Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Potion of Healing
common
CCC-BMG-MOON1-1 Moonshae Treasure Hunt
Show
Notes:
Potion of Healing halt: 2d4+2 HP zurück...
Weapon of Warning [Shortsword] (requires attunement)
uncommon
Tower of Storms
DDHC00-DoIP - Dragon of Icespire Peak
Show
Notes:
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Scimitar + 1
uncommon
Renown Item, Lvl 5
Trade Log
Show
Smoke
rare
CCC-SFBAY-01-01 Plots in Motion
CCC-SFBAY-0101 Plots in Motion
Show
Notes:
Weapon (shortsword), rare
This thin blade is a foot and a half in length, and scorched black. No amount of oiling, scrubbing, or cleaning will remove the stain or brighten the blade. It ends in a jagged, broken edge, as if it was once much longer. The hilt is protected by a fencer’s basket guard. The pommel has a socket, as if for a jewel, but it is empty. This short sword cuts easily through flesh and bone, and leaves the faint smell of smoke in it’s wake.* You have a +2 bonus to attack and damage rolls made with this magic short sword.
Astromancy Archive
rare
BMG-MOON-MD-01 Reverie and Murder
BMG-MOON-MD-01 Reverie and Murder
Show
Notes:
Wondrous Item, Rare (Requires Attunement by a Wizard)
The rings of this brass disc seem to shift and move as you observe them. The sigils etched onto its surface remind you of the ancient Llewyrr elves, hinting at a deeper and more mystical purpose. The brass is oxidized to a deep black color, creating an otherworldly effect that reminds you of the night sky, with specks of gold glittering across its surface like stars.
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an ability check, an attack roll, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Clockwork Amulet
common
BMG-MOON-MD-01 Reverie and Murder
BMG-MOON-MD-01 Reverie and Murder
Show
Notes:
Wondrous Item, Common
This copper amulet exudes a sense of power and authority, bearing the sigil of Earl Orwin Rhys etched in lustrous gold. The front surface of the amulet is polished to perfection, reflecting the light of the room, while the back surface is spotted with brown tarnish. It appears this amulet has been worn and cherished before, perhaps passed down by friends, family, or comrades.
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Dust of Disappearance
uncommon
BMG-MOON-MD-01 Reverie and Murder
BMG-MOON-MD-01 Reverie and Murder
Show
Notes:
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
Rope of Mending (Temperate)
common
FR-DC-FET-01 Vatras Besieged
FR-DC-FET-01 Vatras Besieged
Show
Notes:
Wondrous Item, Common
This 50-foot coil of rope can repair itself when cut into any number of smaller pieces. As a Magic action, you can cause all pieces of the rope that are in contact with each other and not otherwise in use to knit back together. A Rope of Mending is forever shortened if a section of it is lost or destroyed.
Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.
Thurûmkhar, Half Plate Armor +1 [Guardian]
rare
FR-DC-FET-01 Vatras Besieged
FR-DC-FET-01 Vatras Besieged
Show
Notes:
Armor (Half Plate Armor), Rare
You have a +1 bonus to Armor Class while wearing this armor.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.
This Armor was onced forged by the Dwarves of the Earthsunder Clan. They named it Thurûmkhar. a combination of Thurûm (”thoughtfulness, wisdom“) and Khar (”eye, gaze"), which could mean ‘wise gaze’ or ‘mindful mind’.
Chest of Preserving
common
FR-DC-FET-02 Vatras Abyss
FR-DC-FET-02 Vatras Abyss
Show
Notes:
Wondrous Item, Common
This chest was used by Clauthya to store the Memories of her victims.
This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide and 1 foot tall with a half barrel lid. It weighs 25 pounds.
Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.
Grûmsh Bryndrak (Glaive +2)
rare
FR-DC-FET-02 Vatras Abyss
FR-DC-FET-02 Vatras Abyss
Show
Notes:
Weapon (Glaive), Rare
Grûmsh Bryndrak war die Waffe des mächtigen Todesriesen “Clauthya”. Gesandt von der Rabenkönigin, um die Erinnerungen eines mächtigen Feindes einzufangen, rechnete sie nicht mit dem Eingreifen einer mutigen Gruppe von Abenteurern. Grûmsh Bryndrak setzt sich aus den Wörtern Grûmsh (gemeint ist der Schnitter oder die Schnitterklinge) und Bryndrak (der Leuchtende) zusammen. Es ist eine 7 Fuß lange Waffe, an deren Ende eine dunkle Klinge befestigt ist. Eine Waffe deren Macht dem Schnitter selbst würdig wäre.
You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.
Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. When activated, Grûmsh Bryndrak Blade glows in an unnatural purple light.
Rod of the Pact Keeper +1
uncommon
Renown Item, Level 5
Trade Log
Show
Notes:
While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.
Dread Helm
common
FR-DC-FET-03 Vatras Fury
FR-DC-FET-03 Vatras Fury
Show
Notes:
Wondrous Item, Common
While you’re wearing this fearsome steel helm, your eyes glow red and the rest of your face is hidden in shadow.
Thun'rok Thymbra
very_rare
FR-DC-FET-03 Vatras Fury
FR-DC-FET-03 Vatras Fury
Show
Notes:
Staff, Very Rare (Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard)
You have Resistance to Fire damage while you hold this staff.
Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost
Burning Hands
1
Fireball
3
Wall of Fire
4
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.
Delver. While underground, you always know the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Potion of Healing | common | CCC-BMG-MOON1-1 Moonshae Treasure Hunt | Show | |||
Notes:
Potion of Healing halt: 2d4+2 HP zurück... |
||||||
Weapon of Warning [Shortsword] (requires attunement) | uncommon | Tower of Storms | DDHC00-DoIP - Dragon of Icespire Peak | Show | ||
Notes:
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. |
||||||
Scimitar + 1 | uncommon | Renown Item, Lvl 5 | Trade Log | Show | ||
Smoke | rare | CCC-SFBAY-01-01 Plots in Motion | CCC-SFBAY-0101 Plots in Motion | Show | ||
Notes:
Weapon (shortsword), rare This thin blade is a foot and a half in length, and scorched black. No amount of oiling, scrubbing, or cleaning will remove the stain or brighten the blade. It ends in a jagged, broken edge, as if it was once much longer. The hilt is protected by a fencer’s basket guard. The pommel has a socket, as if for a jewel, but it is empty. This short sword cuts easily through flesh and bone, and leaves the faint smell of smoke in it’s wake.* You have a +2 bonus to attack and damage rolls made with this magic short sword. |
||||||
Astromancy Archive | rare | BMG-MOON-MD-01 Reverie and Murder | BMG-MOON-MD-01 Reverie and Murder | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement by a Wizard) The rings of this brass disc seem to shift and move as you observe them. The sigils etched onto its surface remind you of the ancient Llewyrr elves, hinting at a deeper and more mystical purpose. The brass is oxidized to a deep black color, creating an otherworldly effect that reminds you of the night sky, with specks of gold glittering across its surface like stars. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an ability check, an attack roll, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. |
||||||
Clockwork Amulet | common | BMG-MOON-MD-01 Reverie and Murder | BMG-MOON-MD-01 Reverie and Murder | Show | ||
Notes:
Wondrous Item, Common This copper amulet exudes a sense of power and authority, bearing the sigil of Earl Orwin Rhys etched in lustrous gold. The front surface of the amulet is polished to perfection, reflecting the light of the room, while the back surface is spotted with brown tarnish. It appears this amulet has been worn and cherished before, perhaps passed down by friends, family, or comrades. This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |
||||||
Dust of Disappearance | uncommon | BMG-MOON-MD-01 Reverie and Murder | BMG-MOON-MD-01 Reverie and Murder | Show | ||
Notes:
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. |
||||||
Rope of Mending (Temperate) | common | FR-DC-FET-01 Vatras Besieged | FR-DC-FET-01 Vatras Besieged | Show | ||
Notes:
Wondrous Item, Common This 50-foot coil of rope can repair itself when cut into any number of smaller pieces. As a Magic action, you can cause all pieces of the rope that are in contact with each other and not otherwise in use to knit back together. A Rope of Mending is forever shortened if a section of it is lost or destroyed. Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. |
||||||
Thurûmkhar, Half Plate Armor +1 [Guardian] | rare | FR-DC-FET-01 Vatras Besieged | FR-DC-FET-01 Vatras Besieged | Show | ||
Notes:
Armor (Half Plate Armor), Rare You have a +1 bonus to Armor Class while wearing this armor. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. This Armor was onced forged by the Dwarves of the Earthsunder Clan. They named it Thurûmkhar. a combination of Thurûm (”thoughtfulness, wisdom“) and Khar (”eye, gaze"), which could mean ‘wise gaze’ or ‘mindful mind’. |
||||||
Chest of Preserving | common | FR-DC-FET-02 Vatras Abyss | FR-DC-FET-02 Vatras Abyss | Show | ||
Notes:
Wondrous Item, Common This chest was used by Clauthya to store the Memories of her victims. This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide and 1 foot tall with a half barrel lid. It weighs 25 pounds. Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. |
||||||
Grûmsh Bryndrak (Glaive +2) | rare | FR-DC-FET-02 Vatras Abyss | FR-DC-FET-02 Vatras Abyss | Show | ||
Notes:
Weapon (Glaive), Rare Grûmsh Bryndrak war die Waffe des mächtigen Todesriesen “Clauthya”. Gesandt von der Rabenkönigin, um die Erinnerungen eines mächtigen Feindes einzufangen, rechnete sie nicht mit dem Eingreifen einer mutigen Gruppe von Abenteurern. Grûmsh Bryndrak setzt sich aus den Wörtern Grûmsh (gemeint ist der Schnitter oder die Schnitterklinge) und Bryndrak (der Leuchtende) zusammen. Es ist eine 7 Fuß lange Waffe, an deren Ende eine dunkle Klinge befestigt ist. Eine Waffe deren Macht dem Schnitter selbst würdig wäre. You have a +2 bonus to attack rolls and damage rolls made with this magic weapon. Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light. When activated, Grûmsh Bryndrak Blade glows in an unnatural purple light. |
||||||
Rod of the Pact Keeper +1 | uncommon | Renown Item, Level 5 | Trade Log | Show | ||
Notes:
While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. |
||||||
Dread Helm | common | FR-DC-FET-03 Vatras Fury | FR-DC-FET-03 Vatras Fury | Show | ||
Notes:
Wondrous Item, Common While you’re wearing this fearsome steel helm, your eyes glow red and the rest of your face is hidden in shadow. |
||||||
Thun'rok Thymbra | very_rare | FR-DC-FET-03 Vatras Fury | FR-DC-FET-03 Vatras Fury | Show | ||
Notes:
Staff, Very Rare (Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard) You have Resistance to Fire damage while you hold this staff. Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell. Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed. Delver. While underground, you always know the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. |