Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Boomerang Shield uncommon Creeation + Claiming for Service Awards + level ups to lvl 4 Show
Notes:

Armor (shield), uncommon (requires attunement)

You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Wand of Scowls common Creeation + Claiming for Service Awards + level ups to lvl 4 Show
Notes:

Wand, common

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a Wand of Smiles.

Armor Of Fungal Spores common Creeation + Claiming for Service Awards + level ups to lvl 4 Show
Notes:

Armor (medium), uncommon

While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.

Eldritch Claw Tattoo w/ minor Guardian property uncommon Creeation + Claiming for Service Awards + level ups to lvl 4 Show
Clockwork Amulet common Creeation + Claiming for Service Awards + level ups to lvl 4 Show
Wand of Magic Missile uncommon DDHC-KGV-03 Reach for the Stars Show
Ring of Jumping uncommon DDHC-KGV-03 Reach for the Stars Show
Sentinel Shield uncommon DDAL-DRW-INT-02 Watchers of the Trollclaws Show
Staff of Defense rare DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin Show
Talon (Longsword +1) uncommon DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin Show
Phase Spider's Carapace (Breastplate of Fungal Spores)(/w minor Strange property) uncommon FR-DC-PHP-PEST-01: Pest Control (Author run) Show
Notes:

Medium armor, uncommon

While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. This item is found in the Boom of Many Things pg. 65

In addition this item has the Strange Material minor property. This breastplate was made with the hardened carapace of a Phase Spider scintillating with bright colors. Its durability is unaffected.

Arachnomancer's Blade (Moon-Touched Scimitar)(/w minor Language (Undercommon) property)) common FR-DC-PHP-PEST-01: Pest Control (Author run) Show
Notes:

Weapon, common, Martial weapon, melee weapon

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. This item is found in Xanathar’s Guide to Everything pg. 138

Flavor Text: The guard of the blade is adorned with a silver spider, its abdomen is encrusted with a large sapphire.

In addition, this blade has the Language (Undercommon) minor property.

Language.The bearer can speak and understand Undercommon while the item is on the bearer’s person.

Barrier Tattoo (Rare variant) rare DDHC-KGV-04 | Prisoner 13 Show
Notes:

Source: Tasha's Cauldron of Everything

Wondrous item (tattoo), rarity varies (requires attunement)

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity AC
Uncommon 12 + your Dexterity modifier
Rare 15 + your Dexterity modifier (maximum of +2)
Very Rare 18

Wand of Binding rare DDHC-KGV-04 | Prisoner 13 Show
Notes:

Wand, rare (requires attunement by a Spellcaster)

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.

Shield +1 uncommon DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye Show
Notes:

Generic variant, uncommon
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. The shield bears the crest of the Hallwinter Family a Blunted Six-Pointed Crown.

Hat of Disguise common DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye Show
Notes:

Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Woodcutter Axe (Greataxe +1) rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Notes:

Weapon (Greataxe), Rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn't being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.

Staff of Striking very_rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Notes:

Staff, very rare (requires attunement)

This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.

Bracers of Defense rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Flame-tongue Longsword rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show