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Date Played
2020-04-01 13:41:00 UTC
Downtime
Notes
A belaying pin (club), silk rope (50 feet), a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp. a rapier (sold) a shortbow and quiver of 20 arrows a burglar's pack Leather armor, two daggers, and thieves' tools
Purchased Magic Item

Common