Aora Cinnamae
Seelie Court "Longsword" (Dagger +1),
Wand of Whimsy,
Pearl of Elocution,
Fold-Up Friend,
Wand of the War Mage +2,
Goggles of Night,
Leather Armor +2,
Bobbing Lily Pad,
Wand of Smiles,
Helm of Telepathy,
"Junipers Embrace" (Cloak of Displacement),
Pipes of Haunting,
Nature's Mantle,
Moon Sickle +1,
Bag of Beans (4),
Hag Eye (Im Frog of Holding),
Quiver of Ehlonna ,
Wand of Web,
Scissors of Shadow Snipping,
Ring of Shooting Stars,
Ornithopter of Flying,
Eldritch Staff,
Chime of Opening,
Boots of Levitation,
Bag of Beans,
Woodcutter's Axe,
Bracers of Defense,
Ring of Feather Falling,
Staff of Striking,
Rapier +1,
Winged Boots,
Ioun Stone of Insight,
Flame Tongue Longsword,
Staff of Power,
Robes of the Archmagi (T4 Lockt),
Amulet of the Planes,
Stone of Good Luck,
Ring of Amity,
Tongcat Nenek Kebayan (Staff of Healing),
Giant Slayer Shortsword,
Bracers of Defense,
Silvered Rapier
Log Entries
Date Played | Adventure Title | Session | Levels | GP ▼ | Downtime | Magic Items | ||
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2025-05-03 19:30 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 1 | 10 | Giant Slayer Shortsword, Bracers of Defense, Silvered Rapier | Show | |||
Teilnehmer: Info: Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline. Loot: Giant Slayer Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Damage: 1d6+1 Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Silvered Rapier An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. |
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2024-06-22 21:00 | DDHC-WBW-PR Prelude: Lost Things | 0 | 10 | Wand of Whimsy, Pearl of Elocution, Fold-Up Friend | Show | |||
Teilnehmer: Info: Loot: 1cp 5sp Wand of Whimsy This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away. Pearl of Elocution When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak. Fold-Up Friend While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point. Story Reward: With a hoot an a Growl! |
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2024-06-22 21:00 | DDHC-WBW-PR Prelude: Lost Things | 0 | Show | |||||
Teilnehmer: Story Recap: Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen. |
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2025-01-21 18:00 | DDHC-WBW04-Yon | 13 | Show | |||||
2025-01-26 14:00 | DDHC-WBW04-Yon | 14 | Show | |||||
2025-03-08 22:16 | DDHC-WBW04-Yon | 15 | 1 | 10 | Stone of Good Luck, Eldritch Staff | Show | ||
Teilnehmer: Info: Dance of the Korreds Aora hat sich einen Ring schleifen lassen aus ihren Wunsch: Loot: Eldritch Staff This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy. Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage. Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage. Stone of Good Luck While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
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2025-03-22 22:02 | DDHC-WBW05-Palace of Heart's Desire | 16 | 10 | Chime of Opening, Boots of Levitation, Bag of Beans, Woodcutter's Axe, Leather Armor +1 | Show | |||
Teilnehmer: Info: Loot: Chime of Opening This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. “Many thanks! May fortune smile on you. Yours, Sir Talavar.” Boots of Levitation While you wear these boots, you can cast Levitate on yourself. Bag of Beans This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans. If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly. Leather Armor +1 You have a +1 bonus to Armor Class while wearing this armor. Woodcutter's Axe You have a +1 bonus to attack and damage rolls made with this magic weapon. When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit. |
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2025-05-03 18:26 | Trade Log | -5 | Steel > Ring of Amity | Show Trade Log | ||||
Tradet with Raya https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/1203666 |
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2025-05-03 18:33 | Trade Log | -5 | Leather Armor +1 > Tongcat Nenek Kebayan (Staff of Healing) | Show Trade Log | ||||
Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1203669 |
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Item Tracker | Show | |||||||
(3/3) Uncommon+: (5/5) Common: ... (10/10) Consumables: CARRIED BLESSINGS, BOONS, & CHARMS: Wish Effeckte: Stored Magic Items:Commen: Uncommen: Rare: Very Rare: Legendary: Total Consumables: Spell Comp: |
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2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | 1 | 10 | Show | |||
Teilnehmer: Info: Loot: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. |
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2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | Show | |||||
Teilnehmer: |
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2024-07-21 14:00 | DDHC-WBW02-Hither | 2 | 10 | Show | ||||
Teilnehmer: Info: Loot: Swamp Gas Balloons The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage. To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible. The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents. As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,: |
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2024-07-21 14:21 | DDHC-WBW01-Hither | 3 | Show | |||||
Recap |
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2024-09-01 20:43 | DDHC-WBW02-Hither | 4 | 10 | Goggles of Night | Show | |||
Teilnehmer: Info: Loot: Goggles of Night Moonlight monocle (no more fumbling in the dark) While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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2024-09-01 19:21 | DDHC-WBW01-Hither | 4 | 10 | Show | ||||
2024-09-08 13:39 | DDHC-WBW02-Hither | 5 | Leather Armor +2, Bobbing Lily Pad | Show | ||||
Teilnehmer: Info: Loot: Leather Armor +2 You have a +2 bonus to AC while wearing this armor. Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. A Leather Armor made out of Gullob "personal" royal leather collection. Bobbing Lily Pad This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it. The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. |
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2024-09-21 14:00 | DDHC-WBW02-Hither | 6 | 1 | 10 | "Junipers Embrace" (Cloak of Displacement), Pipes of Haunting, Wand of Smiles, Helm of Telepathy | Show | ||
Teilnehmer: Info: - A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun. Loot: Wand of Smiles This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn "Junipers Embrace" (Cloak of Displacement) If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Made out of white feathers that once belonged to a owlbear called "Juniper".... Pipes of Haunting You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. |
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2024-09-21 10:44 | DDHC-WBW01-Hither | 5 | Show | |||||
2024-09-29 14:17 | DDHC-WBW03-Thither | 7 | Nature's Mantle | Show | ||||
Teilnehmer: Info: eingekauft: Loot: Nature's Mantle This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2025-05-03 19:30 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 1 | 10 | Show | ||||
Teilnehmer: Info: Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline. Loot: Giant Slayer Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Damage: 1d6+1 Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Silvered Rapier An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. |
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2024-06-22 21:00 | DDHC-WBW-PR Prelude: Lost Things | 0 | 10 | Show | ||||
Teilnehmer: Info: Loot: 1cp 5sp Wand of Whimsy This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away. Pearl of Elocution When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak. Fold-Up Friend While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point. Story Reward: With a hoot an a Growl! |
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2024-06-22 21:00 | DDHC-WBW-PR Prelude: Lost Things | 0 | Show | |||||
Teilnehmer: Story Recap: Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen. |
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2025-01-21 18:00 | DDHC-WBW04-Yon | 13 | Show | |||||
2025-01-26 14:00 | DDHC-WBW04-Yon | 14 | Show | |||||
2025-03-08 22:16 | DDHC-WBW04-Yon | 15 | 10 | Show | ||||
Teilnehmer: Info: Dance of the Korreds Aora hat sich einen Ring schleifen lassen aus ihren Wunsch: Loot: Eldritch Staff This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy. Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage. Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage. Stone of Good Luck While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
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2025-03-22 22:02 | DDHC-WBW05-Palace of Heart's Desire | 16 | 10 | Show | ||||
Teilnehmer: Info: Loot: Chime of Opening This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. “Many thanks! May fortune smile on you. Yours, Sir Talavar.” Boots of Levitation While you wear these boots, you can cast Levitate on yourself. Bag of Beans This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans. If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly. Leather Armor +1 You have a +1 bonus to Armor Class while wearing this armor. Woodcutter's Axe You have a +1 bonus to attack and damage rolls made with this magic weapon. When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit. |
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2025-05-03 18:26 | Trade Log | -5 | Show Trade Log | |||||
Tradet with Raya https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/1203666 |
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2025-05-03 18:33 | Trade Log | -5 | Show Trade Log | |||||
Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1203669 |
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Item Tracker | Show | |||||||
(3/3) Uncommon+: (5/5) Common: ... (10/10) Consumables: CARRIED BLESSINGS, BOONS, & CHARMS: Wish Effeckte: Stored Magic Items:Commen: Uncommen: Rare: Very Rare: Legendary: Total Consumables: Spell Comp: |
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2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | 10 | Show | ||||
Teilnehmer: Info: Loot: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. |
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2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | Show | |||||
Teilnehmer: |
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2024-07-21 14:00 | DDHC-WBW02-Hither | 2 | 10 | Show | ||||
Teilnehmer: Info: Loot: Swamp Gas Balloons The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage. To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible. The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents. As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,: |
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2024-07-21 14:21 | DDHC-WBW01-Hither | 3 | Show | |||||
Recap |
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2024-09-01 20:43 | DDHC-WBW02-Hither | 4 | 10 | Show | ||||
Teilnehmer: Info: Loot: Goggles of Night Moonlight monocle (no more fumbling in the dark) While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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2024-09-01 19:21 | DDHC-WBW01-Hither | 4 | 10 | Show | ||||
2024-09-08 13:39 | DDHC-WBW02-Hither | 5 | Show | |||||
Teilnehmer: Info: Loot: Leather Armor +2 You have a +2 bonus to AC while wearing this armor. Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. A Leather Armor made out of Gullob "personal" royal leather collection. Bobbing Lily Pad This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it. The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. |
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2024-09-21 14:00 | DDHC-WBW02-Hither | 6 | 10 | Show | ||||
Teilnehmer: Info: - A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun. Loot: Wand of Smiles This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn "Junipers Embrace" (Cloak of Displacement) If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Made out of white feathers that once belonged to a owlbear called "Juniper".... Pipes of Haunting You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. |
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2024-09-21 10:44 | DDHC-WBW01-Hither | 5 | Show | |||||
2024-09-29 14:17 | DDHC-WBW03-Thither | 7 | Show | |||||
Teilnehmer: Info: eingekauft: Loot: Nature's Mantle This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. |
Date Played | Adventure Title | Session | XP | GP ▼ | Downtime | Renown | Magic Items | |
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2025-05-03 19:30 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 1 | 10 | Giant Slayer Shortsword, Bracers of Defense, Silvered Rapier | Show | |||
Teilnehmer: Info: Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline. Loot: Giant Slayer Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Damage: 1d6+1 Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Silvered Rapier An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. |
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2024-06-22 21:00 | DDHC-WBW-PR Prelude: Lost Things | 0 | 10 | Wand of Whimsy, Pearl of Elocution, Fold-Up Friend | Show | |||
Teilnehmer: Info: Loot: 1cp 5sp Wand of Whimsy This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away. Pearl of Elocution When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak. Fold-Up Friend While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point. Story Reward: With a hoot an a Growl! |
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2024-06-22 21:00 | DDHC-WBW-PR Prelude: Lost Things | 0 | Show | |||||
Teilnehmer: Story Recap: Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen. |
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2025-01-21 18:00 | DDHC-WBW04-Yon | 13 | Show | |||||
2025-01-26 14:00 | DDHC-WBW04-Yon | 14 | Show | |||||
2025-03-08 22:16 | DDHC-WBW04-Yon | 15 | 10 | Stone of Good Luck, Eldritch Staff | Show | |||
Teilnehmer: Info: Dance of the Korreds Aora hat sich einen Ring schleifen lassen aus ihren Wunsch: Loot: Eldritch Staff This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy. Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage. Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage. Stone of Good Luck While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
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2025-03-22 22:02 | DDHC-WBW05-Palace of Heart's Desire | 16 | 10 | Chime of Opening, Boots of Levitation, Bag of Beans, Woodcutter's Axe, Leather Armor +1 | Show | |||
Teilnehmer: Info: Loot: Chime of Opening This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. “Many thanks! May fortune smile on you. Yours, Sir Talavar.” Boots of Levitation While you wear these boots, you can cast Levitate on yourself. Bag of Beans This heavy cloth bag contains 3d4 dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans. If you dump one or more beans out of the bag, they explode in a 10-foot-radius Sphere centered on them. All the dumped beans are destroyed in the explosion, and each creature in the Sphere, including you, makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly. Leather Armor +1 You have a +1 bonus to Armor Class while wearing this armor. Woodcutter's Axe You have a +1 bonus to attack and damage rolls made with this magic weapon. When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn’t being worn or carried, the attack deals an extra 2d6 slashing damage on a hit. |
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2025-05-03 18:26 | Trade Log | -5 | Steel > Ring of Amity | Show Trade Log | ||||
Tradet with Raya https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/1203666 |
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2025-05-03 18:33 | Trade Log | -5 | Leather Armor +1 > Tongcat Nenek Kebayan (Staff of Healing) | Show Trade Log | ||||
Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1203669 |
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Item Tracker | Show | |||||||
(3/3) Uncommon+: (5/5) Common: ... (10/10) Consumables: CARRIED BLESSINGS, BOONS, & CHARMS: Wish Effeckte: Stored Magic Items:Commen: Uncommen: Rare: Very Rare: Legendary: Total Consumables: Spell Comp: |
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2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | 10 | Show | ||||
Teilnehmer: Info: Loot: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you. |
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2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | Show | |||||
Teilnehmer: |
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2024-07-21 14:00 | DDHC-WBW02-Hither | 2 | 10 | Show | ||||
Teilnehmer: Info: Loot: Swamp Gas Balloons The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage. To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible. The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents. As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,: |
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2024-07-21 14:21 | DDHC-WBW01-Hither | 3 | Show | |||||
Recap |
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2024-09-01 20:43 | DDHC-WBW02-Hither | 4 | 10 | Goggles of Night | Show | |||
Teilnehmer: Info: Loot: Goggles of Night Moonlight monocle (no more fumbling in the dark) While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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2024-09-01 19:21 | DDHC-WBW01-Hither | 4 | 10 | Show | ||||
2024-09-08 13:39 | DDHC-WBW02-Hither | 5 | Leather Armor +2, Bobbing Lily Pad | Show | ||||
Teilnehmer: Info: Loot: Leather Armor +2 You have a +2 bonus to AC while wearing this armor. Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. A Leather Armor made out of Gullob "personal" royal leather collection. Bobbing Lily Pad This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it. The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. |
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2024-09-21 14:00 | DDHC-WBW02-Hither | 6 | 10 | "Junipers Embrace" (Cloak of Displacement), Pipes of Haunting, Wand of Smiles, Helm of Telepathy | Show | |||
Teilnehmer: Info: - A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun. Loot: Wand of Smiles This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn "Junipers Embrace" (Cloak of Displacement) If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Made out of white feathers that once belonged to a owlbear called "Juniper".... Pipes of Haunting You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. |
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2024-09-21 10:44 | DDHC-WBW01-Hither | 5 | Show | |||||
2024-09-29 14:17 | DDHC-WBW03-Thither | 7 | Nature's Mantle | Show | ||||
Teilnehmer: Info: eingekauft: Loot: Nature's Mantle This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. |