Show Trade Log Entry
Date Played
2025-03-02 02:14:00 UTC
2025-03-02 02:14:00 UTC
Downtime
-5.0
-5.0
Notes
traded with [Frank Cheshire](https://www.adventurersleaguelog.com/users/9980/characters/66836)
traded with [Frank Cheshire](https://www.adventurersleaguelog.com/users/9980/characters/66836)
Traded Magic Item
Bag of Tricks (Gray)
Uncommon
Bag of Tricks (Gray)
This pouch feels like it has been constructed of a fine rabbit pelt.
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
Bag of Tricks (Gray)
1 Weasel 5 Panther
2 Giant Rat 6 Giant Badge
3 Badger 7 Dire Wolf
4 Boar 8 Giant Elk
The creature is friendly to you and your companions,
and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.
Received Magic Item
Rod of the Pact Keeper +1
Uncommon
While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.