Show Trade Log Entry
Date Played
2025-11-01 18:18:00 UTC
2025-11-01 18:18:00 UTC
Downtime
-5.0
-5.0
Notes
Tradet with Raya https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/1247847
Tradet with Raya https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/1247847
Traded Magic Item
Staff of Fire
Common
Staff of Fire
Staff, Very Rare (Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard)
You have Resistance to Fire damage while you hold this staff.
Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost
Burning Hands 1
Fireball 3
Wall of Fire 4
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.
Received Magic Item
Silmyria, Song of the Frozen Oath (Frost Brand Shortsword)
Very Rare
Silmyria, Song of the Frozen Oath (Frost Brand Shortsword)
very rare (requires attunement) Martial weapon, melee weapon
When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of yourself. Once used, this property can't be used again for 1 hour.
Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song.
Flavor. Forged from black starsteel and etched with glowing runes of ancient frost, this blade feels like a breath of winter in the hand. When unsheathed, a gentle elven song rises—at first melancholy like falling snow, then, with each movement, carried by the elegance of dance, growing to a fierce crescendo. The melody is not a mere sound, but a voice from the past that attunes itself to the wearer's heart—gentle in shelter, fierce in a storm. The blade itself radiates icy cold, each cut causing frost to dance over wounds as if winter itself were speaking through them. In the hands of a bladesinger, it seems almost alive—a symphony of steel, ice, and ancient elven magic.