Thranalgrossax the Forsaken Character Sheet

Season:
Race:
Black Dragonborn
Class:
Fighter2 / Hunter 9
Background:
Bounty Hunter
Lifestyle:
Modest
Current Level:
12
Total GP:
14042.5
Total Downtime:
170
Tag:
Faction:
Zhentarim
Faction Rank:
Vipe (rank 3)
Magic Item Count:
14
Magic Item Limit:
6
Weapon of Warning [Shortsword] (requires attunement),
Potion of Healing,
Scimitar + 1,
Smoke,
Astromancy Archive,
Clockwork Amulet,
Dust of Disappearance,
Rope of Mending (Temperate),
Thurûmkhar, Half Plate Armor +1 [Guardian],
Chest of Preserving,
Grûmsh Bryndrak (Glaive +2),
Rod of the Pact Keeper +1,
Dread Helm,
Thun'rok Thymbra

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2020-04-14 00:01 CCC-BMG-MOON1-1 Moonshae Treasure Hunt 4 1 80 Potion of Healing Show

Storieaward (1411)
Story Award: Capt. Bluto’s Blunderbuss (Waffe nicht im Besitz)

This smoke powder musket was owned by the feared giff pirate, Capt. Boris Blutovich. Possessing this item has both advantages and disadvantages in the Moonshaes.

The item is first and foremost a deadly weapon. It is a martial ranged weapon that does 1d12 piercing damage, weighs 10 lbs., has a range of 40/120, and has the loading, two-handed firearms, and ammunition properties.

Because of the age of the powder, there is a 25% chance that a shot misfires. If a misfire occurs, the bullet doesn’t discharge and the powder flashes, blinding the shooter until the end of its next turn.

There are three silvered shot bullets, and just enough smoke powder left for each one. These shots may only be used during a Moonshae Isle adventure. If the character plays an adventure outside of the Moonshae Isles, the powder goes bad and is no longer usable.

This item comes from another world and works unlike any other. Ammo and powder cannot be crafted for it. Once the three shots are used, or the powder goes bad, it becomes a mundane object and may never be operated again. It cannot be duplicated magically. This is NOT a magic item.

The blunderbuss is a recognized item in the Moonshae region. Even those who haven’t seen it, may recognize it based on local stories. At the DM’s discretion, it may evoke strong reactions of celebration, fear, or anger. Pirates of Silver’s Blade react with deadly intent.

Story Award: A Debt Owed in Silver

You have killed Capt. Bluto and now the pirates of Silver’s Blade seek you out for revenge. Through a variety of underworld contacts and possibly divinations, they have identified as the killer. They won’t rest until you’re as dead as Capt. Bluto, but there may be ways to buy them off in the future.

Monshae Isles Faction: Moonshae Trade League

This group believes that the best way to bring power and prestige to the Moonshaes is to expand trade with other cities and nations of the Sword Coast. Originally formed by investors from Amn, recent influx of money and influence from Baldur’s Gate, Waterdeep, and Luskan have shifted attitudes. While Amn influence is still a strong force, the trade league decided it’s best if decisions were controlled by guilders actually based in the Moonshaes. Their business practices, however, have changed little, if at all.

The Trade League seeks to expand their trade and holdings throughout the Moonshaes. Based primarily in Snowdown, they’ve established outposts, camps, and even villages on many of the other islands. Often, this expansion of enterprise comes at the expense of the local resources of the area, straining their relationship with the Defenders of the Earthmother.

Join the Trade League if...

• you are interested in obtaining wealth and assets

• you like diplomacy and political intrigue

Among the Halfling Snowdown merchants captured in this adventure, there is a Moonshae Trade League Ambassador. The ambassador approaches any characters who seem to share these tenets and encourages them to join, even giving them the symbolic coin that is their insignia.

2020-04-14 00:18 Trade Log -45 Show Trade Log

Studded Leather Armor

2020-04-14 00:19 Trade Log -25 Show Trade Log

Scimitar

2020-04-14 00:23 Trade Log -10 Show Trade Log

Shield

2020-04-14 00:23 Trade Log 5 Show Trade Log

Leather Armor (sold)

2020-04-24 21:26 DDHC00-DoIP - Dragon of Icespire Peak 1 80 Weapon of Warning [Shortsword] (requires attunement) Show
2020-04-01 13:41 Purchase Log 10 Show Purchase

A belaying pin (club), silk rope (50 feet), a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp.
a rapier (sold)
a shortbow and quiver of 20 arrows
a burglar's pack
Leather armor, two daggers, and thieves' tools

2020-04-01 13:49 Purchase Log 12.5 Show Purchase

sold Rapier

2020-04-01 13:49 Purchase Log -25 Show Purchase

Scimitar

2020-04-26 18:41 CCC-BMG MOON 1 80 Show
2020-06-21 22:01 Trade Log -15 > Bag of Tricks (Gray) Show Trade Log

trade with Anarath A'Daragon (https://www.adventurersleaguelog.com/users/9980/characters/61923) for
Bag of Tricks (Gray)

2020-06-25 22:00 CCC-GHC-BK1-07 The Peculiar Case of Selptan Felines 1 60 Show
2020-06-25 00:46 Trade Log > Scimitar + 1 Show Trade Log
2025-01-27 14:30 Catching Up 4 -40 Show
2025-01-27 16:35 Rebuild Show

REBUILD

Name was Pim Pätschau

Species: Black Dragonborn

was Goblin

Creature Type: Humanoid
Size: medium
Speed: 30 feet

Draconic Ancestry. Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
Draconic Ancestor Dragon Damage Type
Black Acid

Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).

You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Damage Resistance. You have Resistance to the damage type determined by your Draconic Ancestry trait.

Darkvision. You have Darkvision with a range of 60 feet.

Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can't use it again until you finish a Long Rest.

Languages. You can speak, read, and write Common, Common Sign Language and Draconic.

Background: Criminal

Ability Scores:
Dexterity (+2), Constitution (+1)

Feat:
Alert

Skill Proficiencies:
Sleight of Hand, Stealth

Tool Proficiency:
Thieves' Tools

Equipment:
50 gp

Ability Score Point Buy:
Str 8, Dex 15, Con 15, Int 8, Wis 10, Cha 14
=>Str 8, Dex 17, Con 16, Int 8, Wis 10, Cha 14

Class: Fighter

Armor:
light, medium and heavy armor and shields

Weapons:
simple weapons and martial weapons

Saving Throws:
Strength, Constitution

Skills:
Acrobatics, Deception, Investigation, Perception

Equipment:
150 gp

bought:
burglars pack, longbow, 20 arrows, quiver, studded leather armor, rope, 8 daggers, whip, dark common clothes including a hood, crowbar, hammer, 10 pitons, 10 rations, tinderbox, ball bearings, string, candle, waterskin, thieves' tools,

2025-01-31 19:30 BMG-MOON-MD-01 Reverie and Murder 1000 10 Astromancy Archive, Clockwork Amulet, Dust of Disappearance Show

Loot:
Pothion of Healing

Story Award:

Unseemly Cipher

You possess a cipher used in Dynnegall to unravel Unseelie messages. Perhaps it will prove useful in the future.

2025-02-07 19:00 FR-DC-FET-01 Vatras Besieged 220 10 Rope of Mending (Temperate), Thurûmkhar, Half Plate Armor +1 [Guardian] Show

Loot:
Potion of Greater Healing

Story Award FR-DC-FTW-01: Im gleichen Boot
Ihr habt einen möglichen verbündeten gefunden, vielleicht findet er mit euch einen Weg hinaus?
Varturan der Feuerriese

Story Award FR-DC-FTW-01: Nice here. But have you been already in Maaruhbar?
Ihr seit in der alten Zwergenstadt Maaruhbar angekommen. Nett hier. Aber wie kommt ihr wieder raus?

2025-02-18 19:00 FR-DC-FET-02 Vatras Abyss 1 1000 10 Chest of Preserving, Grûmsh Bryndrak (Glaive +2) Show

Story Award 2 FR-DC-FET-02: Does not need love, needs Dragons to slay.
Ihr habt die Gunst des Xar-Kathal erhalten. Eine Beziehung die noch nützlich sein könnte…

Story Award 1 FR-DC-FET-02: Another Dead End.
Nachdem ihr die Schnitterin erledigt habt, wird euch plötzlich bewusst, dass auch dieser Ausweg eine Sackgasse war. Ihr seit immernoch gefangen in der Stadt Maaruhbar. Werdet ihr noch einen Weg finden? Die Hoffnung stirbt zuletzt.

Loot:
1000 gp

2025-03-02 02:14 Trade Log -5 Bag of Tricks (Gray) > Rod of the Pact Keeper +1 Show Trade Log

traded with Frank Cheshire

2025-04-30 19:30 FR-DC-FET-03 Vatras Fury 1 10000 10 Dread Helm, Thun'rok Thymbra Show

Storyaward:
Storyaward FR-DC-FET-03 Vatras Fury: Yes i killed an anciant red dragon

Ihr habt es geschafft. Der Feuerkaiser ist Geschichte, der Triumpf euer und die Welt ist um ein großes Übel erleichtert. Durch das sichern der Stadt, seit ihr unter den Zwergenvölkern der Moonsearegion gemeinhin als "Uz badzaram" bekannt (Der Kaisertöter).

Ihr seit wieder frei. Genießt es. Desariel wird dies sicher nicht vergessen...

Loot:
10.000 GP

Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
2020-04-14 00:01 CCC-BMG-MOON1-1 Moonshae Treasure Hunt 4 Show

Storieaward (1411)
Story Award: Capt. Bluto’s Blunderbuss (Waffe nicht im Besitz)

This smoke powder musket was owned by the feared giff pirate, Capt. Boris Blutovich. Possessing this item has both advantages and disadvantages in the Moonshaes.

The item is first and foremost a deadly weapon. It is a martial ranged weapon that does 1d12 piercing damage, weighs 10 lbs., has a range of 40/120, and has the loading, two-handed firearms, and ammunition properties.

Because of the age of the powder, there is a 25% chance that a shot misfires. If a misfire occurs, the bullet doesn’t discharge and the powder flashes, blinding the shooter until the end of its next turn.

There are three silvered shot bullets, and just enough smoke powder left for each one. These shots may only be used during a Moonshae Isle adventure. If the character plays an adventure outside of the Moonshae Isles, the powder goes bad and is no longer usable.

This item comes from another world and works unlike any other. Ammo and powder cannot be crafted for it. Once the three shots are used, or the powder goes bad, it becomes a mundane object and may never be operated again. It cannot be duplicated magically. This is NOT a magic item.

The blunderbuss is a recognized item in the Moonshae region. Even those who haven’t seen it, may recognize it based on local stories. At the DM’s discretion, it may evoke strong reactions of celebration, fear, or anger. Pirates of Silver’s Blade react with deadly intent.

Story Award: A Debt Owed in Silver

You have killed Capt. Bluto and now the pirates of Silver’s Blade seek you out for revenge. Through a variety of underworld contacts and possibly divinations, they have identified as the killer. They won’t rest until you’re as dead as Capt. Bluto, but there may be ways to buy them off in the future.

Monshae Isles Faction: Moonshae Trade League

This group believes that the best way to bring power and prestige to the Moonshaes is to expand trade with other cities and nations of the Sword Coast. Originally formed by investors from Amn, recent influx of money and influence from Baldur’s Gate, Waterdeep, and Luskan have shifted attitudes. While Amn influence is still a strong force, the trade league decided it’s best if decisions were controlled by guilders actually based in the Moonshaes. Their business practices, however, have changed little, if at all.

The Trade League seeks to expand their trade and holdings throughout the Moonshaes. Based primarily in Snowdown, they’ve established outposts, camps, and even villages on many of the other islands. Often, this expansion of enterprise comes at the expense of the local resources of the area, straining their relationship with the Defenders of the Earthmother.

Join the Trade League if...

• you are interested in obtaining wealth and assets

• you like diplomacy and political intrigue

Among the Halfling Snowdown merchants captured in this adventure, there is a Moonshae Trade League Ambassador. The ambassador approaches any characters who seem to share these tenets and encourages them to join, even giving them the symbolic coin that is their insignia.

2020-04-14 00:18 Trade Log Show Trade Log

Studded Leather Armor

2020-04-14 00:19 Trade Log Show Trade Log

Scimitar

2020-04-14 00:23 Trade Log Show Trade Log

Shield

2020-04-14 00:23 Trade Log Show Trade Log

Leather Armor (sold)

2020-04-24 21:26 DDHC00-DoIP - Dragon of Icespire Peak Show
2020-04-01 13:41 Purchase Log Show Purchase

A belaying pin (club), silk rope (50 feet), a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp.
a rapier (sold)
a shortbow and quiver of 20 arrows
a burglar's pack
Leather armor, two daggers, and thieves' tools

2020-04-01 13:49 Purchase Log Show Purchase

sold Rapier

2020-04-01 13:49 Purchase Log Show Purchase

Scimitar

2020-04-26 18:41 CCC-BMG MOON Show
2020-06-21 22:01 Trade Log -15 Show Trade Log

trade with Anarath A'Daragon (https://www.adventurersleaguelog.com/users/9980/characters/61923) for
Bag of Tricks (Gray)

2020-06-25 22:00 CCC-GHC-BK1-07 The Peculiar Case of Selptan Felines Show
2020-06-25 00:46 Trade Log Show Trade Log
2025-01-27 14:30 Catching Up -40 Show
2025-01-27 16:35 Rebuild Show

REBUILD

Name was Pim Pätschau

Species: Black Dragonborn

was Goblin

Creature Type: Humanoid
Size: medium
Speed: 30 feet

Draconic Ancestry. Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
Draconic Ancestor Dragon Damage Type
Black Acid

Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).

You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Damage Resistance. You have Resistance to the damage type determined by your Draconic Ancestry trait.

Darkvision. You have Darkvision with a range of 60 feet.

Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can't use it again until you finish a Long Rest.

Languages. You can speak, read, and write Common, Common Sign Language and Draconic.

Background: Criminal

Ability Scores:
Dexterity (+2), Constitution (+1)

Feat:
Alert

Skill Proficiencies:
Sleight of Hand, Stealth

Tool Proficiency:
Thieves' Tools

Equipment:
50 gp

Ability Score Point Buy:
Str 8, Dex 15, Con 15, Int 8, Wis 10, Cha 14
=>Str 8, Dex 17, Con 16, Int 8, Wis 10, Cha 14

Class: Fighter

Armor:
light, medium and heavy armor and shields

Weapons:
simple weapons and martial weapons

Saving Throws:
Strength, Constitution

Skills:
Acrobatics, Deception, Investigation, Perception

Equipment:
150 gp

bought:
burglars pack, longbow, 20 arrows, quiver, studded leather armor, rope, 8 daggers, whip, dark common clothes including a hood, crowbar, hammer, 10 pitons, 10 rations, tinderbox, ball bearings, string, candle, waterskin, thieves' tools,

2025-01-31 19:30 BMG-MOON-MD-01 Reverie and Murder 10 Show

Loot:
Pothion of Healing

Story Award:

Unseemly Cipher

You possess a cipher used in Dynnegall to unravel Unseelie messages. Perhaps it will prove useful in the future.

2025-02-07 19:00 FR-DC-FET-01 Vatras Besieged 10 Show

Loot:
Potion of Greater Healing

Story Award FR-DC-FTW-01: Im gleichen Boot
Ihr habt einen möglichen verbündeten gefunden, vielleicht findet er mit euch einen Weg hinaus?
Varturan der Feuerriese

Story Award FR-DC-FTW-01: Nice here. But have you been already in Maaruhbar?
Ihr seit in der alten Zwergenstadt Maaruhbar angekommen. Nett hier. Aber wie kommt ihr wieder raus?

2025-02-18 19:00 FR-DC-FET-02 Vatras Abyss 10 Show

Story Award 2 FR-DC-FET-02: Does not need love, needs Dragons to slay.
Ihr habt die Gunst des Xar-Kathal erhalten. Eine Beziehung die noch nützlich sein könnte…

Story Award 1 FR-DC-FET-02: Another Dead End.
Nachdem ihr die Schnitterin erledigt habt, wird euch plötzlich bewusst, dass auch dieser Ausweg eine Sackgasse war. Ihr seit immernoch gefangen in der Stadt Maaruhbar. Werdet ihr noch einen Weg finden? Die Hoffnung stirbt zuletzt.

Loot:
1000 gp

2025-03-02 02:14 Trade Log -5 Show Trade Log

traded with Frank Cheshire

2025-04-30 19:30 FR-DC-FET-03 Vatras Fury 10 Show

Storyaward:
Storyaward FR-DC-FET-03 Vatras Fury: Yes i killed an anciant red dragon

Ihr habt es geschafft. Der Feuerkaiser ist Geschichte, der Triumpf euer und die Welt ist um ein großes Übel erleichtert. Durch das sichern der Stadt, seit ihr unter den Zwergenvölkern der Moonsearegion gemeinhin als "Uz badzaram" bekannt (Der Kaisertöter).

Ihr seit wieder frei. Genießt es. Desariel wird dies sicher nicht vergessen...

Loot:
10.000 GP

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2020-04-14 00:01 CCC-BMG-MOON1-1 Moonshae Treasure Hunt 4 80 Potion of Healing Show

Storieaward (1411)
Story Award: Capt. Bluto’s Blunderbuss (Waffe nicht im Besitz)

This smoke powder musket was owned by the feared giff pirate, Capt. Boris Blutovich. Possessing this item has both advantages and disadvantages in the Moonshaes.

The item is first and foremost a deadly weapon. It is a martial ranged weapon that does 1d12 piercing damage, weighs 10 lbs., has a range of 40/120, and has the loading, two-handed firearms, and ammunition properties.

Because of the age of the powder, there is a 25% chance that a shot misfires. If a misfire occurs, the bullet doesn’t discharge and the powder flashes, blinding the shooter until the end of its next turn.

There are three silvered shot bullets, and just enough smoke powder left for each one. These shots may only be used during a Moonshae Isle adventure. If the character plays an adventure outside of the Moonshae Isles, the powder goes bad and is no longer usable.

This item comes from another world and works unlike any other. Ammo and powder cannot be crafted for it. Once the three shots are used, or the powder goes bad, it becomes a mundane object and may never be operated again. It cannot be duplicated magically. This is NOT a magic item.

The blunderbuss is a recognized item in the Moonshae region. Even those who haven’t seen it, may recognize it based on local stories. At the DM’s discretion, it may evoke strong reactions of celebration, fear, or anger. Pirates of Silver’s Blade react with deadly intent.

Story Award: A Debt Owed in Silver

You have killed Capt. Bluto and now the pirates of Silver’s Blade seek you out for revenge. Through a variety of underworld contacts and possibly divinations, they have identified as the killer. They won’t rest until you’re as dead as Capt. Bluto, but there may be ways to buy them off in the future.

Monshae Isles Faction: Moonshae Trade League

This group believes that the best way to bring power and prestige to the Moonshaes is to expand trade with other cities and nations of the Sword Coast. Originally formed by investors from Amn, recent influx of money and influence from Baldur’s Gate, Waterdeep, and Luskan have shifted attitudes. While Amn influence is still a strong force, the trade league decided it’s best if decisions were controlled by guilders actually based in the Moonshaes. Their business practices, however, have changed little, if at all.

The Trade League seeks to expand their trade and holdings throughout the Moonshaes. Based primarily in Snowdown, they’ve established outposts, camps, and even villages on many of the other islands. Often, this expansion of enterprise comes at the expense of the local resources of the area, straining their relationship with the Defenders of the Earthmother.

Join the Trade League if...

• you are interested in obtaining wealth and assets

• you like diplomacy and political intrigue

Among the Halfling Snowdown merchants captured in this adventure, there is a Moonshae Trade League Ambassador. The ambassador approaches any characters who seem to share these tenets and encourages them to join, even giving them the symbolic coin that is their insignia.

2020-04-14 00:18 Trade Log -45 Show Trade Log

Studded Leather Armor

2020-04-14 00:19 Trade Log -25 Show Trade Log

Scimitar

2020-04-14 00:23 Trade Log -10 Show Trade Log

Shield

2020-04-14 00:23 Trade Log 5 Show Trade Log

Leather Armor (sold)

2020-04-24 21:26 DDHC00-DoIP - Dragon of Icespire Peak 80 Weapon of Warning [Shortsword] (requires attunement) Show
2020-04-01 13:41 Purchase Log 10 Show Purchase

A belaying pin (club), silk rope (50 feet), a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp.
a rapier (sold)
a shortbow and quiver of 20 arrows
a burglar's pack
Leather armor, two daggers, and thieves' tools

2020-04-01 13:49 Purchase Log 12.5 Show Purchase

sold Rapier

2020-04-01 13:49 Purchase Log -25 Show Purchase

Scimitar

2020-04-26 18:41 CCC-BMG MOON 80 Show
2020-06-21 22:01 Trade Log -15 > Bag of Tricks (Gray) Show Trade Log

trade with Anarath A'Daragon (https://www.adventurersleaguelog.com/users/9980/characters/61923) for
Bag of Tricks (Gray)

2020-06-25 22:00 CCC-GHC-BK1-07 The Peculiar Case of Selptan Felines 60 Show
2020-06-25 00:46 Trade Log > Scimitar + 1 Show Trade Log
2025-01-27 14:30 Catching Up -40 Show
2025-01-27 16:35 Rebuild Show

REBUILD

Name was Pim Pätschau

Species: Black Dragonborn

was Goblin

Creature Type: Humanoid
Size: medium
Speed: 30 feet

Draconic Ancestry. Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
Draconic Ancestor Dragon Damage Type
Black Acid

Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).

You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Damage Resistance. You have Resistance to the damage type determined by your Draconic Ancestry trait.

Darkvision. You have Darkvision with a range of 60 feet.

Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can't use it again until you finish a Long Rest.

Languages. You can speak, read, and write Common, Common Sign Language and Draconic.

Background: Criminal

Ability Scores:
Dexterity (+2), Constitution (+1)

Feat:
Alert

Skill Proficiencies:
Sleight of Hand, Stealth

Tool Proficiency:
Thieves' Tools

Equipment:
50 gp

Ability Score Point Buy:
Str 8, Dex 15, Con 15, Int 8, Wis 10, Cha 14
=>Str 8, Dex 17, Con 16, Int 8, Wis 10, Cha 14

Class: Fighter

Armor:
light, medium and heavy armor and shields

Weapons:
simple weapons and martial weapons

Saving Throws:
Strength, Constitution

Skills:
Acrobatics, Deception, Investigation, Perception

Equipment:
150 gp

bought:
burglars pack, longbow, 20 arrows, quiver, studded leather armor, rope, 8 daggers, whip, dark common clothes including a hood, crowbar, hammer, 10 pitons, 10 rations, tinderbox, ball bearings, string, candle, waterskin, thieves' tools,

2025-01-31 19:30 BMG-MOON-MD-01 Reverie and Murder 1000 10 Astromancy Archive, Clockwork Amulet, Dust of Disappearance Show

Loot:
Pothion of Healing

Story Award:

Unseemly Cipher

You possess a cipher used in Dynnegall to unravel Unseelie messages. Perhaps it will prove useful in the future.

2025-02-07 19:00 FR-DC-FET-01 Vatras Besieged 220 10 Rope of Mending (Temperate), Thurûmkhar, Half Plate Armor +1 [Guardian] Show

Loot:
Potion of Greater Healing

Story Award FR-DC-FTW-01: Im gleichen Boot
Ihr habt einen möglichen verbündeten gefunden, vielleicht findet er mit euch einen Weg hinaus?
Varturan der Feuerriese

Story Award FR-DC-FTW-01: Nice here. But have you been already in Maaruhbar?
Ihr seit in der alten Zwergenstadt Maaruhbar angekommen. Nett hier. Aber wie kommt ihr wieder raus?

2025-02-18 19:00 FR-DC-FET-02 Vatras Abyss 1000 10 Chest of Preserving, Grûmsh Bryndrak (Glaive +2) Show

Story Award 2 FR-DC-FET-02: Does not need love, needs Dragons to slay.
Ihr habt die Gunst des Xar-Kathal erhalten. Eine Beziehung die noch nützlich sein könnte…

Story Award 1 FR-DC-FET-02: Another Dead End.
Nachdem ihr die Schnitterin erledigt habt, wird euch plötzlich bewusst, dass auch dieser Ausweg eine Sackgasse war. Ihr seit immernoch gefangen in der Stadt Maaruhbar. Werdet ihr noch einen Weg finden? Die Hoffnung stirbt zuletzt.

Loot:
1000 gp

2025-03-02 02:14 Trade Log -5 Bag of Tricks (Gray) > Rod of the Pact Keeper +1 Show Trade Log

traded with Frank Cheshire

2025-04-30 19:30 FR-DC-FET-03 Vatras Fury 10000 10 Dread Helm, Thun'rok Thymbra Show

Storyaward:
Storyaward FR-DC-FET-03 Vatras Fury: Yes i killed an anciant red dragon

Ihr habt es geschafft. Der Feuerkaiser ist Geschichte, der Triumpf euer und die Welt ist um ein großes Übel erleichtert. Durch das sichern der Stadt, seit ihr unter den Zwergenvölkern der Moonsearegion gemeinhin als "Uz badzaram" bekannt (Der Kaisertöter).

Ihr seit wieder frei. Genießt es. Desariel wird dies sicher nicht vergessen...

Loot:
10.000 GP