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Adventure Title
CCC-UK-1 Call of the Elvenflow
CCC-UK-1 Call of the Elvenflow
Session
12
12
Date Played
2025-06-16 19:15:00 UTC
2025-06-16 19:15:00 UTC
Levels Gained
GP +/-
113
113
Downtime +/-
10.0
10.0
Location Played
Cormanthor Forest
Cormanthor Forest
DM Name
corgibutt
corgibutt
DM DCI Number
8319033202
8319033202
Notes
Level Up: At Your Own Discretion Downtime: 10 Gold: 112 GP each Players: @Kazucorn (Scruffy, Cleric 1) @lexander (Alumarc, Rogue 1/Conjurer 3) @TA Lele the Tanking Monk Main (Veon, Sorcerer 1/Bard 1) @Healing Damage (Big Terry, Sun Soul Monk 3/ Cleric 1) Story Award ***Blessed of the Hexad (for all party members)*** Your kind and considerate treatment of those less fortunate than you have earned you the blessing of the Hexad. You can draw a line through this award when playing CCC-UK-2: The Wayward Wives to gain inspiration.
Level Up: At Your Own Discretion Downtime: 10 Gold: 112 GP each Players: @Kazucorn (Scruffy, Cleric 1) @lexander (Alumarc, Rogue 1/Conjurer 3) @TA Lele the Tanking Monk Main (Veon, Sorcerer 1/Bard 1) @Healing Damage (Big Terry, Sun Soul Monk 3/ Cleric 1) Story Award ***Blessed of the Hexad (for all party members)*** Your kind and considerate treatment of those less fortunate than you have earned you the blessing of the Hexad. You can draw a line through this award when playing CCC-UK-2: The Wayward Wives to gain inspiration.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Dust of Dryness (10 uses) | Uncommon | true | |||
Wondrous item, uncommon This hessian pouch contains powdered butternut husks from the hamlet of Buttergroves. As you open the pouch, the mouthwatering aroma of fried fish fills the air around you. This item is detailed in the Dungeon Master’s Guide. This small packet contains 1d6 + 4 pinches of dust. As a Utilize action, you can sprinkle a pinch of the dust over water, turning up to a 15-foot Cube of water into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. A creature can take a Utilize action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so destroys the pellet and ends its magic. As a Utilize action, you can sprinkle a pinch of the dust on an Elemental within 5 feet of yourself that is composed mostly of water (such as a Water Elemental or a Water Weird). Such a creature exposed to a pinch of the dust makes a DC 13 Constitution saving throw, taking 10d6 Necrotic damage on a failed save or half as much damage on a successful one.. |