Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Writing Gem uncommon DDHC-WDH-02 Unseen Waterdeep (Part 8 / Final) Show
Notes:

Wondrous item, uncommon (requires attunement)

Writing gems are psionic journals created by mind flayers for recording information. While attuned to one of these 6-inch diameter gems, you share a mental connection with the item, and while you hold the gem:
• You can record information to the gem.
• You can access any information recorded in the gem.
• You can share all or some of the recorded information in the gem with any willing creature you can see within 10 feet of you.

If the gem is attuned to another creature when you touch it, you must succeed on a DC 15 Charisma saving throw. On a failed save you take 6d6 psychic damage and drop the gem.
On a successful save, you assert your will over the gem and can attune the item yourself, accessing any recorded information within the item.

Woodcutter Axe (Greataxe +1) rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Notes:

Weapon (Greataxe), Rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn't being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.

Winged Boots uncommon DDEX2-10 Cloaks and Shadows Show
Notes:

Wondrous Item, uncommon (requires attunement)

These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1 cha-rge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.|| are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

Winged Boots uncommon DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Whip +1 uncommon DDHC-DD-03 | Will of Orchus Show
Wand of Secrets uncommon DDHC-DD-03 | Will of Orchus Show
Wand of Scowls common Creeation + Claiming for Service Awards + level ups to lvl 4 Show
Notes:

Wand, common

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a Wand of Smiles.

Wand of Magic Missile uncommon DDHC-KGV-03 Reach for the Stars Show
Wand of Binding rare DDHC-KGV-04 | Prisoner 13 Show
Notes:

Wand, rare (requires attunement by a Spellcaster)

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.

To-go Bag (Heward's Handy Spice Pouch)(/w minor Unbreakable property) common WBW DC PHP HOE1 02 Señorita's Charm (playtest 3) Show
Notes:

Wondrous Item, uncommon

A spice pouch that doubles as a discreet food container—perfect for when you want to take home food from a party without being too conspicuous.

This belt pouch appears empty and has 10 charges. While holding the pouch, you can take a Magic action to expend 1 charge, name any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal.

Regaining Charges. The pouch regains 1d6 + 4 expended charges daily at dawn.

Unbreakable. The item can't be broken. Special means must be used to destroy it.

Talon (Longsword +1) uncommon DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin Show
Talking Doll (w/ minor Sentinel (Ooze) propert) common FR-DC-LNRD-01 The Child Who Smiles (Playtest 2) Show
Notes:

Wondrous item, Common (requires attunement)
A handmade stuffed doll with mismatched button eyes, one half-torn ear, and a wide, stitched-on smile. It smells faintly of lavender and damp leaves. The voice that comes from it is unmistakably Leonard’s soft, childish, and ever so polite.

Sentinel Minor Property: Ooze
This item glows faintly when Oozes are within 120 feet of it.

Stone of Good Luck uncommon DDEP4 Reclamation of Phlan Show
Notes:

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

The center of this fist‐sized emerald appears to be hollow and filled with a viscous, green liquid. When agitated, the gem becomes warm.

Staff of Striking very_rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Notes:

Staff, very rare (requires attunement)

This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.

Staff of Defense rare DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin Show
Slumbering Silver Dragon's Wrath Trident uncommon DDHC-DD-03 | Will of Orchus Show
Slumbering Dragon-Touched Focus uncommon DDHC-DD-03 | Will of Orchus Show
Shield +1 uncommon DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye Show
Notes:

Generic variant, uncommon
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. The shield bears the crest of the Hallwinter Family a Blunted Six-Pointed Crown.

Seven Señoritas (Wand of Magic Missiles)(/w minor Guardian property) uncommon WBW DC PHP HOE1 02 Señorita's Charm (playtest 3) Show
Notes:

Wand, uncommon

An unwieldy, soft-shafted wand. Seven Señoritas mimics the look of a banana tree’s peduncle, complete with seven, finger-length golden bananas growing along its length. Each banana acts as one charge of the magic missile spell. The wand’s drooping tip ends in a heavy, purple, tear-shaped, banana blossom charm.

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast magic missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.

Sentinel Shield uncommon DDAL-DRW-INT-02 Watchers of the Trollclaws Show