Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Woodcutter Axe (Greataxe +1)
rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Notes:
Weapon (Greataxe), Rare
You have a +1 bonus to attack and damage rolls made with this magic weapon.
When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn't being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.
Winged Boots
uncommon
DDEX2-10 Cloaks and Shadows
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1 cha-rge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.|| are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
Winged Boots
uncommon
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Wand of Scowls
common
Creeation + Claiming for Service Awards + level ups to lvl 4
Show
Notes:
Wand, common
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute.
The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a Wand of Smiles.
Wand of Magic Missile
uncommon
DDHC-KGV-03 Reach for the Stars
Show
Wand of Binding
rare
DDHC-KGV-04 | Prisoner 13
Show
Notes:
Wand, rare (requires attunement by a Spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Talon (Longsword +1)
uncommon
DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin
Show
Talking Doll (w/ minor Sentinel (Ooze) propert)
common
FR-DC-LNRD-01 The Child Who Smiles (Playtest 2)
Show
Notes:
Wondrous item, Common (requires attunement)
A handmade stuffed doll with mismatched button eyes, one half-torn ear, and a wide, stitched-on smile. It smells faintly of lavender and damp leaves. The voice that comes from it is unmistakably Leonard’s soft, childish, and ever so polite.
Sentinel Minor Property: Ooze
This item glows faintly when Oozes are within 120 feet of it.
Staff of Striking
very_rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Notes:
Staff, very rare (requires attunement)
This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.
Staff of Defense
rare
DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin
Show
Shield +1
uncommon
DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye
Show
Notes:
Generic variant, uncommon
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. The shield bears the crest of the Hallwinter Family a Blunted Six-Pointed Crown.
Sentinel Shield
uncommon
DDAL-DRW-INT-02 Watchers of the Trollclaws
Show
Sending Stones (minor Guardian property)
uncommon
FR-DC-TKM-RGT-01 Charming
Show
Notes:
Wondrous item, uncommon
Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell.
Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
These sending stones come in the form of a pair of seashells.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated
Ring of Jumping
uncommon
DDHC-KGV-03 Reach for the Stars
Show
Ring of Feather Falling
rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Phase Spider's Carapace (Breastplate of Fungal Spores)(/w minor Strange property)
uncommon
FR-DC-PHP-PEST-01: Pest Control (Author run)
Show
Notes:
Medium armor, uncommon
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. This item is found in the Boom of Many Things pg. 65
In addition this item has the Strange Material minor property. This breastplate was made with the hardened carapace of a Phase Spider scintillating with bright colors. Its durability is unaffected.
Hat of Disguise
common
DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
Flame-tongue Longsword
rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Eldritch Claw Tattoo w/ minor Guardian property
uncommon
Creeation + Claiming for Service Awards + level ups to lvl 4
Show
Dust of Dryness (10 uses)
uncommon
CCC-UK-1 Call of the Elvenflow
Show
Notes:
Wondrous item, uncommon
This hessian pouch contains powdered butternut husks from the hamlet of Buttergroves. As you open the pouch, the mouthwatering aroma of fried fish fills the air around you. This item is detailed in the Dungeon Master’s Guide.
This small packet contains 1d6 + 4 pinches of dust. As a Utilize action, you can sprinkle a pinch of the dust over water, turning up to a 15-foot Cube of water into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. A creature can take a Utilize action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so destroys the pellet and ends its magic.
As a Utilize action, you can sprinkle a pinch of the dust on an Elemental within 5 feet of yourself that is composed mostly of water (such as a Water Elemental or a Water Weird). Such a creature exposed to a pinch of the dust makes a DC 13 Constitution saving throw, taking 10d6 Necrotic damage on a failed save or half as much damage on a successful one..
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Woodcutter Axe (Greataxe +1) | rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Notes:
Weapon (Greataxe), Rare You have a +1 bonus to attack and damage rolls made with this magic weapon. When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn't being worn or carried, the attack deals an extra 2d6 slashing damage on a hit. |
||||||
Winged Boots | uncommon | DDEX2-10 Cloaks and Shadows | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1 cha-rge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.|| are flying when the duration expires, you descend at a rate of 30 feet per round until you land. |
||||||
Winged Boots | uncommon | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Wand of Scowls | common | Creeation + Claiming for Service Awards + level ups to lvl 4 | Show | |||
Notes:
Wand, common This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a Wand of Smiles. |
||||||
Wand of Magic Missile | uncommon | DDHC-KGV-03 Reach for the Stars | Show | |||
Wand of Binding | rare | DDHC-KGV-04 | Prisoner 13 | Show | |||
Notes:
Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. |
||||||
Talon (Longsword +1) | uncommon | DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin | Show | |||
Talking Doll (w/ minor Sentinel (Ooze) propert) | common | FR-DC-LNRD-01 The Child Who Smiles (Playtest 2) | Show | |||
Notes:
Wondrous item, Common (requires attunement) Sentinel Minor Property: Ooze |
||||||
Staff of Striking | very_rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Notes:
Staff, very rare (requires attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage. Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff. |
||||||
Staff of Defense | rare | DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin | Show | |||
Shield +1 | uncommon | DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye | Show | |||
Notes:
Generic variant, uncommon |
||||||
Sentinel Shield | uncommon | DDAL-DRW-INT-02 Watchers of the Trollclaws | Show | |||
Sending Stones (minor Guardian property) | uncommon | FR-DC-TKM-RGT-01 Charming | Show | |||
Notes:
Wondrous item, uncommon Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell. Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. These sending stones come in the form of a pair of seashells. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated |
||||||
Ring of Jumping | uncommon | DDHC-KGV-03 Reach for the Stars | Show | |||
Ring of Feather Falling | rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Phase Spider's Carapace (Breastplate of Fungal Spores)(/w minor Strange property) | uncommon | FR-DC-PHP-PEST-01: Pest Control (Author run) | Show | |||
Notes:
Medium armor, uncommon While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. This item is found in the Boom of Many Things pg. 65 In addition this item has the Strange Material minor property. This breastplate was made with the hardened carapace of a Phase Spider scintillating with bright colors. Its durability is unaffected. |
||||||
Hat of Disguise | common | DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) |
||||||
Flame-tongue Longsword | rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Eldritch Claw Tattoo w/ minor Guardian property | uncommon | Creeation + Claiming for Service Awards + level ups to lvl 4 | Show | |||
Dust of Dryness (10 uses) | uncommon | CCC-UK-1 Call of the Elvenflow | Show | |||
Notes:
Wondrous item, uncommon This hessian pouch contains powdered butternut husks from the hamlet of Buttergroves. As you open the pouch, the mouthwatering aroma of fried fish fills the air around you. This item is detailed in the Dungeon Master’s Guide. This small packet contains 1d6 + 4 pinches of dust. As a Utilize action, you can sprinkle a pinch of the dust over water, turning up to a 15-foot Cube of water into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. A creature can take a Utilize action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so destroys the pellet and ends its magic. As a Utilize action, you can sprinkle a pinch of the dust on an Elemental within 5 feet of yourself that is composed mostly of water (such as a Water Elemental or a Water Weird). Such a creature exposed to a pinch of the dust makes a DC 13 Constitution saving throw, taking 10d6 Necrotic damage on a failed save or half as much damage on a successful one.. |