Aora Cinnamae

Season:
Forgotten Realms S 13
Race:
Eladrin
Class:
Circel of Dreams Druid lvl 10
Background:
Daughter of the cherry Dryad (Feylost)
Lifestyle:
Modest
Current Level:
11
Total GP:
1689.89
Total Downtime:
230
Tag:
Faction:
Emerald Enclave
Faction Rank:
Autumnreaver (rank 3)
Magic Item Count:
63
Magic Item Limit:
6
Staff of Flowers,
Seelie Court "Longsword" (Dagger +1),
Wand of Whimsy,
Pearl of Elocution,
Fold-Up Friend,
Wand of the War Mage +2,
Goggles of Night,
Leather Armor +2,
Bobbing Lily Pad,
Wand of Smiles,
Helm of Telepathy,
"Junipers Embrace" (Cloak of Displacement),
Pipes of Haunting,
Nature's Mantle,
Moon Sickle +1,
Bag of Beans (4),
Hag Eye (Im Frog of Holding),
Quiver of Ehlonna ,
Wand of Web,
Scissors of Shadow Snipping,
Ring of Shooting Stars,
Ornithopter of Flying,
Eldritch Staff,
Chime of Opening,
Boots of Levitation,
Bag of Beans,
Woodcutter's Axe,
Bracers of Defense,
Ring of Feather Falling,
Staff of Striking,
Rapier +1,
Winged Boots,
Ioun Stone of Insight,
Flame Tongue Longsword,
Staff of Power,
Robes of the Archmagi (T4 Lockt),
Amulet of the Planes,
Stone of Good Luck,
Ring of Amity,
Tongcat Nenek Kebayan (Staff of Healing),
Giant Slayer Shortsword,
Bracers of Defense,
Silvered Rapier,
Radiance (+1 wand of the war mage),
Folding Boat,
Eyes of Minute Seeing,
Ring of Mind Shielding,
Bag of Holding,
Sword of Vengeance,
Periapt of Proof against Poison,
War Pick +1,
Cloak of Elvenkind,
Wand of Magic Missiles,
Manual of Bodily Health,
Tasha's Creeping Keelboat,
Demon Skin (Plate Armor),
Iggwylv's Horn,
Rope of Entanglement,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Ring of Telekinesis,
Bronze Griffon Figurine of Wondrous Power,
Mace of Terror

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2024-03-04 23:29 Assignment 2. Season 13 (50?) 1 250 Staff of Flowers Show DM Log

Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp


Staff of Flowers
Staff, weapon, common

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2025-07-07 19:09 DDHC-TfYP-06 WPM White Plume Mountain 1 1 14357 10 Show

Teilnehmer:
(8) Eisenbrand - Rauk "Glutfang" Brakk - Bugbear - Monk 5 / Ranger 3 - Zhentarim - DV 120 ft.
(10) JinxedBear - Eftychia "Efty" - Infernal Tiefling - Wildheart Barbarian 10 - Emerald Enclave
(10) Marcelinho700 - Tsuji - Human - Samurai Fighter 10 - Purpel Dragon Knight
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Karrakaz - Luran - Harengon - Worrior of Elements lvl 10
(10) Bramymond - Temenos Mystral - Abyssal Tiefling - Warlock: The Archfey (Zybilna) 10


Info:
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught
I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.


Loot: 14357gp
Spell Scrolls 1x
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth

Consumables
1x Potion of Flying
1x Potion of Mind Reading


Magic Items:
Boots of Striding and Springing
Plate of Vulnerability
Chain mail +1
Stone of Good Luck
Goggles of Night
Ring of Spell Storing
Ring of Protection


*Rewords *

Das hier sind die Rewards fürs Waffen zurückbringen

  • First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
    chose: 2x Spellscroll of Greater Restoration, 1x Potion of Superior Healing, 2x Scroll of Revivify

  • Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
    chose: Staff of the woodlands

  • Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (sind jetz Artefacte und könnte durch eine +3 Waffe, Armor oder Wand of the Warmage ausgetauscht werden.)


+1 lvl Druid


2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 1 10 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Aora hat sich gewünscht das sie/jemand oder etwas das Loch in ihren Herzen schließen kann.
"I wish that someone or something can close the hole in my heart so that I can smile honestly at others again."
Hat eine Gesangsstunde von der Sirene Palasha als dank erhalten.
Hat ihr Talent beim Reiten gezeigt (Dragonfly)
Hat eine Schauspielstunde von Candlefoot erhalten.
Skabatha Nightshade, hat Aoras Lächeln gestohlen und ja es ist ne Hag.
.
Witch: “Mind the Rule of Three: future, present, past.”
Light: “Find the alicorn and free the dormant queen at last.”


Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution


Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you.


2025-07-25 15:46 DDHC-KftGV Fire and Darkness 1 10 Rope of Entanglement, Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:


Loot: 11056gp 6cp
1x Potion of Fire Resistance


Rope of Entanglement
Wondrous Item, Rare

This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).

A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you’re still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target’s space.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.


Mace of Terror
Weapon (mace), rare (requires attunement)

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains 1d3 expended charges daily at dawn.


Saving an Effreti
We rescued the Effreti Jarazoun, Vrakir's right-hand man, to be sacrificed to Vecna and granted a wish! At the end, he invited us to visit him if we ever enter the Plane of Fire.

The characters gain psychic resistance!


Golden Vault Reward:
Blessing of Understanding (+2 Wis)


2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 10 Wand of Whimsy, Pearl of Elocution, Fold-Up Friend Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Erlebten die Kindheit und die anfreundung der Gruppe über ein Jahr und das auftauchen des Witchlight Carneval, wo sie ohne eine Eintriskarte eintraten und etwas wichtiges als Bezahlung gestohlen wurde. Im Fall von Aora war es ihr lächeln, die Erinnerung an Temenos und ihre Owlbear Freundin Juniper.


Loot: 1cp 5sp
Trinket: Gossamer shawl that glows faintly in moonlight.


Wand of Whimsy
Wondrous Item, common

This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:

  • Change the hair color or hair style of a creature you can see within 50 feet

  • Cause a small cloud of butterflies to flutter from the tip of the wand

  • Conjure a brief, tinkling melody from the wand

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.


Pearl of Elocution
Wondrous Item, common

When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak.


Fold-Up Friend
Wondrous Item, common

While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point.


Story Reward: With a hoot an a Growl!
Sadly you lost one of your best friends Juniper. For the next 1d4 years every time you think about Juniper this makes you cry for 1d10 minutes.


2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1

Story Recap:
,
Durch puren Zufall (oder eher einem Wink des Schicksals) wurden vier Kinder von der zauberhaften Hexe Zybilna in das Feywild gelockt. Diese stellte sich auch sogleich als Solche vor und versprach den Kindern das Abenteuer ihres Lebens, außerdem versah sie die Vier mit einem Zauber der sie durch Feycrossings im Feywild immer zusammenführen sollte.
.
Während die Monate so langsam vergingen freundeten sich Temenos, Eftychia, Lucy und Aora an und verbrachten ihre Zeit damit Abenteuer im Feywild zu erleben, was sie natürlich vor ihren Eltern geheim hielten. Eines Tages stießen die Vier auf eine riesige Ratte die scheinbar einen kleinen verlorenen Welpen bedrängte, durch gemeinsame Anstrengung schafften sie es die Ratte zu vertreiben und den Welpen zu retten. Temenos schien ihn sehr ins Herz geschlossen zu haben und taufte ihn sogleich Oslo.
.
Während der Erkundung eines Waldes in dem die Kinder gerne spielten stießen sie auf ein Eulenbärenjunges mit einem kleinen Namesschild um den Hals, Juniper. Als weiteres Geheimnis vor ihren Eltern adoptierten sie es und suchten natürlich gewissenhaft für einige Stunden nach Junipers Besitzern, wie es sich gehört.

Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen.

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2024-03-04 23:29 Assignment 2. Season 13 (50?) 1 1 Show DM Log

Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp


Staff of Flowers
Staff, weapon, common

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2025-07-07 19:09 DDHC-TfYP-06 WPM White Plume Mountain 1 10 Show

Teilnehmer:
(8) Eisenbrand - Rauk "Glutfang" Brakk - Bugbear - Monk 5 / Ranger 3 - Zhentarim - DV 120 ft.
(10) JinxedBear - Eftychia "Efty" - Infernal Tiefling - Wildheart Barbarian 10 - Emerald Enclave
(10) Marcelinho700 - Tsuji - Human - Samurai Fighter 10 - Purpel Dragon Knight
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Karrakaz - Luran - Harengon - Worrior of Elements lvl 10
(10) Bramymond - Temenos Mystral - Abyssal Tiefling - Warlock: The Archfey (Zybilna) 10


Info:
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught
I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.


Loot: 14357gp
Spell Scrolls 1x
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth

Consumables
1x Potion of Flying
1x Potion of Mind Reading


Magic Items:
Boots of Striding and Springing
Plate of Vulnerability
Chain mail +1
Stone of Good Luck
Goggles of Night
Ring of Spell Storing
Ring of Protection


*Rewords *

Das hier sind die Rewards fürs Waffen zurückbringen

  • First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
    chose: 2x Spellscroll of Greater Restoration, 1x Potion of Superior Healing, 2x Scroll of Revivify

  • Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
    chose: Staff of the woodlands

  • Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (sind jetz Artefacte und könnte durch eine +3 Waffe, Armor oder Wand of the Warmage ausgetauscht werden.)


+1 lvl Druid


2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 10 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Aora hat sich gewünscht das sie/jemand oder etwas das Loch in ihren Herzen schließen kann.
"I wish that someone or something can close the hole in my heart so that I can smile honestly at others again."
Hat eine Gesangsstunde von der Sirene Palasha als dank erhalten.
Hat ihr Talent beim Reiten gezeigt (Dragonfly)
Hat eine Schauspielstunde von Candlefoot erhalten.
Skabatha Nightshade, hat Aoras Lächeln gestohlen und ja es ist ne Hag.
.
Witch: “Mind the Rule of Three: future, present, past.”
Light: “Find the alicorn and free the dormant queen at last.”


Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution


Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you.


2025-07-25 15:46 DDHC-KftGV Fire and Darkness 1 10 Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:


Loot: 11056gp 6cp
1x Potion of Fire Resistance


Rope of Entanglement
Wondrous Item, Rare

This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).

A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you’re still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target’s space.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.


Mace of Terror
Weapon (mace), rare (requires attunement)

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains 1d3 expended charges daily at dawn.


Saving an Effreti
We rescued the Effreti Jarazoun, Vrakir's right-hand man, to be sacrificed to Vecna and granted a wish! At the end, he invited us to visit him if we ever enter the Plane of Fire.

The characters gain psychic resistance!


Golden Vault Reward:
Blessing of Understanding (+2 Wis)


2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 10 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Erlebten die Kindheit und die anfreundung der Gruppe über ein Jahr und das auftauchen des Witchlight Carneval, wo sie ohne eine Eintriskarte eintraten und etwas wichtiges als Bezahlung gestohlen wurde. Im Fall von Aora war es ihr lächeln, die Erinnerung an Temenos und ihre Owlbear Freundin Juniper.


Loot: 1cp 5sp
Trinket: Gossamer shawl that glows faintly in moonlight.


Wand of Whimsy
Wondrous Item, common

This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:

  • Change the hair color or hair style of a creature you can see within 50 feet

  • Cause a small cloud of butterflies to flutter from the tip of the wand

  • Conjure a brief, tinkling melody from the wand

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.


Pearl of Elocution
Wondrous Item, common

When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak.


Fold-Up Friend
Wondrous Item, common

While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point.


Story Reward: With a hoot an a Growl!
Sadly you lost one of your best friends Juniper. For the next 1d4 years every time you think about Juniper this makes you cry for 1d10 minutes.


2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1

Story Recap:
,
Durch puren Zufall (oder eher einem Wink des Schicksals) wurden vier Kinder von der zauberhaften Hexe Zybilna in das Feywild gelockt. Diese stellte sich auch sogleich als Solche vor und versprach den Kindern das Abenteuer ihres Lebens, außerdem versah sie die Vier mit einem Zauber der sie durch Feycrossings im Feywild immer zusammenführen sollte.
.
Während die Monate so langsam vergingen freundeten sich Temenos, Eftychia, Lucy und Aora an und verbrachten ihre Zeit damit Abenteuer im Feywild zu erleben, was sie natürlich vor ihren Eltern geheim hielten. Eines Tages stießen die Vier auf eine riesige Ratte die scheinbar einen kleinen verlorenen Welpen bedrängte, durch gemeinsame Anstrengung schafften sie es die Ratte zu vertreiben und den Welpen zu retten. Temenos schien ihn sehr ins Herz geschlossen zu haben und taufte ihn sogleich Oslo.
.
Während der Erkundung eines Waldes in dem die Kinder gerne spielten stießen sie auf ein Eulenbärenjunges mit einem kleinen Namesschild um den Hals, Juniper. Als weiteres Geheimnis vor ihren Eltern adoptierten sie es und suchten natürlich gewissenhaft für einige Stunden nach Junipers Besitzern, wie es sich gehört.

Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen.

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2024-03-04 23:29 Assignment 2. Season 13 (50?) 1 250 Staff of Flowers Show DM Log

Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp


Staff of Flowers
Staff, weapon, common

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2025-07-07 19:09 DDHC-TfYP-06 WPM White Plume Mountain 1 14357 10 Show

Teilnehmer:
(8) Eisenbrand - Rauk "Glutfang" Brakk - Bugbear - Monk 5 / Ranger 3 - Zhentarim - DV 120 ft.
(10) JinxedBear - Eftychia "Efty" - Infernal Tiefling - Wildheart Barbarian 10 - Emerald Enclave
(10) Marcelinho700 - Tsuji - Human - Samurai Fighter 10 - Purpel Dragon Knight
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Karrakaz - Luran - Harengon - Worrior of Elements lvl 10
(10) Bramymond - Temenos Mystral - Abyssal Tiefling - Warlock: The Archfey (Zybilna) 10


Info:
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught
I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.


Loot: 14357gp
Spell Scrolls 1x
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth

Consumables
1x Potion of Flying
1x Potion of Mind Reading


Magic Items:
Boots of Striding and Springing
Plate of Vulnerability
Chain mail +1
Stone of Good Luck
Goggles of Night
Ring of Spell Storing
Ring of Protection


*Rewords *

Das hier sind die Rewards fürs Waffen zurückbringen

  • First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
    chose: 2x Spellscroll of Greater Restoration, 1x Potion of Superior Healing, 2x Scroll of Revivify

  • Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
    chose: Staff of the woodlands

  • Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (sind jetz Artefacte und könnte durch eine +3 Waffe, Armor oder Wand of the Warmage ausgetauscht werden.)


+1 lvl Druid


2024-07-13 14:00 DDHC-WBW01-Witchlight Carnival 1 10 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Aora hat sich gewünscht das sie/jemand oder etwas das Loch in ihren Herzen schließen kann.
"I wish that someone or something can close the hole in my heart so that I can smile honestly at others again."
Hat eine Gesangsstunde von der Sirene Palasha als dank erhalten.
Hat ihr Talent beim Reiten gezeigt (Dragonfly)
Hat eine Schauspielstunde von Candlefoot erhalten.
Skabatha Nightshade, hat Aoras Lächeln gestohlen und ja es ist ne Hag.
.
Witch: “Mind the Rule of Three: future, present, past.”
Light: “Find the alicorn and free the dormant queen at last.”


Loot:
1x Potion of Invisibility
1x Packet of pixie dust.
Trinket: Wooden pan flute that attracts harmless local fauna when played
1x Potion of Growth
1x Potion of Advantage
1x Potion of Diminution


Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying speed equal to your walking speed, and you gain a +5 bonus on all Charisma-based ability checks. These effects last for 1 hour. After you use this charm three times, it vanishes from you.


2025-07-25 15:46 DDHC-KftGV Fire and Darkness 1 10 Rope of Entanglement, Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:


Loot: 11056gp 6cp
1x Potion of Fire Resistance


Rope of Entanglement
Wondrous Item, Rare

This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).

A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you’re still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target’s space.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.


Mace of Terror
Weapon (mace), rare (requires attunement)

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains 1d3 expended charges daily at dawn.


Saving an Effreti
We rescued the Effreti Jarazoun, Vrakir's right-hand man, to be sacrificed to Vecna and granted a wish! At the end, he invited us to visit him if we ever enter the Plane of Fire.

The characters gain psychic resistance!


Golden Vault Reward:
Blessing of Understanding (+2 Wis)


2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 10 Wand of Whimsy, Pearl of Elocution, Fold-Up Friend Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1


Info:
Erlebten die Kindheit und die anfreundung der Gruppe über ein Jahr und das auftauchen des Witchlight Carneval, wo sie ohne eine Eintriskarte eintraten und etwas wichtiges als Bezahlung gestohlen wurde. Im Fall von Aora war es ihr lächeln, die Erinnerung an Temenos und ihre Owlbear Freundin Juniper.


Loot: 1cp 5sp
Trinket: Gossamer shawl that glows faintly in moonlight.


Wand of Whimsy
Wondrous Item, common

This wand has 8 charges. While holding it, you can use an action to expend 1 of its charges and create one of the following effects:

  • Change the hair color or hair style of a creature you can see within 50 feet

  • Cause a small cloud of butterflies to flutter from the tip of the wand

  • Conjure a brief, tinkling melody from the wand

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a cloud of butterflies, which flutter away.


Pearl of Elocution
Wondrous Item, common

When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak.


Fold-Up Friend
Wondrous Item, common

While this cut-out parchment character is withing 5 feet of you, you can command it to walk, play, dance, or follow you. The fold-up friend cannot take actions and cannot manipulate objects. It has AC 12 and 1 hit point.


Story Reward: With a hoot an a Growl!
Sadly you lost one of your best friends Juniper. For the next 1d4 years every time you think about Juniper this makes you cry for 1d10 minutes.


2024-06-22 21:00 DDHC-WBW-PR Prelude: Lost Things 0 Show

Teilnehmer:
(1) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Druide lvl 1 - EE
(1) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 1
(1) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 1
(1) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 1

Story Recap:
,
Durch puren Zufall (oder eher einem Wink des Schicksals) wurden vier Kinder von der zauberhaften Hexe Zybilna in das Feywild gelockt. Diese stellte sich auch sogleich als Solche vor und versprach den Kindern das Abenteuer ihres Lebens, außerdem versah sie die Vier mit einem Zauber der sie durch Feycrossings im Feywild immer zusammenführen sollte.
.
Während die Monate so langsam vergingen freundeten sich Temenos, Eftychia, Lucy und Aora an und verbrachten ihre Zeit damit Abenteuer im Feywild zu erleben, was sie natürlich vor ihren Eltern geheim hielten. Eines Tages stießen die Vier auf eine riesige Ratte die scheinbar einen kleinen verlorenen Welpen bedrängte, durch gemeinsame Anstrengung schafften sie es die Ratte zu vertreiben und den Welpen zu retten. Temenos schien ihn sehr ins Herz geschlossen zu haben und taufte ihn sogleich Oslo.
.
Während der Erkundung eines Waldes in dem die Kinder gerne spielten stießen sie auf ein Eulenbärenjunges mit einem kleinen Namesschild um den Hals, Juniper. Als weiteres Geheimnis vor ihren Eltern adoptierten sie es und suchten natürlich gewissenhaft für einige Stunden nach Junipers Besitzern, wie es sich gehört.

Nachdem die Vier ihre Karneval Tickets von Zybilna erhalten hatten gingen die vier Freunde wieder auf Abenteuer im Feywild doch Juniper lief eines Tages davon. Juniper schien zum Witchlight Karneval zu gehören den dorthin führte sie ihre neuen Besitzer. Nur hatten Diese leider ihre Tickets vergessen. So wurde Jedem Etwas aus dem Karnival gestohlen, eine besondere Eigenschaft.Juniper sowie Temenos und Oslo verschwanden aus dem Leben der drei Anderen während Diese eine dunkle Wendung nahmen.