Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Wand of Viscid Globs Wand (R-A)
rare
Out of the Abyss s8 drow fight
Out of the Abyss
Show
Notes:
Wand of Viscid Globs
Wand, rare (requires attunement)
Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don’t have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.
Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own.
The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand’s last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed.
A wand of viscid globs is destroyed if exposed to sunlight for 1 hour without interruption.
Stonespeaker Crystal (R-A)
rare
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss
Show
Notes:
Stonespeaker Crystal
Wondrous item, rare (requires attunement)
Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person.
The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).
When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.
The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.
Stonespeaker Crystal
common
DDHC-OotA Chapter 11: Gravenhollow
DDHC-OotA Chapter 11: Gravenhollow
Show
Notes:
Source: Out of the Abyss
Wondrous item, rare (requires attunement)
Created by the stone giant librarians of Gravenhollow. this nineteen-inch-long shard of quartz grants you advantage on Intelligence (investigation) checks while it is on your person.
The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to east one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).
When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.
The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal's last charge, roll a d20. On a 1, the crystal vanishes, lost forever.
Stone of Controlling Earth Elementals (R)
rare
Out of the Abyss ch 6 Blingdenstone
Out of the Abyss ch 6 Blingdenstone
Show
Notes:
Wondrous Item, Rare
While touching this 5-pound stone to the ground, you can take a Magic action to summon an Earth Elemental. The elemental appears in an unoccupied space you choose within 30 feet of yourself, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The stone can’t be used this way again until the next dawn.
Shortsword +2 (R)
rare
DDHC-OotA Chapter 5: Neverlight Grove
DDHC-OotA Chapter 5: Neverlight Grove
Show
Notes:
Weapon (Shortsword), Rare
You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.
Shortsword +1 (U)
uncommon
Out of the Abyss s9 ch6
Out of the Abyss
Show
Shield +1 (U)
uncommon
Out of the Abyss s5 (tunnels)
Out of the Abyss s5
Show
Sending Stones (R)
rare
Out of the Abyss ch 15
Out of the Abyss ch 15
Show
Notes:
Wondrous Item, Uncommon
Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don’t cast the spell.
Once Sending is cast using either stone, the stones can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Scimitar of Speed (VR-A)
very_rare
DDHC-OotA Session 38 Chapter 15: The City of Spiders!
DDHC-OotA Session 38 Chapter 15: The City of Spiders!
Show
Notes:
Weapon (Scimitar), Very Rare (Requires Attunement)
You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. In addition, you can make one attack with it as a Bonus Action on each of your turns.
Robe of Eyes (R-A)
rare
OOtA Chapter 13 Wormwrithings
OOtA Chapter 13 Wormwrithings
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.
Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.
Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success.
Ring of Telekinesis (VR-A)
very_rare
DDHC-KGV-13 Fire and Darkness trade Sean/Ahkatar
Trade Log
Show
Notes:
Ring, Very Rare (Requires Attunement)
While wearing this ring, you can cast Telekinesis from it.
Ring of Protection (R-A)
rare
DDHC-OotA Session 29 Chapter 12/13 Wormwrithings
DDHC-OotA Session 29 Chapter 12/13 Wormwrithings
Show
Ring of Free Action (R-A)
rare
DDHC-OotA Session 30 Chapter 13 Wormwirthings
DDHC-OotA Session 30 Chapter 13 Wormwirthings
Show
Notes:
Ring, Rare (Requires Attunement)
While you wear this ring, Difficult Terrain doesn’t cost you extra movement. In addition, magic can neither reduce any of your Speeds nor cause you to have the Paralyzed or Restrained condition.
Piwawfi cloak of elvenkind (U-A)
uncommon
DDHC-OotA Chapter 12: The Tower of Vengeance
DDHC-OotA Chapter 12: The Tower of Vengeance
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
While you wear this cloak, Wisdom (Perception) checks made to perceive you have Disadvantage, and you have Advantage on Dexterity (Stealth) checks.
Periapt of Health (U-A)
uncommon
Out of the Abyss ch 15
Out of the Abyss ch 15
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.
In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.
Necklace of Adaptation (U-A)
uncommon
OOtA Chapter 13 Wormwrithings
OOtA Chapter 13 Wormwrithings
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
While wearing this necklace, you can breathe normally in any environment, and you have Advantage on saving throws made to avoid or end the Poisoned condition.
Morningstar +1 (U)
uncommon
AL Lvl 5
Out of the Abyss ch 6 Blingdenstone
Show
Horseshoes of Speed (R)
rare
Out of the Abyss ch 15
Out of the Abyss ch 15
Show
Notes:
Wondrous Item, Rare
These horseshoes come in a set of four. As a Magic action, you can touch one of the horseshoes to the hoof of a horse or similar creature, whereupon the horseshoe affixes itself to the hoof. Removing a horseshoe also takes a Magic action.
While all four horseshoes are attached to the same creature, its Speed is increased by 30 feet.
Hewards Handy Haversack (R)
rare
Out of the Abyss ch 9
Out of the Abyss ch 9
Show
Notes:
Wondrous Item, Rare
This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents.
Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top.
If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again.
Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside.
Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Gem of Seeing (R-A)
rare
OOtA Chapter 13 Wormwrithings
OOtA Chapter 13 Wormwrithings
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
This gem has 3 charges. As a Magic action, you can expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended charges daily at dawn.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Wand of Viscid Globs Wand (R-A) | rare | Out of the Abyss s8 drow fight | Out of the Abyss | Show | ||
|
Notes:
Wand of Viscid Globs Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand’s last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A wand of viscid globs is destroyed if exposed to sunlight for 1 hour without interruption. |
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| Stonespeaker Crystal (R-A) | rare | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss | Show | ||
|
Notes:
Stonespeaker Crystal |
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| Stonespeaker Crystal | common | DDHC-OotA Chapter 11: Gravenhollow | DDHC-OotA Chapter 11: Gravenhollow | Show | ||
|
Notes:
Source: Out of the Abyss Wondrous item, rare (requires attunement) Created by the stone giant librarians of Gravenhollow. this nineteen-inch-long shard of quartz grants you advantage on Intelligence (investigation) checks while it is on your person. The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to east one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges). When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way. The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal's last charge, roll a d20. On a 1, the crystal vanishes, lost forever. |
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| Stone of Controlling Earth Elementals (R) | rare | Out of the Abyss ch 6 Blingdenstone | Out of the Abyss ch 6 Blingdenstone | Show | ||
|
Notes:
Wondrous Item, Rare While touching this 5-pound stone to the ground, you can take a Magic action to summon an Earth Elemental. The elemental appears in an unoccupied space you choose within 30 feet of yourself, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The stone can’t be used this way again until the next dawn. |
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| Shortsword +2 (R) | rare | DDHC-OotA Chapter 5: Neverlight Grove | DDHC-OotA Chapter 5: Neverlight Grove | Show | ||
|
Notes:
Weapon (Shortsword), Rare You have a +2 bonus to attack rolls and damage rolls made with this magic weapon. |
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| Shortsword +1 (U) | uncommon | Out of the Abyss s9 ch6 | Out of the Abyss | Show | ||
| Shield +1 (U) | uncommon | Out of the Abyss s5 (tunnels) | Out of the Abyss s5 | Show | ||
| Sending Stones (R) | rare | Out of the Abyss ch 15 | Out of the Abyss ch 15 | Show | ||
|
Notes:
Wondrous Item, Uncommon Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don’t cast the spell. Once Sending is cast using either stone, the stones can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. |
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| Scimitar of Speed (VR-A) | very_rare | DDHC-OotA Session 38 Chapter 15: The City of Spiders! | DDHC-OotA Session 38 Chapter 15: The City of Spiders! | Show | ||
|
Notes:
Weapon (Scimitar), Very Rare (Requires Attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. In addition, you can make one attack with it as a Bonus Action on each of your turns. |
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| Robe of Eyes (R-A) | rare | OOtA Chapter 13 Wormwrithings | OOtA Chapter 13 Wormwrithings | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement) This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight. Special Senses. You have Darkvision and Truesight, both with a range of 120 feet. Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success. |
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| Ring of Telekinesis (VR-A) | very_rare | DDHC-KGV-13 Fire and Darkness trade Sean/Ahkatar | Trade Log | Show | ||
|
Notes:
Ring, Very Rare (Requires Attunement) While wearing this ring, you can cast Telekinesis from it. |
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| Ring of Protection (R-A) | rare | DDHC-OotA Session 29 Chapter 12/13 Wormwrithings | DDHC-OotA Session 29 Chapter 12/13 Wormwrithings | Show | ||
| Ring of Free Action (R-A) | rare | DDHC-OotA Session 30 Chapter 13 Wormwirthings | DDHC-OotA Session 30 Chapter 13 Wormwirthings | Show | ||
|
Notes:
Ring, Rare (Requires Attunement) While you wear this ring, Difficult Terrain doesn’t cost you extra movement. In addition, magic can neither reduce any of your Speeds nor cause you to have the Paralyzed or Restrained condition. |
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| Piwawfi cloak of elvenkind (U-A) | uncommon | DDHC-OotA Chapter 12: The Tower of Vengeance | DDHC-OotA Chapter 12: The Tower of Vengeance | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) While you wear this cloak, Wisdom (Perception) checks made to perceive you have Disadvantage, and you have Advantage on Dexterity (Stealth) checks. |
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| Periapt of Health (U-A) | uncommon | Out of the Abyss ch 15 | Out of the Abyss ch 15 | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant. |
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| Necklace of Adaptation (U-A) | uncommon | OOtA Chapter 13 Wormwrithings | OOtA Chapter 13 Wormwrithings | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) While wearing this necklace, you can breathe normally in any environment, and you have Advantage on saving throws made to avoid or end the Poisoned condition. |
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| Morningstar +1 (U) | uncommon | AL Lvl 5 | Out of the Abyss ch 6 Blingdenstone | Show | ||
| Horseshoes of Speed (R) | rare | Out of the Abyss ch 15 | Out of the Abyss ch 15 | Show | ||
|
Notes:
Wondrous Item, Rare These horseshoes come in a set of four. As a Magic action, you can touch one of the horseshoes to the hoof of a horse or similar creature, whereupon the horseshoe affixes itself to the hoof. Removing a horseshoe also takes a Magic action. While all four horseshoes are attached to the same creature, its Speed is increased by 30 feet. |
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| Hewards Handy Haversack (R) | rare | Out of the Abyss ch 9 | Out of the Abyss ch 9 | Show | ||
|
Notes:
Wondrous Item, Rare This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents. Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top. If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again. Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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| Gem of Seeing (R-A) | rare | OOtA Chapter 13 Wormwrithings | OOtA Chapter 13 Wormwrithings | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement) This gem has 3 charges. As a Magic action, you can expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. |
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