Ahnung, wohin sie führen würde. Es ist mir eine Ehre, als erster Spender und Empfänger ausgewählt worden zu sein. Indem ich Valin ein Stück von mir gebe und im Gegenzug ein Stück von ihr erhalte, kann ich dazu beitragen, dass sich das Schicksal der Welt so entfaltet, wie sie es vorausgesehen hat.

Es ist mir eine Ehre, das Orakel in seinem Heiligtum zu beschützen und dafür zu sorgen, dass nur Spender und Empfänger es besuchen können. Ich brauche den Ritus der Rückeroberung nicht, denn ich glaube an die Vision und die Vollkommenheit von Valin Sarnaster.

Um der Klarheit willen gebe ich hier die Prozeduren wieder, die an den Spendern und Empfängern durchgeführt wurden, deren Schicksal und Organe nun an das Orakel gebunden sind. Möge sie der Allsehenden noch Jahrhunderte lang dienen.

Xemru Thaal, Hohepriester von Savras
Haus des Allsehenden Orbs, Tashluta


You gain the Flaw “I obsess about the past, and I’m constantly trying to go back to undo my mistakes.”


Loot:
1x Potion of Superior Healing


Crystal Ball of True Seeing (T4 Lockt)
Wondrous item, legendary (requires attunement)

The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.

While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor.


Valin's Diadem (Hat of Disguise)
Wondrous item, uncommon (requires attunement)

The hat looks like a Diadem that puts an Tattoo of an eye on your forehead. It glows with a pulsing white light.

While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.


Sun Blade
Weapon (longsword), rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.


Eyes of Minute Seeing
Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.


Staff of Fate
Staff, very rare (requires attunement)

This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff’s charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage roll, or saving throw it makes before the start of your next turn. If this extra die is not used before then, it is lost.

If you expend the staff’s last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges.


Ioun Stone of Awareness
Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.


Watchful Helm
Wondrous item, very rare (requires attunement)

While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.

As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.


Ring of Spell Storing
Ring, rare (requires attunement)

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Spells Stort:
1x bless
1x revivify


Potion of Greater Healing verbraucht
+1 lvl Paladin

2022-04-04 20:04 DDHC-TOA-04 Cellar of Death 1 10 Show

Teilnehmer:
(1)Arikatzi020 - Raya Lightshield - Protector Aasimar - Paladin lvl 1 - none
(4) Raimund O. - Massimiliano Russo - VHuman- Figher 1 - Warlock 3 - Zhentarim
(4) Schlauch - Erin - V.Human - Fighter/Rogue 1/2 - Harpers
(3) Amiyano - Sanric Sunny Summercloak - Ghostwise Halfling - Life Cleric Level 3 - none
(1) Christian W. - Two Serpent Fangs (Two-Fangs) - Tabaxi - Rogue 1 - none


Gem of Brightness
Wondrous item, uncommon

This prism has 50 Charges. While you are holding it, you can use an action to speak one of three Command words to cause one of the following effects:

The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn’t expend a charge. It lasts until you use a Bonus Action to repeat the Command word or until you use another function of the gem.
The second Command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success.
The third Command word expends 5 Charges and causes the gem to flare with Blinding Light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second Command word.
When all of the gem’s Charges are expended, the gem becomes a nonmagical jewel worth 50 gp.


Shield of Missile Attraction
Armor (shield, rare (requires attunement))

While holding this shield, you have resistance to damage from ranged weapon attacks.

Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.


1x Potion of Healing
5x +1 Bolzen
1x Scroll Unseen Servant
1x Scroll Sleep
1x Scroll Mage Armor

2022-04-08 17:10 DDEX3-10 Quelling The Horde 1 10 Show

Teilnehmer:
Verchecktor - Nox Xelor - Custom Lineage - Artificer 4
Yaidz / Gustav / Half-Elf / Artificer 2
Arikatzi020 - Raya Lightshield - Protector Aasimar - Paladin lvl2 - none
Baum-Kun - Sisyphos Arkeneamitore - Eladrin Elf - Wizard 1 - Emerald Enclave
Christian W. - Two Serpent Fangs (Two-Fangs) - Tabaxi - Rogue 1/Fighter 1
Jannis D. - Fetzfaust - Lizardfolk - Monk 3


Loot:
1x Potion of Healing


Wand of the War Mage +1
Wand, uncommon (requires Attunement by a spellcaster)

While holding this wand, you gain a +1 bonus to spell Attack rolls. In addition, you ignore half cover when making a spell Attack.


Rayas Longsword und Chain Mail wurden von Rostmonstern um -1 Dmg/Ac Reduziert
1x Potion of Healing verbraucht


2022-04-09 22:39 CCC-ARCON 01-03 Pharmacist Wanted 1 10 Show

Teilnehmer:
(4) thebaconing - Snipp - Harengon - Sorcerer 4
(3) C0ldW0lf - Henry - Harengon - Rogue 3 - none
(3) Yaidz / Gustav / Halfelf / Artificer 3
(4) Folk2K - Lin - Halfling - Monk4 - none
(1) Raimundo_O - Perry Rumbledice - Halfling-Bard - 1 - Harpers
(4) Arikatzi020 - Raya Lightshield - Protektor Aasimar - Paladin Oath of the Crown lvl 4 - none


Decanter of Endless Water
Wondrous Item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn.

Choose from the following options:

"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
This item is found in Magic Item Table C in the Dungeon Master’s Guide.

Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike.


Potion of Fire Breath
Potion, uncommon

After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.

This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.

This item is found in Magic Item Table C in the Dungeon Master’s Guide.

This version smells vaguely of thyme, though have a bitter aftertaste.


2022-04-10 21:01 CCC-CONMAR 01-01 Helping Hands 1 10 Show

Teilnehmer:
(4) Christian K. - Amartola - Half-elf - Artificer 4 - Zent
(4) Arikatzi020 - Raya Lightshield - Protector Aasimar - Paladin of the Crown lvl4 - none
(4) Christian W. - Two-Fangs - Tabaxi - Rogue 3 / Fighter 1 - none
(4) Amiyano - Sanric Sunny Summercloak - Halfling Cleric Level 4 - none
(4) Jannis D. - Miss Terry - High Elf - Artificer 4
(4) C0ldW0lf - Henry - Harengon - Rogue 3 / Barbarian 1 - none
(4) Maluku Seito - Sophia -Human - Spore Druid 4


Loot:
1x Potion of Healing
1x Spell Scroll of Speak with Animals


Lantern of Revealing
Wondrous item, uncommon

While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect.


2022-04-11 22:34 CCC-ARCON 01-02 A Whale of a Tale 1 10 Show

Teilnehmer:
(3) Cookie - Sissi - Custom Lineage - Rogue 1 / Bladesinger 2
(2) Frederic T. - Iskar - VHuman - Barbarian 2
(4) MalteS - Leif Farrowspirit - VHuman - Warlock 4
(4) Arikatzi020 - Raya Lightshield - Protector Asmiar - Paladin 4
(4) Maluku Seito - Sophia - Human - Spore Druid 4


Loot:
Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


1x Potion of Greater Healing


+1 lvl Paladin of the Crwon
lvl 5 Chose Magic Item: Amulet of the Devout +1

2022-05-13 19:00 DDEX3-11 Quest For Sporedome 1 10 Show

Teilnehmer:
Nemo - Einherjar - Yuant-Ti Pureblood (ehem. Human Variant) - Paladin 6/Warlock 4
Maluku Seito - Sophia - auch Human-Ti Pureblood - Spore Druid 8 - EE
WasabiPrime - Prof. Xun Hardshield - Tortle - Monk 2 / Wizard 7 - none
Arikatzi020 - Raya Lightshield - Protector Aasimar - Paladin of the Crown lvl 7 - Order of the Gauntlet
Yaidz - Chikara - V Human - Fighter 5 Monk 2


Loot:
1x Potion of Greater Healing
1x Potion of Diminution


Half Plate Armor of Poison Resistance
Armor (half plate), rare (requires attunement)

You have Resistance to poison damage while you wear this armor.

This non-metal half-plate is constructed of petrified giant mushrooms. The wearer feels fortunate and optimistic about what the future holds.

A description of this item can be found in the Dungeon Master's Guide.


Story Award
Mmm… Tastes Like Sanity.

You are given one small, untreated braincap mushroom. When consumed or administered to someone else as an action, the mushroom acts as a greater restoration, but only as it pertains to reducing the recipient's madness level to 0. The braincap mushrooms are potent, however, and if you consume more than one per adventure, you immediately gain 1d4 levels of madness (no saving throw). Cross this story reward off of your adventure log when used.


+1 lvl Paladin of the Crown
lvl 8 API +2 Con

2022-06-06 12:00 DDHC-CM Zikran's Zephyrean Tome 1 10 Show

Teilnehmer:
(7) Christian K. - Laucian - Shadar kai - Ranger 5 Druid 2
(8) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 8 - Order of the Gauntlet
(10) Fr3edom - Grant Amerys - Human V - Fighter 10
(5) Cookie - Adreju Langschuh- Harringon- 3 Ranger 2 Rouge
(10) WasabiPrime - Rafael Dust - Human - Fighter 6 / Ranger 4 - none


Castete den Spell:
Find Steed


Gazre-Azam der Gini will aus einen Buch befreit werden


gekauft:
1x Cold Weather Gear -10gp
This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves.

As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold.

Loot:
1x Potion of Healing
1x Potion of Greater Healing


Boots of the Winterlands
Wondrous item, uncommon (requires attunement)

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

You have resistance to cold damage.
You ignore difficult terrain created by ice or snow.
You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.


Censer of Controlling Air Elementals
Wondrous item, rare

While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.

This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.


Iron Bands of Bilarro
Wondrous item, rare

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.

Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.

A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.

Once the bands are used, they can’t be used again until the next dawn.


Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2025-01-01 17:52 Reworkt Starting Log and Rest Changes for 2024 Rules -100 -100 Show

Raya Lightshield


Size: 179 (medium)
Weigth: 60kg
Eyes: Grau/Blau
Hair:Weiss
Skin: etwas Blass/Silberlich


Costomizing your Origin:
Race: Aasimar
Language Proficiencies: Common, Celestial, Elvish (PHB)
Celestial Resistance, Darkvision, Healing Hands, Light Bearer, Celestial Revelation,
Ability Score Point ´Buy:
St 15, Dex 8, Con 14, Int 8, Wis 10, Cha 15


Class: Paladin (Oath of the Crown)
Weapon: Simple Weapons, Martial Weapons
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Lay On Hands, Paladin Spellcasting, Weapon Mastery
Skill Proficiencies: Persuasion, Intimitation
lvl 2 bis 16:
2: Fighting Style, Paladin's Smite
3: Channel Divinity, Divine Sense
Subclass chose: Oath of the Crown
Oath of the Crown Spells
Paladin Level Spells
3rd command, compelled duel
5th warding bond, zone of truth
9th aura of vitality, spirit guardians
13th banishment, guardian of faith
17th circle of power, geas
Channel Divinity: Champion Challenge, Channel Divinity: Turn the Tide, Tenets of the Crown
4: Level 4 Feat: Selected: Fey-Touched +1 Char
5: Extra Attack, Faithful Steed
6: Aura of Protection
7: Divine Allegiance,
8: Level 8 Feat: Selected: Shield Master + 1 Str
9: Abjure Foes
10: Aura of Courage
11: Radiant Strikes
12: Level 12 Feat: Selected: Ability Score Improvement +2 Char
13: -(nix außer spells ^ )
14: Restoring Touch
15: Unyielding Spirit
16: Level 16 Feat: Selected: Resilient +1 Con


Background: Shieldmaid of Light (City Watch Investigator)
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Disguise Kit
Source: Ability +2, one +1
Chose: Str +2, Cha +1
Feat: Tough


Paladin Starting Equipment:
Chain Mail (1), Shield (1), Priest's Pack (1), Longsword (1)
Default Equipment Default
Pouch 9gp


MAGICAL GIFT (TRAINING - HISTORY) Wurde eingelöst aus WBW-DC-MOM-01 One Moment

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.


2022-09-09 03:15 Catching up und Umbau -31 Show

Umbau:

Costomizing your Origin:

Race: Aasimar------------------------------------->> bleibt
Source: Ability +2, +1---------------------------->> Ability one +2, one +1
Chose: Str +2, Con + 1--------------------------->> Chose: Char +2, Con + 1
Ability Score Point ´Buy:------------------------>> Ability Score Point ´Buy:
St 15, Dex 8, Con 14, Int 8, Wis 10, Cha 15--->> St 13 Dex 10, Con 15, Int 8, Wis 10, Cha 15
lvl 4 APL: Heavy Armor Master +1 Str-------->>Bleibt
lvl 8 APL: +2 Con---------------------------------->>Feat: Fey Toucht +1 Cha, Spell - Bless
+ 3 lvl Crown Paladin -30 Downtime für Catching up
lvl 12 APL: +2 Cha


-1 Downtime für Find Greater Steed

2022-05-13 14:49 Catching up -100 -20 Show

+2 lvl Paladin of the Crown
gekauft
A pair of platinum rings worth at least 50 gp each -100gp

2022-04-08 22:26 Catching up -215 -10 Show

+1 lvl Paladin Oath of the Crown
lvl 4 Feat: Heavy Armor Master
gekauft
1x Splint Armor -200gp
1x Longsword -15gp

2023-11-19 08:21 Trade Log -5 Iron Bands of Bilarro > Amulet of the Devout, +2 Show Trade Log

Tradet with Neve https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/1087106

2022-11-29 20:27 Trade Log -5 Decanter of Endless Water > Mithral Plate Armor Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231/trade_log_entries/966352 Rafiel

2022-09-09 03:08 Trade Log -5 Censer of Controlling Air Elementals > Belt of Hill Giant Strength Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/86908?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D Arinya

2025-05-03 18:30 Trade Log -5 Ring of Amity > Steel Show Trade Log

Tradet with Aora https://www.adventurersleaguelog.com/users/36450/characters/105851/trade_log_entries/1203668

2022-04-08 22:43 Trade Log -5 Wand of the War Mage +1 > Talon (+1 Longsword) Show Trade Log

Wand of the War Mage +1
Von Raya
Getauscht gegen:
Talon (+1 Longsword)
Von Arinya (Arikatzi020)
https://www.adventurersleaguelog.com/users/36450/characters/86908

2022-09-09 03:23 Trade Log -5 Lantern of Revealing > Sentinel Shield Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/92231 Rafiel

2022-08-07 13:30 CCC-BFG 01-02 Secrets of the Moon 1 235 9 Deck of Illusions Show

Teilnehmer:
(10) thebaconing - Sprout - Fairy - Fighter 10
(05) Norgai - Tad Cooper - Lizardfolk - Ascendant Dragon Monk 5 - Lords Alliance
(10) Arikarzi020 - Raya Ligthshield - Aasimar - Paladin of the Crown lvl9, Divine SoulSocerer lvl 1 - OotG
(10) Carsten G. - Madion Spireforge - Duergar - Artificer 10 - none
(06) Maluku Seito - Incandia - Tiefling - Wildfire Druid 6 - EE
(09) MalteS - Nerida - Fairy - Bard 7/Warlock 2
(06) Pet_Kola - Fengor - Halb-Orc - Barbarian (Path of Storm Herald) 6 - none


Forschungsnotizen zur Valen-Karte

Die Karte zeigt die wichtigsten Städte an der Nordküste von Moonsea, darunter: Phlan, Meluvant, Thentia und Hulburg. Ebenfalls auf der Karte ist die Stadt Glister, weit nördlich über Thar. Außerdem zeigt die Karte den Ort, an dem sich meiner Meinung nach eine uralte Orkstadt namens Grazzeth befand (der Volksmund sagt, dass der Name längst vergessen ist und dass die Überreste der Bewohner wieder auferstehen und gegen Thentia marschieren würden, wenn der Name jemals wieder ausgesprochen würde!), sowie die Ruinen der Seewelle. Einst eine Kolonie von Thentia vor vielen Jahren, die verlassen und von Orks überrannt wurde.

Die Markierung etwas außerhalb von Hulburg ist sicher die Ruine der Abtei von Rosestone, einem Ort, der einst Amaunator heilig war.

Das X direkt östlich des kleineren Sees ist der Knochenturm? Es gibt nur wenige Informationen über diesen Ort.

Bei dem X in den Hügeln handelt es sich meiner Meinung nach um Fangjaw Hold, eine Festung für einen Ogerklan, der als Skullsmasher bekannt ist. Ihr Anführer soll unbarmherzig sein und durch einen magischen Hammer mächtig geworden sein.

Das X im Norden und Westen heißt, glaube ich, Bloodskull Keep. Eine Festung des Orkstammes der Blutschädel. Anscheinend haben sie ihren Namen von dem Brauch, die Schädel ihrer besiegten Feinde zu färben und sie an der Wand ihrer Festung anzubringen!

Die Mark, die am weitesten südlich und westlich liegt, ist wahrscheinlich die Ruine der Zitadelle Ankhalus, die anscheinend eine Festung einer Gruppe von Zauberern war. Der Bergfried wurde in einer Schlacht mit mächtiger Magie völlig zerstört.


From the forgotten halls of the savage kings to the grinning face of red dead embrace
Draw your sight from the halls of skulls macher night, to the keep layed low by arcane light
The mark leads to the grey but search below down dark and deep
Lost you are without her sight.
Lost you are without her sight. True, this burden i leave to you


What Do They Want?
Sie ist besorgt über die Bedeutung des Artefakts, das in Cassius' Herrenhaus gefunden wurde.
Die Berichte über den Pakt seiner Frau belasten Miri sehr, da Cassius einst ein enger Freund war.
Sie möchte wissen, was das Artefakt bewirkt und ob die Anhänger von Shar in der Region aktiv sind.
Wenn ja, möchte sie wissen, was sie planen.
Miri macht sich auch Sorgen um das Schicksal von Cassius; sie glaubt, dass die Antworten auf diese Fragen durch die Karte offengelegt werden.


diese alten Königreiche wurden zwar besiegt, aber Prophezeiungen beschreiben, dass die Nachkommen dieser Herrscher eines Tages den Ruhm von Thar zurückbringen werden. Diese Nachkommen werden als die Kar-Tharsu beschrieben.


Loot:


Deck of Illusions
Wonderous Item, uncommon

This box contains a set of parchments cards. A full deck has 34 cards. This deck is missing the following 10 cards: Ace of Hearts, Queen of Hearts, Jack of Hearts, Eight of Hearts, Two of Hearts, Nine of Diamonds, Two of Diamonds, Queen of Spades, Jack of Clubs and Ten of Clubs.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An illusion if one or more creature forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of the card. Any physical interaction with the illusory creature reveals it to be an illusion because objects pass through it.

Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card cannot be used again.

This item is found in the Dungeon Master’s Guide. Each card of this deck bears the image of an old gnome, whose facial expression randomly changes each time a card is looked at.

Sometimes these expressions can be quite rude! In fact, whenever a card is used, a sound matching the expression (audible only to the user) seems to emanate from the card prior to its effect.

Roll 1d23
Playing Card Illusion
1
King of hearts Knight and four guards
2
Ten of hearts Cloud Giant
3
Nine of hearts Ettin
4
Ace of diamonds Beholder
5
King of diamonds Archmage and mage Apprentice
6
Queen of diamonds Night Hag
7
Jack of diamonds Assassin
8
Ten of diamonds Fire giant
9
Eight of diamonds Gnoll
10
Jokers (2) You (the deck's owner)
11
Ace of spades Lich
12
King of spades Priest and two acolytes
13
Jack of spades Veteran
14
Ten of spades Frost Giant
15
Nine of spades Troll
16
Eight of spades Hobgoblin
17
Two of spades Goblin
18
Ace of clubs Iron Golem
19
King of clubs Bandit Captain and three bandits
20
Queen of clubs Erinyes
21
Nine of clubs Ogre
22
Eight of clubs Orc
23
Two of clubs Kobold


-1 Downtime für Find Steed
1 Diamanten gekauft -300 gp****

2022-10-03 14:02 CCC-FC3-01-03 Tales of Estirwald - The Fun House 1 4422 10 Bag of Devouring Show

Teilnehmer:
(12) Folk2K - Kass - V.Human - Rouge2,Warlock5,Ranger5 -Harpers
(16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / fighter 2 - Lord's Alliance
(11) Yaidz - Franky - Aarakocra - Barbarian 11
(15) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 14, Divine Soul Socerer lvl 1 - OotG
(15) thebaconing - Valmon Virhana - Human - Cleric 15


Randel Malark Ambledragon
“Sometimes overthinking can be painful. Luckily you have pass the final test.”


Loot:
1x Potion of Mind Reading
1x Emblem from Ambledragon
The emblems are made of precious metals and gems in the shape of Ambledragon’s crest. It signifies that you have proven your worth to Ambledragon. As such, you gain advantage on all Charisma Persuasion and Intimidation checks while in the Estirwald region.


Bag of Devouring
Wondrous Item, very rare

This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional creature. Turning the bag inside out closes the orifice.

The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check.
Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past….

This item can be found in the ​Dungeon Master’s Guide.


2022-09-19 18:00 DDHC-CM The Canopic Being 3610 10 Crystal Ball of True Seeing (T4 Lockt), Valin's Diadem (Hat of Disguise), Eyes of Minute Seeing, Sun Blade, Staff of Fate, Ioun Stone of Awareness, Watchful Helm, Ring of Spell Storing Show

Teilnehmer:
(14) thebaconing - Valmon Virhana - Human - Cleric 14
(12) Sebastian W. - Estfort Dunkelhammer - Dwarf - TotembearBarbar Lvl 12
(14) Arikatzi020- Raya Lightshield - Aasimar - Paladin of the Crown lvl 13, Divine Soule Socerer lvl1 - OotG
(16) Trava - Eleanore Hicks - Haregon - Rogue 11, Ranger 5
(14) Frederic T. - Sibillia - Battle Master Fighter 11/ Hunter Ranger 3 - OotG


Anmerkung des Autors

Als wir diese Reise begannen, hatte nur das Orakel des Allsehenden Orbs, die große Valin Sarnaster, eine Ahnung, wohin sie führen würde. Es ist mir eine Ehre, als erster Spender und Empfänger ausgewählt worden zu sein. Indem ich Valin ein Stück von mir gebe und im Gegenzug ein Stück von ihr erhalte, kann ich dazu beitragen, dass sich das Schicksal der Welt so entfaltet, wie sie es vorausgesehen hat.

Es ist mir eine Ehre, das Orakel in seinem Heiligtum zu beschützen und dafür zu sorgen, dass nur Spender und Empfänger es besuchen können. Ich brauche den Ritus der Rückeroberung nicht, denn ich glaube an die Vision und die Vollkommenheit von Valin Sarnaster.

Um der Klarheit willen gebe ich hier die Prozeduren wieder, die an den Spendern und Empfängern durchgeführt wurden, deren Schicksal und Organe nun an das Orakel gebunden sind. Möge sie der Allsehenden noch Jahrhunderte lang dienen.

Xemru Thaal, Hohepriester von Savras
Haus des Allsehenden Orbs, Tashluta


You gain the Flaw “I obsess about the past, and I’m constantly trying to go back to undo my mistakes.”


Loot:
1x Potion of Superior Healing


Crystal Ball of True Seeing (T4 Lockt)
Wondrous item, legendary (requires attunement)

The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.

While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor.


Valin's Diadem (Hat of Disguise)
Wondrous item, uncommon (requires attunement)

The hat looks like a Diadem that puts an Tattoo of an eye on your forehead. It glows with a pulsing white light.

While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.


Sun Blade
Weapon (longsword), rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.


Eyes of Minute Seeing
Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.


Staff of Fate
Staff, very rare (requires attunement)

This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff’s charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage roll, or saving throw it makes before the start of your next turn. If this extra die is not used before then, it is lost.

If you expend the staff’s last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges.


Ioun Stone of Awareness
Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.


Watchful Helm
Wondrous item, very rare (requires attunement)

While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.

As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.


Ring of Spell Storing
Ring, rare (requires attunement)

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Spells Stort:
1x bless
1x revivify


Potion of Greater Healing verbraucht
+1 lvl Paladin

2022-04-04 20:04 DDHC-TOA-04 Cellar of Death 1 161.37 10 Shield of Missile Attraction, Gem of Brightness Show

Teilnehmer:
(1)Arikatzi020 - Raya Lightshield - Protector Aasimar - Paladin lvl 1 - none
(4) Raimund O. - Massimiliano Russo - VHuman- Figher 1 - Warlock 3 - Zhentarim
(4) Schlauch - Erin - V.Human - Fighter/Rogue 1/2 - Harpers
(3) Amiyano - Sanric Sunny Summercloak - Ghostwise Halfling - Life Cleric Level 3 - none
(1) Christian W. - Two Serpent Fangs (Two-Fangs) - Tabaxi - Rogue 1 - none


Gem of Brightness
Wondrous item, uncommon

This prism has 50 Charges. While you are holding it, you can use an action to speak one of three Command words to cause one of the following effects:

The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn’t expend a charge. It lasts until you use a Bonus Action to repeat the Command word or until you use another function of the gem.
The second Command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success.
The third Command word expends 5 Charges and causes the gem to flare with Blinding Light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second Command word.
When all of the gem’s Charges are expended, the gem becomes a nonmagical jewel worth 50 gp.


Shield of Missile Attraction
Armor (shield, rare (requires attunement))

While holding this shield, you have resistance to damage from ranged weapon attacks.

Curse. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.


1x Potion of Healing
5x +1 Bolzen
1x Scroll Unseen Servant
1x Scroll Sleep
1x Scroll Mage Armor

2022-04-08 17:10 DDEX3-10 Quelling The Horde 1 135 10 Wand of the War Mage +1 Show

Teilnehmer:
Verchecktor - Nox Xelor - Custom Lineage - Artificer 4
Yaidz / Gustav / Half-Elf / Artificer 2
Arikatzi020 - Raya Lightshield - Protector Aasimar - Paladin lvl2 - none
Baum-Kun - Sisyphos Arkeneamitore - Eladrin Elf - Wizard 1 - Emerald Enclave
Christian W. - Two Serpent Fangs (Two-Fangs) - Tabaxi - Rogue 1/Fighter 1
Jannis D. - Fetzfaust - Lizardfolk - Monk 3


Loot:
1x Potion of Healing


Wand of the War Mage +1
Wand, uncommon (requires Attunement by a spellcaster)

While holding this wand, you gain a +1 bonus to spell Attack rolls. In addition, you ignore half cover when making a spell Attack.


Rayas Longsword und Chain Mail wurden von Rostmonstern um -1 Dmg/Ac Reduziert
1x Potion of Healing verbraucht


2022-04-09 22:39 CCC-ARCON 01-03 Pharmacist Wanted 1 65 10 Decanter of Endless Water Show

Teilnehmer:
(4) thebaconing - Snipp - Harengon - Sorcerer 4
(3) C0ldW0lf - Henry - Harengon - Rogue 3 - none
(3) Yaidz / Gustav / Halfelf / Artificer 3
(4) Folk2K - Lin - Halfling - Monk4 - none
(1) Raimundo_O - Perry Rumbledice - Halfling-Bard - 1 - Harpers
(4) Arikatzi020 - Raya Lightshield - Protektor Aasimar - Paladin Oath of the Crown lvl 4 - none


Decanter of Endless Water
Wondrous Item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn.

Choose from the following options:

"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
This item is found in Magic Item Table C in the Dungeon Master’s Guide.

Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike.


Potion of Fire Breath
Potion, uncommon

After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.

This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.

This item is found in Magic Item Table C in the Dungeon Master’s Guide.

This version smells vaguely of thyme, though have a bitter aftertaste.


2022-04-10 21:01 CCC-CONMAR 01-01 Helping Hands 1 42.57 10 Lantern of Revealing Show

Teilnehmer:
(4) Christian K. - Amartola - Half-elf - Artificer 4 - Zent
(4) Arikatzi020 - Raya Lightshield - Protector Aasimar - Paladin of the Crown lvl4 - none
(4) Christian W. - Two-Fangs - Tabaxi - Rogue 3 / Fighter 1 - none
(4) Amiyano - Sanric Sunny Summercloak - Halfling Cleric Level 4 - none
(4) Jannis D. - Miss Terry - High Elf - Artificer 4
(4) C0ldW0lf - Henry - Harengon - Rogue 3 / Barbarian 1 - none
(4) Maluku Seito - Sophia -Human - Spore Druid 4


Loot:
1x Potion of Healing
1x Spell Scroll of Speak with Animals


Lantern of Revealing
Wondrous item, uncommon

While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect.


2022-04-11 22:34 CCC-ARCON 01-02 A Whale of a Tale 1 61.2 10 Lantern of Revealing, Amulet of the Devout +1 Show

Teilnehmer:
(3) Cookie - Sissi - Custom Lineage - Rogue 1 / Bladesinger 2
(2) Frederic T. - Iskar - VHuman - Barbarian 2
(4) MalteS - Leif Farrowspirit - VHuman - Warlock 4
(4) Arikatzi020 - Raya Lightshield - Protector Asmiar - Paladin 4
(4) Maluku Seito - Sophia - Human - Spore Druid 4


Loot:
Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


1x Potion of Greater Healing


+1 lvl Paladin of the Crwon
lvl 5 Chose Magic Item: Amulet of the Devout +1

2022-05-13 19:00 DDEX3-11 Quest For Sporedome 1 400 10 Half Plate Armor of Poison Resistance Show

Teilnehmer:
Nemo - Einherjar - Yuant-Ti Pureblood (ehem. Human Variant) - Paladin 6/Warlock 4
Maluku Seito - Sophia - auch Human-Ti Pureblood - Spore Druid 8 - EE
WasabiPrime - Prof. Xun Hardshield - Tortle - Monk 2 / Wizard 7 - none
Arikatzi020 - Raya Lightshield - Protector Aasimar - Paladin of the Crown lvl 7 - Order of the Gauntlet
Yaidz - Chikara - V Human - Fighter 5 Monk 2


Loot:
1x Potion of Greater Healing
1x Potion of Diminution


Half Plate Armor of Poison Resistance
Armor (half plate), rare (requires attunement)

You have Resistance to poison damage while you wear this armor.

This non-metal half-plate is constructed of petrified giant mushrooms. The wearer feels fortunate and optimistic about what the future holds.

A description of this item can be found in the Dungeon Master's Guide.


Story Award
Mmm… Tastes Like Sanity.

You are given one small, untreated braincap mushroom. When consumed or administered to someone else as an action, the mushroom acts as a greater restoration, but only as it pertains to reducing the recipient's madness level to 0. The braincap mushrooms are potent, however, and if you consume more than one per adventure, you immediately gain 1d4 levels of madness (no saving throw). Cross this story reward off of your adventure log when used.


+1 lvl Paladin of the Crown
lvl 8 API +2 Con

2022-06-06 12:00 DDHC-CM Zikran's Zephyrean Tome 1 607 10 Boots of the Winterlands, Censer of Controlling Air Elementals, Iron Bands of Bilarro Show

Teilnehmer:
(7) Christian K. - Laucian - Shadar kai - Ranger 5 Druid 2
(8) Arikatzi020 - Raya Lightshield - Aasimar - Paladin of the Crown lvl 8 - Order of the Gauntlet
(10) Fr3edom - Grant Amerys - Human V - Fighter 10
(5) Cookie - Adreju Langschuh- Harringon- 3 Ranger 2 Rouge
(10) WasabiPrime - Rafael Dust - Human - Fighter 6 / Ranger 4 - none


Castete den Spell:
Find Steed


Gazre-Azam der Gini will aus einen Buch befreit werden


gekauft:
1x Cold Weather Gear -10gp
This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves.

As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold.

Loot:
1x Potion of Healing
1x Potion of Greater Healing


Boots of the Winterlands
Wondrous item, uncommon (requires attunement)

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

You have resistance to cold damage.
You ignore difficult terrain created by ice or snow.
You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.


Censer of Controlling Air Elementals
Wondrous item, rare

While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.

This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.


Iron Bands of Bilarro
Wondrous item, rare

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.

Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.

A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.

Once the bands are used, they can’t be used again until the next dawn.