Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Arachnomancer's Blade (Moon-Touched Scimitar)(/w minor Language (Undercommon) property))
common
FR-DC-PHP-PEST-01: Pest Control (Author run)
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Notes:
Weapon, common, Martial weapon, melee weapon
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. This item is found in Xanathar’s Guide to Everything pg. 138
Flavor Text: The guard of the blade is adorned with a silver spider, its abdomen is encrusted with a large sapphire.
In addition, this blade has the Language (Undercommon) minor property.
Language.The bearer can speak and understand Undercommon while the item is on the bearer’s person.
Armor Of Fungal Spores
common
Creeation + Claiming for Service Awards + level ups to lvl 4
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Notes:
Armor (medium), uncommon
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.
Barrier Tattoo (Rare variant)
rare
DDHC-KGV-04 | Prisoner 13
Show
Notes:
Source: Tasha's Cauldron of Everything
Wondrous item (tattoo), rarity varies (requires attunement)
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity AC
Uncommon 12 + your Dexterity modifier
Rare 15 + your Dexterity modifier (maximum of +2)
Very Rare 18
Boomerang Shield
uncommon
Creeation + Claiming for Service Awards + level ups to lvl 4
Show
Notes:
Armor (shield), uncommon (requires attunement)
You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Bracers of Defense
rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Clockwork Amulet
common
Creeation + Claiming for Service Awards + level ups to lvl 4
Show
Cursed Ioun Stone of Insight
very_rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Notes:
Any other creature that attunes to the Ioun stone is cursed.
While cursed in this way, the creature is magically transformed into an animated, doll-like effigy of itself made of wood. The creature’s statistics are the same, except that it is a Construct with vulnerability to fire damage, and it doesn’t require air, food, or water. Items worn or carried by the creature are unaffected.
Eldritch Claw Tattoo w/ minor Guardian property
uncommon
Creeation + Claiming for Service Awards + level ups to lvl 4
Show
Flame-tongue Longsword
rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Hat of Disguise
common
DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
Phase Spider's Carapace (Breastplate of Fungal Spores)(/w minor Strange property)
uncommon
FR-DC-PHP-PEST-01: Pest Control (Author run)
Show
Notes:
Medium armor, uncommon
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. This item is found in the Boom of Many Things pg. 65
In addition this item has the Strange Material minor property. This breastplate was made with the hardened carapace of a Phase Spider scintillating with bright colors. Its durability is unaffected.
Ring of Feather Falling
rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Ring of Jumping
uncommon
DDHC-KGV-03 Reach for the Stars
Show
Sending Stones (minor Guardian property)
uncommon
FR-DC-TKM-RGT-01 Charming
Show
Notes:
Wondrous item, uncommon
Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell.
Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
These sending stones come in the form of a pair of seashells.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated
Sentinel Shield
uncommon
DDAL-DRW-INT-02 Watchers of the Trollclaws
Show
Shield +1
uncommon
DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye
Show
Notes:
Generic variant, uncommon
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. The shield bears the crest of the Hallwinter Family a Blunted Six-Pointed Crown.
Staff of Defense
rare
DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin
Show
Staff of Striking
very_rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Notes:
Staff, very rare (requires attunement)
This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.
Talon (Longsword +1)
uncommon
DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin
Show
Wand of Binding
rare
DDHC-KGV-04 | Prisoner 13
Show
Notes:
Wand, rare (requires attunement by a Spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Name ▲ | Rarity | Location | Table | Result | Source | |
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Arachnomancer's Blade (Moon-Touched Scimitar)(/w minor Language (Undercommon) property)) | common | FR-DC-PHP-PEST-01: Pest Control (Author run) | Show | |||
Notes:
Weapon, common, Martial weapon, melee weapon In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. This item is found in Xanathar’s Guide to Everything pg. 138 Flavor Text: The guard of the blade is adorned with a silver spider, its abdomen is encrusted with a large sapphire. In addition, this blade has the Language (Undercommon) minor property. Language.The bearer can speak and understand Undercommon while the item is on the bearer’s person. |
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Armor Of Fungal Spores | common | Creeation + Claiming for Service Awards + level ups to lvl 4 | Show | |||
Notes:
Armor (medium), uncommon While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn. |
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Barrier Tattoo (Rare variant) | rare | DDHC-KGV-04 | Prisoner 13 | Show | |||
Notes:
Source: Tasha's Cauldron of Everything Wondrous item (tattoo), rarity varies (requires attunement) Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit. |
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Boomerang Shield | uncommon | Creeation + Claiming for Service Awards + level ups to lvl 4 | Show | |||
Notes:
Armor (shield), uncommon (requires attunement) You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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Bracers of Defense | rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Clockwork Amulet | common | Creeation + Claiming for Service Awards + level ups to lvl 4 | Show | |||
Cursed Ioun Stone of Insight | very_rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Notes:
Any other creature that attunes to the Ioun stone is cursed. While cursed in this way, the creature is magically transformed into an animated, doll-like effigy of itself made of wood. The creature’s statistics are the same, except that it is a Construct with vulnerability to fire damage, and it doesn’t require air, food, or water. Items worn or carried by the creature are unaffected. |
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Eldritch Claw Tattoo w/ minor Guardian property | uncommon | Creeation + Claiming for Service Awards + level ups to lvl 4 | Show | |||
Flame-tongue Longsword | rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Hat of Disguise | common | DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) |
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Phase Spider's Carapace (Breastplate of Fungal Spores)(/w minor Strange property) | uncommon | FR-DC-PHP-PEST-01: Pest Control (Author run) | Show | |||
Notes:
Medium armor, uncommon While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. This item is found in the Boom of Many Things pg. 65 In addition this item has the Strange Material minor property. This breastplate was made with the hardened carapace of a Phase Spider scintillating with bright colors. Its durability is unaffected. |
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Ring of Feather Falling | rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Ring of Jumping | uncommon | DDHC-KGV-03 Reach for the Stars | Show | |||
Sending Stones (minor Guardian property) | uncommon | FR-DC-TKM-RGT-01 Charming | Show | |||
Notes:
Wondrous item, uncommon Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell. Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. These sending stones come in the form of a pair of seashells. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated |
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Sentinel Shield | uncommon | DDAL-DRW-INT-02 Watchers of the Trollclaws | Show | |||
Shield +1 | uncommon | DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye | Show | |||
Notes:
Generic variant, uncommon |
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Staff of Defense | rare | DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin | Show | |||
Staff of Striking | very_rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Notes:
Staff, very rare (requires attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage. Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff. |
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Talon (Longsword +1) | uncommon | DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin | Show | |||
Wand of Binding | rare | DDHC-KGV-04 | Prisoner 13 | Show | |||
Notes:
Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. |