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Adventure Title
DDHC-DoIP-Ch-7 Gnomengarde
DDHC-DoIP-Ch-7 Gnomengarde
Session
36
36
Date Played
2026-08-27 03:00:00 UTC
2026-08-27 03:00:00 UTC
Levels Gained
GP +/-
25
25
Downtime +/-
10.0
10.0
Location Played
Phandalin
Phandalin
DM Name
XANTHIAS-
XANTHIAS-
DM DCI Number
32432513
32432513
Notes
DDHC-DoIP-Ch-7 Gnomengarde Date: 8/26/2026 DM: -XANTHIAS- Players: @Guren as Louvren Zanguis @varvatosvex as Gorst @Trey as Katelynn Heatherly and Ben the Imp @Healing Damage as Big Terry @Clark as Quimblick Nogginbold Downtime: 10d Level up should you choose to -Gold- 100 Gold -Consumables- -none- -Magic Item Rewards- Clockwork Amulet (Common) Pole of Collapsing (Common) Wand of Pyrotechnics (Common) Hat of Wizardry (Common) Spell Book: "Magick of Gnomengarde" (for Katlyn) Blur Charm Person Comprehend Languages Hold Person Mage Armor Sleep Spider Climb
DDHC-DoIP-Ch-7 Gnomengarde Date: 8/26/2026 DM: -XANTHIAS- Players: @Guren as Louvren Zanguis @varvatosvex as Gorst @Trey as Katelynn Heatherly and Ben the Imp @Healing Damage as Big Terry @Clark as Quimblick Nogginbold Downtime: 10d Level up should you choose to -Gold- 100 Gold -Consumables- -none- -Magic Item Rewards- Clockwork Amulet (Common) Pole of Collapsing (Common) Wand of Pyrotechnics (Common) Hat of Wizardry (Common) Spell Book: "Magick of Gnomengarde" (for Katlyn) Blur Charm Person Comprehend Languages Hold Person Mage Armor Sleep Spider Climb
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Clockwork Amulet | Common | true | |||
| This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the to get a 10 on the die. Once used, this property can’t be used again until the next dawn. | |||||
| Pole of Collapsing | Common | true | |||
| This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole’s weight doesn’t change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows. | |||||
| Wand of Pyrotechnics | Common | true | |||
| This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge and create a harmless burst of multicolored light at a point you can see up to 120 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. Regaining Charges. The wand regains expended charges daily at dawn. If you expend the wand’s last charge, roll . On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. | |||||
| Hat of Wizardry | Common | true | |||
| This cone-shaped hat is adorned with moons and stars. While you are wearing it, you gain the following benefits. Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells. Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest. | |||||