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Adventure Title
Out of the Abyss ch 9
Session
25
Date Played
2025-12-19 10:58:00 UTC
Levels Gained
1
GP +/-
5
Downtime +/-
10.0
Location Played
Online
DM Name
aultsider
DM DCI Number
9319670174
Notes
Kuta, Zodmer, svirfneblin, wild magic sorc KKnutzen, Kirrily, land druid snooze, Riven, human, ranger Simira, Sir Puddlejump, paladin Eldecrynn, Quild, drow wizard Albino cave crickets, bats in the ceiling. Kuo Toa owns them. Riven climbs up to get potions. 3 potions. Amarith Coppervein, emerald enclave agent. Zoo? a lantern with no oil, a tinderbox, an iron pot, ten days of rations (edible fungi), a pouch contain-ing 3 cp, a 50-foot coil of hempen rope with a grappling hook tied to one end, a net, a miner’s pick, and a 10-foot pole. Sladis Vadiir beholder-friend? Bundle w Flametongue Longsword. Hewards Handy Haversack 3x Potion of Vitality Flametongue Longsword

Magic Items

Name Rarity Location Table Result Counts?
Flame tongue longsword (R-A) Rare Out of the Abyss ch 9 true
Weapon (Longsword), Rare (Requires Attunement) While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.
Hewards Handy Haversack (R) Rare Out of the Abyss ch 9 true
Wondrous Item, Rare This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents. Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top. If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again. Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.