Arinya Moondancer

Season:
Forgotten Realms S 11
Race:
Halfelf
Class:
Moon Druide lvl 10
Background:
Outlander
Lifestyle:
Modest
Current Level:
10
Total GP:
2908.83
Total Downtime:
145
Tag:
Faction:
Emerald Enclave
Faction Rank:
Summerstrider (rank 2)
Magic Item Count:
11
Magic Item Limit:
3
Moon Sickle +1,
Staff of Defense,
Chardalyn Breastplate (Armor of Necrotic Resistance),
Bag of Tricks (Gray),
Heward's Handy Spice Pouch,
Bronze Griffon Figurine of Wondrous Power,
Marvelous Pigments,
Cloak of Displacement,
Vault of the Efreeti (Portable Hole) ,
Censer of Controlling Air Elementals,
Staff of the Woodlands

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-03-24 20:00 Trade Log -5 Wand of Fireballs > Staff of the Woodlands Show Trade Log

Tradet with Eoin https://www.adventurersleaguelog.com/users/36450/characters/104161/trade_log_entries/1116066

2023-12-14 17:50 Trade Log -5 Amulet of Health > Wand of Fireballs Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36450/characters/90819/trade_log_entries/1091067 Ember

2023-02-23 19:18 Trade Log -5 Eldritch Claw Tattoo > Immovabal Rod Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36450/characters/90819/trade_log_entries/1040218 Ember

2023-02-23 19:11 Trade Log -5 Dragonhide Saddle (Saddle of the Cavalier) > Eldritch Claw Tattoo Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36316/characters/95294/trade_log_entries/1040214 Prof. Dr. Zornik (C0ldW0lf)

2022-09-09 03:05 Trade Log -5 Belt of Hill Giant Strength > Censer of Controlling Air Elementals Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566 Raya

2022-07-21 17:25 Trade Log -5 Scimitar +1 > Propeller Helm Show Trade Log

(Arikatzi020) Arinya hat Scimitar +1 getauscht
gegen Propeller Helm von Nyx Vuplin (Arikatzi020)
https://www.adventurersleaguelog.com/users/36450/characters/93048/trade_log_entries/933936

2022-07-12 18:00 CCC-SFBAY-02-03 The Risen Minotaur Lord 1 -267 10 Belt of Hill Giant Strength Show

Teilnehmer:
(10) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 8
(9) C0ldW0lf - Henry - Harengon - Soulknife Rouge 4/Beast Barbarian 5
(10) Folk2K - Jella - Woodelf - Life Cleric10 - none
(10) Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide 10 - Emerald Enclave
(9) Rudi - Pandg No - Kobold - Monk 9
(10) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 5, Ranger (Gloom Stalker) 5


Vor langer Zeit war Thar Teil eines Minotauren-Königreichs namens Grong-Haap. Der Herrscher dieser Region war ein mächtiger Minotauren-Lord namens Garut der Blutige.


Loot: 233gp
1x Potion of Greater Healing
1x Potion of Invulnerability


Belt of Hill Giant Strength
(Wondrous Item, rare, requires attunement)

While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.


Story Award: Rashemi Regard
(If you have the Enmity of Rashemen story award, both story awards get removed from your log sheet. Your deeds have earned forgiveness, but they did not earn both forgiveness and regard.)

You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.


Story Award: Fangjaws Nobility
(Requires that you are already a Fangjaws Citizen.)

You have further served FangjawsHold and have been rewarded with nobility. From this point forward, you may purchase a house in the Little Moonsea district for 2000 GP and 20 downtime days. This also increases your lifestyle expenses by 1 GP. In addition, you may administer justice to the citizens of Fangjaws Hold.


Story Award: Honorary Wychlaran
(Requires that you have been awarded two counts of Rashemi Regard or Rashemi Regard and Friend of Rashemen in other adventures; Female spellcasters of good or neutral alignment only )

You have been accepted into the ranks of secretive Rashemi Witches known as Hathrans. From this point forward, you may enter the sacred Ashenwood, and other Rashemi will look upon you with respect and look to you for leadership. You have also been gifted with a spirit totem, and a mask of the wychlaran has been made for you in the shape of that spirit.
.
Arinyas Maske ist ein Dire Wolf.


gekauft:
An Amulet with the image of a dragon engraved on it, worth at least 500 gp

2022-06-05 19:00 CCC-GAD01-02 Red War: Black Phoenix 1 833.33 10 Dragonhide Saddle (Saddle of the Cavalier), Dread Helm Show

Teilnehmer:
(10) Jannis D. - Div - Drow Elf - Warlock 10
(10) Fr3edom - Grant Amerys - Human V - Fighter 10
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moon Druide lvl 10 - Emerald Enclave
(10) Schlauch - Fae'Faroth - Elf - Rogue 10 - Brotherhood of the Cloak
(9) Frederic T. - Faruc - Half-Orc - Paladin 9 - Order of the Gauntlet
(10)Maluku Seito - Toka Badron - Aasimar - Forge Cleric 10 - OotG


If the party is willing to kill the Black Phoenix and give Kessara his head as a trophy, she provides them with the following boons:

• She will provide safe transportation through the lava to enter and leave the ritual shelter.
• She grants the blessing of Hastsezini to each adventurer, giving them resistance to fire for the next hour.
• As they are battling the Black Phoenix, she will continue closing the portals outside.


Dragonhide Saddle
(Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.


Dread Helm
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
The jagged horns on this helmet look quite intimidating


Potion of Growth

When you drink this potion, you gain the "enlarge" Effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.


High Blade in Your Debt
You prevented an alliance between an efreeti pasha and the Cult of Reborn Flame, you rescued Selfaril Uoumdolphin from a mental prison woven by a hag coven, and you prevented the people and city of Mulmaster from being engulfed in lava by the Black Phoenix.
For these deeds and more, the High Blade of Mulmaster is in your debt.
With his city overrun by Thayans, Selfaril cannot repay that debt now, but perhaps that may change one day.

This story award doesn’t take effect until you successfully complete the Reborn Flame Trilogy:
• CCC-ODFC02-02 Palace of the Efreeti
• CCC-GAD01-01 Broken Blade
• CCC-GAD01-02 Red War: Black Phoenix
If you have not yet completed the entire trilogy, you gain the full use of this story award after you successfully complete the missing adventures.


2022-05-21 21:16 CCC-GAD01-01 Broken Blade 1 664 10 Sea Hag’s Cloak (Cloak of the Manta Ray), Selfaril’s Soul Gem (Ruby of the War Mage) Show

Teilnehmer:
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide lvl 10 - Emerald Englave
(8) Folk2K - Tyla - TCL- Lore Bard 8- Cloak 2
(10) Fr3edom - Grant Amerys - Human Variant - Fighter 10
(10) Schlauch - Fae'Faroth - Highelf (Sun) - Phantom Rogue (9) - The Brotherhood of the Cloaks
(9) Jannis D. - Div - Drow Elf - Fiend Warlock 9
(10) Cookie- Cookie - Fairy Costum Origen- Shepard Druid LvL 9 Circle of Life Cleric 1


High Blade Selfaril Uoumdolphin


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault.
To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred.


Branislav Semian
Thurndan Tallwand


Story Award
A Lich’s Secret
When going through Selfaril’s memories of the past, you discovered Rastol Shan’s secret. He is a lich who was formerly Thurndan Tallwand, the Senior Cloak who betrayed Selfaril Uoumdolphin on behalf of his brother Rassendyll. What you do with this secret is up to you.


Lectern
This lectern holds a red tile bearing the letter “U” glued to the wood.
Resting on the lectern is a torn page bearing a riddle:

“Thin, I am quick.
Fat, I am slow.
Wind is my foe.”

Shrine
This small shrine holds a red tile bearing the letter “N” glued to the stone.
Carved upon the shrine is the symbol of a hammer and anvil along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a red tile bearing the letter “B” glued to the stone.
Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of an efreeti holds a red tile bearing the letter “R” glued to the stone.
Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a brown tile bearing the letter “I” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Deep down do they go.
Spread out as they grow.
Need no light nor air.
Grown as fine as hair.”

Shrine
This small shrine holds a brown tile bearing the letter “L” glued to the stone. Carved upon the shrine is the symbol of a leaf along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a brown tile bearing the letter “O” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a dao holds a brown tile bearing the letter “S” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a blue tile bearing the letter “D” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Weight in my belly.
Trees on my back.
Nails in my ribs.
Feet I do lack.”

Shrine
This small shrine holds a blue tile bearing the letter “I” glued to the stone. Carved upon the shrine is the symbol of a pair of crashing waves along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a blue tile bearing the letter “P” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a marid holds a blue tile bearing the letter “R” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a purple tile bearing the letter “E” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Lighter than a coin or song,
yet few can hold me for long.”

Shrine
This small shrine holds a purple tile bearing the letter “L” glued to the stone. Carved upon the shrine is the symbol of three lightning bolts along with the words
“Pay Respect.”

Offering Bowl
This offering bowl holds a purple tile bearing the letter “A” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a djinni holds a purple tile bearing the letter “G” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Loot:
1x Spell Scroll of Revivify
1x Oil of Etherealness


Sea Hag’s Cloak
(Cloak of the Manta Ray)
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.

This dark green cloak seems to be sewn together out of seaweed and kelp. Its wearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit


Selfaril’s Soul Gem
(Ruby of the War Mage)
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.

This jagged piece of ruby was once part of the gem that housed Selfaril Uoumdolphin’s soul. Even now it seems to hold a small piece of his vitality


2022-05-15 19:01 CCC-ODFC02-02 Palace of the Efreeti 1 614.66 10 Vault of the Efreeti (Portable Hole) Show

Teilnehmer:
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide lvl 10 - Emerald Englave
(6) Folk2K - Tyla - TCL - Lore Bard6- none
(7) C0ldW0lf - Sayhan - TCL - Vengeance Paladin 7 - none
(9) Schlauch - Fae'Faroth - Highelf (Sun) - Phantom Rogue (9) - none
(7) Maluku Seito - Zelvara - Drow - Genie Pact Warlock 7
(10) Fr3edom - Grant Amerys - Human V. - Fighter 10


-20gp für schiffsüberfahrt gezahlt

Razim der Glühende, Pascha des dritten Primas, Schmied der Ketten, erhabener Bewahrer des Grabes von Okhran al-Kabus, Schlächter des Kalifen Naazzin des faulen Wassers, Fluch der Azer, Eroberer von al-Hubam und loyaler Untertan des großen Sultan der Stadt aus Messing.

The first to come is the representative of wisdom, who has the prudence to arrive early.
The last to come is the representative of wealth, whose time is precious and patience thin.
The second representative to arrive is the quietest and humblest one that night, for they have the lowest rank of the entire group.
The representative of intellect and the rank 4 representative arrives at nearly the same time, one immediately after the other.
One of the representatives is a noble paladin, who is not the only divine spellcaster among the group.
Only one of the representatives cannot cast spells, yet they outrank half the representatives here.

“There was once a town dominated by four societies:

The Society of Strength, the Society of Intellect, the Society of Wisdom, and the Society of Wealth.

Each member of a society has a rank from 1 to 5, indicating how influential they are within their own group; the higher their number, the greater their rank.

One day, the mayor decides to host a meeting between all four societies. She invites a single representative from each of the four societies to come to her mansion for the conference, and she decides that all four representatives should be of different ranks.

Who are the four representatives, and in what order do they arrive? It takes deduction and logic to uncover the truth.”


The four societies and their members are as follows:

The Society of Strength:
1) Avenger
2) Paladin
3) Soldier
4) Mercenary
5) Myrmidon

The Society of Intellect:
1) Transmuter
2) Diviner
3) Enchanter
4) Abjurer
5) Elementalist

The Society of Wisdom:
1) Monk
2) Missionary
3) Healer
4) Shepherd
5) Druid

The Society of Wealth:
1) Swashbuckler
2) Philanthropist
3) Trader
4) Merchant
5) Guild Member


Loot:
1x Potion of Fire Resistance
1x Potion of Heroism


Vault of the Efreeti (Portable Hole)
Wondrous item, rare
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found on Magic Item Table D in the Dungeon Master’s Guide.


Story Award: Favor of House Peytir
By redeeming Ardet Peytir, you have gained the favor of House Peytir, and with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made with advantage.

2022-05-12 18:00 CCC-SFBAY-02-02 Rise of the Ogre King 1 1 180 10 Amulet of Health Show

Teilnehmer:
(10) Verchecktor - Orisa Radh - Custom lineage - sorcerer 8 warlock 2 - Cloaks
(9) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 4, Ranger (Gloom Stalker) 5
(10) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 8
(9)Folk2K-Jella-Life Cleric-9-none
(9)Arikatzi020 - Arinya Moondancer - Halfelf - Moon Druide lvl9 - Emerald Enclave


Dies ist ein Mulmaster-Abenteuer. Das bedeutet, daß Charaktere, die Mitglieder der Cloaks sind, ihre Ränge in dieser Organisation erhöhen können. Sie können auch alle Vorteile erwerben, die mit der Zugehörigkeit zu dieser Organisation verbunden sind.
.
Bladod
tharkul von thar
.
Informationen von Ergal dem Goblin (hat uns nur die halbe warheit gesagt)
Chief Grognar, tribe von elfen getötet, mag kämpfe im ring
General Subotai, man muss drup finden, kochwedbewerb, bladog probiert liebt scharfes essen
Slicer der Goblin, longrans bar, mag keine orcs gut mit dolch stolz drauf lasst ihn gewinnen
Torak Thunderstep Minotaurus, hat ihn vertieben, liebt schach und redet dabei gern, hasst piraten, käpten walhero und seine tochter über die planke geschickt (Minotauren, rauschebart ein auge imposante hörner, käpten)
bladod, liebe geht über den magen

Ettims, Ogers, Onis, Minotaueren getroffen
Einen Silber drachen von weiten gesehen


Loot:

Amulet of Health (Wonderous Item, Rare, Requires Attunement)

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher.

This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire.


Story Award
You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.
.
Story Award: Fangjaw Citizen
You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you.
.
On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage.
.
Selten das jemand es sieht doch Arinya hat inzwischen ein Fangjaw Brandzeichen auf dem rechten Schulterblatt.


Scroll (Spell Scroll (Augury) verbraucht

2022-05-05 18:28 CCC-SFBAY-02-01 Old Enemies Arise 1 1 333.33 10 Cloak of Displacement Show

Teilnehmer:
(8) C0ldW0lf - Henry - Harengon - Soulknife Rouge 3/Beast Barbarian 5
(10) Verchecktor - Orisa Radh - Custom lineage - Sorcerer 8 Warlock 2
(8) Folk2K - Jella - half Wood Elf- Life Cleric- none
(8) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 4, Ranger (Gloom Stalker) 4
(8) Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide 8 - Emerald Enclave
(8) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 6


Wer sind die Rashemi

Die meisten Menschen in Faerun wissen nichts über Rashemen. Diejenigen, die in den Blutsteinlanden (Moonsea, Damara und Vasa) leben, sind wahrscheinlich ein paar Rashemi-Hexen oder Berserkern begegnet. Wenn der Charakter aus dem Unnahbaren Osten (Narfell, The Great Dale, Rashemen, The Hordelands und Thay) stammt, dann weiß er ganz sicher von ihnen und hat einen Vorteil bei diesen Checks.

DC8: Das Volk der Nation von Rashemen wird Rashemi genannt. Rashemen ist ein Land mit großen Seen und feenverzauberten Wäldern, das von Bergen umgeben ist. Im Norden liegen die Länder der Nar-Barbaren. Im Süden liegt Thay. Im Westen befindet sich das Große Tal und östlich der Berge liegen die riesigen Tuigen-Hordenländer, die Faerun von Kara-Tur trennen. Sowohl Nar als auch Thay sind ständige Bedrohungen, die das Volk von Rashemen kampferprobt und wachsam halten.

DC12: Die Rashemi werden offen von dem als Huhrong bekannten Eisernen Herrscher regiert. Ihre Armee besteht aus Berserkern, die sich in Lagern versammeln, die einem bestimmten Totemtier oder Geist gewidmet sind. Während die offensichtlichen Anführer die Krieger sind, liegt die wahre Macht bei den Hexen.

DC15: Die Rashemi-Hexen sind mächtige Zauberer, die in die Schlacht ziehen und ihre Identität hinter Holzmasken verbergen. Sie können jeder Disziplin angehören, es finden sich Priester, Zauberer, Hexenmeister, Druiden und Barden in ihren Reihen. Sie sind ausschließlich Frauen und werden vom Volk der Rashemi respektvoll Wychlaran genannt. Die Mitglieder dieser Sekte werden "Hathrans" (gelehrte Schwester) genannt, während die mächtigsten und respektiertesten "Othlor" (wahre) genannt werden. Das Wort eines Wychlaran wird von den Rashemi, egal welchen Ranges, nicht angefochten. Wenn sie in ihrer Eigenschaft als Hexen handeln, bleibt ihre Identität verborgen, und viele von ihnen sind die Ehefrauen der Krieger, die sie in die Schlacht schicken. Die Wychlaran sind sehr geübt im Kampf gegen die roten Zauberer von Thayan und die Barbaren von Nar.

DC18: Another sect of witches within Rashemen are the Durthan. The Durthan are more focused on power than the Hathrans, and they tend to associate with the dark fey. They are the antithesis to the Hathrans, but they are not as numerous. They often pose as Hathrans while plotting behind the scenes.


Azak Throm
Vremyonni

Continue with your raids
in southern Damara, and do not get caught. We need
to make it extremely hard for Thay to get their goods
to their lands. Next, we'll start on Impilter. Those
cowardly Hathrans will get our people killed and
enslaved with their reluctance to act.


Story Award:Friend of Rashemen
You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask.You have advantageon all social checks with the people of Rashemen if they know your name and what you did.


Loot:
1x Potions of Growth


Cloak of Displacement (Rare, Requires Attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.


2022-05-05 17:58 Trade Log -300 Show Trade Log

1x Diamanten -300gp

2022-04-30 21:24 DDHC-TOA-9 Ruins of Matolo 1 1 162.6 10 Scimitar +1, Bronze Griffon Figurine of Wondrous Power, Marvelous Pigments Show

Teilnehmer:
(7) Arikatzi020 - Arinya Moondancer - Halfelf - Moondroid 7 - Emerald Enclave
(7)MalteS - Leif Farrowspirit - Variant Human - Warlock Hexblade - 7 - none
(8)Frederic T. - Faruc - Half-Orc - Paladin 8 - Order of the Gauntlet
(10) Manfred Hase - Lew Sobolew - Half-Elf - Aberrant Mind Sorcerer 10 - Zhents
(6) Jannis D. - Miss Terry - High Elf - Artificer 6


Camp Ridges von Untoten überrannt, Camp Vengeance verstärkt, aber Commander Nils Breakborne wohl inkompetent und er soll ersetzt werden.
= Gruppe soll ihn zurück nach Port Nyansaru bringen, notfalls mit Gewalt
.
Gekauft:
(2x)Insect Repellent (salve) 2gp - 40 applications, waterproof
1x Rain Catcher 1gp
5x Waterskin 1gp


Hat alle Arten von Dinosaurienr gesehen

Loot:
1x Potion of Greater Healing


Scimitar +1
Weapon (Scimitar), uncommon
You have a +1 bonus to attack and damage rolls made with this weapon.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.


Marvelous Pigments
Wondrous item, very rare

Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.

Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons— that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.

When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.

Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.

If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.


2022-04-29 21:51 PO-BK1-02 Trust No One 1 1 220 10 Heward's Handy Spice Pouch, Duplicitous Manuscript Show

**Teilnehmer:
(10) WasabiPrime - Rafael Dust - Human - Ranger 4 / Fighter 6 - none
(6) Maluku Seito - Pholiotina - Fairy - Illusionist Wizard 6 - none
(6) Yaidz - Chikara - V. Human - Fighter 4 Monk 2
(8) thebaconing - Yokuzuna - Dragonborn - Fighter 8
(6) Arikatzi020 - Arinya Moondancer - Halfelf - Moondroid 6 - Emerald Enclave
(10) Manfred Hase - Maria degli Angeli del Monte Celeste - TCL - Swordsbard 8 / Hexblade 2

(10) Raimundo_O- Murmel- Dragonborn- Paladin 6 Sorcerer 4 - none


Troy Grove, owner of The Delicious Table
Proteus Penneri, owner of Infinite Inscriptions
Tolliver Trent, owner of The Wright Stuff
Yersinia Pestis, owner of The Serene Sphinx
Sycamore Fontanel, owner of Fontanel Publishing and Co.
Morganella Morganii, owner of Morganii Shipping Co.
Guthrie Matoon, owner of The Crunchy Crusts Bakery
Benton Kristobel II, owner of Kristobel’s
Serratia Marcescens, owner of The Dashing Flamberge


Stadtrat Grove,

Dieser Brief dient als Mitteilung über Ihre ungerechtfertigte Belästigung der Geschäfte der Morganii Shipping Co. und der Crunchy Crusts Bakery.

Sie sind gesetzlich verpflichtet, alle Aktivitäten einzustellen, einschließlich, aber nicht beschränkt auf das Herumlungern im Freien, das Dokumentieren von Kunden und Einkäufen, das verbale Ansprechen von Kunden beim Verlassen des Ladens, die verbale Beschimpfung des Personals, den physischen Missbrauch von Backwaren sowie die verbale Belästigung und Beschimpfung der Inhaber Morganella Morganii und Guthrie Matoon.

Wenn Sie nicht alle diesbezüglichen Handlungen einstellen, werden Maßnahmen gegen Sie ergriffen, einschließlich, aber nicht beschränkt auf eine Klage und einen Antrag auf Ausschluss aus dem Rat der Münzsitze.

Die bisher durchgeführten Maßnahmen sind ungerechtfertigt und nicht erwünscht. Aufgrund dieser Handlungen wurde dieses Unterlassungsschreiben versandt, um eine schriftliche Zusicherung zu verlangen, dass diese Handlungen eingestellt werden.

Bitte geben Sie diese schriftliche Zusicherung innerhalb von zehn Tagen ab, andernfalls können weitere Maßnahmen gegen Sie ergriffen werden.

Sollten Sie auf dieses Schreiben nicht reagieren, werden wir alle möglichen rechtlichen Schritte gegen Sie einleiten.

Mit freundlichen Grüßen,

Die Büros von J. und J. Stronghammer, die Morganella Morganii, Inhaberin der Morganii Shipping Co. und Guthrie Matoon, Inhaberin der Crunchy Crusts Bakery, vertreten.


Heward's Handy Spice Pouch

Wondrous item, common

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.


Duplicitous Manuscript

Wondrous item, rare (requires attunement by a wizard)

To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book's appearance and alter the plot of the romance.

When found, the book contains the following spells: hallucinatory terrain, major image, mirror image, mislead, Nystul's magic aura, phantasmal force, and silent image. It functions as a spellbook for you.

While you are holding the book, you can use it as a spellcasting focus for your wizard spells.

The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the illusion school.
When a creature you can see makes an Intelligence (Investigation) check to discern the true nature of an illusion spell you cast, or makes a saving throw against an illusion spell you cast, you can use your reaction and expend 1 charge to impose disadvantage on the roll.


Gift Troll getroffen

2022-04-08 22:44 Trade Log -5 Talon (+1 Longsword) > Wand of the War Mage +1 Show Trade Log

Talon (+1 Longsword)
Von Arinya (Arikatzi020)
Getauscht gegen:
Wand of the War Mage +1
Von Raya (Arikatzi020)
https://www.adventurersleaguelog.com/users/36450/characters/90566?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D

2022-03-18 02:56 Trade Log -5 Hew > Bag of Tricks (Gray) Show Trade Log

Hew von Arinya Moondancer (Arikatzi020)
Getauscht gegen:
Bag of Tricks (Gray) von Lerra Bravewalker
https://www.adventurersleaguelog.com/users/36450/characters/90041?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D

2022-03-15 19:02 Trade Log 22.5 Show Trade Log

Verkauft:
+ 22,5 gp Studded Leather Armor (original Preis 45)

2022-03-15 18:29 Trade Log -5 Dragonguard > Chardalyn Breastplate (Armor of Necrotic Resistance) Show Trade Log

Dragonguard von Arinya Moondancer
Getauscht gegen:
Chardalyn Breastplate Neve Elura
https://www.adventurersleaguelog.com/users/36450/characters/87768

2022-03-14 18:10 DDHC-LMOP - Ch. 4: Wave Echo Cave 12 1 217 10 Lightbringer, Dragonguard Show

Lightbringer
Weapon (mace), uncommon
This +1 Weapon (mace), uncommon was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
.
Dragonguard
Armor (breastplate ), rare
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.


Titel erlangt:
Helden von Phandalin

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-03-24 20:00 Trade Log -5 Show Trade Log

Tradet with Eoin https://www.adventurersleaguelog.com/users/36450/characters/104161/trade_log_entries/1116066

2023-12-14 17:50 Trade Log -5 Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36450/characters/90819/trade_log_entries/1091067 Ember

2023-02-23 19:18 Trade Log -5 Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36450/characters/90819/trade_log_entries/1040218 Ember

2023-02-23 19:11 Trade Log -5 Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36316/characters/95294/trade_log_entries/1040214 Prof. Dr. Zornik (C0ldW0lf)

2022-09-09 03:05 Trade Log -5 Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566 Raya

2022-07-21 17:25 Trade Log -5 Show Trade Log

(Arikatzi020) Arinya hat Scimitar +1 getauscht
gegen Propeller Helm von Nyx Vuplin (Arikatzi020)
https://www.adventurersleaguelog.com/users/36450/characters/93048/trade_log_entries/933936

2022-07-12 18:00 CCC-SFBAY-02-03 The Risen Minotaur Lord 1 10 Show

Teilnehmer:
(10) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 8
(9) C0ldW0lf - Henry - Harengon - Soulknife Rouge 4/Beast Barbarian 5
(10) Folk2K - Jella - Woodelf - Life Cleric10 - none
(10) Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide 10 - Emerald Enclave
(9) Rudi - Pandg No - Kobold - Monk 9
(10) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 5, Ranger (Gloom Stalker) 5


Vor langer Zeit war Thar Teil eines Minotauren-Königreichs namens Grong-Haap. Der Herrscher dieser Region war ein mächtiger Minotauren-Lord namens Garut der Blutige.


Loot: 233gp
1x Potion of Greater Healing
1x Potion of Invulnerability


Belt of Hill Giant Strength
(Wondrous Item, rare, requires attunement)

While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.


Story Award: Rashemi Regard
(If you have the Enmity of Rashemen story award, both story awards get removed from your log sheet. Your deeds have earned forgiveness, but they did not earn both forgiveness and regard.)

You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.


Story Award: Fangjaws Nobility
(Requires that you are already a Fangjaws Citizen.)

You have further served FangjawsHold and have been rewarded with nobility. From this point forward, you may purchase a house in the Little Moonsea district for 2000 GP and 20 downtime days. This also increases your lifestyle expenses by 1 GP. In addition, you may administer justice to the citizens of Fangjaws Hold.


Story Award: Honorary Wychlaran
(Requires that you have been awarded two counts of Rashemi Regard or Rashemi Regard and Friend of Rashemen in other adventures; Female spellcasters of good or neutral alignment only )

You have been accepted into the ranks of secretive Rashemi Witches known as Hathrans. From this point forward, you may enter the sacred Ashenwood, and other Rashemi will look upon you with respect and look to you for leadership. You have also been gifted with a spirit totem, and a mask of the wychlaran has been made for you in the shape of that spirit.
.
Arinyas Maske ist ein Dire Wolf.


gekauft:
An Amulet with the image of a dragon engraved on it, worth at least 500 gp

2022-06-05 19:00 CCC-GAD01-02 Red War: Black Phoenix 1 10 Show

Teilnehmer:
(10) Jannis D. - Div - Drow Elf - Warlock 10
(10) Fr3edom - Grant Amerys - Human V - Fighter 10
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moon Druide lvl 10 - Emerald Enclave
(10) Schlauch - Fae'Faroth - Elf - Rogue 10 - Brotherhood of the Cloak
(9) Frederic T. - Faruc - Half-Orc - Paladin 9 - Order of the Gauntlet
(10)Maluku Seito - Toka Badron - Aasimar - Forge Cleric 10 - OotG


If the party is willing to kill the Black Phoenix and give Kessara his head as a trophy, she provides them with the following boons:

• She will provide safe transportation through the lava to enter and leave the ritual shelter.
• She grants the blessing of Hastsezini to each adventurer, giving them resistance to fire for the next hour.
• As they are battling the Black Phoenix, she will continue closing the portals outside.


Dragonhide Saddle
(Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.


Dread Helm
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
The jagged horns on this helmet look quite intimidating


Potion of Growth

When you drink this potion, you gain the "enlarge" Effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.


High Blade in Your Debt
You prevented an alliance between an efreeti pasha and the Cult of Reborn Flame, you rescued Selfaril Uoumdolphin from a mental prison woven by a hag coven, and you prevented the people and city of Mulmaster from being engulfed in lava by the Black Phoenix.
For these deeds and more, the High Blade of Mulmaster is in your debt.
With his city overrun by Thayans, Selfaril cannot repay that debt now, but perhaps that may change one day.

This story award doesn’t take effect until you successfully complete the Reborn Flame Trilogy:
• CCC-ODFC02-02 Palace of the Efreeti
• CCC-GAD01-01 Broken Blade
• CCC-GAD01-02 Red War: Black Phoenix
If you have not yet completed the entire trilogy, you gain the full use of this story award after you successfully complete the missing adventures.


2022-05-21 21:16 CCC-GAD01-01 Broken Blade 1 10 Show

Teilnehmer:
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide lvl 10 - Emerald Englave
(8) Folk2K - Tyla - TCL- Lore Bard 8- Cloak 2
(10) Fr3edom - Grant Amerys - Human Variant - Fighter 10
(10) Schlauch - Fae'Faroth - Highelf (Sun) - Phantom Rogue (9) - The Brotherhood of the Cloaks
(9) Jannis D. - Div - Drow Elf - Fiend Warlock 9
(10) Cookie- Cookie - Fairy Costum Origen- Shepard Druid LvL 9 Circle of Life Cleric 1


High Blade Selfaril Uoumdolphin


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault.
To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred.


Branislav Semian
Thurndan Tallwand


Story Award
A Lich’s Secret
When going through Selfaril’s memories of the past, you discovered Rastol Shan’s secret. He is a lich who was formerly Thurndan Tallwand, the Senior Cloak who betrayed Selfaril Uoumdolphin on behalf of his brother Rassendyll. What you do with this secret is up to you.


Lectern
This lectern holds a red tile bearing the letter “U” glued to the wood.
Resting on the lectern is a torn page bearing a riddle:

“Thin, I am quick.
Fat, I am slow.
Wind is my foe.”

Shrine
This small shrine holds a red tile bearing the letter “N” glued to the stone.
Carved upon the shrine is the symbol of a hammer and anvil along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a red tile bearing the letter “B” glued to the stone.
Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of an efreeti holds a red tile bearing the letter “R” glued to the stone.
Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a brown tile bearing the letter “I” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Deep down do they go.
Spread out as they grow.
Need no light nor air.
Grown as fine as hair.”

Shrine
This small shrine holds a brown tile bearing the letter “L” glued to the stone. Carved upon the shrine is the symbol of a leaf along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a brown tile bearing the letter “O” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a dao holds a brown tile bearing the letter “S” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a blue tile bearing the letter “D” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Weight in my belly.
Trees on my back.
Nails in my ribs.
Feet I do lack.”

Shrine
This small shrine holds a blue tile bearing the letter “I” glued to the stone. Carved upon the shrine is the symbol of a pair of crashing waves along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a blue tile bearing the letter “P” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a marid holds a blue tile bearing the letter “R” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a purple tile bearing the letter “E” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Lighter than a coin or song,
yet few can hold me for long.”

Shrine
This small shrine holds a purple tile bearing the letter “L” glued to the stone. Carved upon the shrine is the symbol of three lightning bolts along with the words
“Pay Respect.”

Offering Bowl
This offering bowl holds a purple tile bearing the letter “A” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a djinni holds a purple tile bearing the letter “G” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Loot:
1x Spell Scroll of Revivify
1x Oil of Etherealness


Sea Hag’s Cloak
(Cloak of the Manta Ray)
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.

This dark green cloak seems to be sewn together out of seaweed and kelp. Its wearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit


Selfaril’s Soul Gem
(Ruby of the War Mage)
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.

This jagged piece of ruby was once part of the gem that housed Selfaril Uoumdolphin’s soul. Even now it seems to hold a small piece of his vitality


2022-05-15 19:01 CCC-ODFC02-02 Palace of the Efreeti 1 10 Show

Teilnehmer:
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide lvl 10 - Emerald Englave
(6) Folk2K - Tyla - TCL - Lore Bard6- none
(7) C0ldW0lf - Sayhan - TCL - Vengeance Paladin 7 - none
(9) Schlauch - Fae'Faroth - Highelf (Sun) - Phantom Rogue (9) - none
(7) Maluku Seito - Zelvara - Drow - Genie Pact Warlock 7
(10) Fr3edom - Grant Amerys - Human V. - Fighter 10


-20gp für schiffsüberfahrt gezahlt

Razim der Glühende, Pascha des dritten Primas, Schmied der Ketten, erhabener Bewahrer des Grabes von Okhran al-Kabus, Schlächter des Kalifen Naazzin des faulen Wassers, Fluch der Azer, Eroberer von al-Hubam und loyaler Untertan des großen Sultan der Stadt aus Messing.

The first to come is the representative of wisdom, who has the prudence to arrive early.
The last to come is the representative of wealth, whose time is precious and patience thin.
The second representative to arrive is the quietest and humblest one that night, for they have the lowest rank of the entire group.
The representative of intellect and the rank 4 representative arrives at nearly the same time, one immediately after the other.
One of the representatives is a noble paladin, who is not the only divine spellcaster among the group.
Only one of the representatives cannot cast spells, yet they outrank half the representatives here.

“There was once a town dominated by four societies:

The Society of Strength, the Society of Intellect, the Society of Wisdom, and the Society of Wealth.

Each member of a society has a rank from 1 to 5, indicating how influential they are within their own group; the higher their number, the greater their rank.

One day, the mayor decides to host a meeting between all four societies. She invites a single representative from each of the four societies to come to her mansion for the conference, and she decides that all four representatives should be of different ranks.

Who are the four representatives, and in what order do they arrive? It takes deduction and logic to uncover the truth.”


The four societies and their members are as follows:

The Society of Strength:
1) Avenger
2) Paladin
3) Soldier
4) Mercenary
5) Myrmidon

The Society of Intellect:
1) Transmuter
2) Diviner
3) Enchanter
4) Abjurer
5) Elementalist

The Society of Wisdom:
1) Monk
2) Missionary
3) Healer
4) Shepherd
5) Druid

The Society of Wealth:
1) Swashbuckler
2) Philanthropist
3) Trader
4) Merchant
5) Guild Member


Loot:
1x Potion of Fire Resistance
1x Potion of Heroism


Vault of the Efreeti (Portable Hole)
Wondrous item, rare
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found on Magic Item Table D in the Dungeon Master’s Guide.


Story Award: Favor of House Peytir
By redeeming Ardet Peytir, you have gained the favor of House Peytir, and with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made with advantage.

2022-05-12 18:00 CCC-SFBAY-02-02 Rise of the Ogre King 1 10 Show

Teilnehmer:
(10) Verchecktor - Orisa Radh - Custom lineage - sorcerer 8 warlock 2 - Cloaks
(9) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 4, Ranger (Gloom Stalker) 5
(10) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 8
(9)Folk2K-Jella-Life Cleric-9-none
(9)Arikatzi020 - Arinya Moondancer - Halfelf - Moon Druide lvl9 - Emerald Enclave


Dies ist ein Mulmaster-Abenteuer. Das bedeutet, daß Charaktere, die Mitglieder der Cloaks sind, ihre Ränge in dieser Organisation erhöhen können. Sie können auch alle Vorteile erwerben, die mit der Zugehörigkeit zu dieser Organisation verbunden sind.
.
Bladod
tharkul von thar
.
Informationen von Ergal dem Goblin (hat uns nur die halbe warheit gesagt)
Chief Grognar, tribe von elfen getötet, mag kämpfe im ring
General Subotai, man muss drup finden, kochwedbewerb, bladog probiert liebt scharfes essen
Slicer der Goblin, longrans bar, mag keine orcs gut mit dolch stolz drauf lasst ihn gewinnen
Torak Thunderstep Minotaurus, hat ihn vertieben, liebt schach und redet dabei gern, hasst piraten, käpten walhero und seine tochter über die planke geschickt (Minotauren, rauschebart ein auge imposante hörner, käpten)
bladod, liebe geht über den magen

Ettims, Ogers, Onis, Minotaueren getroffen
Einen Silber drachen von weiten gesehen


Loot:

Amulet of Health (Wonderous Item, Rare, Requires Attunement)

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher.

This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire.


Story Award
You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.
.
Story Award: Fangjaw Citizen
You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you.
.
On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage.
.
Selten das jemand es sieht doch Arinya hat inzwischen ein Fangjaw Brandzeichen auf dem rechten Schulterblatt.


Scroll (Spell Scroll (Augury) verbraucht

2022-05-05 18:28 CCC-SFBAY-02-01 Old Enemies Arise 1 10 Show

Teilnehmer:
(8) C0ldW0lf - Henry - Harengon - Soulknife Rouge 3/Beast Barbarian 5
(10) Verchecktor - Orisa Radh - Custom lineage - Sorcerer 8 Warlock 2
(8) Folk2K - Jella - half Wood Elf- Life Cleric- none
(8) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 4, Ranger (Gloom Stalker) 4
(8) Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide 8 - Emerald Enclave
(8) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 6


Wer sind die Rashemi

Die meisten Menschen in Faerun wissen nichts über Rashemen. Diejenigen, die in den Blutsteinlanden (Moonsea, Damara und Vasa) leben, sind wahrscheinlich ein paar Rashemi-Hexen oder Berserkern begegnet. Wenn der Charakter aus dem Unnahbaren Osten (Narfell, The Great Dale, Rashemen, The Hordelands und Thay) stammt, dann weiß er ganz sicher von ihnen und hat einen Vorteil bei diesen Checks.

DC8: Das Volk der Nation von Rashemen wird Rashemi genannt. Rashemen ist ein Land mit großen Seen und feenverzauberten Wäldern, das von Bergen umgeben ist. Im Norden liegen die Länder der Nar-Barbaren. Im Süden liegt Thay. Im Westen befindet sich das Große Tal und östlich der Berge liegen die riesigen Tuigen-Hordenländer, die Faerun von Kara-Tur trennen. Sowohl Nar als auch Thay sind ständige Bedrohungen, die das Volk von Rashemen kampferprobt und wachsam halten.

DC12: Die Rashemi werden offen von dem als Huhrong bekannten Eisernen Herrscher regiert. Ihre Armee besteht aus Berserkern, die sich in Lagern versammeln, die einem bestimmten Totemtier oder Geist gewidmet sind. Während die offensichtlichen Anführer die Krieger sind, liegt die wahre Macht bei den Hexen.

DC15: Die Rashemi-Hexen sind mächtige Zauberer, die in die Schlacht ziehen und ihre Identität hinter Holzmasken verbergen. Sie können jeder Disziplin angehören, es finden sich Priester, Zauberer, Hexenmeister, Druiden und Barden in ihren Reihen. Sie sind ausschließlich Frauen und werden vom Volk der Rashemi respektvoll Wychlaran genannt. Die Mitglieder dieser Sekte werden "Hathrans" (gelehrte Schwester) genannt, während die mächtigsten und respektiertesten "Othlor" (wahre) genannt werden. Das Wort eines Wychlaran wird von den Rashemi, egal welchen Ranges, nicht angefochten. Wenn sie in ihrer Eigenschaft als Hexen handeln, bleibt ihre Identität verborgen, und viele von ihnen sind die Ehefrauen der Krieger, die sie in die Schlacht schicken. Die Wychlaran sind sehr geübt im Kampf gegen die roten Zauberer von Thayan und die Barbaren von Nar.

DC18: Another sect of witches within Rashemen are the Durthan. The Durthan are more focused on power than the Hathrans, and they tend to associate with the dark fey. They are the antithesis to the Hathrans, but they are not as numerous. They often pose as Hathrans while plotting behind the scenes.


Azak Throm
Vremyonni

Continue with your raids
in southern Damara, and do not get caught. We need
to make it extremely hard for Thay to get their goods
to their lands. Next, we'll start on Impilter. Those
cowardly Hathrans will get our people killed and
enslaved with their reluctance to act.


Story Award:Friend of Rashemen
You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask.You have advantageon all social checks with the people of Rashemen if they know your name and what you did.


Loot:
1x Potions of Growth


Cloak of Displacement (Rare, Requires Attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.


2022-05-05 17:58 Trade Log Show Trade Log

1x Diamanten -300gp

2022-04-30 21:24 DDHC-TOA-9 Ruins of Matolo 1 10 Show

Teilnehmer:
(7) Arikatzi020 - Arinya Moondancer - Halfelf - Moondroid 7 - Emerald Enclave
(7)MalteS - Leif Farrowspirit - Variant Human - Warlock Hexblade - 7 - none
(8)Frederic T. - Faruc - Half-Orc - Paladin 8 - Order of the Gauntlet
(10) Manfred Hase - Lew Sobolew - Half-Elf - Aberrant Mind Sorcerer 10 - Zhents
(6) Jannis D. - Miss Terry - High Elf - Artificer 6


Camp Ridges von Untoten überrannt, Camp Vengeance verstärkt, aber Commander Nils Breakborne wohl inkompetent und er soll ersetzt werden.
= Gruppe soll ihn zurück nach Port Nyansaru bringen, notfalls mit Gewalt
.
Gekauft:
(2x)Insect Repellent (salve) 2gp - 40 applications, waterproof
1x Rain Catcher 1gp
5x Waterskin 1gp


Hat alle Arten von Dinosaurienr gesehen

Loot:
1x Potion of Greater Healing


Scimitar +1
Weapon (Scimitar), uncommon
You have a +1 bonus to attack and damage rolls made with this weapon.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.


Marvelous Pigments
Wondrous item, very rare

Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.

Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons— that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.

When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.

Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.

If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.


2022-04-29 21:51 PO-BK1-02 Trust No One 1 10 Show

**Teilnehmer:
(10) WasabiPrime - Rafael Dust - Human - Ranger 4 / Fighter 6 - none
(6) Maluku Seito - Pholiotina - Fairy - Illusionist Wizard 6 - none
(6) Yaidz - Chikara - V. Human - Fighter 4 Monk 2
(8) thebaconing - Yokuzuna - Dragonborn - Fighter 8
(6) Arikatzi020 - Arinya Moondancer - Halfelf - Moondroid 6 - Emerald Enclave
(10) Manfred Hase - Maria degli Angeli del Monte Celeste - TCL - Swordsbard 8 / Hexblade 2

(10) Raimundo_O- Murmel- Dragonborn- Paladin 6 Sorcerer 4 - none


Troy Grove, owner of The Delicious Table
Proteus Penneri, owner of Infinite Inscriptions
Tolliver Trent, owner of The Wright Stuff
Yersinia Pestis, owner of The Serene Sphinx
Sycamore Fontanel, owner of Fontanel Publishing and Co.
Morganella Morganii, owner of Morganii Shipping Co.
Guthrie Matoon, owner of The Crunchy Crusts Bakery
Benton Kristobel II, owner of Kristobel’s
Serratia Marcescens, owner of The Dashing Flamberge


Stadtrat Grove,

Dieser Brief dient als Mitteilung über Ihre ungerechtfertigte Belästigung der Geschäfte der Morganii Shipping Co. und der Crunchy Crusts Bakery.

Sie sind gesetzlich verpflichtet, alle Aktivitäten einzustellen, einschließlich, aber nicht beschränkt auf das Herumlungern im Freien, das Dokumentieren von Kunden und Einkäufen, das verbale Ansprechen von Kunden beim Verlassen des Ladens, die verbale Beschimpfung des Personals, den physischen Missbrauch von Backwaren sowie die verbale Belästigung und Beschimpfung der Inhaber Morganella Morganii und Guthrie Matoon.

Wenn Sie nicht alle diesbezüglichen Handlungen einstellen, werden Maßnahmen gegen Sie ergriffen, einschließlich, aber nicht beschränkt auf eine Klage und einen Antrag auf Ausschluss aus dem Rat der Münzsitze.

Die bisher durchgeführten Maßnahmen sind ungerechtfertigt und nicht erwünscht. Aufgrund dieser Handlungen wurde dieses Unterlassungsschreiben versandt, um eine schriftliche Zusicherung zu verlangen, dass diese Handlungen eingestellt werden.

Bitte geben Sie diese schriftliche Zusicherung innerhalb von zehn Tagen ab, andernfalls können weitere Maßnahmen gegen Sie ergriffen werden.

Sollten Sie auf dieses Schreiben nicht reagieren, werden wir alle möglichen rechtlichen Schritte gegen Sie einleiten.

Mit freundlichen Grüßen,

Die Büros von J. und J. Stronghammer, die Morganella Morganii, Inhaberin der Morganii Shipping Co. und Guthrie Matoon, Inhaberin der Crunchy Crusts Bakery, vertreten.


Heward's Handy Spice Pouch

Wondrous item, common

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.


Duplicitous Manuscript

Wondrous item, rare (requires attunement by a wizard)

To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book's appearance and alter the plot of the romance.

When found, the book contains the following spells: hallucinatory terrain, major image, mirror image, mislead, Nystul's magic aura, phantasmal force, and silent image. It functions as a spellbook for you.

While you are holding the book, you can use it as a spellcasting focus for your wizard spells.

The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the illusion school.
When a creature you can see makes an Intelligence (Investigation) check to discern the true nature of an illusion spell you cast, or makes a saving throw against an illusion spell you cast, you can use your reaction and expend 1 charge to impose disadvantage on the roll.


Gift Troll getroffen

2022-04-08 22:44 Trade Log -5 Show Trade Log

Talon (+1 Longsword)
Von Arinya (Arikatzi020)
Getauscht gegen:
Wand of the War Mage +1
Von Raya (Arikatzi020)
https://www.adventurersleaguelog.com/users/36450/characters/90566?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D

2022-03-18 02:56 Trade Log -5 Show Trade Log

Hew von Arinya Moondancer (Arikatzi020)
Getauscht gegen:
Bag of Tricks (Gray) von Lerra Bravewalker
https://www.adventurersleaguelog.com/users/36450/characters/90041?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D

2022-03-15 19:02 Trade Log Show Trade Log

Verkauft:
+ 22,5 gp Studded Leather Armor (original Preis 45)

2022-03-15 18:29 Trade Log -5 Show Trade Log

Dragonguard von Arinya Moondancer
Getauscht gegen:
Chardalyn Breastplate Neve Elura
https://www.adventurersleaguelog.com/users/36450/characters/87768

2022-03-14 18:10 DDHC-LMOP - Ch. 4: Wave Echo Cave 12 10 Show

Lightbringer
Weapon (mace), uncommon
This +1 Weapon (mace), uncommon was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
.
Dragonguard
Armor (breastplate ), rare
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.


Titel erlangt:
Helden von Phandalin

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-03-24 20:00 Trade Log -5 Wand of Fireballs > Staff of the Woodlands Show Trade Log

Tradet with Eoin https://www.adventurersleaguelog.com/users/36450/characters/104161/trade_log_entries/1116066

2023-12-14 17:50 Trade Log -5 Amulet of Health > Wand of Fireballs Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36450/characters/90819/trade_log_entries/1091067 Ember

2023-02-23 19:18 Trade Log -5 Eldritch Claw Tattoo > Immovabal Rod Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36450/characters/90819/trade_log_entries/1040218 Ember

2023-02-23 19:11 Trade Log -5 Dragonhide Saddle (Saddle of the Cavalier) > Eldritch Claw Tattoo Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36316/characters/95294/trade_log_entries/1040214 Prof. Dr. Zornik (C0ldW0lf)

2022-09-09 03:05 Trade Log -5 Belt of Hill Giant Strength > Censer of Controlling Air Elementals Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566 Raya

2022-07-21 17:25 Trade Log -5 Scimitar +1 > Propeller Helm Show Trade Log

(Arikatzi020) Arinya hat Scimitar +1 getauscht
gegen Propeller Helm von Nyx Vuplin (Arikatzi020)
https://www.adventurersleaguelog.com/users/36450/characters/93048/trade_log_entries/933936

2022-07-12 18:00 CCC-SFBAY-02-03 The Risen Minotaur Lord 1 -267 10 Belt of Hill Giant Strength Show

Teilnehmer:
(10) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 8
(9) C0ldW0lf - Henry - Harengon - Soulknife Rouge 4/Beast Barbarian 5
(10) Folk2K - Jella - Woodelf - Life Cleric10 - none
(10) Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide 10 - Emerald Enclave
(9) Rudi - Pandg No - Kobold - Monk 9
(10) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 5, Ranger (Gloom Stalker) 5


Vor langer Zeit war Thar Teil eines Minotauren-Königreichs namens Grong-Haap. Der Herrscher dieser Region war ein mächtiger Minotauren-Lord namens Garut der Blutige.


Loot: 233gp
1x Potion of Greater Healing
1x Potion of Invulnerability


Belt of Hill Giant Strength
(Wondrous Item, rare, requires attunement)

While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.


Story Award: Rashemi Regard
(If you have the Enmity of Rashemen story award, both story awards get removed from your log sheet. Your deeds have earned forgiveness, but they did not earn both forgiveness and regard.)

You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.


Story Award: Fangjaws Nobility
(Requires that you are already a Fangjaws Citizen.)

You have further served FangjawsHold and have been rewarded with nobility. From this point forward, you may purchase a house in the Little Moonsea district for 2000 GP and 20 downtime days. This also increases your lifestyle expenses by 1 GP. In addition, you may administer justice to the citizens of Fangjaws Hold.


Story Award: Honorary Wychlaran
(Requires that you have been awarded two counts of Rashemi Regard or Rashemi Regard and Friend of Rashemen in other adventures; Female spellcasters of good or neutral alignment only )

You have been accepted into the ranks of secretive Rashemi Witches known as Hathrans. From this point forward, you may enter the sacred Ashenwood, and other Rashemi will look upon you with respect and look to you for leadership. You have also been gifted with a spirit totem, and a mask of the wychlaran has been made for you in the shape of that spirit.
.
Arinyas Maske ist ein Dire Wolf.


gekauft:
An Amulet with the image of a dragon engraved on it, worth at least 500 gp

2022-06-05 19:00 CCC-GAD01-02 Red War: Black Phoenix 1 833.33 10 Dragonhide Saddle (Saddle of the Cavalier), Dread Helm Show

Teilnehmer:
(10) Jannis D. - Div - Drow Elf - Warlock 10
(10) Fr3edom - Grant Amerys - Human V - Fighter 10
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moon Druide lvl 10 - Emerald Enclave
(10) Schlauch - Fae'Faroth - Elf - Rogue 10 - Brotherhood of the Cloak
(9) Frederic T. - Faruc - Half-Orc - Paladin 9 - Order of the Gauntlet
(10)Maluku Seito - Toka Badron - Aasimar - Forge Cleric 10 - OotG


If the party is willing to kill the Black Phoenix and give Kessara his head as a trophy, she provides them with the following boons:

• She will provide safe transportation through the lava to enter and leave the ritual shelter.
• She grants the blessing of Hastsezini to each adventurer, giving them resistance to fire for the next hour.
• As they are battling the Black Phoenix, she will continue closing the portals outside.


Dragonhide Saddle
(Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.


Dread Helm
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
The jagged horns on this helmet look quite intimidating


Potion of Growth

When you drink this potion, you gain the "enlarge" Effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.


High Blade in Your Debt
You prevented an alliance between an efreeti pasha and the Cult of Reborn Flame, you rescued Selfaril Uoumdolphin from a mental prison woven by a hag coven, and you prevented the people and city of Mulmaster from being engulfed in lava by the Black Phoenix.
For these deeds and more, the High Blade of Mulmaster is in your debt.
With his city overrun by Thayans, Selfaril cannot repay that debt now, but perhaps that may change one day.

This story award doesn’t take effect until you successfully complete the Reborn Flame Trilogy:
• CCC-ODFC02-02 Palace of the Efreeti
• CCC-GAD01-01 Broken Blade
• CCC-GAD01-02 Red War: Black Phoenix
If you have not yet completed the entire trilogy, you gain the full use of this story award after you successfully complete the missing adventures.


2022-05-21 21:16 CCC-GAD01-01 Broken Blade 1 664 10 Sea Hag’s Cloak (Cloak of the Manta Ray), Selfaril’s Soul Gem (Ruby of the War Mage) Show

Teilnehmer:
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide lvl 10 - Emerald Englave
(8) Folk2K - Tyla - TCL- Lore Bard 8- Cloak 2
(10) Fr3edom - Grant Amerys - Human Variant - Fighter 10
(10) Schlauch - Fae'Faroth - Highelf (Sun) - Phantom Rogue (9) - The Brotherhood of the Cloaks
(9) Jannis D. - Div - Drow Elf - Fiend Warlock 9
(10) Cookie- Cookie - Fairy Costum Origen- Shepard Druid LvL 9 Circle of Life Cleric 1


High Blade Selfaril Uoumdolphin


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault.
To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred.


Branislav Semian
Thurndan Tallwand


Story Award
A Lich’s Secret
When going through Selfaril’s memories of the past, you discovered Rastol Shan’s secret. He is a lich who was formerly Thurndan Tallwand, the Senior Cloak who betrayed Selfaril Uoumdolphin on behalf of his brother Rassendyll. What you do with this secret is up to you.


Lectern
This lectern holds a red tile bearing the letter “U” glued to the wood.
Resting on the lectern is a torn page bearing a riddle:

“Thin, I am quick.
Fat, I am slow.
Wind is my foe.”

Shrine
This small shrine holds a red tile bearing the letter “N” glued to the stone.
Carved upon the shrine is the symbol of a hammer and anvil along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a red tile bearing the letter “B” glued to the stone.
Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of an efreeti holds a red tile bearing the letter “R” glued to the stone.
Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a brown tile bearing the letter “I” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Deep down do they go.
Spread out as they grow.
Need no light nor air.
Grown as fine as hair.”

Shrine
This small shrine holds a brown tile bearing the letter “L” glued to the stone. Carved upon the shrine is the symbol of a leaf along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a brown tile bearing the letter “O” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a dao holds a brown tile bearing the letter “S” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a blue tile bearing the letter “D” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Weight in my belly.
Trees on my back.
Nails in my ribs.
Feet I do lack.”

Shrine
This small shrine holds a blue tile bearing the letter “I” glued to the stone. Carved upon the shrine is the symbol of a pair of crashing waves along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a blue tile bearing the letter “P” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a marid holds a blue tile bearing the letter “R” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a purple tile bearing the letter “E” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Lighter than a coin or song,
yet few can hold me for long.”

Shrine
This small shrine holds a purple tile bearing the letter “L” glued to the stone. Carved upon the shrine is the symbol of three lightning bolts along with the words
“Pay Respect.”

Offering Bowl
This offering bowl holds a purple tile bearing the letter “A” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a djinni holds a purple tile bearing the letter “G” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Loot:
1x Spell Scroll of Revivify
1x Oil of Etherealness


Sea Hag’s Cloak
(Cloak of the Manta Ray)
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.

This dark green cloak seems to be sewn together out of seaweed and kelp. Its wearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit


Selfaril’s Soul Gem
(Ruby of the War Mage)
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.

This jagged piece of ruby was once part of the gem that housed Selfaril Uoumdolphin’s soul. Even now it seems to hold a small piece of his vitality


2022-05-15 19:01 CCC-ODFC02-02 Palace of the Efreeti 1 614.66 10 Vault of the Efreeti (Portable Hole) Show

Teilnehmer:
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide lvl 10 - Emerald Englave
(6) Folk2K - Tyla - TCL - Lore Bard6- none
(7) C0ldW0lf - Sayhan - TCL - Vengeance Paladin 7 - none
(9) Schlauch - Fae'Faroth - Highelf (Sun) - Phantom Rogue (9) - none
(7) Maluku Seito - Zelvara - Drow - Genie Pact Warlock 7
(10) Fr3edom - Grant Amerys - Human V. - Fighter 10


-20gp für schiffsüberfahrt gezahlt

Razim der Glühende, Pascha des dritten Primas, Schmied der Ketten, erhabener Bewahrer des Grabes von Okhran al-Kabus, Schlächter des Kalifen Naazzin des faulen Wassers, Fluch der Azer, Eroberer von al-Hubam und loyaler Untertan des großen Sultan der Stadt aus Messing.

The first to come is the representative of wisdom, who has the prudence to arrive early.
The last to come is the representative of wealth, whose time is precious and patience thin.
The second representative to arrive is the quietest and humblest one that night, for they have the lowest rank of the entire group.
The representative of intellect and the rank 4 representative arrives at nearly the same time, one immediately after the other.
One of the representatives is a noble paladin, who is not the only divine spellcaster among the group.
Only one of the representatives cannot cast spells, yet they outrank half the representatives here.

“There was once a town dominated by four societies:

The Society of Strength, the Society of Intellect, the Society of Wisdom, and the Society of Wealth.

Each member of a society has a rank from 1 to 5, indicating how influential they are within their own group; the higher their number, the greater their rank.

One day, the mayor decides to host a meeting between all four societies. She invites a single representative from each of the four societies to come to her mansion for the conference, and she decides that all four representatives should be of different ranks.

Who are the four representatives, and in what order do they arrive? It takes deduction and logic to uncover the truth.”


The four societies and their members are as follows:

The Society of Strength:
1) Avenger
2) Paladin
3) Soldier
4) Mercenary
5) Myrmidon

The Society of Intellect:
1) Transmuter
2) Diviner
3) Enchanter
4) Abjurer
5) Elementalist

The Society of Wisdom:
1) Monk
2) Missionary
3) Healer
4) Shepherd
5) Druid

The Society of Wealth:
1) Swashbuckler
2) Philanthropist
3) Trader
4) Merchant
5) Guild Member


Loot:
1x Potion of Fire Resistance
1x Potion of Heroism


Vault of the Efreeti (Portable Hole)
Wondrous item, rare
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found on Magic Item Table D in the Dungeon Master’s Guide.


Story Award: Favor of House Peytir
By redeeming Ardet Peytir, you have gained the favor of House Peytir, and with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made with advantage.

2022-05-12 18:00 CCC-SFBAY-02-02 Rise of the Ogre King 1 180 10 Amulet of Health Show

Teilnehmer:
(10) Verchecktor - Orisa Radh - Custom lineage - sorcerer 8 warlock 2 - Cloaks
(9) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 4, Ranger (Gloom Stalker) 5
(10) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 8
(9)Folk2K-Jella-Life Cleric-9-none
(9)Arikatzi020 - Arinya Moondancer - Halfelf - Moon Druide lvl9 - Emerald Enclave


Dies ist ein Mulmaster-Abenteuer. Das bedeutet, daß Charaktere, die Mitglieder der Cloaks sind, ihre Ränge in dieser Organisation erhöhen können. Sie können auch alle Vorteile erwerben, die mit der Zugehörigkeit zu dieser Organisation verbunden sind.
.
Bladod
tharkul von thar
.
Informationen von Ergal dem Goblin (hat uns nur die halbe warheit gesagt)
Chief Grognar, tribe von elfen getötet, mag kämpfe im ring
General Subotai, man muss drup finden, kochwedbewerb, bladog probiert liebt scharfes essen
Slicer der Goblin, longrans bar, mag keine orcs gut mit dolch stolz drauf lasst ihn gewinnen
Torak Thunderstep Minotaurus, hat ihn vertieben, liebt schach und redet dabei gern, hasst piraten, käpten walhero und seine tochter über die planke geschickt (Minotauren, rauschebart ein auge imposante hörner, käpten)
bladod, liebe geht über den magen

Ettims, Ogers, Onis, Minotaueren getroffen
Einen Silber drachen von weiten gesehen


Loot:

Amulet of Health (Wonderous Item, Rare, Requires Attunement)

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher.

This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire.


Story Award
You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.
.
Story Award: Fangjaw Citizen
You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you.
.
On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage.
.
Selten das jemand es sieht doch Arinya hat inzwischen ein Fangjaw Brandzeichen auf dem rechten Schulterblatt.


Scroll (Spell Scroll (Augury) verbraucht

2022-05-05 18:28 CCC-SFBAY-02-01 Old Enemies Arise 1 333.33 10 Cloak of Displacement Show

Teilnehmer:
(8) C0ldW0lf - Henry - Harengon - Soulknife Rouge 3/Beast Barbarian 5
(10) Verchecktor - Orisa Radh - Custom lineage - Sorcerer 8 Warlock 2
(8) Folk2K - Jella - half Wood Elf- Life Cleric- none
(8) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 4, Ranger (Gloom Stalker) 4
(8) Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide 8 - Emerald Enclave
(8) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 6


Wer sind die Rashemi

Die meisten Menschen in Faerun wissen nichts über Rashemen. Diejenigen, die in den Blutsteinlanden (Moonsea, Damara und Vasa) leben, sind wahrscheinlich ein paar Rashemi-Hexen oder Berserkern begegnet. Wenn der Charakter aus dem Unnahbaren Osten (Narfell, The Great Dale, Rashemen, The Hordelands und Thay) stammt, dann weiß er ganz sicher von ihnen und hat einen Vorteil bei diesen Checks.

DC8: Das Volk der Nation von Rashemen wird Rashemi genannt. Rashemen ist ein Land mit großen Seen und feenverzauberten Wäldern, das von Bergen umgeben ist. Im Norden liegen die Länder der Nar-Barbaren. Im Süden liegt Thay. Im Westen befindet sich das Große Tal und östlich der Berge liegen die riesigen Tuigen-Hordenländer, die Faerun von Kara-Tur trennen. Sowohl Nar als auch Thay sind ständige Bedrohungen, die das Volk von Rashemen kampferprobt und wachsam halten.

DC12: Die Rashemi werden offen von dem als Huhrong bekannten Eisernen Herrscher regiert. Ihre Armee besteht aus Berserkern, die sich in Lagern versammeln, die einem bestimmten Totemtier oder Geist gewidmet sind. Während die offensichtlichen Anführer die Krieger sind, liegt die wahre Macht bei den Hexen.

DC15: Die Rashemi-Hexen sind mächtige Zauberer, die in die Schlacht ziehen und ihre Identität hinter Holzmasken verbergen. Sie können jeder Disziplin angehören, es finden sich Priester, Zauberer, Hexenmeister, Druiden und Barden in ihren Reihen. Sie sind ausschließlich Frauen und werden vom Volk der Rashemi respektvoll Wychlaran genannt. Die Mitglieder dieser Sekte werden "Hathrans" (gelehrte Schwester) genannt, während die mächtigsten und respektiertesten "Othlor" (wahre) genannt werden. Das Wort eines Wychlaran wird von den Rashemi, egal welchen Ranges, nicht angefochten. Wenn sie in ihrer Eigenschaft als Hexen handeln, bleibt ihre Identität verborgen, und viele von ihnen sind die Ehefrauen der Krieger, die sie in die Schlacht schicken. Die Wychlaran sind sehr geübt im Kampf gegen die roten Zauberer von Thayan und die Barbaren von Nar.

DC18: Another sect of witches within Rashemen are the Durthan. The Durthan are more focused on power than the Hathrans, and they tend to associate with the dark fey. They are the antithesis to the Hathrans, but they are not as numerous. They often pose as Hathrans while plotting behind the scenes.


Azak Throm
Vremyonni

Continue with your raids
in southern Damara, and do not get caught. We need
to make it extremely hard for Thay to get their goods
to their lands. Next, we'll start on Impilter. Those
cowardly Hathrans will get our people killed and
enslaved with their reluctance to act.


Story Award:Friend of Rashemen
You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask.You have advantageon all social checks with the people of Rashemen if they know your name and what you did.


Loot:
1x Potions of Growth


Cloak of Displacement (Rare, Requires Attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.


2022-05-05 17:58 Trade Log -300 Show Trade Log

1x Diamanten -300gp

2022-04-30 21:24 DDHC-TOA-9 Ruins of Matolo 1 162.6 10 Scimitar +1, Bronze Griffon Figurine of Wondrous Power, Marvelous Pigments Show

Teilnehmer:
(7) Arikatzi020 - Arinya Moondancer - Halfelf - Moondroid 7 - Emerald Enclave
(7)MalteS - Leif Farrowspirit - Variant Human - Warlock Hexblade - 7 - none
(8)Frederic T. - Faruc - Half-Orc - Paladin 8 - Order of the Gauntlet
(10) Manfred Hase - Lew Sobolew - Half-Elf - Aberrant Mind Sorcerer 10 - Zhents
(6) Jannis D. - Miss Terry - High Elf - Artificer 6


Camp Ridges von Untoten überrannt, Camp Vengeance verstärkt, aber Commander Nils Breakborne wohl inkompetent und er soll ersetzt werden.
= Gruppe soll ihn zurück nach Port Nyansaru bringen, notfalls mit Gewalt
.
Gekauft:
(2x)Insect Repellent (salve) 2gp - 40 applications, waterproof
1x Rain Catcher 1gp
5x Waterskin 1gp


Hat alle Arten von Dinosaurienr gesehen

Loot:
1x Potion of Greater Healing


Scimitar +1
Weapon (Scimitar), uncommon
You have a +1 bonus to attack and damage rolls made with this weapon.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.


Marvelous Pigments
Wondrous item, very rare

Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.

Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons— that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.

When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.

Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.

If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.


2022-04-29 21:51 PO-BK1-02 Trust No One 1 220 10 Heward's Handy Spice Pouch, Duplicitous Manuscript Show

**Teilnehmer:
(10) WasabiPrime - Rafael Dust - Human - Ranger 4 / Fighter 6 - none
(6) Maluku Seito - Pholiotina - Fairy - Illusionist Wizard 6 - none
(6) Yaidz - Chikara - V. Human - Fighter 4 Monk 2
(8) thebaconing - Yokuzuna - Dragonborn - Fighter 8
(6) Arikatzi020 - Arinya Moondancer - Halfelf - Moondroid 6 - Emerald Enclave
(10) Manfred Hase - Maria degli Angeli del Monte Celeste - TCL - Swordsbard 8 / Hexblade 2

(10) Raimundo_O- Murmel- Dragonborn- Paladin 6 Sorcerer 4 - none


Troy Grove, owner of The Delicious Table
Proteus Penneri, owner of Infinite Inscriptions
Tolliver Trent, owner of The Wright Stuff
Yersinia Pestis, owner of The Serene Sphinx
Sycamore Fontanel, owner of Fontanel Publishing and Co.
Morganella Morganii, owner of Morganii Shipping Co.
Guthrie Matoon, owner of The Crunchy Crusts Bakery
Benton Kristobel II, owner of Kristobel’s
Serratia Marcescens, owner of The Dashing Flamberge


Stadtrat Grove,

Dieser Brief dient als Mitteilung über Ihre ungerechtfertigte Belästigung der Geschäfte der Morganii Shipping Co. und der Crunchy Crusts Bakery.

Sie sind gesetzlich verpflichtet, alle Aktivitäten einzustellen, einschließlich, aber nicht beschränkt auf das Herumlungern im Freien, das Dokumentieren von Kunden und Einkäufen, das verbale Ansprechen von Kunden beim Verlassen des Ladens, die verbale Beschimpfung des Personals, den physischen Missbrauch von Backwaren sowie die verbale Belästigung und Beschimpfung der Inhaber Morganella Morganii und Guthrie Matoon.

Wenn Sie nicht alle diesbezüglichen Handlungen einstellen, werden Maßnahmen gegen Sie ergriffen, einschließlich, aber nicht beschränkt auf eine Klage und einen Antrag auf Ausschluss aus dem Rat der Münzsitze.

Die bisher durchgeführten Maßnahmen sind ungerechtfertigt und nicht erwünscht. Aufgrund dieser Handlungen wurde dieses Unterlassungsschreiben versandt, um eine schriftliche Zusicherung zu verlangen, dass diese Handlungen eingestellt werden.

Bitte geben Sie diese schriftliche Zusicherung innerhalb von zehn Tagen ab, andernfalls können weitere Maßnahmen gegen Sie ergriffen werden.

Sollten Sie auf dieses Schreiben nicht reagieren, werden wir alle möglichen rechtlichen Schritte gegen Sie einleiten.

Mit freundlichen Grüßen,

Die Büros von J. und J. Stronghammer, die Morganella Morganii, Inhaberin der Morganii Shipping Co. und Guthrie Matoon, Inhaberin der Crunchy Crusts Bakery, vertreten.


Heward's Handy Spice Pouch

Wondrous item, common

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.


Duplicitous Manuscript

Wondrous item, rare (requires attunement by a wizard)

To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book's appearance and alter the plot of the romance.

When found, the book contains the following spells: hallucinatory terrain, major image, mirror image, mislead, Nystul's magic aura, phantasmal force, and silent image. It functions as a spellbook for you.

While you are holding the book, you can use it as a spellcasting focus for your wizard spells.

The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the illusion school.
When a creature you can see makes an Intelligence (Investigation) check to discern the true nature of an illusion spell you cast, or makes a saving throw against an illusion spell you cast, you can use your reaction and expend 1 charge to impose disadvantage on the roll.


Gift Troll getroffen

2022-04-08 22:44 Trade Log -5 Talon (+1 Longsword) > Wand of the War Mage +1 Show Trade Log

Talon (+1 Longsword)
Von Arinya (Arikatzi020)
Getauscht gegen:
Wand of the War Mage +1
Von Raya (Arikatzi020)
https://www.adventurersleaguelog.com/users/36450/characters/90566?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D

2022-03-18 02:56 Trade Log -5 Hew > Bag of Tricks (Gray) Show Trade Log

Hew von Arinya Moondancer (Arikatzi020)
Getauscht gegen:
Bag of Tricks (Gray) von Lerra Bravewalker
https://www.adventurersleaguelog.com/users/36450/characters/90041?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D

2022-03-15 19:02 Trade Log 22.5 Show Trade Log

Verkauft:
+ 22,5 gp Studded Leather Armor (original Preis 45)

2022-03-15 18:29 Trade Log -5 Dragonguard > Chardalyn Breastplate (Armor of Necrotic Resistance) Show Trade Log

Dragonguard von Arinya Moondancer
Getauscht gegen:
Chardalyn Breastplate Neve Elura
https://www.adventurersleaguelog.com/users/36450/characters/87768

2022-03-14 18:10 DDHC-LMOP - Ch. 4: Wave Echo Cave 12 217 10 Lightbringer, Dragonguard Show

Lightbringer
Weapon (mace), uncommon
This +1 Weapon (mace), uncommon was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
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Dragonguard
Armor (breastplate ), rare
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.


Titel erlangt:
Helden von Phandalin