Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Wand of Viscid Globs Wand (R-A) rare Out of the Abyss s8 drow fight Out of the Abyss Show
Notes:

Wand of Viscid Globs
Wand, rare (requires attunement)
Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don’t have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.

Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own.

The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand’s last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed.

A wand of viscid globs is destroyed if exposed to sunlight for 1 hour without interruption.

Stonespeaker Crystal (R-A) rare DDHC-OotA Out of the Abyss DDHC-OotA Out of the Abyss Show
Notes:

Stonespeaker Crystal
Wondrous item, rare (requires attunement)
Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person.
The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).
When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.
The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.

Stonespeaker Crystal common DDHC-OotA Chapter 11: Gravenhollow DDHC-OotA Chapter 11: Gravenhollow Show
Notes:

Source: Out of the Abyss

Wondrous item, rare (requires attunement)

Created by the stone giant librarians of Gravenhollow. this nineteen-inch-long shard of quartz grants you advantage on Intelligence (investigation) checks while it is on your person.

The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to east one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).

When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.

The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal's last charge, roll a d20. On a 1, the crystal vanishes, lost forever.

Stone of Controlling Earth Elementals (R) rare Out of the Abyss ch 6 Blingdenstone Out of the Abyss ch 6 Blingdenstone Show
Notes:

Wondrous Item, Rare

While touching this 5-pound stone to the ground, you can take a Magic action to summon an Earth Elemental. The elemental appears in an unoccupied space you choose within 30 feet of yourself, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The stone can’t be used this way again until the next dawn.

Shortsword +2 (R) rare DDHC-OotA Chapter 5: Neverlight Grove DDHC-OotA Chapter 5: Neverlight Grove Show
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Weapon (Shortsword), Rare

You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.

Shortsword +1 (U) uncommon Out of the Abyss s9 ch6 Out of the Abyss Show
Shield +3 very_rare Summer Knights 3 Trading Post Trade Log Show
Shield +1 (U) uncommon Out of the Abyss s5 (tunnels) Out of the Abyss s5 Show
Sending Stones (R) rare Out of the Abyss ch 15 DDHC-OotA Session 41 Chapter 16: The Fettid Wedding Show
Notes:

Wondrous Item, Uncommon

Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don’t cast the spell.

Once Sending is cast using either stone, the stones can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

Scimitar of Speed (VR-A) very_rare DDHC-OotA Session 38 Chapter 15: The City of Spiders! DDHC-OotA Session 38 Chapter 15: The City of Spiders! Show
Notes:

Weapon (Scimitar), Very Rare (Requires Attunement)

You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. In addition, you can make one attack with it as a Bonus Action on each of your turns.

Robe of Eyes (R-A) rare OOtA Chapter 13 Wormwrithings OOtA Chapter 13 Wormwrithings Show
Notes:

Wondrous Item, Rare (Requires Attunement)

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.

Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.

Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success.

Ring of Protection (R-A) rare DDHC-OotA Session 29 Chapter 12/13 Wormwrithings DDHC-OotA Session 29 Chapter 12/13 Wormwrithings Show
Ring of Free Action (R-A) rare DDHC-OotA Session 30 Chapter 13 Wormwirthings DDHC-OotA Session 30 Chapter 13 Wormwirthings Show
Notes:

Ring, Rare (Requires Attunement)

While you wear this ring, Difficult Terrain doesn’t cost you extra movement. In addition, magic can neither reduce any of your Speeds nor cause you to have the Paralyzed or Restrained condition.

Plate armor +3 (L) legendary DDHC-OotA Chapter 17 Against the Demon Lords DDHC-OotA Session 44 Chapter 17 Against the Demon Lords Show
Notes:

Replacement for Wand of Orcus

Piwawfi cloak of elvenkind (U-A) uncommon DDHC-OotA Chapter 12: The Tower of Vengeance DDHC-OotA Chapter 12: The Tower of Vengeance Show
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Wondrous Item, Uncommon (Requires Attunement)

While you wear this cloak, Wisdom (Perception) checks made to perceive you have Disadvantage, and you have Advantage on Dexterity (Stealth) checks.

Periapt of Health (U-A) uncommon Out of the Abyss ch 15 DDHC-OotA Session 41 Chapter 16: The Fettid Wedding Show
Notes:

Wondrous Item, Uncommon (Requires Attunement)

While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.

In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.

Necklace of Adaptation (U-A) uncommon OOtA Chapter 13 Wormwrithings OOtA Chapter 13 Wormwrithings Show
Notes:

Wondrous Item, Uncommon (Requires Attunement)

While wearing this necklace, you can breathe normally in any environment, and you have Advantage on saving throws made to avoid or end the Poisoned condition.

Morningstar +1 (U) uncommon AL Lvl 5 Out of the Abyss ch 6 Blingdenstone Show
Mace of smite (R) rare Dungeon of the Mad Mage floor 21 Dungeon of the Mad Mage floor 21 Show
Notes:

Mace of Smiting
Weapon (mace), rare

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or an extra 4d6 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Ioun stone of Insight (VR-A) very_rare Dungeon of the Mad Mage floor 22 Dungeon of the Mad Mage floor 22 Show
Notes:

Wondrous Item, Very Rare (Requires Attunement)

Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.

When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.

Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.

As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it.

The type of stone determines its rarity and effects.

Insight. Your Wisdom increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.