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Rebuild
Rebuild
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Date Played
2025-01-27 16:35:00 UTC
2025-01-27 16:35:00 UTC
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### **REBUILD** Name was Pim Pätschau #### **Species: Black Dragonborn** was Goblin Creature Type: Humanoid Size: medium Speed: 30 feet **Draconic Ancestry.** Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance. **Draconic Ancestor Dragon Damage Type Black Acid** **Breath Weapon.** When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. **Damage Resistance.** You have Resistance to the damage type determined by your Draconic Ancestry trait. **Darkvision.** You have Darkvision with a range of 60 feet. **Draconic Flight.** When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can't use it again until you finish a Long Rest. **Languages.** You can speak, read, and write Common, Common Sign Language and Draconic. **Background:** Criminal **Ability Scores:** Dexterity (+2), Constitution (+1) **Feat:** Alert **Skill Proficiencies:** Sleight of Hand, Stealth **Tool Proficiency:** Thieves' Tools **Equipment:** 50 gp **Ability Score Point Buy:** Str 8, Dex 15, Con 15, Int 8, Wis 10, Cha 14 =>Str 8, Dex 17, Con 16, Int 8, Wis 10, Cha 14 **Class:** Fighter **Armor:** light, medium and heavy armor and shields **Weapons:** simple weapons and martial weapons **Saving Throws:** Strength, Constitution **Skills:** Acrobatics, Deception, Investigation, Perception **Equipment:** 150 gp **bought:** burglars pack, longbow, 20 arrows, quiver, studded leather armor, rope, 8 daggers, whip, dark common clothes including a hood, crowbar, hammer, 10 pitons, 10 rations, tinderbox, ball bearings, string, candle, waterskin, thieves' tools,
### **REBUILD** Name was Pim Pätschau #### **Species: Black Dragonborn** was Goblin Creature Type: Humanoid Size: medium Speed: 30 feet **Draconic Ancestry.** Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance. **Draconic Ancestor Dragon Damage Type Black Acid** **Breath Weapon.** When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. **Damage Resistance.** You have Resistance to the damage type determined by your Draconic Ancestry trait. **Darkvision.** You have Darkvision with a range of 60 feet. **Draconic Flight.** When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can't use it again until you finish a Long Rest. **Languages.** You can speak, read, and write Common, Common Sign Language and Draconic. **Background:** Criminal **Ability Scores:** Dexterity (+2), Constitution (+1) **Feat:** Alert **Skill Proficiencies:** Sleight of Hand, Stealth **Tool Proficiency:** Thieves' Tools **Equipment:** 50 gp **Ability Score Point Buy:** Str 8, Dex 15, Con 15, Int 8, Wis 10, Cha 14 =>Str 8, Dex 17, Con 16, Int 8, Wis 10, Cha 14 **Class:** Fighter **Armor:** light, medium and heavy armor and shields **Weapons:** simple weapons and martial weapons **Saving Throws:** Strength, Constitution **Skills:** Acrobatics, Deception, Investigation, Perception **Equipment:** 150 gp **bought:** burglars pack, longbow, 20 arrows, quiver, studded leather armor, rope, 8 daggers, whip, dark common clothes including a hood, crowbar, hammer, 10 pitons, 10 rations, tinderbox, ball bearings, string, candle, waterskin, thieves' tools,