Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Arachnomancer's Blade (Moon-Touched Scimitar)(/w minor Language (Undercommon) property)) common FR-DC-PHP-PEST-01: Pest Control (Author run) Show
Notes:

Weapon, common, Martial weapon, melee weapon

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. This item is found in Xanathar’s Guide to Everything pg. 138

Flavor Text: The guard of the blade is adorned with a silver spider, its abdomen is encrusted with a large sapphire.

In addition, this blade has the Language (Undercommon) minor property.

Language.The bearer can speak and understand Undercommon while the item is on the bearer’s person.

Armor Of Fungal Spores common Creeation + Claiming for Service Awards + level ups to lvl 4 Show
Notes:

Armor (medium), uncommon

While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.

Barrier Tattoo (Rare variant) rare DDHC-KGV-04 | Prisoner 13 Show
Notes:

Source: Tasha's Cauldron of Everything

Wondrous item (tattoo), rarity varies (requires attunement)

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity AC
Uncommon 12 + your Dexterity modifier
Rare 15 + your Dexterity modifier (maximum of +2)
Very Rare 18

Boomerang Shield uncommon Creeation + Claiming for Service Awards + level ups to lvl 4 Show
Notes:

Armor (shield), uncommon (requires attunement)

You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Bracers of Defense rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Chiave's Timepiece (Clockwork Amulet (Guardian)) common PS-DC-UMY-02 A Time To Disremember (playtest) Show
Clockwork Amulet common Creeation + Claiming for Service Awards + level ups to lvl 4 Show
Crown of Smiles (Headband of Intellect w/ minor Guardian property) uncommon FR-DC-LNRD-01 The Child Who Smiles (Playtest 2) Show
Notes:

This warped circlet of silver and soft green slime clings gently to the scalp. When worn, the ooze seeps slowly into the wearer’s skull, cool, sentient, and humming with thought. The smiles of those who’ve worn it before linger faintly in the back of your mind.

“Smile with me” a child’s voice whispers, “The Smile is mine now”

Guardian Minor Property
The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition

Cursed Ioun Stone of Insight very_rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Notes:

Any other creature that attunes to the Ioun stone is cursed.

While cursed in this way, the creature is magically transformed into an animated, doll-like effigy of itself made of wood. The creature’s statistics are the same, except that it is a Construct with vulnerability to fire damage, and it doesn’t require air, food, or water. Items worn or carried by the creature are unaffected.

Disremembrance (Helm of Telepathy (Temperate)) uncommon PS-DC-UMY-02 A Time To Disremember (playtest) Show
Drowned Sal's Flying Broomstick (Broom of Flying) uncommon CCC-UK-2 The Wayward Wives Show
Notes:

Broom of Flying (Drowned Sal's Flying Broomstick)

Wondrous item, uncommon (requires attunement)

This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it hover beneath you, at which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when you're no longer riding it.

As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you.

Drowned Sal’s flying broomstick is covered in wet moss that magically regrows each morning. When you carry it on your person, you suffer the uncomfortable side effect of occasionally belching up swamp water.

Dust of Dryness (10 uses) uncommon CCC-UK-1 Call of the Elvenflow Show
Notes:

Wondrous item, uncommon

This hessian pouch contains powdered butternut husks from the hamlet of Buttergroves. As you open the pouch, the mouthwatering aroma of fried fish fills the air around you. This item is detailed in the Dungeon Master’s Guide.

This small packet contains 1d6 + 4 pinches of dust. As a Utilize action, you can sprinkle a pinch of the dust over water, turning up to a 15-foot Cube of water into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. A creature can take a Utilize action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so destroys the pellet and ends its magic.

As a Utilize action, you can sprinkle a pinch of the dust on an Elemental within 5 feet of yourself that is composed mostly of water (such as a Water Elemental or a Water Weird). Such a creature exposed to a pinch of the dust makes a DC 13 Constitution saving throw, taking 10d6 Necrotic damage on a failed save or half as much damage on a successful one..

Eldritch Claw Tattoo w/ minor Guardian property uncommon Creeation + Claiming for Service Awards + level ups to lvl 4 Show
Flame-tongue Longsword rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Hat of Disguise common DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye Show
Notes:

Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Phase Spider's Carapace (Breastplate of Fungal Spores)(/w minor Strange property) uncommon FR-DC-PHP-PEST-01: Pest Control (Author run) Show
Notes:

Medium armor, uncommon

While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. This item is found in the Boom of Many Things pg. 65

In addition this item has the Strange Material minor property. This breastplate was made with the hardened carapace of a Phase Spider scintillating with bright colors. Its durability is unaffected.

Ring of Feather Falling rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Ring of Jumping uncommon DDHC-KGV-03 Reach for the Stars Show
Sending Stones (minor Guardian property) uncommon FR-DC-TKM-RGT-01 Charming Show
Notes:

Wondrous item, uncommon

Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell.

Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

These sending stones come in the form of a pair of seashells.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated

Sentinel Shield uncommon DDAL-DRW-INT-02 Watchers of the Trollclaws Show