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Adventure Title
Dungeon of the Mad Mage floor 21
Session
57
Date Played
2026-07-25 23:10:00 UTC
Levels Gained
1
GP +/-
1200
Downtime +/-
10.0
Location Played
Online
DM Name
Snooze
DM DCI Number
7319085757
Notes
Boss has problem with mad angel. Rojkarn Ironhead Duergar wants us to talk to Prince Valtagar Stillshadow of Gracklstug, work w prince to get rid of corrupt angel. Cael had vision of finding lights under Waterdeep. Celestial mad tyrant. Or mistaken good guy? Temporary mad and/or evil? Caels celestial guide is called Valandras. Discussion about guides and influences. Visiting prince. Talk about the celestial mad tyrant. He wasn’t mad before. Summoned to slay a host of monsters in this play. Decapitated the summoner and declared himself lord of the deep mines. Insight says he does not lie but seeks to benefit getting rid of him. Tizian and Undyne secured us a guide. Large chamber w statues, Planatar w bleeding eyes and a fiend behind him. To pillars w Mariliths in them. Planatar ask about all the wrongs we (they) have done. Judging people. Cael accepts it. Tizian and Puddle “It’s clear”. Deayrus tries to leave but is stopped. Undyne lectures them. Sir Puddle tries to stop the nycoloth from beheading Deyarus with banishment, the spell fails. Combat ensues. Lots of judging and anti-judging takes place. Cael changes his viewpoint and berates the planatar to death by his own sword. Healing up a bit, out the corridor, remorhaz tries to eat us. Deyarus shoots a curtain down on it and the rest knocks it out. More discussion of internal conflict and judgement occurs. Report back to mr. duergar. 3 more yugoloths around. Probably in the shrine. Give us a rough map of the floor. Healing up a bit, killing 2 arcanaloths in the shrine. Bypassing the last to visit the Wife, who may or may not be a dragon. Through the door is some barracks that looks like a good place for a long rest and an invisible ultroloth that needs to die. Dying complete. Long rest. 1200 GP Mace of Smiting Blessing of Protection (temporarily unless you worship Torm)

Magic Items

Name Rarity Location Table Result Counts?
Mace of smite (R) Rare Dungeon of the Mad Mage floor 21 true
Mace of Smiting Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or an extra 4d6 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.