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Adventure Title
DDHC-OotA Out of the Abyss
Session
3
Date Played
2025-05-08 21:22:00 UTC
Levels Gained
GP +/-
10
Downtime +/-
10.0
Location Played
Online
DM Name
aultsider
DM DCI Number
9319670174
Notes
Kuta, Zodmer, svirfneblin, sorc YesAdMan, Xos, gith, cleric, Eldecrynn, Quild Zaphresh, drow, wizard? Simira, Sir Puddlejump, harengon, Not in: snooze, Riven, human, ranger, Kknutzen, Phila, forest gnome, farmer, NPC: Ront - dependable fighter, orc Buppido duergar - more of a lover than a fighter Shuushar – quo toa, a spiritualist pacifist Eldeth - a shield dwarven, proud of her heritage Prince - an elven prince cursed into the body of a quaggoth. Quaggoth can do scary things Stool – myconoid, wants to eat dead things Sarith - run of the mill drow: sneaky and an extra sword Jimjar – svirfnebli, a roguish type Deep gnome – topsy and turvy are gone Svirfneblin trade w duergar, drow also. Docks are busy, not many pay attention, less guards. In by mushroom to harbor. Bazaar. Soup-salesman recommends the shatterspire eating place. Two-headed giant breaks out. Stone giant size w deformed head? Confused, not raged, terrified? Rihuud the mad giant Dorhun, apprentice to Stonespeaker Hgraam Rehood was communing with the stone something in cavern, grew a second head and stormed out. Visit in Cairngorm cavern before we leave the city. The rock screams in horror. “Something evil stirs in the Underdark. The rock itself cries in pain and horror, and a madness creeps from the blackest depths. Pay heed to the signs surrounding you. A cave with two faces. Rock devoured, and the land overgrown. The pebble believes itself flesh. The earth rejects its wards, and the tunnels shake in fury. By these portents, you shall know of evil’s presence and of evil’s face. This is what the stones tell me.” Madness is creeping up from the depths. Presence of foreboding came a tenday ago. Dreamlands, the world above. Can give information about the city. Stone giants are not allowed to leave. City divided by caste and old quarrels. City guards are making sure that derro don’t riot. Derro going madder than usual. Best bet is Ylsa Henstak, member of merchant council and caravan master. Dockside near darklake. Zodmer looks for gemstones. Some are more affected than others. Stone speaker crystal radiates conjuration and transformation magic. Stonespeaker Crystal Wondrous item, rare (requires attunement) Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person. The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges). When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way. The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever. Do not be afraid of a red dragon walking in the town. Wyrmsmith, doing something with the forges of the city. Themberchaud the Wyrmsmith. Two duergar backtabbing another duergar. Wertz Saltbaron, this is the Darklake district where the trade and other people live. Patrols don’t tolerate breaking the law. Blingdenstone, gnomes are more accessible. Deliver parcel to svirfneflin Kazook Pickshine in Blingdenstone. Some gemstones from an alchemist. A sack full of gemstones for spellcasting and producing spellgems. 20 days to Blingdenstone. Talk to Ylsa if she needs caravan guards towards Blingdenstone. Office in Blade Bazaar.

Magic Items

Name Rarity Location Table Result Counts?
Stonespeaker Crystal (R-A) Rare DDHC-OotA Out of the Abyss true
Stonespeaker Crystal Wondrous item, rare (requires attunement) Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person. The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges). When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way. The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.