Show Log Entry
Adventure Title
CCC-BMG-MOON1-1 Moonshae Treasure Hunt
CCC-BMG-MOON1-1 Moonshae Treasure Hunt
Session
4
4
Date Played
2020-04-14 00:01:00 UTC
2020-04-14 00:01:00 UTC
Levels Gained
1
1
GP +/-
80
80
Downtime +/-
Location Played
Moonshea
Moonshea
DM Name
KOZ (1411)
KOZ (1411)
DM DCI Number
Notes
Storieaward (1411) Story Award: Capt. Bluto’s Blunderbuss (Waffe nicht im Besitz) This smoke powder musket was owned by the feared giff pirate, Capt. Boris Blutovich. Possessing this item has both advantages and disadvantages in the Moonshaes. The item is first and foremost a deadly weapon. It is a martial ranged weapon that does 1d12 piercing damage, weighs 10 lbs., has a range of 40/120, and has the loading, two-handed firearms, and ammunition properties. Because of the age of the powder, there is a 25% chance that a shot misfires. If a misfire occurs, the bullet doesn’t discharge and the powder flashes, blinding the shooter until the end of its next turn. There are three silvered shot bullets, and just enough smoke powder left for each one. These shots may only be used during a Moonshae Isle adventure. If the character plays an adventure outside of the Moonshae Isles, the powder goes bad and is no longer usable. This item comes from another world and works unlike any other. Ammo and powder cannot be crafted for it. Once the three shots are used, or the powder goes bad, it becomes a mundane object and may never be operated again. It cannot be duplicated magically. This is NOT a magic item. The blunderbuss is a recognized item in the Moonshae region. Even those who haven’t seen it, may recognize it based on local stories. At the DM’s discretion, it may evoke strong reactions of celebration, fear, or anger. Pirates of Silver’s Blade react with deadly intent. Story Award: A Debt Owed in Silver You have killed Capt. Bluto and now the pirates of Silver’s Blade seek you out for revenge. Through a variety of underworld contacts and possibly divinations, they have identified as the killer. They won’t rest until you’re as dead as Capt. Bluto, but there may be ways to buy them off in the future. Monshae Isles Faction: Moonshae Trade League This group believes that the best way to bring power and prestige to the Moonshaes is to expand trade with other cities and nations of the Sword Coast. Originally formed by investors from Amn, recent influx of money and influence from Baldur’s Gate, Waterdeep, and Luskan have shifted attitudes. While Amn influence is still a strong force, the trade league decided it’s best if decisions were controlled by guilders actually based in the Moonshaes. Their business practices, however, have changed little, if at all. The Trade League seeks to expand their trade and holdings throughout the Moonshaes. Based primarily in Snowdown, they’ve established outposts, camps, and even villages on many of the other islands. Often, this expansion of enterprise comes at the expense of the local resources of the area, straining their relationship with the Defenders of the Earthmother. Join the Trade League if... • you are interested in obtaining wealth and assets • you like diplomacy and political intrigue Among the Halfling Snowdown merchants captured in this adventure, there is a Moonshae Trade League Ambassador. The ambassador approaches any characters who seem to share these tenets and encourages them to join, even giving them the symbolic coin that is their insignia.
Storieaward (1411) Story Award: Capt. Bluto’s Blunderbuss (Waffe nicht im Besitz) This smoke powder musket was owned by the feared giff pirate, Capt. Boris Blutovich. Possessing this item has both advantages and disadvantages in the Moonshaes. The item is first and foremost a deadly weapon. It is a martial ranged weapon that does 1d12 piercing damage, weighs 10 lbs., has a range of 40/120, and has the loading, two-handed firearms, and ammunition properties. Because of the age of the powder, there is a 25% chance that a shot misfires. If a misfire occurs, the bullet doesn’t discharge and the powder flashes, blinding the shooter until the end of its next turn. There are three silvered shot bullets, and just enough smoke powder left for each one. These shots may only be used during a Moonshae Isle adventure. If the character plays an adventure outside of the Moonshae Isles, the powder goes bad and is no longer usable. This item comes from another world and works unlike any other. Ammo and powder cannot be crafted for it. Once the three shots are used, or the powder goes bad, it becomes a mundane object and may never be operated again. It cannot be duplicated magically. This is NOT a magic item. The blunderbuss is a recognized item in the Moonshae region. Even those who haven’t seen it, may recognize it based on local stories. At the DM’s discretion, it may evoke strong reactions of celebration, fear, or anger. Pirates of Silver’s Blade react with deadly intent. Story Award: A Debt Owed in Silver You have killed Capt. Bluto and now the pirates of Silver’s Blade seek you out for revenge. Through a variety of underworld contacts and possibly divinations, they have identified as the killer. They won’t rest until you’re as dead as Capt. Bluto, but there may be ways to buy them off in the future. Monshae Isles Faction: Moonshae Trade League This group believes that the best way to bring power and prestige to the Moonshaes is to expand trade with other cities and nations of the Sword Coast. Originally formed by investors from Amn, recent influx of money and influence from Baldur’s Gate, Waterdeep, and Luskan have shifted attitudes. While Amn influence is still a strong force, the trade league decided it’s best if decisions were controlled by guilders actually based in the Moonshaes. Their business practices, however, have changed little, if at all. The Trade League seeks to expand their trade and holdings throughout the Moonshaes. Based primarily in Snowdown, they’ve established outposts, camps, and even villages on many of the other islands. Often, this expansion of enterprise comes at the expense of the local resources of the area, straining their relationship with the Defenders of the Earthmother. Join the Trade League if... • you are interested in obtaining wealth and assets • you like diplomacy and political intrigue Among the Halfling Snowdown merchants captured in this adventure, there is a Moonshae Trade League Ambassador. The ambassador approaches any characters who seem to share these tenets and encourages them to join, even giving them the symbolic coin that is their insignia.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Potion of Healing | Common | true | |||
Potion of Healing halt: 2d4+2 HP zurück... |