Show Log Entry

Adventure Title
Creeation + Claiming for Service Awards + level ups to lvl 4
Session
0
Date Played
2024-12-11 14:49:00 UTC
Levels Gained
3
GP +/-
500
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
Claiming the following for Big Terry * Boomerang Shield +10 downtime days * Wand of Scowls + 10 downtime days * Armor of Fungal Spores ** + 10 downtime days * Eldritch Claw Tattoo w/ minor Guardian property (uncommon, from SJ-DC-ECHO-02 Bug Hunt) + 250 gp * Clockwork Amulet (common, from CCC-NBDD01-02 Where Can She Be) + 250 gp Downtime will be used to Level up Service Award Logs:https://www.adventurersleaguelog.com/users/26906/characters/104012/character_log_entries/1173023

Magic Items

Name Rarity Location Table Result Counts?
Boomerang Shield Uncommon true
Armor (shield), uncommon (requires attunement) You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Wand of Scowls Common true
Wand, common This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a Wand of Smiles.
Armor Of Fungal Spores Common true
Armor (medium), uncommon While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.
Eldritch Claw Tattoo w/ minor Guardian property Uncommon true
Clockwork Amulet Common true